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- FITini
-
- [Main Info]
- st Name = "thor"
- ul HeapSize = 4095
- ul legFileNumber = 5;
- ul torsoFileNumber = 5;
- ul rightArmFileNumber = 5;
- ul leftArmFileNumber = 5;
-
- [Parts]
- uc NumParts = 4
- st PartAbbrev = "btlr"
-
- [SpecialInfo]
- f fb_d_xlat = 2.0 //Velocity along i mech assumes at start of animation.
- ul jumpAirborne = 9 //Frame at which mech leaves the ground.
- ul jumpHold = 23 //Frame to hold at until mech gets back to landing altitude.
- f jumpStartLandTime = 0.86667 //Time at which to continue jump animation.
- f jumpMaxDistance = 300.0 //in m Used to calculate velocity by jumpMaxDistance / 10.0(s)
- f jumpGravity = 9.8 //Acceleration of gravity. Used to determine height of parabola.
- f jumpStartVel = -5.0 //Startup Velocity in jump gesture.
- ul r_fb_w_fb_frame = 10 //Once r_fb gesture is complete, which frames do we need fom w_fb
- ul r_ff_w_ff_frame = 16 //Once r_ff gesture is complete, which frames do we need fom w_ff
- ul s_fb_w_fb_frame = 16 //Once S_fb gesture is complete, which frames do we need fom w_fb
- ul s_ff_w_ff_frame = 16 //Once S_ff gesture is complete, which frames do we need fom w_ff
- ul walk_to_w_r_frame = 10 //If going to w_r, what frame do we transition on in walk.
- ul run_to_r_w_frame = 9 //If going to r_w, what frame do we transition on in run.
- ul runToGunPose = 1
-
- [Gestures]
- uc NumGestures = 28
-
- [Gestures0]
- uc State = 0 // What Gesture Number -- Park
- ul NumFrames = 1 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag for Torso.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 0 // Index into packet file for this gesture
- f StartVelocity = -1999.9 // Velocity this gesture starts at
- f EndVelocity = -1999.9 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build0] //this is used to build the sprite gesture
- st Directory = "O:\thor\s_p\pix\"
- st MatteDir = "O:\thor\s_p\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpecialFrameNum = "030" //This is used when we only have one frame for this gesture.
- st SpriteGestureName = "s_p"
- st SpriteOutputName = "park"
- st Name = "th.1"
- ul TotalFrames = 1 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures1]
- uc State = 1 // What Gesture Number -- StandtoPark
- ul NumFrames = 16 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 75 // Index into packet file for this gesture
- f StartVelocity = -1999.9 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 0 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = 2 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build1] //this is used to build the sprite gesture
- st Directory = "O:\thor\s_p\pix\"
- st MatteDir = "O:\thor\s_p\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "s_p"
- st Name = "th.1"
- ul TotalFrames = 30 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures2]
- uc State = 2 // What Gesture Number -- Stand
- ul NumFrames = 1 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 150 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build2] //this is used to build the sprite gesture
- st Directory = "O:\thor\s_p\pix\"
- st MatteDir = "O:\thor\s_p\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpecialFrameNum = "000" //This is used when we only have one frame for this gesture.
