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Revista CD Expert 42
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CDGAMER42.iso
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Egoboo
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egoboo
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players
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dunlar.obj
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0.obj
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script.txt
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1999-10-10
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2KB
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114 lines
// ZZ> This function makes an item fall to the floor when spawned
IfSpawned //
tmpargument = ACTIONJB //
DoAction //
KeepAction //
MakeCrushValid
IfCrushed
tmpx = selfx
tmpy = selfy
tmpdistance = selfz
tmpargument = 1
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
GoPoof
tmpargument = 1
SendMessageNear
IfDropped // Make it lie on floor
KeepAction //
tmpargument = 0
SetState
IfHitGround // Make a sound
tmpargument = 0 //
tmpdistance = rand & 2047 + 10000 //
PlaySound //
IfNotDropped
tmpargument = 2
SendMessageNear
IfNotPutAway
tmpargument = 3
SendMessageNear
IfTakenOut
tmpargument = 1
SetState
IfGrabbed // Tell them what they've won...
SetTargetToWhoeverIsHolding //
IfTargetIsAPlayer //
tmpargument = 0 //
SendMessageNear //
tmpargument = 1
SetState
// Item is held by a foot soldier
IfStateIs1
IfTargetIsMounted
// Can the holder joust?
tmpargument = [JOUS]
IfTargetHasSkillID
tmpargument = 0
CorrectActionForHand
tmpargument = tmpargument & 2 + ACTIONMH
DoActionOverride
KeepAction
tmpargument = 2
SetState
tmpargument = 5
SendMessageNear
Else
// No joust allowed
tmpargument = 3
SetState
tmpargument = 4
SendMessageNear
// Item is held by a cavalier
IfStateIs2
IfTargetIsMounted
// Do a particle spawn based on speed
SetOldTarget
SetTargetToLowestTarget
tmpx = targetspeedx
tmpy = targetspeedy
tmpx = xydistance > 2
// Make sure mount is moving fast enough
tmpy = 0
IfXIsMoreThanY
// Not too fast
tmpy = 4
IfXIsMoreThanY
tmpx = tmpy
// Now spawn it
tmpargument = 1 + tmpx
tmpdistance = 1
SpawnAttachedParticle
SetTargetToOldTarget
Else
tmpargument = ACTIONMK
DoActionOverride
KeepAction
tmpargument = 1
SetState
// Item is held by a cavalier that has no clue
IfStateIs2
IfTargetIsMounted
GetState // NOP
Else
tmpargument = 1
SetState
End