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INI File | 1998-11-25 | 52.8 KB | 3,728 lines |
- ;
- ; combat animation groups
- ;
- ; anim_defend_low = 1
- ; anim_defend_right = 2
- ; anim_defend_left = 3
- ; anim_defend_high = 4
- ; anim_attack_1 = 5
- ; anim_attack_2 = 6
- ; anim_attack_3 = 7
- ; anim_attack_thrust = 8
- ; anim_attack_lunge = 9
- ; anim_attack_1_end = 10
- ; anim_attack_2_end = 11
- ; anim_fight_disarm = 12
- ; anim_fight_low = 13
- ; anim_fight_jump_start = 14
- ; anim_fight_jump = 15
- ; anim_fight_fall = 16
- ; anim_fight_land = 17
- ; anim_fight_fall_attack = 18
- ; anim_fight_land_attack = 19
- ; anim_fight_hurt_1 = 20
- ; anim_fight_hurt_2 = 21
- ; anim_death_fight_stab = 22
- ; anim_death_fight_hard = 23
- ; anim_sheath_sword = 24
- ; anim_explore_hurt_1 = 25
- ; anim_explore_hurt_2 = 26
- ; anim_death_explore = 27
-
- ;
- ;attack types:
- ;
- ; melee 0
- ; missle 1
- ; combo 2
- ; stab 3
- ; finishing 4
- ;
- ;elevation = 0, regular
- ; 1, above
- ; 2, below
- ;
- ;
-
- [misc]
- sword_clank_1 = 57
- sword_clank_2 = 58
- non_engaged_dist = 100 ;
- in_face_dist = 100 ;
- non_engaged_spacing = 500 ; in xngine angles
- in_combat_threshold = 200 ; in units * 256
- player_can_die = 1
- cyrus_defend_interval = 2 ; min frames between defends
- node_timer=120
- max_taunts = 600
-
- [attack00]
- type = 0
- arc = 64
- min_range = 12001
- max_range = 20000
- first_collide_frame = 0
- collide_duration = 2
- damage = 10
- force = 5
- defense = 1
- animation = 5
-
- ;thrust
- [attack01]
- type = 3
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 8
-
- ;lunge
- [attack02]
- type = 3
- arc = 128
- min_range = 0
- max_range = 45000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 9
-
- ;disarm
- [attack03]
- type = 4
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 9
- collide_duration = 3
- damage = 100
- force = 5
- defense = 1
- first_defend_frame = 7
- defend_duration = 3
- animation = 12
-
- ;attack 1
- [attack04]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 3
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;attack 2
- [attack05]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 6
-
- ; attack 3
- [attack06]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 7
-
- ;attack 2 end
- [attack07]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 35000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 11
-
- ;attack 1 end
- [attack08]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 10
-
- ; combo 1
- [attack09]
- type = 2
- num_attacks = 2
- attack00 = 4
- attack01 = 8
-
- ;combo 2
- [attack10]
- type = 2
- num_attacks = 3
- attack00 = 4
- attack01 = 5
- attack02 = 7
-
- ;combo 3
- [attack11]
- type = 2
- num_attacks = 3
- attack00 = 4
- attack01 = 5
- attack02 = 6
-
- ;jump attack fall
- [attack12]
- type = 0
- arc = 64
- min_range = 0
- max_range = 45000
- first_collide_frame = 1
- collide_duration = 3
- damage = 10
- force = 5
- defense = 4
- first_defend_frame = 1
- defend_duration = 1
- animation = 18
-
- ; jump attack land
- [attack13]
- type = 0
- min_range = 10007
- max_range = 25000
- first_collide_frame = 0
- collide_duration = 0
- damage = 10
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 19
-
- ;jump attack combo
- [attack14]
- type = 2
- num_attacks = 2
- attack00 = 12
- attack01 = 13
-
- ;**********************************************************
- ;
- ; SKELETON ATTACKS
- ;
- ;**********************************************************
-
- ;attack 1
- [attack15]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 5
- force = 5
- defense = 3
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;attack 2
- [attack16]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 5
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 6
-
- ; attack 3
- [attack17]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 5
- force = 5
- defense = 4
- first_defend_frame = 3
- defend_duration = 7
- animation = 7
-
-
-
-
-
- ;**********************************************************
- ;
- ; GOLEM ATTACKS
- ;
- ;**********************************************************
-
- ;golem attack 1, low, front
- [attack18]
- type = 0
- arc = 64
- arc_center = 0
- min_range = 30000
- max_range = 90000
- first_collide_frame = 7
- collide_duration = 3
- damage = 255
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
- col_vertex = 452
- col_sphere_size = 30000
-
- ;golem attack 2, right, high
- [attack19]
- type = 0
- elevation = 1
- arc = 256
- arc_center = 512
- min_range = 30000
- max_range = 90000
- first_collide_frame = 7
- collide_duration = 3
- damage = 255
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 6
- col_vertex = 452
- col_sphere_size = 30000
-
- ;golem attack 3, right, low
- [attack20]
- type = 0
- elevation = 0
- arc = 256
- arc_center = 512
- min_range = 30000
- max_range = 90000
- first_collide_frame = 7
- collide_duration = 3
- damage = 255
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 7
- col_vertex = 452
