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- //============================================================================================
- // ES Sfx Region reserves tags 400,000- 409,999
- //
- // *IMPORTANT, PLEASE READ*
- // Do not define SimTag id zero. Darkstar relies on the fact
- // that SimTag id zero is never defined.
- //
- // The SimTags are grouped into 3 sections: REGION, RESOURCE, and DATA.
- // A REGION holds one more more RESOURCE and DATA sections.
- // Tags in a DATA group will be translated during a foriegn language conversion.
- // Tags in the RESOURCE group will NOT.
- //
- //============================================================================================
-
- ///////////////////////////////////////////////////////////////////////////////
- // SFX ID CONSTANTS ( IDSFX )
- ///////////////////////////////////////////////////////////////////////////////
- IDSFX_BEG_SFX = 00450000; //, "-- Sound SFX RESOURCE group reserves tags 450,000 - 499,999 --";
-
- //Weapons 0000-0499
- IDSFX_BXPLO1 = 00450001;
- IDSFX_BXPLO2 = 00450002;
- IDSFX_BXPLO3 = 00450003;
- IDSFX_BXPLO4 = 00450004;
- IDSFX_DISCLOAD = 00450005;
- IDSFX_DISCLOOP = 00450006;
- IDSFX_SHELL1 = 00450007;
- IDSFX_SHELL2 = 00450008;
- IDSFX_DRYFIRE = 00450009;
- IDSFX_EXPLO3 = 00450010;
- IDSFX_EXPLO4 = 00450011;
- IDSFX_FIRE = 00450012;
- IDSFX_FLAG1 = 00450013;
- IDSFX_FLAG2 = 00450014;
- IDSFX_GRENADE = 00450015;
- IDSFX_INJURED = 00450016;
- IDSFX_LANDHURT = 00450017;
- IDSFX_LAND_ON_GROUND = 00450018;
- IDSFX_AUTOGUNCOOL = 00450019;
- IDSFX_AUTOGUN = 00450020;
- IDSFX_PU_AMMO = 00450021;
- IDSFX_PU_HEALTH = 00450022;
- IDSFX_PU_WEAPON = 00450023;
- IDSFX_PLASMA1 = 00450024;
- IDSFX_PLASMA2 = 00450025;
- IDSFX_PLASMA3 = 00450026;
- IDSFX_PLAYER_DEATH = 00450027;
- IDSFX_PLAYER_HIT = 00450028;
- IDSFX_RICOCHE1 = 00450029;
- IDSFX_RICOCHE2 = 00450030;
- IDSFX_RICOCHE3 = 00450031;
- IDSFX_RIFLE1 = 00450032;
- IDSFX_RIFLE2 = 00450033;
- IDSFX_ROCKET = 00450034;
- IDSFX_ROCKETA = 00450035;
- IDSFX_ROCKET3 = 00450036;
- IDSFX_SNIPER = 00450037;
- IDSFX_SNIPER2 = 00450038;
- IDSFX_JET = 00450039;
- IDSFX_WEAPON2 = 00450040;
- IDSFX_WEAPON3 = 00450041;
- IDSFX_WEAPON4 = 00450042;
- IDSFX_WEAPON5 = 00450043;
- IDSFX_EMPTY = 00450044;
- IDSFX_SNOW = 00450045;
- IDSFX_RAIN = 00450046;
- IDSFX_TELEPORT = 00450047;
- IDSFX_RIFLE_RELOAD = 00450048;
- IDSFX_PU_PACK = 00450049;
- IDSFX_LFOOTLSOFT = 00450050;
- IDSFX_LFOOTRSOFT = 00450051;
- IDSFX_LFOOTLHARD = 00450052;
- IDSFX_LFOOTRHARD = 00450053;
- IDSFX_LFOOTLSNOW = 00450054;
- IDSFX_LFOOTRSNOW = 00450055;
- IDSFX_MFOOTLSOFT = 00450056;
- IDSFX_MFOOTRSOFT = 00450057;
- IDSFX_MFOOTLHARD = 00450058;
- IDSFX_MFOOTRHARD = 00450059;
- IDSFX_MFOOTLSNOW = 00450060;
- IDSFX_MFOOTRSNOW = 00450061;
- IDSFX_HFOOTLSOFT = 00450062;
- IDSFX_HFOOTRSOFT = 00450063;
- IDSFX_HFOOTLHARD = 00450064;
- IDSFX_HFOOTRHARD = 00450065;
