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Revista CD Expert 42
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WAWALITE.TXT
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Text File
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2000-05-14
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3KB
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67 lines
// This file tells the game how to model lighting and water...
// Please fill in all of the data even if you only use one layer of
// water. 2 is the maximum number of layers.
// This file also gives information regarding damage tiles and
// friction for the module.
Random map ( TRUE or FALSE ) ( doesn't work ) : FALSE
Number of Water Layers ( 1=Fast, 2=Good ) : 0
Water specular start ( 0-255 ) : 128
Water specular level ( 0-255 ) : 128
Water douse level ( For torches, 90 ) : 0
Water surface level ( For water striders, 55 ) : 40
Water light ( TRUE or FALSE ) : TRUE
Water is really water? ( TRUE or FALSE ) : TRUE
Use watertop.bmp as an overlay? ( TRUE or FALSE ) : FALSE
Use waterlow.bmp as a background? ( TRUE or FALSE ) : TRUE
Foreground distance effect X ( 0.0 to 1.0 ) : 0.0020
Foreground distance effect Y ( 0.0 to 1.0 ) : 0.0020
Background distance effect X ( 0.0 to 1.0 ) : 0.0001
Background distance effect Y ( 0.0 to 1.0 ) : 0.0001
Number of foreground repeats ( 1 to 5 ) : 1
Number of background repeats ( 1 to 5 ) : 4
Level 0... Base water level ( 85 ) : 30
Level 0... Alpha level ( 100 ) : 110
Level 0... Wave speed ( 3 ) : 10
Level 0... Brightness ( 15 ) : 15
Level 0... Ambient light ( 15 ) : 15
Level 0... Wave amplitude ( 7.0 ) : 3.0
Level 0... U speed ( .0002 ) : -.00010
Level 0... V speed ( .0002 ) : .00015
Level 1... Base water level ( 80 ) : 20
Level 1... Alpha level ( 100 ) : 170
Level 1... Wave speed ( 2 ) : 6
Level 1... Brightness ( 31 ) : 31
Level 1... Ambient light ( 15 ) : 15
Level 1... Wave amplitude ( 8.0 ) : 3.0
Level 1... U speed ( -.0005 ) : .00
Level 1... V speed ( .0005 ) : .00
Light X direction ( 1.00 ) : 2.80
Light Y direction ( 1.00 ) : 2.80
Light Z direction ( 0.50 ) : 0.50
Ambient light ( 0.20 ) : 0.50
Hillslide ( 1.00 ) : 2.00
Slippy friction ( 1.00 ) : 0.88
Air friction ( .95 ) : 0.91
Water friction ( .85 ) : 0.80
Normal friction ( .95 ) : 0.91
Gravity ( -1.0 ) : -1.00
Animated tile update AND ( 0, 1, 3, 7, 15, 31 ) : 1
Animated tile frame AND ( 3 == 4 frame, 7 == 8 frame ) : 7
Damage tile damage ( 0 to 65535, 512 is 1 life block ) : 1024 512
Damage tile damage type ( SLASH, CRUSH, POKE, HOLY
EVIL, FIRE, ICE, ZAP ) : FIRE
Weather particles only over water ( TRUE or FALSE ) : FALSE
Weather particle spawn rate ( 0 to 100, 0 is none ) : 0
Explore mode ( TRUE or FALSE ) : FALSE
Far Edge mode... For outside levels ( TRUE or FALSE ) : FALSE
Camera swing rate ( 0 to 100 ) : 0
Camera swing amplitude ( 0, or .002 to .100 ) : 0