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- // Player animation definitions: move, animation number, velocity (m/s)
- // NB: 0.5 m/s ~= 1.1 mph
-
- // Default
- Null 8 0.0 override
-
- // Standing
- Standing_1HW 8 0.0 // Looping Stance
- Standing_2HW 8 0.0
- Standing_SLW 8 0.0
- Standing_SCW 51 0.0
- Standing_BIN 8 0.0
- Standing_SWTCH 82 0.0 // Press Switch
-
- // Standing + Shooting
- Standing_S_1HW 51 0.0 // Fire Rifle
- Standing_S_2HW 51 0.0
- Standing_S_SLW 51 0.0
- Standing_S_SCW 51 0.0
-
- // Walking
- Walking0_1HW 109 4.0 // Running with Gun
- Walking1_1HW 38 3.5
- Walking2_1HW 23 3.0 // L Strafe Left Run
- Walking3_1HW 23 3.0 // L Strafe Left Run
- Walking4_1HW 5 1.0 // B Run Backwards (16)
- Walking5_1HW 24 3.0 // R Strafe Right Run(24)
- Walking6_1HW 24 3.0 // R Strafe Right Run(24)
- Walking7_1HW 39 3.5 // F Strafe at 315 Degrees
-
- Walking0_2HW 109 1.5 // Trot with Rifle
- Walking1_2HW 38 3.5 // F Strafe at 45 Degree
- Walking2_2HW 23 3.0 // L Strafe Left Run
- Walking3_2HW 23 2.5 // L Strafe Left Run
- Walking4_2HW 5 1.0 // Trot Backwards
- Walking5_2HW 24 2.5 // R Strafe Right Run(24)
- Walking6_2HW 24 3.0 // R Strafe Right Run(24)
- Walking7_2HW 39 3.5
-
- // Walking + Shooting
- Walking0_S_1HW 110 1.5 // Fire Rifle while Walking
- Walking1_S_1HW 38 3.5
- Walking2_S_1HW 64 3.0 // L Firing Strafe Left
- Walking3_S_1HW 64 2.5
- Walking4_S_1HW 5 1.0 // B Firing Walking Backwards
- Walking5_S_1HW 65 2.5
- Walking6_S_1HW 65 3.0
- Walking7_S_1HW 39 3.5
-
- Walking0_S_2HW 110 1.5
- Walking1_S_2HW 38 3.5
- Walking2_S_2HW 22 3.0
- Walking3_S_2HW 22 2.5
- Walking4_S_2HW 5 1.0
- Walking5_S_2HW 24 2.5 // R Stafe Right(20)
- Walking6_S_2HW 24 3.0 // R Stafe Right(20)
- Walking7_S_2HW 39 3.5
-
- // Running
- Running0_1HW 106 7.0 // Running with Gun
- Running1_1HW 38 6.2
- Running2_1HW 22 5.3
- Running3_1HW 22 4.4
- Running4_1HW 16 3.5
- Running5_1HW 24 4.4 // R Stafe Right(20)
- Running6_1HW 24 5.3 // R Stafe Right(20)
- Running7_1HW 39 6.2
-
- Running0_2HW 105 6.0 // OLD RUN WAS 53
- Running1_2HW 38 5.3
- Running2_2HW 22 4.5
- Running3_2HW 22 3.8
- Running4_2HW 16 3.0 // Run Backwards
- Running5_2HW 20 3.8
- Running6_2HW 20 4.5
- Running7_2HW 39 5.3
-
- // Running + Shooting
- Running0_S_1HW 107 6.0 // Firing while running
- Running1_S_1HW 38 5.3
- Running2_S_1HW 64 4.5
- Running3_S_1HW 64 3.8
- Running4_S_1HW 66 3.0
- Running5_S_1HW 65 3.8
- Running6_S_1HW 65 4.5
- Running7_S_1HW 39 5.3
-
- Running0_S_2HW 107 5.0
- Running1_S_2HW 38 4.4
- Running2_S_2HW 22 3.8
- Running3_S_2HW 22 3.2
- Running4_S_2HW 66 2.5 // Running Backwards shooting
- Running5_S_2HW 24 3.2 // R Stafe Right(20)
- Running6_S_2HW 24 3.8 // R Stafe Right(20)
- Running7_S_2HW 39 4.4
-
- // Crouched
- Crouched_1HW 11 0.0
- Crouched_2HW 111 0.0
- Crouched_SLW 11 0.0
- Crouched_SCW 11 0.0
- Crouched_BIN 11 0.0
- Crouched_SWTCH 82 0.0
-
- // Prone, assumes character can also shoot from this pos.
- Prone_1HW 11 0.0
- Prone_2HW 11 0.0
- Prone_SLW 11 0.0
- Prone_SCW 11 0.0
- Prone_BIN 11 0.0
- Prone_SWTCH 82 0.0
-
- // Crawling, character can not shoot while crawling
- Crawling_CR0 14 1.0
- Crawling_CR1 14 1.0
- Crawling_CR2 14 1.0
- Crawling_CR3 14 1.0
- Crawling_CR4 14 1.0
- Crawling_CR5 14 1.0
- Crawling_CR6 14 1.0
- Crawling_CR7 14 1.0
-
- // Jumping
- Jumping_1HW 12 0.0
- Jumping_2HW 12 0.0
-
- // Jumping + Shooting
- Jumping_S_1HW 12 0.0
- Jumping_S_2HW 12 0.0
-
- // Animator's Choice
- F1 8 0.0
- F2 8 0.0
- F3 8 0.0
- F4 8 0.0
- F5 8 0.0
- F6 8 0.0
- F7 8 0.0
- F8 8 0.0
- F9 8 0.0
- F10 8 0.0
- F11 8 0.0
- F12 8 0.0
-
- // Animator's Choice, crouched
- F1_C 8 0.0
- F2_C 8 0.0
- F3_C 8 0.0
- F4_C 8 0.0
- F5_C 8 0.0
- F6_C 8 0.0
- F7_C 8 0.0
- F8_C 8 0.0
- F9_C 8 0.0
- F10_C 8 0.0
- F11_C 8 0.0
- F12_C 8 0.0
-