- col_sphere_size = 30000
-
- ;golem thrust, left, high, arm swipe
- [attack21]
- type = 0
- arc = 256
- elevation = 1
- arc_center = -512
- min_range = 30000
- max_range = 90000
- first_collide_frame = 7
- collide_duration = 3
- damage = 255
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 8
- col_vertex = 195
- col_sphere_size = 30000
-
- ;golem lunge , left, low, foot stomp
- [attack22]
- type = 0
- arc = 64
- arc_center = -256
- min_range = 30000
- max_range = 95000
- first_collide_frame = 7
- collide_duration = 3
- damage = 255
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 9
- col_vertex = 195
- col_sphere_size = 30000
-
-
- ;**********************************************************
- ;
- ; zombie ATTACKS
- ;
- ;**********************************************************
-
- ;attack 1
- [attack23]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
-
- ;attack 2
- [attack24]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 6
-
- ; attack 3
- [attack25]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 7
-
-
-
- ;**********************************************************
- ;
- ; SERPENT ATTACK
- ;
- ;**********************************************************
- ;attack 1
- [attack26]
- type = 0
- arc = 90
- elevation = 2
- min_range = 230000
- max_range = 235000
- first_collide_frame = 12
- collide_duration = 4
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
- col_vertex = 29
- col_sphere_size = 35000
-
-
- ;**********************************************************
- ;
- ; TROLL ATTACKS
- ;
- ;**********************************************************
-
- ;attack 1
- [attack27]
- type = 0
- arc = 128
- min_range = 0
- max_range = 45000
- first_collide_frame = 4
- collide_duration = 3
- damage = 5
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
-
- ;attack 2
- [attack28]
- type = 0
- arc = 128
- min_range = 0
- max_range = 45000
- first_collide_frame = 4
- collide_duration = 3
- damage = 5
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 6
-
- ;troll combo, attack 1 and 2
- [attack29]
- type = 2
- num_attacks = 2
- attack00 = 27
- attack01 = 28
-
-
- ;**********************************************************
- ;
- ; GUARD LOW ATTACK
- ;
- ;**********************************************************
-
- ;GUARD LOW ATTACK
- [attack30]
- type = 0
- elevation = 2
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 13
-
-
-
- ;**********************************************************
- ;
- ; GOBLIN ATTACKS
- ;
- ;**********************************************************
-
- ;ATTACK 1
- [attack31]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 3
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;ATTACK 2
- [attack32]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 6
- animation = 6
-
- ;ATTACK 3 -OVERHEAD CHOP
- [attack33]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 4
- first_defend_frame = 3
- defend_duration = 6
- animation = 7
-
- ;LUNGE
- [attack34]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 6
- animation = 9
-
-
-
- ;**********************************************************
- ;
- ; DRAGON ATTACKS
- ;
- ;**********************************************************
-
- ;TAIL ATTACK
- [attack35]
- type = 0
- arc = 256
- arc_center = 1024
- min_range = 30000
- max_range = 90000
- first_collide_frame = 8
- collide_duration = 3
- damage = 20
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
- col_vertex = 300
- col_sphere_size = 50000
-
- ;BITE ATTACK
- [attack36]
- type = 0
- elevation = 0
- arc = 256
- arc_center = 0
- min_range = 30000
- max_range = 90000
- first_collide_frame = 11
- collide_duration = 3
- damage = 20
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 6
- col_vertex = 300
- col_sphere_size = 50000
-
- ;BREATH FIRE
- [attack37]
- type = 0
- elevation = 0
- arc = 256
- arc_center = 0
- min_range = 30000
- max_range = 90000
- first_collide_frame = 7
- collide_duration = 3
- damage = 20
- force = 5
- defense = 4
- first_defend_frame = 0
- defend_duration = 0
- animation = 7
- col_vertex = 300
- col_sphere_size = 50000
-
-
- ;**********************************************************
- ;
- ; RICHTON ATTACKS
- ;
- ;**********************************************************
-
- ;thrust - RICHTON
- [attack38]
- type = 3
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 6
- animation = 8
-
- ;lunge
- [attack39]
- type = 3
- arc = 64
- min_range = 0
- max_range = 50000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 9
-
- ;attack 1 RICHTON
- [attack40]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 3
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;attack 2 RICHTON
- [attack41]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 6
-
- ; attack 3 RICHTON
- [attack42]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 20
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 7
-
- ;attack 2 end RICHTON
- [attack43]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 35000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 11
