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Revista CD Expert 42
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CDGAMER42.iso
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Egoboo
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egoboo.exe
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egoboo
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modules
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palshad.mod
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objects
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trigtile.obj
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script.txt
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2000-05-30
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4KB
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181 lines
// Parent spawner state
IfStateIs0
IfTimeOut
tmpargument = 50
SetTime
IfTargetIsSelf
// First find the nearest chest
tmpargument = [LOCK]
tmpdistance = 14 // Items, friends and enemies
SetTargetToNearestBlahID
Else
// Check the chest's state
GetTargetState
tmpx = tmpargument
tmpy = 0
IfXIsEqualToY
GetState // NOP
Else
tmpx = 0
tmpy = 0
tmpargument = passage
tmpdistance = 185 // Tile to find
FindTileInPassage
// Make a child
tmpargument = 1
tmpdistance = 0
tmpturn = 0
SpawnCharacter
SetChildState
tmpargument = ACTIONMC
ChildDoActionOverride
// Change the tile image
tmpargument = 186
SetTileXY
Else
GoPoof // Out of children...
// Find an enemy state
IfStateIs1
IfSpawned
// Play the spawn sound
tmpargument = 1
tmpdistance = 22050
PlaySound
// Do misc setup
SetTurnModeToSpin
tmpargument = 60
SetTime
IfTimeOut
SetTargetToNearestEnemy
tmpx = targetx - selfx < 3 + targetx
tmpy = targety - selfy < 3 + targety
ClearWaypoints
AddWaypoint
tmpargument = 2
SetState
tmpargument = 20
SetTime
// Chase an enemy state
IfStateIs2
IfTimeOut
SetTargetToSelf
tmpx = targetspeedx < 6
tmpy = targetspeedy < 6
SetTargetToNearestEnemy
tmpdistance = 600
tmpturn = targetturnto
Compass
tmpx = tmpx + selfx
tmpy = tmpy + selfy
ClearWaypoints
AddWaypoint
tmpargument = 20
SetTime
tmpx = 0
IfBumped
SetOldTarget
SetTargetToWhoeverBumped
IfTargetIsOnHatedTeam
IfTargetIsDefending
// Check incoming direction
tmpx = targetturnto + 49152 - targetturn & 65535
tmpy = 32768
IfXIsLessThanY
// Hit shield
tmpx = targetx
tmpy = targety
tmpdistance = targetz
tmpargument = 0
SpawnExactParticle
tmpargument = 2
Else
// Hit character
tmpargument = rand & 1023 + 512 // 2 - 6 damage
DamageTarget
tmpargument = 1
tmpx = 1
Else
// Damage and break
tmpargument = rand & 1023 + 512 // 2 - 6 damage
DamageTarget
tmpargument = 1
tmpx = 1
Else
SetTargetToOldTarget
tmpx = rand & 511 - 256 + selfx
tmpy = rand & 511 - 256 + selfy
ClearWaypoints
AddWaypoint
tmpargument = 10
SetTime
tmpx = 0
IfHealed
SetTargetToWhoeverHealed
tmpargument = 0
tmpx = 1
tmpy = 0
IfXIsMoreThanY // It was damaged or bumped
// Message... Argument set earlier
SendMessageNear
// Experience as a consolation prize
tmpargument = 5
tmpdistance = EXPSECRET
GiveExperienceToTarget
// Sound effect
tmpargument = 0
tmpdistance = rand & 1023 + 8000
PlaySound
// Death animation and alpha fade
tmpargument = 0
SetBumpHeight
SetBumpSize
tmpargument = ACTIONKA
DoActionOverride
KeepAction
tmpargument = 3
SetState
tmpargument = 8
SetTime
tmpargument = 0
SetContent
tmpx = 250
tmpargument = 0
SetXY
// Dissolve state
IfStateIs3
tmpargument = 0
GetXY
tmpx = tmpx - 7
SetXY
tmpargument = tmpx
SetAlpha
IfTimeOut
GetContent
tmpargument = tmpargument + 1
tmpx = tmpargument
tmpy = 3
IfXIsMoreThanY
GoPoof
Else
SetContent
ChangeArmor
tmpargument = 8
SetTime
End // Finished with this character