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Revista CD Expert 42
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CDGAMER42.iso
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Egoboo
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egoboo.exe
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egoboo
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players
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dunlar.obj
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0.obj
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data.txt
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Text File
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2000-06-10
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8KB
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203 lines
// Real general data
Object slot number ( 0 to 63, don't use twice ) : -1
Object class name ( use underscore for spaces ) : Lance
Object is lit uniformly ( TRUE or FALSE ) : FALSE
Maximum ammo ( 0 for doesn't matter ) : 0
Starting ammo ( 0 for doesn't matter ) : 0
Gender ( MALE or FEMALE or OTHER ) : OTHER
// Object stats
Life point bar color ( 0 to 5, 1 is red ) : 1
Mana point bar color ( 0 to 5, 5 is purple ) : 5
Life points ( eg. 3-5 ) : 1
Life points increase per level ( eg. 1-3 ) : 0
Mana points ( eg. 0-0 ) : 0
Mana points increase per level ( eg. 1-1 ) : 0
Mana return rate ( eg. 0-1 ) : 0
Mana return increase per level ( eg. 0-1 ) : 0
Mana flow rate ( eg. 0-1 ) : 0
Mana flow increase per level ( eg. 0-1 ) : 0
Strength ( eg. 3-18 ) : 1
Strength increase per level ( eg. 0-1 ) : 0
Wisdom ( eg. 3-18 ) : 1
Wisdom increase per level ( eg. 0-1 ) : 0
Intelligence ( eg. 3-18 ) : 1
Intelligence increase per level ( eg. 0-1 ) : 0
Dexterity ( eg. 3-18 ) : 1
Dexterity increase per level ( eg. 0-1 ) : 0
// More physical attributes
Size ( eg. 1.0 ) : 1.0
Size increase per level ( eg. 0.05 ) : 0.05
Shadow size ( eg. 30, 0 is none ) : 22
Bump size ( eg. 30 ) : 1
Bump height ( eg. 70 ) : 0
Bump dampen ( 0.0 to 1.0, lower is massive ) : .8
Weight ( 0 to 255 ) : 10
Jump power ( eg. 14.0 ) : 0.0
Number of jumps ( eg. 1 ) : 0
Sneak speed ( 1 to 20, 1 is good ) : 1
Walk speed ( 1 to 20, 3 is good ) : 3
Run speed ( 1 to 20, 5 is good ) : 5
Fly to height ( 0 is none ) : 0
Flashing AND ( 1, 3, 7, 15... 255 is don't ) : 255
Transparency blending ( 255 is normal ) : 255
Light blending ( 255 is normal ) : 255
Transfer blending to weapons ( TRUE or FALSE ) : FALSE
Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : 0
Phong mapping ( TRUE or FALSE ) : FALSE
Texture X movement rate ( eg. 0.0 ) : 0.0
Texture Y movement rate ( eg. 0.0 ) : 0.0
Conform to hills like a chair ( TRUE or FALSE ) : TRUE
// Invulnerability data
Object is totally invincible ( TRUE or FALSE ) : TRUE
NonIFrame Invulnerability facing ( 0 to 65535 ) : 0
NonIFrame Invulnerability angle ( 0 to 32768 ) : 0
IFrame Invulnerability facing ( 0 to 65535 ) : 0
IFrame Invulnerability angle ( 0 to 32768 ) : 32768
// Skin defenses
Base defense rating of skin ( eg. 2 5 10 17 ) : 10 10 10 10
SLASH defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
CRUSH defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
POKE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
HOLY defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
EVIL defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
FIRE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
ICE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
ZAP defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
SLASH inversion ( eg. F F F T ) : F F F F
CRUSH inversion ( eg. F F F T ) : F F F F
POKE inversion ( eg. F F F T ) : F F F F
HOLY inversion ( eg. T T T T ) : T T T T
EVIL inversion ( eg. F F F T ) : F F F F
FIRE inversion ( eg. F F F T ) : F F F F
ICE inversion ( eg. F F F T ) : F F F F
ZAP inversion ( eg. F F F T ) : F F F F
Acceleration rate ( eg. 40 38 30 20 ) : 0 0 0 0
// Experience and level data
Experience for level 1 ( 200 ) : 200