-
- ;attack 1 end RICHTON
- [attack44]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 10
-
- ; combo 1 RICHTON
- [attack45]
- type = 2
- num_attacks = 2
- attack00 = 40
- attack01 = 44
-
- ;combo 2 RICHTON
- [attack46]
- type = 2
- num_attacks = 3
- attack00 = 40
- attack01 = 41
- attack02 = 43
-
- ;combo 3 RICHTON
- [attack47]
- type = 2
- num_attacks = 3
- attack00 = 40
- attack01 = 41
- attack02 = 42
-
-
-
- ;**********************************************************
- ;
- ; DRAM ATTACKS
- ;
- ;**********************************************************
-
- ;thrust - DRAM
- [attack48]
- type = 3
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 4
- collide_duration = 3
- damage = 20
- force = 5
- defense = 2
- first_defend_frame = 1
- defend_duration = 6
- animation = 8
-
-
- ;attack 1 DRAM
- [attack49]
- type = 0
- arc = 128
- min_range = 20000
- max_range = 60000
- first_collide_frame = 7
- collide_duration = 3
- damage = 20
- force = 5
- defense = 4
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;attack 2 DRAM
- [attack50]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 4
- collide_duration = 3
- damage = 20
- force = 5
- defense = 2
- first_defend_frame = 1
- defend_duration = 6
- animation = 6
-
- ; attack 3 DRAM
- [attack51]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 4
- collide_duration = 3
- damage = 20
- force = 5
- defense = 3
- first_defend_frame = 3
- defend_duration = 4
- animation = 7
-
- ; combo 1 DRAM
- [attack52]
- type = 2
- num_attacks = 2
- attack00 = 48
- attack01 = 51
-
-
- ;**********************************************************
- ;
- ; ogre attack
- ;
- ;**********************************************************
-
- ; attack 1
- [attack53]
- type = 0
- arc = 356
- min_range = 0
- max_range = 45000
- first_collide_frame = 10
- collide_duration = 12
- damage = 25
- force = 10
- defense = 1
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
-
-
-
- ;**********************************************************
- ;
- ; initial Pirate attacks, same as Cyrus, but weaker
- ;
- ;**********************************************************
-
-
- ;thrust
- [attack54]
- type = 3
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 2
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 8
-
- ;lunge
- [attack55]
- type = 3
- arc = 64
- min_range = 0
- max_range = 45000
- first_collide_frame = 7
- collide_duration = 3
- damage = 2
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 9
-
- ;disarm
- [attack56]
- type = 4
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 9
- collide_duration = 3
- damage = 2
- force = 5
- defense = 1
- first_defend_frame = 7
- defend_duration = 3
- animation = 12
-
- ;attack 1
- [attack57]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 2
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;attack 2
- [attack58]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 3
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 6
-
- ; attack 3
- [attack59]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 2
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 7
-
- ;attack 2 end
- [attack60]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 35000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 11
-
- ;attack 1 end
- [attack61]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 10
-
- ; combo 1
- [attack62]
- type = 2
- num_attacks = 2
- attack00 = 57
- attack01 = 61
-
- ;combo 2
- [attack63]
- type = 2
- num_attacks = 3
- attack00 = 57
- attack01 = 58
- attack02 = 60
-
- ;combo 3
- [attack64]
- type = 2
- num_attacks = 3
- attack00 = 57
- attack01 = 58
- attack02 = 59
-
- ;**********************************************************
- ;
- ; CYRUS attacks
- ;
- ;**********************************************************
-
- ;thrust
- [attack65]
- type = 3
- arc = 196
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 8
-
- ;lunge
- [attack66]
- type = 3
- arc = 196
- min_range = 0
- max_range = 45000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 9
-
- ;attack 1
- [attack67]
- type = 0
- arc = 196
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 2
- damage = 10
- force = 5
- defense = 2
- first_defend_frame = 2
- defend_duration = 7
- animation = 5
-
- ;attack 2
- [attack68]
- type = 0
- arc = 196
- min_range = 0
- max_range = 35000
- first_collide_frame = 6
- collide_duration = 2
- damage = 10
- force = 5
- defense = 3
- first_defend_frame = 2
- defend_duration = 6
- animation = 6
-
- ; attack 3
- [attack69]
- type = 0
- arc = 196
- min_range = 0
- max_range = 35000
- first_collide_frame = 5
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 1
- defend_duration = 7
- animation = 7
-
- ;attack 2 end
- [attack70]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 35000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 11
-
- ;attack 1 end
- [attack71]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 10
-
- ; combo 1
- [attack72]
