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ENCHANT.TXT
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2000-03-05
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3KB
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76 lines
// Basic enchantment stuff
Retarget as target's weapon ( TRUE or FALSE ) : FALSE
Override set values ( TRUE or FALSE ) : TRUE
Remove overridden enchants ( TRUE or FALSE ) : FALSE
Kill character on end ( TRUE or FALSE ) : FALSE
Spawn poof on end ( TRUE or FALSE ) : FALSE
Seconds before end ( -1 for infinite ) : 20
End message ( -1 for none ) : -1
// Enchantment draining/sustaining
Owner's mana boost each second ( -1.0 to 1.0 ) : 0.0
Target's mana boost each second ( -1.0 to 1.0 ) : 0.0
End if mana can't be payed ( TRUE or FALSE ) : FALSE
Owner's life boost each second ( -1.0 to 1.0 ) : 0.0
Target's life boost each second ( -1.0 to 1.0 ) : -.05
// Stuff to make the enchantment more specific
Don't work if target resists ... ( ex. CRUSH ) : EVIL
Only work if target causes ... ( ex. SLASH ) : NONE
Removed by ... ( [NONE] or an IDSZ ) : [HEAL]
// Set target's attributes... The numbers are explicit, and
// are reset when removed. Multiple sets are not cumulative
// because that would be bad. Preceed each value with a T
// if the value is to be set, F otherwise
Damage type ( CRUSH, POKE, SLASH, etc. ) : F CRUSH
Number of jumps ( 0 to 2 ) : F 2
Life bar color ( 0 to 5, 1 is red ) : T 3
Mana bar color ( 0 to 5, 5 is purple ) : F 4
SLASH damage modifier ( InversionTFC, Shift ) : F F 2
CRUSH damage modifier ( InversionTFC, Shift ) : F F 2
POKE damage modifier ( InversionTFC, Shift ) : F F 2
HOLY damage modifier ( InversionTFC, Shift ) : F T 1
EVIL damage modifier ( InversionTFC, Shift ) : F F 1
FIRE damage modifier ( InversionTFC, Shift ) : F F 1
ICE damage modifier ( InversionTFC, Shift ) : F F 1
ZAP damage modifier ( InversionTFC, Shift ) : F F 1
Flashing AND ( 1, 3, 7, 15... 255 is don't ) : F 15
Light blending ( 255 is normal ) : F 128
Alpha blending ( 255 is normal ) : F 128
Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : F 0
Fly to height ( 0 to 255, Won't affect innate ) : F 40
Walk on water ( TRUE or FALSE, Not on innate ) : F TRUE
Can see invisible ( TRUE or FALSE ) : F TRUE
Missile treatment ( NORMAL, DEFLECT, REFLECT ) : F DEFLECT
Cost for each missile treated ( 0.0 to 1.0 ) : F 3.0
Morph target ( TRUE ) : F TRUE
Target may now channel life ( TRUE ) : F TRUE
// Modify target's attributes... These are cumulative, and
// are simply undone when removed.
Jump power increase ( -5.0 to 5.0 ) : 0.0
Bump dampen change ( -1.0 to 1.0 ) : 0.0
Bounciness change ( -.95 to .95 ) : 0.0
Damage bonus ( -4.0 to 4.0 ) : 0.0
Size increase ( -.5 to .5 ) : 0.0
Acceleration booost ( -40 to 40 ) : 0
Darkening red shift change ( -3 to 3 ) : 1
Darkening green shift ( -3 to 3 ) : 0
Darkening blue shift ( -3 to 3 ) : 1
Base defense increase ( -50 to 50 ) : 0
Maximum mana increase ( -3.0 to 3.0 ) : 0.0
Maximum life increase ( -3.0 to 3.0 ) : 0.0
Strength boost ( -3.0 to 3.0 ) : 0.0
Wisdom boost ( -3.0 to 3.0 ) : 0.0
Intelligence boost ( -3.0 to 3.0 ) : 0.0
Dexterity boost ( -3.0 to 3.0 ) : 0.0
// Expansions...
:[STAY] 1 // Stay around even if the owner has died