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Revista CD Expert 42
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CDGAMER42.iso
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Egoboo
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egoboo.exe
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egoboo
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modules
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advent.mod
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objects
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mimic.obj
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script.txt
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2000-05-26
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//------------------------------------------------------------------------------
// ZZ> Mimics have an enchantment sustaining them
IfSpawned
EnchantTarget // Enchant self...
//------------------------------------------------------------------------------
// ZZ> Someone cast an unlock spell
IfOrdered
tmpx = selforder
tmpy = 491 // The unique code for an unlock order
IfXIsEqualToY
// Die
SetTargetToSelf
KillTarget
tmpargument = 3
SendMessageNear
//------------------------------------------------------------------------------
// ZZ> This function makes the character wait for the enemy to open it
IfKilled // This reduces the height of the char
tmpargument = 0
tmpdistance = rand & 1023 + 10500
PlaySound
tmpargument = 0 //
SendMessageNear // Kill message
GetBumpHeight //
tmpargument = tmpargument * 50 / 100 //
SetBumpHeight //
tmpargument = 65535 // Drop money
DropMoney //
DropItems
IfTargetKilled // Check for more food
tmpargument = 0 //
SetTargetToNearbyEnemy // Get the other enemy
tmpargument = 1 //
SetState //
IfAttacked // Retaliation
tmpargument = 0
tmpdistance = rand & 1023 + 10500
PlaySound
SetTargetToWhoeverAttacked // Get the enemy
tmpargument = 0 //
IfStateIs // Enter combat mode
tmpargument = 1 //
SetState //
IfTargetIsAPlayer //
tmpargument = 2 //
SendMessageNear // Advice
IfBumped // Attack whoever it bumped
SetTargetToWhoeverBumped //
IfTargetIsOnHatedTeam // Make sure it's an enemy
tmpargument = 0 //
IfStateIs // Enter combat mode
IfTargetIsAPlayer // Advice
tmpargument = 1 //
SendMessageNear //
SetState // Combat
tmpargument = 1 // Attack Left = 1
PressLatchButton //
IfTimeOut // This is done every so often
tmpargument = 0 //
IfStateIs // State 0 ( Lurk )
tmpx = selfx //
tmpy = selfy //
Else // State 1 ( Combat )
tmpx = 2000 // Too far?
tmpy = targetdistance //
IfXIsLessThanY //
SetState // Revert to lurk mode
tmpx = tmpy // In attack range?
tmpy = 250 //
IfXIsLessThanY // Stick and move
tmpargument = 2
tmpdistance = rand & 1023 + 10500
PlaySound
tmpargument = 1 // Attack Left = 1
PressLatchButton //
tmpx = rand & 511 - 256 + targetx //
tmpy = rand & 511 - 256 + targety //
Else // Get closer
tmpargument = 1
tmpdistance = rand & 1023 + 10500
PlaySound
tmpx = targetx //
tmpy = targety //
tmpturn = targetturnto //
tmpdistance = 200 //
Compass //
ClearWaypoints //
AddWaypoint //
tmpargument = rand & 31 + 20 // Wait a while and try again
SetTime //
End // Finished with this character