- type = 2
- num_attacks = 2
- attack00 = 67
- attack01 = 71
-
- ;combo 2
- [attack73]
- type = 2
- num_attacks = 3
- attack00 = 67
- attack01 = 68
- attack02 = 70
-
- ;combo 3
- [attack74]
- type = 2
- num_attacks = 3
- attack00 = 67
- attack01 = 68
- attack02 = 69
-
-
- ;**********************************************************
- ;
- ; vermai attacks
- ;
- ;**********************************************************
-
- ;1st attack
- [attack75]
- type = 3
- arc = 128
- min_range = 0
- max_range = 55000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 0
- defend_duration = 0
- animation = 5
-
- ;2nd attack
- [attack76]
- type = 3
- arc = 128
- min_range = 0
- max_range = 55000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 0
- defend_duration = 0
- animation = 6
-
- ;3rd attack
- [attack77]
- type = 0
- arc = 128
- min_range = 0
- max_range = 55000
- first_collide_frame = 7
- collide_duration = 3
- damage = 10
- force = 5
- defense = 1
- first_defend_frame = 0
- defend_duration = 0
- animation = 7
-
-
-
- ;**********************************************************
- ;
- ; tavern thugs, no damage
- ;
- ;**********************************************************
-
-
- ;thrust
- [attack78]
- type = 3
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 0
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 8
-
- ;lunge
- [attack79]
- type = 3
- arc = 64
- min_range = 0
- max_range = 45000
- first_collide_frame = 7
- collide_duration = 3
- damage = 0
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 9
-
- ;disarm
- [attack80]
- type = 4
- arc = 64
- min_range = 0
- max_range = 35000
- first_collide_frame = 9
- collide_duration = 3
- damage = 0
- force = 5
- defense = 1
- first_defend_frame = 7
- defend_duration = 3
- animation = 12
-
- ;attack 1
- [attack81]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 5
-
- ;attack 2
- [attack82]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 3
- defend_duration = 7
- animation = 6
-
- ; attack 3
- [attack83]
- type = 0
- arc = 128
- min_range = 0
- max_range = 35000
- first_collide_frame = 7
- collide_duration = 3
- damage = 0
- force = 5
- defense = 1
- first_defend_frame = 3
- defend_duration = 7
- animation = 7
-
- ;attack 2 end
- [attack84]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 35000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 2
- first_defend_frame = 0
- defend_duration = 0
- animation = 11
-
- ;attack 1 end
- [attack85]
- type = 0
- arc = 64
- min_range = 10007
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 0
- damage = 0
- force = 5
- defense = 3
- first_defend_frame = 0
- defend_duration = 0
- animation = 10
-
- ; combo 1
- [attack86]
- type = 2
- num_attacks = 2
- attack00 = 81
- attack01 = 85
-
- ;combo 2
- [attack87]
- type = 2
- num_attacks = 3
- attack00 = 81
- attack01 = 82
- attack02 = 84
-
- ;combo 3
- [attack88]
- type = 2
- num_attacks = 3
- attack00 = 81
- attack01 = 82
- attack02 = 83
-
-
-
-
- ;**********************************************************
- ;
- ; CYRUS AND GUARD DEFENDS
- ;
- ;**********************************************************
-
- [defend00]
- min_range = 00000
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 5
- animation = 1
-
- ;low
- [defend01]
- arc = 256
- min_range = 00000
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 4
- animation = 1
-
- ;right
- [defend02]
- arc = 256
- min_range = 00000
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 4
- animation = 2
-
- ;left
- [defend03]
- arc = 256
- min_range = 00000
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 4
- animation = 3
-
- ;high
- [defend04]
- arc = 256
- min_range = 00000
- max_range = 45000
- first_collide_frame = 0
- collide_duration = 4
- animation = 4
-
-
-
-
- ; TAUNT TYPES:
- ; 0 BEGIN COMBAT
- ; 1 ATTACK
- ; 2 HURT BY OPPONENT
- ; 3 HIT OPPONENT
- ; 4 DEFEND
- ; 5 MISC, DURING MOVE
- ; 6 DEATH
- ; 7 AFTER KILL OPPONENT
- ; 8 WANT TO SWITCH out
- ; 9 Want to switch in
- ; 10 Hes unarmed
- ; 11 Shes unarmed
-
-
- ; 0 - 49 CYRUS
- ; 50 - 149 GUARDS
- ;150 - 154 SKELETONS
- ;155 - 159 ZOMBIES
- ;160 - 179 TAVERN THUG 1
- ;180 - 199 TAVERN THUG 2
- ;200 - 219 TAVERN THUG 3 - DAGOO
- ;220 - 228 BRENNAN
- ;229 - 234 GOLEM
- ;235 - 239 SERPENT/VERMAI
- ;240 - 249 TROLL
- ;250 - 259 GOBLIN
- ;260 - 279 RICHTON
- ;280 - 299 DRAM
- ;300 - 319 PIRATE 1
- ;320 - 339 PIRATE 2
- ;340 - 349 NGASTA
- ;350 - 359 URIK
- ;360 - 369 ZOMBIE
- ;370 - 389 VANDER
- ;390 - 409 ISLAND THUG 1
- ;410 - 429 ISLAND THUG 2
- ;430 - 449 ISLAND THUG 3
- ;450 - 469 ISLAND THUG 4
- ;470 - 489 ISLAND THUG 5
- ;490 - 509 ISLAND THUG 6
- ;510 - 529 PIRATE HIDEINT 1
- ;530 - 549 PIRATE HIDEINT 2
- ;550 - 569 PIRATE HIDEINT 3
- ;570 - 589 PIRATE HIDEINT 4
-
- ;**********************************************************
- ;
- ; CYRUS TAUNTS 0 - 49
- ;
- ;**********************************************************
-
- [taunt00]
- type = 10
- rtx_label = &004
- animation = 0
- ;"no, he's unarmed."
