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Revista CD Expert 42
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Egoboo
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egoboo
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modules
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healer.mod
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rebirth.obj
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SCRIPT.TXT
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2000-06-25
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3KB
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150 lines
// ZZ> This function makes an item fall to the floor when spawned
IfSpawned //
tmpargument = ACTIONJB //
DoAction //
KeepAction //
MakeCrushValid
MakeAmmoKnown
IfCrushed
tmpx = selfx
tmpy = selfy
tmpdistance = selfz
tmpargument = 2
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
GoPoof
tmpargument = 6
SendMessageNear
IfDropped // Make it lie on floor
KeepAction //
IfHitGround // Make a sound
tmpargument = 0 //
tmpdistance = rand & 2047 + 10000 //
PlaySound //
IfInWater
IfHeld
GetState // NOP
Else
// Go blank
GetContent
tmpx = tmpargument
tmpy = 0
IfXIsEqualToY
tmpargument = 1
SetContent
tmpargument = 5
SendMessageNear
MakeNameKnown // To keep messages okay
IfGrabbed // Tell them what they've won...
SetTargetToWhoeverIsHolding //
SetOwnerToTarget
IfTargetIsAPlayer //
GetContent
SendMessageNear //
IfUsed
GetContent
tmpx = tmpargument
tmpy = 0
IfXIsEqualToY
// Find Target state
tmpargument = 1
SetState
// Make sparklies around caster
SetTargetToWhoeverIsHolding
tmpx = targetx
tmpy = targety
tmpdistance = targetz
tmpargument = 0
SpawnExactParticle
// Make sparklies around target
tmpargument = [NONE]
tmpdistance = 5 // Dead friends
SetTargetToNearestBlahID
tmpx = targetx
tmpy = targety
tmpdistance = targetz
tmpargument = 0
SpawnExactParticle
Else
// Can't use a blank scroll...
tmpargument = 0
SetState
tmpargument = 7
SendMessageNear
tmpargument = 50
SetReloadTime
Else
// Has it been charged?
IfStateIs1
// Revert to uncharged state
tmpargument = 0
SetState
// Respawn the target
tmpargument = [NONE]
tmpdistance = 5 // Dead friends
SetTargetToNearestBlahID
RespawnTarget
// Play the gong sound
tmpargument = 1
tmpdistance = 8000
PlayFullSound
// Let all the players know
tmpargument = 2
SendMessage
// Give experience to caster
IfNameIsKnown
GetState
Else
SetTargetToWhoeverIsHolding
tmpargument = 5
tmpdistance = EXPSECRET
GiveExperienceToTarget
MakeSimilarNamesKnown
Else
// Say that it didn't work...
tmpargument = 3
SendMessageNear
// Don't use a second one right away
SetTargetToWhoeverIsHolding
tmpargument = 20
SetTargetReloadTime
// Get rid of a scroll
CostAmmo
IfAmmoOut
GoPoof
IfReaffirmed
IfHeld
GetState
Else
tmpx = selfx
tmpy = selfy
tmpdistance = selfz
tmpargument = 2
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
SpawnExactParticle
GoPoof
tmpargument = 4
SendMessageNear
End // All done