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Revista CD Expert 42
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CDGAMER42.iso
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Egoboo
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egoboo
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modules
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palshad.mod
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objects
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bossdark.obj
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script.txt
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2000-07-04
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183 lines
//------------------------------------------------------------------------------
// ZZ> Most undead have an enchantment sustaining them
IfSpawned
EnchantTarget // Enchant self...
//------------------------------------------------------------------------------
IfTargetKilled
SetTargetToNearestEnemy
tmpargument = 1
SetState
Else
tmpargument = 0
SetState
//------------------------------------------------------------------------------
// ZZ> Handle death by sending a message and other stuff
IfKilled
tmpargument = 2
tmpdistance = rand & 2047 + 10000
PlaySound
// Drop goodies
tmpargument = 65535
DropMoney
DropKeys
// Boss stuff...
tmpx = selfmorale
tmpy = 0
IfXIsEqualToY
tmpargument = 1
OpenPassage
ClearEndMessage
tmpargument = 2
AddEndMessage
tmpargument = 3
AddEndMessage
tmpargument = 1
Else
tmpargument = 0
SendMessageNear
// Make the character body
tmpargument = 0
SetBumpHeight
tmpargument = 0
SetFlyHeight
//------------------------------------------------------------------------------
IfBumped
SetTargetToWhoeverBumped
IfTargetIsOnSameTeam
tmpx = selfx
tmpy = selfy
tmpturn = targetturnto + 32768
tmpdistance = 256
Compass
ClearWaypoints
AddWaypoint
SetTargetToOldTarget
//------------------------------------------------------------------------------
IfTimeOut
// Return to normal
IfStateIs4
tmpargument = 1
SetState
// Wait for the good guys to barge in...
IfStateIs0
tmpargument = 20
SetTime
tmpargument = passage
SetTargetToSelf
SetTargetToWhoeverIsInPassage
GetState
Else
SetTargetToWideEnemy
IfTargetIsOnHatedTeam
tmpargument = rand & 15 + 50
SetTime
Run
SetTurnModeToVelocity
tmpx = targetx
tmpy = targety
tmpargument = 4
SetState
Else
Stop
SetTurnModeToWatch
tmpx = selfx
tmpy = selfy + 200
ClearWaypoints
AddWaypoint
// Follow through
IfStateIs3
tmpargument = rand & 31 + 90
SetTime
tmpargument = 4
SetState
tmpx = selfx
tmpy = selfy
tmpturn = selfturn
tmpdistance = 200
Compass
ClearWaypoints
AddWaypoint
// Chop the enemy
IfStateIs2
tmpargument = rand & 31 + 30
SetTime
tmpx = targetdistance
tmpy = 180
IfXIsLessThanY
// Close enough to swing...
IfHoldingMeleeWeapon
PressLatchButton
tmpargument = 3
SetState
Else
// Fall through to next...
tmpargument = 1
SetState
// Rush the enemy
IfStateIs1
SetTurnModeToVelocity
tmpx = targetdistance
tmpy = 1400
IfXIsMoreThanY
// Find a new enemy
SetTargetToNearestEnemy
tmpargument = 5
Else
tmpargument = 0
SetState
tmpargument = 5
SetTime
Else
// Charge the enemy
tmpx = targetx
tmpy = targety
tmpturn = targetturnto
tmpdistance = 200
Compass
SetOldTarget
SetTargetToNearestFriend
tmpdistance = 500 - targetdistance > 1
tmpturn = targetturnto + 32768
Compass
SetTargetToOldTarget
ClearWaypoints
AddWaypoint
tmpargument = 2
SetState
tmpargument = rand & 3 + 6
SetTime
//------------------------------------------------------------------------------
// ZZ> Handle being attacked by blocking or countering or running away
IfAttacked
Run
tmpargument = 1
SetState
SetTurnModeToVelocity
SetTargetToWhoeverAttacked
tmpargument = rand & 1
tmpdistance = rand & 2047 + 10000
PlaySound
//------------------------------------------------------------------------------
End
//------------------------------------------------------------------------------