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Text File  |  1999-09-14  |  6.6 KB  |  183 lines

  1. //============================================================================================
  2. // ES Sfx Region reserves tags  400,000- 409,999
  3. // 
  4. // *IMPORTANT, PLEASE READ*
  5. //     Do not define SimTag id zero.  Darkstar relies on the fact 
  6. //     that SimTag id zero is never defined.
  7. //
  8. //     The SimTags are grouped into 3 sections: REGION, RESOURCE, and DATA.
  9. //     A REGION holds one more more RESOURCE and DATA sections.
  10. //     Tags in a DATA group will be translated during a foriegn language conversion.
  11. //     Tags in the RESOURCE group will NOT.
  12. //
  13. //============================================================================================
  14.  
  15. ///////////////////////////////////////////////////////////////////////////////
  16. // SFX ID CONSTANTS  ( IDSFX )
  17. ///////////////////////////////////////////////////////////////////////////////
  18. IDSFX_BEG_SFX              = 00450000; //, "-- Sound SFX RESOURCE group reserves tags 450,000 - 499,999 --";
  19.  
  20. //Weapons 0000-0499
  21. IDSFX_BXPLO1                  = 00450001;
  22. IDSFX_BXPLO2                  = 00450002;
  23. IDSFX_BXPLO3                  = 00450003;
  24. IDSFX_BXPLO4                  = 00450004;
  25. IDSFX_DISCLOAD                  = 00450005;
  26. IDSFX_DISCLOOP                  = 00450006;
  27. IDSFX_SHELL1                  = 00450007;
  28. IDSFX_SHELL2                  = 00450008;
  29. IDSFX_DRYFIRE                  = 00450009;
  30. IDSFX_EXPLO3                  = 00450010;
  31. IDSFX_EXPLO4                  = 00450011;
  32. IDSFX_FIRE                      = 00450012;
  33. IDSFX_FLAG1                      = 00450013;
  34. IDSFX_FLAG2                      = 00450014;
  35. IDSFX_GRENADE                  = 00450015;
  36. IDSFX_INJURED                  = 00450016;
  37. IDSFX_LANDHURT                  = 00450017;
  38. IDSFX_LAND_ON_GROUND          = 00450018;
  39. IDSFX_AUTOGUNCOOL              = 00450019;
  40. IDSFX_AUTOGUN                  = 00450020;
  41. IDSFX_PU_AMMO                  = 00450021;
  42. IDSFX_PU_HEALTH              = 00450022;
  43. IDSFX_PU_WEAPON              = 00450023;
  44. IDSFX_PLASMA1                  = 00450024;
  45. IDSFX_PLASMA2                  = 00450025;
  46. IDSFX_PLASMA3                  = 00450026;
  47. IDSFX_PLAYER_DEATH          = 00450027;
  48. IDSFX_PLAYER_HIT              = 00450028;
  49. IDSFX_RICOCHE1                  = 00450029;
  50. IDSFX_RICOCHE2                  = 00450030;
  51. IDSFX_RICOCHE3                  = 00450031;
  52. IDSFX_RIFLE1                  = 00450032;
  53. IDSFX_RIFLE2                  = 00450033;
  54. IDSFX_ROCKET                  = 00450034;
  55. IDSFX_ROCKETA                  = 00450035;
  56. IDSFX_ROCKET3                  = 00450036;
  57. IDSFX_SNIPER                  = 00450037;
  58. IDSFX_SNIPER2                  = 00450038;
  59. IDSFX_JET                      = 00450039;
  60. IDSFX_WEAPON2                  = 00450040;
  61. IDSFX_WEAPON3                  = 00450041;
  62. IDSFX_WEAPON4                  = 00450042;
  63. IDSFX_WEAPON5                  = 00450043;
  64. IDSFX_EMPTY                      = 00450044;
  65. IDSFX_SNOW                      = 00450045;
  66. IDSFX_RAIN                      = 00450046;
  67. IDSFX_TELEPORT                  = 00450047;
  68. IDSFX_RIFLE_RELOAD          = 00450048;
  69. IDSFX_PU_PACK                  = 00450049;
  70. IDSFX_LFOOTLSOFT              = 00450050;
  71. IDSFX_LFOOTRSOFT              = 00450051;
  72. IDSFX_LFOOTLHARD              = 00450052;
  73. IDSFX_LFOOTRHARD              = 00450053;
  74. IDSFX_LFOOTLSNOW              = 00450054;
  75. IDSFX_LFOOTRSNOW              = 00450055;
  76. IDSFX_MFOOTLSOFT              = 00450056;
  77. IDSFX_MFOOTRSOFT              = 00450057;
  78. IDSFX_MFOOTLHARD              = 00450058;
  79. IDSFX_MFOOTRHARD              = 00450059;
  80. IDSFX_MFOOTLSNOW              = 00450060;
  81. IDSFX_MFOOTRSNOW              = 00450061;
  82. IDSFX_HFOOTLSOFT              = 00450062;
  83. IDSFX_HFOOTRSOFT              = 00450063;
  84. IDSFX_HFOOTLHARD              = 00450064;
  85. IDSFX_HFOOTRHARD              = 00450065;
  86. IDSFX_HFOOTLSNOW              = 00450066;
  87. IDSFX_HFOOTRSNOW              = 00450067;
  88. IDSFX_FLAGCAPTURE              = 00450068;
  89. IDSFX_FLAGRETURN              = 00450069;
  90. IDSFX_PLAYER_RES              = 00450070;
  91. IDSFX_GRAZED                  = 00450071;
  92. IDSFX_NAILED                  = 00450072;
  93. IDSFX_ENERGYDONATE          = 00450073;
  94. IDSFX_SHIELDHIT              = 00450074;
  95. IDSFX_GENERATOR              = 00450075;
  96. IDSFX_TURRET_SHOOT           = 00450076;
  97. IDSFX_ENERGYEXP              = 00450077;
  98. IDSFX_ROCKEXP                  = 00450078;
  99. IDSFX_SHOCKEXP                  = 00450079;
  100. IDSFX_TURRETEXP              = 00450080;
  101. IDSFX_FLIER_SHOOT              = 00450081;
  102.  