-
- [taunt01]
- type = 4
- rtx_label = &007
- animation = 0
- ;"come on."
-
- [taunt02]
- type = 4
- rtx_label = &021
- animation = 0
- ;"not this time."
-
- [taunt03]
- type = 2
- rtx_label = CGRA
- animation = 0
- ;"HIT GRUNT"
-
- [taunt04]
- type = 2
- rtx_label = CGR4
- animation = 0
- ;HIT GRUNT
-
- [taunt05]
- type = 6
- rtx_label = CGRB
- animation = 0
- ;DEATH GRUNT..LOUD
-
- [taunt06]
- type = 6
- rtx_label = CGRC
- animation = 0
- ;DEATH GRUNT, STAB W/MUCUS
-
- [taunt07]
- type = 11
- rtx_label = &022
- animation = 0
- ;"no, she's unarmed."
-
- [taunt08]
- type = 4
- rtx_label = &014
- animation = 0
-
- [taunt09]
- type = 4
- rtx_label = &013
- animation = 0
-
- [taunt10]
- type = 4
- rtx_label = &015
- animation = 0
-
- [taunt11]
- type = 4
- rtx_label = &001
- animation = 0
-
-
-
-
- ;**********************************************************
- ;
- ; GUARD TAUNTS 50 - 149
- ;
- ;**********************************************************
-
-
- [taunt50]
- type = 0
- rtx_label = za00
- animation = 0
- ;"there he is! "
-
- [taunt51]
- type = 5
- rtx_label = zc02
- animation = 0
- ;"put it down! "
-
- [taunt52]
- type = 0
- rtx_label = zd04
- animation = 0
- ;"it's one of the pirates! "
-
- [taunt53]
- type = 0
- rtx_label = zd04
- animation = 0
- ;"it's one of the pirates! "
-
- [taunt54]
- type = 4
- rtx_label = za05
- animation = 0
- ;"your style needs work, redguard. "
-
- [taunt55]
- type = 3
- rtx_label = zb06
- animation = 0
- ;"a sharp sword will be your death. "
-
- [taunt56]
- type = 3
- rtx_label = zc07
- animation = 0
- ;"taste the steel of empire! "
-
- [taunt57]
- type = 2
- rtx_label = zd08
- animation = 0
- ;"you're quite resourceful. "
-
- [taunt58]
- type = 7
- rtx_label = za09
- animation = 0
- ;"so much for this redguard. "
-
- [taunt59]
- type = 7
- rtx_label = zb10
- animation = 0
- ;"search his bag, he may be one of those pirates. "
-
- [taunt60]
- type = 7
- rtx_label = zc11
- animation = 0
- ;"hot work. but your labors are done, redguard."
-
- [taunt61]
- type = 7
- rtx_label = zd12
- animation = 0
- ;"that sword will bring some gold, for sure."
-
- [taunt62]
- type = 4
- rtx_label = za13
- animation = 0
- ;"your style needs work, redguard."
-
- [taunt63]
- type = 5
- rtx_label = zb14
- animation = 0
- ;"a sharp sword will be your death. "
-
- [taunt64]
- type = 3
- rtx_label = zc15
- animation = 0
- ;"taste the steel of empire! "
-
- [taunt65]
- type = 2
- rtx_label = zd16
- animation = 0
- ;"you're quite resourceful. "
-
- [taunt66]
- type = 5
- rtx_label = za17
- animation = 0
- ;"come on...."
-
- [taunt67]
- type = 4
- rtx_label = zb18
- animation = 0
- ;"step it up, rebel."
-
- [taunt68]
- type = 4
- rtx_label = zc19
- animation = 0
- ;"you're a fool, redguard. you should just surrender."
-
- [taunt69]
- type = 5
- rtx_label = zd20
- animation = 0
- ;"i'll spill yours yet."
-
- [taunt70]
- type = 3
- rtx_label = za21
- animation = 0
- ;"look alive, redguard."
-
- [taunt71]
- type = 3
- rtx_label = zb22
- animation = 0
- ;"you've already lost."
