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Revista CD Expert 42
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PART0.TXT
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2000-05-10
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104 lines
// Generic damage particle for weapon attacks
Force spawn ( TRUE or FALSE ) : TRUE
Image type ( SOLID, LIGHT, or TRANS ) : LIGHT
Starting frame ( 0 to 255 ) : 4
Number of frames ( 1 to 16 ) : 4
Frame rate ( 0 to 1000 ) : 50
Frame rate randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
Rotation base ( 0 to 65535 ) : 0
Random rotation add ( 0, 1, 3, 7, 15, 31, 63... ) : 65535
Rotation rate ( 0 to 1000 ) : 500
Starting size ( 0 to 65535 ) : 0
Size increase rate ( 0 to 1000 ) : 0
Speed limit ( 0.0 to 10.0 ) : 0.0
Facing rate ( 0 to 1000 ) : 0
// Ending conditions
Water ends particle ( TRUE or FALSE ) : FALSE
Bump ends particle ( TRUE or FALSE ) : TRUE
End if hits ground ( TRUE or FALSE ) : FALSE
End after last frame ( TRUE or FALSE ) : TRUE
Time before end ( 1 to 1000, 0 ) : 0
// Collision data
Bounce dampen ( 0.0 to 0.9 ) : 1.0
Bump money ( 0 to 100 ) : 0
Bump size ( 0 to 60 ) : 30
Bump height ( 0 to 60 ) : 60
Bump damage amount ( 0-0 to 0-16 to 16-16 ) : 0-2
Bump damage type ( SLASH, CRUSH, POKE, HOLY,
EVIL, FIRE, ICE, ZAP ) : CRUSH
// Lighting data
Does it act as a dynamic light? ( TRUE or FALSE ) : FALSE
Dynalight level ( around 0.7 ) : 0.0
Dynalight falloff ( around 1000 ) : 0
// Initial spawning of this particle
Facing base ( 0 to 65535 ) : 0
Facing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
XY Spacing ( 0 to 100 ) : 0
XY Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
Z Spacing ( -100 to 100 ) : 0
Z Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
XY Velocity ( 0 to 100 ) : 20
XY Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
Z Velocity ( -100 to 100 ) : 0
Z Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
// Continuous spawning of other particles
Spawn time ( 0 to 100 ) : 65535
Amount to spawn each time ( 0 to 10 ) : 0
Facing add for each one ( 0 to 65535 ) : 0
Spawn type ( 0 to 3 ) : 0
// End spawning of other particles
Amount to spawn at end ( 0 to 10 ) : 0
Facing add for each one ( 0 to 65535 ) : 0
Spawn type ( 0 to 3 ) : 0
// Bump spawning of attached particles
Amount to spawn on bump ( 0 to 10 ) : 0
Spawn type ( 0 to 3 ) : 0
// Random stuff
Daze time on hit ( 0 to 250 ) : 0
Grog time on hit ( 0 to 250 ) : 0
Spawn enchant on hit ( TRUE or FALSE ) : FALSE
Cause roll on hit ( TRUE or FALSE ) : FALSE
Cause pancake on hit ( TRUE or FALSE ) : FALSE
Need target to spawn ( TRUE or FALSE ) : FALSE
Target is caster ( TRUE or FALSE ) : FALSE
Start on target ( TRUE or FALSE ) : FALSE
Only damage friendly ( TRUE or FALSE ) : FALSE
Spawn sound ( -1 for none ) : -1
End sound ( -1 for none ) : -1
Friendly fire ( TRUE or FALSE ) : FALSE
Only hit hate group ( TRUE or FALSE ) : FALSE
New target on spawn ( TRUE or FALSE ) : FALSE
Target angle ( 0 to 32768 ) : 0
Home in on target ( TRUE or FALSE ) : FALSE
Homing friction ( 0.0 to 1.0 ) : 0.0
Homing acceleration ( 0.0 to 1.0 ) : 0.0
Rotate to face direction ( TRUE or FALSE ) : FALSE
Respawn character on hit ( TRUE or FALSE ) : FALSE
Mana drain on hit ( 0 to 50 ) : 0
Life drain on hit ( 0 to 50 ) : 0