  103.  
  104. IDSFX_GRENADE_DEFAULT   = 00450100;
  105. IDSFX_GRENADE_STONE     = 00450101;
  106. IDSFX_GRENADE_METAL     = 00450102;
  107.  
  108. // DOORS AND ELEVATORS
  109. IDSFX_DOOR1             = 00450200;
  110. IDSFX_DOOR2             = 00450201;
  111. IDSFX_DOOR3             = 00450202;
  112. IDSFX_DOOR4             = 00450203;
  113. IDSFX_DOOR5             = 00450204;
  114.  
  115. //other...TBA
  116.  
  117. //Voice  7000-9999
  118. IDSFX_VOICE_DOH            = 00470000;
  119. IDSFX_VOICE_ATTACK        = 00470001;
  120. IDSFX_VOICE_BASECLEAR    = 00470002;
  121. IDSFX_VOICE_HAVEFLAG        = 00470003;
  122. IDSFX_VOICE_HELP            = 00470004;
  123. IDSFX_VOICE_INCOMMING    = 00470005;
  124. IDSFX_VOICE_ISCLEAR        = 00470006;
  125. IDSFX_VOICE_NEEDFLAG        = 00470007;
  126. IDSFX_VOICE_UNDERATTACK    = 00470008;
  127. IDSFX_VOICE_WAITSIGNAL    = 00470009;
  128. IDSFX_VOICE_EESYM            = 00470010;
  129.  
  130. IDSFX_VOICE_CMD_ATTACK    = 00470011;
  131. IDSFX_VOICE_CMD_DEFEND    = 00470012;
  132. IDSFX_VOICE_CMD_REPAIR    = 00470013;
  133. IDSFX_VOICE_CMD_GOTO      = 00470014;
  134. IDSFX_VOICE_CMD_RECON     = 00470015;
  135. IDSFX_VOICE_CMD_ESCORT    = 00470016;
  136. IDSFX_VOICE_CMD_DEPLOY    = 00470017;
  137. IDSFX_VOICE_CMD_GET       = 00470018;
  138. IDSFX_VOICE_CMD_TEMP1    = 00470019;
  139. IDSFX_VOICE_CMD_TEMP2      = 00470020;
  140.  
  141.  
  142. IDSFX_VOICE_CMD_ATTACK2            = 00470030;
  143. IDSFX_VOICE_CMD_DEFEND_OUR_BASE    = 00470031;
  144. IDSFX_VOICE_CMD_MOVE_OUT           = 00470032;
  145. IDSFX_VOICE_CMD_REGROUP            = 00470033;
  146. IDSFX_VOICE_CMD_OUR_BASE_SECURE    = 00470034;
  147. IDSFX_VOICE_CMD_OUR_BASE_TAKEN     = 00470035;
  148. IDSFX_VOICE_CMD_BEING_ATTACKED     = 00470036;
  149. IDSFX_VOICE_CMD_DEFENDIND_BASE     = 00470037;
  150. IDSFX_VOICE_CMD_OUR_FLAG_SECURE    = 00470038;
  151. IDSFX_VOICE_CMD_INCOMING_ENEMIES   = 00470039;
  152. IDSFX_VOICE_CMD_ACKNOWLEDGED       = 00470040;
  153. IDSFX_VOICE_CMD_GENERAL_YEAH       = 00470041;
  154. IDSFX_VOICE_CMD_SHAZBOT            = 00470042;
  155. IDSFX_VOICE_CMD_DAMIT              = 00470043;
  156. IDSFX_VOICE_CMD_BASIC_HI           = 00470044;
  157. IDSFX_VOICE_CMD_I_NO_KNOW          = 00470045;
  158. IDSFX_VOICE_CMD_HOW_FEEL           = 00470046;
  159. IDSFX_VOICE_CMD_MISSED_ME          = 00470047;
  160. IDSFX_VOICE_CMD_COME_GET_SOME      = 00470048;
  161. IDSFX_VOICE_CMD_HEY                = 00470049;
  162. IDSFX_VOICE_CMD_I_HAVE_EFLAG       = 00470050;
  163. IDSFX_VOICE_CMD_IS_BASE_CLEAR      = 00470051;
  164. IDSFX_VOICE_CMD_RETREAT            = 00470052;
  165.  
  166. IDSFX_VOICE_CMD_TAKE_BOW           = 00470060;
  167. IDSFX_VOICE_CMD_WAVE_HELLO         = 00470061;
  168. IDSFX_VOICE_CMD_JUMPING_JACK       = 00470062;
  169. IDSFX_VOICE_CMD_GET_DOWN           = 00470063;
  170.  
  171. //Profiles 460000-
  172. IDPRF_2D                                  = 00460000;
  173. IDPRF_NEAR                              = 00460001;
  174. IDPRF_MEDIUM                          = 00460002;
  175. IDPRF_FAR                              = 00460003;
  176. IDPRF_MEDIUM_LOOP                      = 00460004;
  177. IDPRF_NEAR_LOOP                      = 00460005;
  178. IDPRF_2D_LOOP                          = 00460006;
  179. IDPRF_FOOTS                              = 00460007;
  180.  
  181. IDSFX_END_SFX                      = 00499999;
  182.  
  183.