-
- [taunt72]
- type = 0
- rtx_label = zc23
- animation = 0
- ;"guards! surround him!"
-
- [taunt73]
- type = 3
- rtx_label = za24
- animation = 0
- ;"there's blood!"
-
- [taunt74]
- type = 3
- rtx_label = za25
- animation = 0
- ;"yield or there'll be more!"
-
- [taunt75]
- type = 3
- rtx_label = za26
- animation = 0
- ;"ha!"
-
- [taunt76]
- type = 3
- rtx_label = za27
- animation = 0
- ;"i've struck you well!"
-
- [taunt77]
- type = 3
- rtx_label = za28
- animation = 0
- ;"you've lost, redguard!"
-
- [taunt78]
- type = 3
- rtx_label = za29
- animation = 0
- ;"got you!"
-
- [taunt79]
- type = 5
- rtx_label = za30
- animation = 0
- ;"you won't escape!"
-
- [taunt80]
- type = 5
- rtx_label = zb31
- animation = 0
- ;"traitor!"
-
- [taunt81]
- type = 3
- rtx_label = zb32
- animation = 0
- ;"struck well for my emperor!"
-
- [taunt82]
- type = 3
- rtx_label = zb33
- animation = 0
- ;"a-ha!"
-
- [taunt83]
- type = 5
- rtx_label = zb34
- animation = 0
- ;"surrender, now!"
-
- [taunt84]
- type = 3
- rtx_label = zb35
- animation = 0
- ;"ho, i've struck!"
-
- [taunt85]
- type = 4
- rtx_label = zb36
- animation = 0
- ;"too slow!"
-
- [taunt86]
- type = 4
- rtx_label = zb37
- animation = 0
- ;"ahhh-hah-hah-hah!"
-
- [taunt87]
- type = 3
- rtx_label = zc38
- animation = 0
- ;"i've cut you!"
-
- [taunt88]
- type = 4
- rtx_label = zc29
- animation = 0
- ;"you're slow!"
-
- [taunt89]
- type = 3
- rtx_label = zc40
- animation = 0
- ;"a strike!"
-
- [taunt90]
- type = 4
- rtx_label = zc41
- animation = 0
- ;"yield!"
-
- [taunt91]
- type = 4
- rtx_label = zc41
- animation = 0
- ;"yield"
-
- [taunt92]
- type = 1
- rtx_label = zc43
- animation = 0
- ;"die, redguard!"
-
- [taunt93]
- type = 1
- rtx_label = zc44
- animation = 0
- ;"take that!"
-
- [taunt94]
- type = 4
- rtx_label = zd45
- animation = 0
- ;"too quick!"
-
- [taunt95]
- type = 1
- rtx_label = zd46
- animation = 0
- ;"i'm quick!"
-
- [taunt96]
- type = 1
- rtx_label = zd47
- animation = 0
- ;"you're open!"
-
- [taunt97]
- type = 2
- rtx_label = zd48
- animation = 0
- ;"a fine cut!"
-
- [taunt98]
- type = 2
- rtx_label = zd49
- animation = 0
- ;"blood with it!"
-
- [taunt99]
- type = 4
- rtx_label = zd50
- animation = 0
- ;"no match!"
-
- [taunt100]
- type = 4
- rtx_label = zd51
- animation = 0
- ;"slower, now!"
-
- [taunt101]
- type = 2
- rtx_label = za52
- animation = 0
- ;"arrrh!"
-
- [taunt102]
- type = 2
- rtx_label = za53
- animation = 0
- ;"gah!"
-
- [taunt103]
- type = 6
- rtx_label = za54
- animation = 0
- ;"aaiieee!"
-
- [taunt104]
- type = 2
- rtx_label = za53
- animation = 0
- ;"gah!"
-
- [taunt105]
- type = 2
- rtx_label = za56
- animation = 0
- ;"i've been cut!"
-
- [taunt106]
- type = 2
- rtx_label = zb57
- animation = 0
- ;"damn!"
-
- [taunt107]
- type = 2
- rtx_label = zb58
- animation = 0
- ;"you'll pay for that one!"
-
- [taunt108]
- type = 3
- rtx_label = zb59
- animation = 0
- ;"i'll kill you!"
-
- [taunt109]
- type = 2
- rtx_label = zb60
- animation = 0
- ;"guards! i'm struck!"
-
- [taunt110]
- type = 2
- rtx_label = zb61
- animation = 0
- ;"trained well but not to win!"
-
- [taunt111]
- type = 2
- rtx_label = zc62
- animation = 0
- ;"you'll not get another!"
-
- [taunt112]
- type = 2
- rtx_label = zc63
- animation = 0
- ;"gods!"
-
- [taunt113]
- type = 2
- rtx_label = zc64
- animation = 0
- ;"damn you!"
-
- [taunt114]
- type = 2
- rtx_label = zc65
- animation = 0
- ;"curse you, redguard!"