- st SpriteGestureName = "s_p"
- st SpriteOutputName = "stand"
- st Name = "th.1"
- ul TotalFrames = 1 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures3]
- uc State = 3 // What Gesture Number -- StandToWalk
- ul NumFrames = 7 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 225 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 12.0 // Velocity this gesture finishes at
- uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build3] //this is used to build the sprite gesture
- st Directory = "O:\thor\s_w\pix\"
- st MatteDir = "O:\thor\s_w\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "s_w"
- st Name = "th.1"
- ul TotalFrames = 13 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures4]
- uc State = 4 // What Gesture Number -- Walk
- ul NumFrames = 21 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 300 // Index into packet file for this gesture
- f StartVelocity = 12.0 // Velocity this gesture starts at
- f EndVelocity = 12.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build4] //this is used to build the sprite gesture
- st Directory = "O:\thor\walk\pix\"
- st MatteDir = "O:\thor\walk\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "walk"
- st Name = "th.1"
- ul TotalFrames = 41 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures5]
- uc State = 5 // What Gesture Number -- WalkToStand
- ul NumFrames = 8 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 375 // Index into packet file for this gesture
- f StartVelocity = 12.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build5] //this is used to build the sprite gesture
- st Directory = "O:\thor\w_s\pix\"
- st MatteDir = "O:\thor\w_s\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_s"
- st Name = "th.1"
- ul TotalFrames = 14 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures6]
- uc State = 6 // What Gesture Number -- WalkToRun
- ul NumFrames = 11 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 450 // Index into packet file for this gesture
- f StartVelocity = 12.0 // Velocity this gesture starts at
- f EndVelocity = 24.0 // Velocity this gesture finishes at
- uc ForwardResult = 7 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build6] //this is used to build the sprite gesture
- st Directory = "O:\thor\w_r\pix\"
- st MatteDir = "O:\thor\w_r\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_r"
- st Name = "th.1"
- ul TotalFrames = 21 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures7]
- uc State = 7 // What Gesture Number -- Run
- ul NumFrames = 19 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 525 // Index into packet file for this gesture
- f StartVelocity = 24.0 // Velocity this gesture starts at
- f EndVelocity = 24.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build7] //this is used to build the sprite gesture
- st Directory = "O:\thor\run\pix\"
- st MatteDir = "O:\thor\run\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "run"
- st Name = "th.1"
- ul TotalFrames = 37 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures8]
- uc State = 8 // What Gesture Number -- RunToWalk
- ul NumFrames = 10 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 600 // Index into packet file for this gesture
- f StartVelocity = 24.0 // Velocity this gesture starts at
- f EndVelocity = 12.0 // Velocity this gesture finishes at
- uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build8] //this is used to build the sprite gesture
- st Directory = "O:\thor\r_w\pix\"
- st MatteDir = "O:\thor\r_w\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "r_w"
- st Name = "th.1"
- ul TotalFrames = 19 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures9]
- uc State = 9 // What Gesture Number -- Reverse
- ul NumFrames = 22 // Number of frames to playback
- f FrameRate = -15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 300 // Index into packet file for this gesture
- f StartVelocity = -12.0 // Velocity this gesture starts at
- f EndVelocity = -12.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- //DO NOT BUILD GESTURE 9 -- IT IS THE SAME AS WALK!!!
- //MODIFY CODE TO MAKE THIS GO!
- [Build9] //this is used to build the sprite gesture
- uc NoBuild = 1 //Check for this in mksprite
- st Directory = "O:\thor\walk\pix\"
- st MatteDir = "O:\thor\walk\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "walk"
- st Name = "th.1"
- ul TotalFrames = 41 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures10]
- uc State = 10 // What Gesture Number -- StandToReverse
- ul NumFrames = 8 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 375 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = -12.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = 9 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build10] //this is used to build the sprite gesture
- uc NoBuild = 1
- st Directory = "O:\thor\w_s\pix\"
- st MatteDir = "O:\thor\w_s\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_s"
- st Name = "th.1"
- ul TotalFrames = 14 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures11]
- uc State = 11 // What Gesture Number -- Limp
- ul NumFrames = 28 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 675 // Index into packet file for this gesture
- f StartVelocity = 3.0 // Velocity this gesture starts at
- f EndVelocity = 3.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build11] //this is used to build the sprite gesture
- st Directory = "O:\thor\limpl\pix\"
- st MatteDir = "O:\thor\limpl\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "limpl"
- st Name = "th.1"
- ul TotalFrames = 55 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures12]
- uc State = 12 // What Gesture Number -- WalkToHitBack/Recover
- ul NumFrames = 21 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 750 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build12] //this is used to build the sprite gesture
- st Directory = "O:\thor\w_hb\pix\"
- st MatteDir = "O:\thor\w_hb\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_hb"
- st Name = "th.1"
- ul TotalFrames = 41 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures13]
- uc State = 13 // What Gesture Number -- WalkToHitFront/Recover
- ul NumFrames = 30 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 825 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 4 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build13] //this is used to build the sprite gesture
- st Directory = "O:\thor\w_hf\pix\"
- st MatteDir = "O:\thor\w_hf\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_hf"
