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#Mission Info $Version: 0.10 $Name: XSTR("Drydock Scramble! (12 Player)", -1) $Author: Chad Nicholas / James Agay $Created: 07/28/99 at 11:11:28 $Modified: 08/06/99 at 11:27:42 $Notes: This is my first FRED2 mission. -Chad This is not my first FRED mission- James$End Notes: $Mission Desc: XSTR("A 12 player FFA Mission near a drydock.", -1) $end_multi_text +Game Type Flags: 34 +Flags: 0 +Num Players: 12 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: 1628.707031, 1136.934814, -798.524780 +Viewer orient: 0.999992, 0.000000, -0.003907, 0.000297, 0.997098, 0.076133, 0.003896, -0.076134, 0.997090 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("In this combat simulation, you will engage allied pilots in a deathmatch. Your objective is to achieve as many kills as possible while keeping your respawns to a minimum. This exercise will end after the allotted time limit has expired or at the host's discretion. The simulator will then display scores for each player. There are no respawn limits for dogfight missions, and AI kills will not count toward your final score. ", -1) $end_multi_text $voice: MMDD_MB_01.wav $camera_pos: 1628.707031, 1136.934814, -798.524780 $camera_orient: 0.999992, 0.000000, -0.003907, 0.000297, 0.997098, 0.076133, 0.003896, -0.076134, 0.997090 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -12942.725586, 0.000233, 1156642.375000 $label: Taouris +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark IID" 12 "GTF Loki D" 12 "GTB Zeus-D" 12 ) +Weaponry Pool: ( "Subach HL-7" 24 "Prometheus R" 24 "Maxim" 24 "Rockeye-D" 540 "Tornado-D" 864 "Cyclops" 80 ) #Objects ;! 14 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus D $Team: Friendly $Location: 0.000000, 0.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Perseus D $Team: Friendly $Location: -750.000000, -1250.000000, -750.000000 $Orientation: 0.707107, 0.000000, -0.707107, -0.408248, 0.816497, -0.408248, 0.577350, 0.577350, 0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Perseus D $Team: Friendly $Location: -750.000000, 1250.000000, -750.000000 $Orientation: 0.707107, 0.000000, -0.707107, 0.408248, 0.816497, 0.408248, 0.577350, -0.577350, 0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Perseus D $Team: Friendly $Location: -2000.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Perseus D $Team: Friendly $Location: -750.000000, -1250.000000, 750.000000 $Orientation: -0.707107, 0.000000, -0.707107, -0.408248, 0.816497, 0.408248, 0.577350, 0.577350, -0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #5 $Class: GTF Perseus D $Team: Friendly $Location: -750.000000, 1250.000000, 750.000000 $Orientation: -0.707107, 0.000000, -0.707107, 0.408248, 0.816497, -0.408248, 0.577350, -0.577350, -0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #6 $Class: GTF Perseus D $Team: Friendly $Location: 0.000000, 0.000000, 2000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #7 $Class: GTF Perseus D $Team: Friendly $Location: 750.000000, -1250.000000, 750.000000 $Orientation: -0.707107, 0.000000, 0.707107, 0.408248, 0.816497, 0.408248, -0.577350, 0.577350, -0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #8 $Class: GTF Perseus D $Team: Friendly $Location: 750.000000, 1250.000000, 750.000000 $Orientation: -0.707107, 0.000000, 0.707107, -0.408248, 0.816497, -0.408248, -0.577350, -0.577350, -0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #9 $Class: GTF Perseus D $Team: Friendly $Location: 2000.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #10 $Class: GTF Perseus D $Team: Friendly $Location: 750.000000, -1250.000000, -750.000000 $Orientation: 0.707107, 0.000000, 0.707107, 0.408248, 0.816497, -0.408248, -0.577350, 0.577350, 0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #11 $Class: GTF Perseus D $Team: Friendly $Location: 750.000000, 1250.000000, -750.000000 $Orientation: 0.707107, 0.000000, 0.707107, -0.408248, 0.816497, 0.408248, -0.577350, -0.577350, 0.577350 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado-D" "Rockeye-D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Ganymede ;! Object #12 $Class: GTI Ganymede $Team: Friendly $Location: -0.114780, 0.000278, 43.952370 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Taouris ;! Object #13 $Class: GVCv Sobek $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 67 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 13 +Subsystem: turret02 $Damage: 44 +Subsystem: turret03 $Damage: 35 +Subsystem: turret04 $Damage: 97 +Subsystem: turret05 $Damage: 24 +Subsystem: turret06 $Damage: 74 +Subsystem: turret07 +Subsystem: turret08 $Damage: 35 +Subsystem: turret09 +Subsystem: turret10 $Damage: 17 +Subsystem: turret11 $Damage: 78 +Subsystem: turret12 $Damage: 35 +Subsystem: turret13 +Subsystem: turret14 $Damage: 73 +Subsystem: turret15 $Damage: 83 +Subsystem: turret16 $Damage: 17 +Subsystem: turret17 $Damage: 12 +Subsystem: turret18 $Damage: 71 +Subsystem: turret19 $Damage: 7 +Subsystem: turret20 $Damage: 81 +Subsystem: turret21 $Damage: 78 +Subsystem: turret22 $Damage: 4 +Subsystem: engine $Damage: 98 +Subsystem: communications $Damage: 93 +Subsystem: sensors $Damage: 23 +Subsystem: navigation $Damage: 73 +Subsystem: weapons $Damage: 93 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 1 total $Formula: ( when ( has-time-elapsed 3 ) ( invalidate-goal "Do or Die" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 #Goals ;! 1 total $Type: Primary +Name: Do or Die $MessageNew: XSTR("Score as many kills as possible in the exercise", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Alpha 1" ) #Waypoints ;! 0 lists total #Messages ;! 89 total #Reinforcements ;! 0 total #Background bitmaps ;! 25 total $Num stars: 1297 $Ambient light level: 0 $Sun: SunGreen +Angles: 4.101521 0.436332 2.356193 +Scale: 2.000000 $Starbitmap: neb17 +Angles: 0.000000 2.321286 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb04 +Angles: 0.401425 0.663225 0.139626 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 0.820304 4.834558 0.000000 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.000000 1.308996 0.558505 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb04 +Angles: 6.021381 0.890117 5.794488 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 5.951568 2.740165 5.602502 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 0.000000 0.000000 5.951568 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.881755 5.009091 5.532689 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb04 +Angles: 5.585049 0.383972 5.393063 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.558505 0.628318 6.126101 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb17 +Angles: 5.218530 0.000000 5.218530 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.009091 5.585049 5.218530 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 5.585049 5.585049 0.925024 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.777035 2.321286 0.802851 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 6.021381 4.468040 0.628318 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.585049 0.575958 0.925024 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb05 +Angles: 5.358157 2.740165 0.628318 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 5.131264 5.951568 0.506145 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 4.991638 0.855211 0.418879 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb07 +Angles: 4.764745 1.692968 0.191986 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb07 +Angles: 5.253437 3.455749 1.134463 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 5.078904 1.274089 1.326449 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 4.904371 1.884954 1.553342 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 3.508109 0.401425 1.378809 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 3.403389 1.588248 1.169370 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Exodus $Briefing Music: None #End