-
- [taunt115]
- type = 2
- rtx_label = zc66
- animation = 0
- ;"damn your eyes!"
-
- [taunt116]
- type = 4
- rtx_label = zd67
- animation = 0
- ;"rebel!"
-
- [taunt117]
- type = 2
- rtx_label = zd68
- animation = 0
- ;"villain!"
-
- [taunt118]
- type = 2
- rtx_label = zd69
- animation = 0
- ;"i'll give that one back by no mistake!"
-
- [taunt119]
- type = 2
- rtx_label = zd70
- animation = 0
- ;"fair... strike..."
-
- [taunt120]
- type = 9
- rtx_label = za71
- animation = 0
- ;"you take him."
-
- [taunt121]
- type = 9
- rtx_label = za72
- animation = 0
- ;"he's yours!"
-
- [taunt122]
- type = 9
- rtx_label = za73
- animation = 0
- ;"you have him!"
-
- [taunt123]
- type = 9
- rtx_label = za74
- animation = 0
- ;"i'm matched over!"
-
- [taunt124]
- type = 9
- rtx_label = zb75
- animation = 0
- ;"a hand here!"
-
- [taunt125]
- type = 2
- rtx_label = zb76
- animation = 0
- ;"dog!"
-
- [taunt126]
- type = 8
- rtx_label = zb77
- animation = 0
- ;"out of my way!"
-
- [taunt127]
- type = 8
- rtx_label = zb78
- animation = 0
- ;"i'll finish him!"
-
- [taunt128]
- type = 0
- rtx_label = zc79
- animation = 0
- ;"cross with me, redguard!"
-
- [taunt129]
- type = 8
- rtx_label = zc80
- animation = 0
- ;"he's only one!"
-
- [taunt130]
- type = 8
- rtx_label = zc81
- animation = 0
- ;"you're trifling with him! give him up to me!"
-
- [taunt131]
- type = 0
- rtx_label = zd82
- animation = 0
- ;"try me, redguard!"
-
- [taunt132]
- type = 8
- rtx_label = zd83
- animation = 0
- ;"i have this rebel!"
-
- [taunt133]
- type = 8
- rtx_label = zd84
- animation = 0
- ;"fall back and let me!"
-
-
-
- ;**********************************************************
- ;
- ; SKELETON TAUNTS 150 - 159
- ;
- ;**********************************************************
-
- [taunt150]
- type = 1
- rtx_label = #SK1
- animation = 0
-
- [taunt151]
- type = 2
- rtx_label = #SK2
- animation = 0
-
- [taunt153]
- type = 4
- rtx_label = #SK3
- animation = 0
-
- ;**********************************************************
- ;
- ; Tavern THUG ONE TAUNTS 160 - 179
- ;
- ;**********************************************************
-
- [taunt160]
- type = 2
- rtx_label = 71FD
- animation = 0
-
- [taunt161]
- type = 4
- rtx_label = 71FE
- animation = 0
-
- [taunt162]
- type = 3
- rtx_label = 71FF
- animation = 0
-
- [taunt163]
- type = 4
- rtx_label = 71FG
- animation = 0
-
- [taunt164]
- type = 2
- rtx_label = 71FH
- animation = 0
-
- [taunt165]
- type = 3
- rtx_label = 71WA
- animation = 0
-
- [taunt166]
- type = 3
- rtx_label = 71WB
- animation = 0
-
- [taunt167]
- type = 3
- rtx_label = 71WD
- animation = 0
-
- [taunt168]
- type = 3
- rtx_label = 71FE
- animation = 0
-
- [taunt169]
- type = 2
- rtx_label = 71XA
- animation = 0
-
- [taunt170]
- type = 2
- rtx_label = 71XB
- animation = 0
-
- [taunt171]
- type = 2
- rtx_label = 71XB
- animation = 0
-
- [taunt172]
- type = 2
- rtx_label = 71XD
- animation = 0
-
- [taunt173]
- type = 2
- rtx_label = 71XE
- animation = 0
-
- [taunt174]
- type = 2
- rtx_label = 71XF
- animation = 0
-
- [taunt175]
- type = 6
- rtx_label = 71VA
- animation = 0
-
- [taunt176]
- type = 6
- rtx_label = 71VB
- animation = 0
-
- [taunt177]
- type = 6
- rtx_label = 71VF
- animation = 0
-
- [taunt178]
- type = 6
- rtx_label = 71VD
- animation = 0
-
- [taunt179]
- type = 6
- rtx_label = 71VE
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; Tavern THUG TWO TAUNTS 180 - 199
- ;
- ;**********************************************************
-
- [taunt180]
- type = 2
- rtx_label = 72FA
- animation = 0
-
- [taunt181]
- type = 4
- rtx_label = 72FB
- animation = 0
-
- [taunt182]
- type = 3
- rtx_label = 72FF
- animation = 0