- st Name = "th.1"
- ul TotalFrames = 58 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures14]
- uc State = 14 // What Gesture Number -- WalkToFallBack
- ul NumFrames = 24 // Number of frames to playback
- f FrameRate = 7.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 900 // Index into packet file for this gesture
- f StartVelocity = -12.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build14] //this is used to build the sprite gesture
- st Directory = "O:\thor\w_fb\pix\"
- st MatteDir = "O:\thor\w_fb\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_fb"
- st Name = "th.1"
- ul TotalFrames = 46 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures15]
- uc State = 15 // What Gesture Number -- WalkToFallForward
- ul NumFrames = 22 // Number of frames to playback
- f FrameRate = 7.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 975 // Index into packet file for this gesture
- f StartVelocity = 12.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build15] //this is used to build the sprite gesture
- st Directory = "O:\thor\w_ff\pix\"
- st MatteDir = "O:\thor\w_ff\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_ff"
- st Name = "th.1"
- ul TotalFrames = 42 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures16]
- uc State = 16 // What Gesture Number -- RunToHit/FallBack
- ul NumFrames = 5 // Number of frames to playback
- f FrameRate = 7.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1050 // Index into packet file for this gesture
- f StartVelocity = 24.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build16] //this is used to build the sprite gesture
- st Directory = "O:\thor\r_fb\pix\"
- st MatteDir = "O:\thor\r_fb\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "r_fb"
- st Name = "th.1"
- ul TotalFrames = 8 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures17]
- uc State = 17 // What Gesture Number -- RunToHit/FallForward
- ul NumFrames = 8 // Number of frames to playback
- f FrameRate = 7.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1125 // Index into packet file for this gesture
- f StartVelocity = 24.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build17] //this is used to build the sprite gesture
- st Directory = "O:\thor\r_ff\pix\"
- st MatteDir = "O:\thor\r_ff\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "r_ff"
- st Name = "th.1"
- ul TotalFrames = 14 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures18]
- uc State = 18 // What Gesture Number -- StandToFallBack
- ul NumFrames = 7 // Number of frames to playback
- f FrameRate = 7.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1200 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = -12.0 // Velocity this gesture finishes at
- uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build18] //this is used to build the sprite gesture
- st Directory = "O:\thor\s_fb\pix\"
- st MatteDir = "O:\thor\s_fb\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "s_fb"
- st Name = "th.1"
- ul TotalFrames = 12 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures19]
- uc State = 19 // What Gesture Number -- StandToFallForward
- ul NumFrames = 8 // Number of frames to playback
- f FrameRate = 7.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1275 // Index into packet file for this gesture
- f StartVelocity = 12.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build19] //this is used to build the sprite gesture
- st Directory = "O:\thor\s_ff\pix\"
- st MatteDir = "O:\thor\s_ff\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "s_ff"
- st Name = "th.1"
- ul TotalFrames = 14 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures20]
- uc State = 20 // What Gesture Number -- Jump
- ul NumFrames = 48 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1350 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build20] //this is used to build the sprite gesture
- st Directory = "O:\thor\jump\pix\"
- st MatteDir = "O:\thor\jump\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "jump"
- st Name = "th.1"
- ul TotalFrames = 94 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures21]
- uc State = 21 // What Gesture Number -- RollOverfromfftofb
- ul NumFrames = 36 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1425 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build21] //this is used to build the sprite gesture
- st Directory = "O:\thor\fb_d\pix\"
- st MatteDir = "O:\thor\fb_d\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "fb_d"
- st Name = "th.1"
- ul TotalFrames = 70 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures22]
- uc State = 22 // What Gesture Number -- Get Up, dammit
- ul NumFrames = 39 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 1500 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 2 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build22] //this is used to build the sprite gesture
- st Directory = "O:\thor\d_s\pix\"
- st MatteDir = "O:\thor\d_s\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "d_s"
- st Name = "th.1"
- ul TotalFrames = 76 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures23]
- uc State = 23 // What Gesture Number -- FallenForward
- ul NumFrames = 22 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 975 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 22 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build23] //this is used to build the sprite gesture
- uc NoBuild = 1 //Check for this in mksprite
- st Directory = "O:\thor\w_ff\pix\"
- st MatteDir = "O:\thor\w_ff\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_ff"
- st Name = "th.1"
- ul TotalFrames = 42 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures24]
- uc State = 24 // What Gesture Number -- FallenBackward
- ul NumFrames = 24 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 900 // Index into packet file for this gesture
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = 21 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build24] //this is used to build the sprite gesture
- uc NoBuild = 1
- st Directory = "O:\thor\w_fb\pix\"
- st MatteDir = "O:\thor\w_fb\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "w_fb"
- st Name = "th.1"
- ul TotalFrames = 46 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures25]
- uc State = 25 // What Gesture Number -- Not A REAL Gesture!!! Armfalls
- ul NumFrames = 16 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // However, arms are symmetrical.