- IDSFX_HFOOTLSNOW = 00450066;
- IDSFX_HFOOTRSNOW = 00450067;
- IDSFX_FLAGCAPTURE = 00450068;
- IDSFX_FLAGRETURN = 00450069;
- IDSFX_PLAYER_RES = 00450070;
- IDSFX_GRAZED = 00450071;
- IDSFX_NAILED = 00450072;
- IDSFX_ENERGYDONATE = 00450073;
- IDSFX_SHIELDHIT = 00450074;
- IDSFX_GENERATOR = 00450075;
- IDSFX_TURRET_SHOOT = 00450076;
- IDSFX_ENERGYEXP = 00450077;
- IDSFX_ROCKEXP = 00450078;
- IDSFX_SHOCKEXP = 00450079;
- IDSFX_TURRETEXP = 00450080;
- IDSFX_FLIER_SHOOT = 00450081;
-
-
- IDSFX_GRENADE_DEFAULT = 00450100;
- IDSFX_GRENADE_STONE = 00450101;
- IDSFX_GRENADE_METAL = 00450102;
-
- // DOORS AND ELEVATORS
- IDSFX_DOOR1 = 00450200;
- IDSFX_DOOR2 = 00450201;
- IDSFX_DOOR3 = 00450202;
- IDSFX_DOOR4 = 00450203;
- IDSFX_DOOR5 = 00450204;
-
- //other...TBA
-
- //Voice 7000-9999
- IDSFX_VOICE_DOH = 00470000;
- IDSFX_VOICE_ATTACK = 00470001;
- IDSFX_VOICE_BASECLEAR = 00470002;
- IDSFX_VOICE_HAVEFLAG = 00470003;
- IDSFX_VOICE_HELP = 00470004;
- IDSFX_VOICE_INCOMMING = 00470005;
- IDSFX_VOICE_ISCLEAR = 00470006;
- IDSFX_VOICE_NEEDFLAG = 00470007;
- IDSFX_VOICE_UNDERATTACK = 00470008;
- IDSFX_VOICE_WAITSIGNAL = 00470009;
- IDSFX_VOICE_EESYM = 00470010;
-
- IDSFX_VOICE_CMD_ATTACK = 00470011;
- IDSFX_VOICE_CMD_DEFEND = 00470012;
- IDSFX_VOICE_CMD_REPAIR = 00470013;
- IDSFX_VOICE_CMD_GOTO = 00470014;
- IDSFX_VOICE_CMD_RECON = 00470015;
- IDSFX_VOICE_CMD_ESCORT = 00470016;
- IDSFX_VOICE_CMD_DEPLOY = 00470017;
- IDSFX_VOICE_CMD_GET = 00470018;
- IDSFX_VOICE_CMD_TEMP1 = 00470019;
- IDSFX_VOICE_CMD_TEMP2 = 00470020;
-
-
- IDSFX_VOICE_CMD_ATTACK2 = 00470030;
- IDSFX_VOICE_CMD_DEFEND_OUR_BASE = 00470031;
- IDSFX_VOICE_CMD_MOVE_OUT = 00470032;
- IDSFX_VOICE_CMD_REGROUP = 00470033;
- IDSFX_VOICE_CMD_OUR_BASE_SECURE = 00470034;
- IDSFX_VOICE_CMD_OUR_BASE_TAKEN = 00470035;
- IDSFX_VOICE_CMD_BEING_ATTACKED = 00470036;
- IDSFX_VOICE_CMD_DEFENDIND_BASE = 00470037;
- IDSFX_VOICE_CMD_OUR_FLAG_SECURE = 00470038;
- IDSFX_VOICE_CMD_INCOMING_ENEMIES = 00470039;
- IDSFX_VOICE_CMD_ACKNOWLEDGED = 00470040;
- IDSFX_VOICE_CMD_GENERAL_YEAH = 00470041;
- IDSFX_VOICE_CMD_SHAZBOT = 00470042;
- IDSFX_VOICE_CMD_DAMIT = 00470043;
- IDSFX_VOICE_CMD_BASIC_HI = 00470044;
- IDSFX_VOICE_CMD_I_NO_KNOW = 00470045;
- IDSFX_VOICE_CMD_HOW_FEEL = 00470046;
- IDSFX_VOICE_CMD_MISSED_ME = 00470047;
- IDSFX_VOICE_CMD_COME_GET_SOME = 00470048;
- IDSFX_VOICE_CMD_HEY = 00470049;
- IDSFX_VOICE_CMD_I_HAVE_EFLAG = 00470050;
- IDSFX_VOICE_CMD_IS_BASE_CLEAR = 00470051;
- IDSFX_VOICE_CMD_RETREAT = 00470052;
-
- IDSFX_VOICE_CMD_TAKE_BOW = 00470060;
- IDSFX_VOICE_CMD_WAVE_HELLO = 00470061;
- IDSFX_VOICE_CMD_JUMPING_JACK = 00470062;
- IDSFX_VOICE_CMD_GET_DOWN = 00470063;
-
- //Profiles 460000-
- IDPRF_2D = 00460000;
- IDPRF_NEAR = 00460001;
- IDPRF_MEDIUM = 00460002;
- IDPRF_FAR = 00460003;
- IDPRF_MEDIUM_LOOP = 00460004;
- IDPRF_NEAR_LOOP = 00460005;
- IDPRF_2D_LOOP = 00460006;
- IDPRF_FOOTS = 00460007;
-
- IDSFX_END_SFX = 00499999;
-
-