Experience for level 2 ( 400 ) : 400
Experience for level 3 ( 800 ) : 800
Experience for level 4 ( 1600 ) : 1600
Experience for level 5 ( 3200 ) : 3200
Starting experience ( eg. 0-500 ) : 0-0
Experience worth for this object ( 10 ) : 10
Experience exchange for this object ( 0.001 ) : 0.01
Experience rate... Finding secret ( 0.0 ) : 0.0
Experience rate... Winning quest ( 1.0 ) : 1.0
Experience rate... Using unknown ( 0.0 ) : 0.0
Experience rate... Killing enemy ( 0.9 ) : 0.9
Experience rate... Killing sleepy enemy ( 0.0 ) : 0.0
Experience rate... Killing hated enemy ( 2.0 ) : 2.0
Experience rate... Team kills enemy ( 0.1 ) : 0.1
Experience rate... Talking in character ( 1.0 ) : 1.0
// IDSZ Identification tags ( [NONE] is valid )
Parent ID ( eg. [FROG] for Trogs ) : [POLE]
Type ID ( eg. [TROG] for Trogs ) : [LANC]
Skill ID ( eg. [WMAG] for wizard spells ) : [NONE]
Special ID ( eg. [SUM0] for animated bones ) : [XWEP]
Hate group ID ( eg. [GOBL] for dwarves ) : [NONE]
Vuilnerability ID ( eg. [SILV] for werewolves ) : [NONE]
// Item and damage flags
Object is an item ( TRUE or FALSE ) : TRUE
Object is a mount ( TRUE or FALSE ) : FALSE
Object is stackable ( TRUE or FALSE ) : FALSE
Object's name is known ( TRUE or FALSE ) : FALSE
Item of known usage ( TRUE or FALSE ) : TRUE
Item carries to next module ( TRUE or FALSE ) : TRUE
Item requires skill ID to use ( TRUE or FALSE ) : FALSE
Object is a platform ( TRUE or FALSE) : FALSE
Object collects money ( TRUE or FALSE ) : FALSE
Object can open chests/doors ( TRUE or FALSE ) : FALSE
// Other item and damage stuff
DamageTarget type ( SLASH, CRUSH, POKE, HOLY,
EVIL, FIRE, ICE, or ZAP ) : POKE
Attack type if it's a weapon ( UNARMED, THRUST,
SLICE, CHOP, BASH, LONGBOW,
XBOW, FLINGED, PARRY, ZAP) : WALK
// Particle attachments
Number of particles to attach ( 0 ) : 0
Reaffirm attachments when damaged ( NONE, SLASH,
CRUSH, POKE, HOLY, EVIL, FIRE, ICE, ZAP,) : NONE
Particle type ( 0 to 3 ) : 0
// Character hands
Left ( or only ) grip valid ( TRUE or FALSE ) : TRUE
Right grip valid ( TRUE or FALSE ) : TRUE
// Particle spawning on attack order ( for weapon characters )
Particle attached to weapon ( TRUE or FALSE ) : TRUE
Particle type ( 0 to 3 ) : 0
// Particle spawning for GoPoof
Amount to spawn ( 0 to 10, 0 is NoPoof ) : 0
Facing add for each one ( 0 to 65535 ) : 0
Particle type ( 0 to 3 ) : 0
// Particle spawning for Blood ( If you want it, you put it in... )
Blood valid ( TRUE or FALSE ) : FALSE
Particle type ( 0 to 3 ) : 0
// Extra stuff I forgot
Character can walk on water ( TRUE or FALSE ) : FALSE
Character bounciness ( 0.00 to 0.95 ) : .40
// More stuff I forgot
Life healing when used ( 0.0 to 100.0 ) : 0.0
Mana cost to use ( 0.0 to 100.0 ) : 0.0
Life return rate, ( 0 to 255 ) : 0
Stoppedby mask ( 48 is the only one ) : 48
Skin Name 0 ( use underscores for spaces ) : Skin_0
Skin Name 1 ( use underscores for spaces ) : Skin_1
Skin Name 2 ( use underscores for spaces ) : Skin_2
Skin Name 3 ( use underscores for spaces ) : Skin_3
Skin Cost 0 ( 0 to 65535 ) : 150
Skin Cost 1 ( 0 to 65535 ) : 0
Skin Cost 2 ( 0 to 65535 ) : 0
Skin Cost 3 ( 0 to 65535 ) : 0
Strength dampen for weapons ( 0.0 to 1.0 ) : 0.05
// Another memory lapse
Rider cannot attack ( TRUE or FALSE ) : FALSE
Can be dazed ( TRUE or FALSE ) : FALSE
Can be grogged ( TRUE or FALSE ) : FALSE
Permanent life add when used ( -256 to 256 ) : 0
Permanent mana add when used ( -256 to 256 ) : 0
Can see invisible ( TRUE or FALSE ) : FALSE
Chance of being cursed ( 0 to 100 ) : 0
Sound of Footfall ( -1 for none ) : -1
Sound of Jump ( -1 for none ) : -1
//-Notes------------------------------------------------------------------------
// Money, items, skin, name, team, and position are all set at spawn time
// with data generated in CARTMAN. Names are generated randomly using
// NAMING.TXT, unless the character is a player character or the name has
// been set.
//
// Weapon damages are set in the particle data files, because a particle
// is spawned whenever the weapon is activated...