- ul BasePacketNumber = 0 // Index into packet file for this gesture
- st BasePacketName = "thor.armfalls" // Special name to use for the armfall shape file.
- f StartVelocity = 0.0 // Velocity this gesture starts at
- f EndVelocity = 0.0 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build25] //this is used to build the sprite gesture
- st Directory = "O:\thor\armfalls\pix\"
- st MatteDir = "O:\thor\armfalls\mask\"
- st HSDir = "O:\thor\hotspots\"
- st SpriteGestureName = "armfalls"
- st Name = "th.1"
- ul TotalFrames = 30 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc RangeSize = 159
- uc paletteNum = 1
- ul HotSpotX = 75
- ul HotSpotY = 104
-
- [Gestures26]
- uc State = 26 // What Gesture Number -- GunPose
- ul NumFrames = 1 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag for Torso.
- uc ArmSymmetrical = 1 // Arms are symmetrical
- ul BasePacketNumber = 1575 // Index into packet file for this gesture
- f StartVelocity = -1999.9 // Velocity this gesture starts at Velocity N/A for this gesture
- f EndVelocity = -1999.9 // Velocity this gesture finishes at
- uc ForwardResult = -1 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build26] //this is used to build the sprite gesture
- st Directory = "O:\Sprites\th\r_g.90\pix\"
- st MatteDir = "O:\Sprites\th\r_g.90\mask\"
- st HSDir = "O:\Sprites\th\hotspots\"
- st SpecialFrameNum = "010" //This is used when we only have one frame for this gesture.
- st SpriteGestureName = "r_g"
- st SpriteOutputName = "pose"
- st Name = "th.1"
- ul TotalFrames = 1 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc paletteNum = 1
- uc StartIndex = 0
- uc RangeSize = 159
- ul HotSpotX= 75
- ul HotSpotY = 104
-
- [Gestures27]
- uc State = 27 // What Gesture Number -- TransToGunPose
- ul NumFrames = 6 // Number of frames to playback
- f FrameRate = 15.0 // Intended Frame rate of Playback
- uc[4] NumRotations = 16,32,32,32 // bottom = 16, others = 32
- uc Symmetrical = 0 // symmetrical Flag.
- uc ArmSymmetrical = 1 // Arms are NOT symmetrical
- ul BasePacketNumber = 1650 // Index into packet file for this gesture
- f StartVelocity = -1999.9 // Velocity this gesture starts at
- f EndVelocity = -1999.0 // Velocity this gesture finishes at
- uc ForwardResult = 26 // If we play this gesture, which is next, -1 means not a transition.
- uc ReverseResult = -1 // If we play this gesture backwards, which is nest, -1 means not a transition.
-
- [Build27] //this is used to build the sprite gesture
- st Directory = "O:\Sprites\th\r_g.90\pix\"
- st MatteDir = "O:\Sprites\th\r_g.90\mask\"
- st HSDir = "O:\Sprites\th\hotspots\"
- st SpriteGestureName = "r_g"
- st Name = "th.1"
- ul TotalFrames = 10 // Total frames @ 30 fps
- ul FrameRate = 15 // Intended Frame rate of Playback
- f GammaLevel = 0.0
- uc StartIndex = 0
- uc paletteNum = 1
- uc RangeSize = 159
- ul HotSpotX= 75
- ul HotSpotY = 104
-
- FITend
-
-