-
- [taunt183]
- type = 4
- rtx_label = 72FD
- animation = 0
-
- [taunt184]
- type = 2
- rtx_label = 72FE
- animation = 0
-
- [taunt185]
- type = 3
- rtx_label = 72WA
- animation = 0
-
- [taunt186]
- type = 3
- rtx_label = 72WB
- animation = 0
-
- [taunt187]
- type = 3
- rtx_label = 72WD
- animation = 0
-
- [taunt188]
- type = 3
- rtx_label = 72WE
- animation = 0
-
- [taunt189]
- type = 2
- rtx_label = 72XA
- animation = 0
-
- [taunt190]
- type = 2
- rtx_label = 72XB
- animation = 0
-
- [taunt191]
- type = 2
- rtx_label = 72XD
- animation = 0
-
- [taunt192]
- type = 2
- rtx_label = 72XE
- animation = 0
-
- [taunt193]
- type = 2
- rtx_label = 72XF
- animation = 0
-
- [taunt194]
- type = 6
- rtx_label = 72VF
- animation = 0
-
- [taunt195]
- type = 6
- rtx_label = 72VA
- animation = 0
-
- [taunt196]
- type = 6
- rtx_label = 72VB
- animation = 0
-
- [taunt197]
- type = 6
- rtx_label = 72VD
- animation = 0
-
- [taunt198]
- type = 6
- rtx_label = 72VE
- animation = 0
-
- [taunt199]
- type = 4
- rtx_label = 72WF
- animation = 0
-
-
- ;**********************************************************
- ;
- ; Tavern THUG THREE TAUNTS 200 - 219
- ;
- ;**********************************************************
-
- [taunt200]
- type = 2
- rtx_label = 73FA
- animation = 0
-
- [taunt201]
- type = 4
- rtx_label = 73FB
- animation = 0
-
- [taunt202]
- type = 4
- rtx_label = 73FD
- animation = 0
-
- [taunt203]
- type = 4
- rtx_label = 73FE
- animation = 0
-
- [taunt204]
- type = 2
- rtx_label = 73FG
- animation = 0
-
- [taunt205]
- type = 3
- rtx_label = 73WA
- animation = 0
-
- [taunt206]
- type = 3
- rtx_label = 73WB
- animation = 0
-
- [taunt207]
- type = 3
- rtx_label = 73WD
- animation = 0
-
- [taunt208]
- type = 3
- rtx_label = 73WE
- animation = 0
-
- [taunt209]
- type = 2
- rtx_label = 73XA
- animation = 0
-
- [taunt210]
- type = 2
- rtx_label = 73XB
- animation = 0
-
- [taunt211]
- type = 2
- rtx_label = 73XD
- animation = 0
-
- [taunt212]
- type = 2
- rtx_label = 73XD
- animation = 0
-
- [taunt213]
- type = 2
- rtx_label = 73XE
- animation = 0
-
- [taunt214]
- type = 4
- rtx_label = 73WE
- animation = 0
-
- [taunt215]
- type = 6
- rtx_label = 73VA
- animation = 0
-
- [taunt216]
- type = 6
- rtx_label = 73VB
- animation = 0
-
- [taunt217]
- type = 6
- rtx_label = 73VD
- animation = 0
-
- [taunt218]
- type = 6
- rtx_label = 73VD
- animation = 0
-
- [taunt219]
- type = 6
- rtx_label = 73VE
- animation = 0
-
- ;**********************************************************
- ;
- ; BRENNAN TAUNTS 220 - 229
- ;
- ;**********************************************************
-
- [taunt220]
- type = 1
- rtx_label = BFT1
- animation = 0
-
- [taunt221]
- type = 1
- rtx_label = BFT2
- animation = 0
-
- [taunt222]
- type = 3
- rtx_label = BFT3
- animation = 0
-
- [taunt223]
- type = 3
- rtx_label = BFT4
- animation = 0
-
-
- [taunt224]
- type = 4
- rtx_label = BFT5
- animation = 0
-
- [taunt225]
- type = 4
- rtx_label = BFT6
- animation = 0
-
- [taunt226]
- type = 4
- rtx_label = BFT7
- animation = 0
-
- [taunt227]
- type = 6
- rtx_label = BFT8
- animation = 0
-
- [taunt228]
- type = 2
- rtx_label = BFT9
- animation = 0
-
- ;**********************************************************
- ;
- ; GOLEM TAUNTS 229-234
- ;
- ;**********************************************************
-
- ;hit
- [taunt229]
- type = 2
- rtx_label = #GOL
- animation = 0
-
- ;attack
- [taunt230]
- type = 1
- rtx_label = #GOL
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; SERPENT /VERMAI/ogre TAUNTS 235-239
- ;
- ;**********************************************************
-
- [taunt235]
- type = 0
- rtx_label = #VI1
- animation = 0
-
- [taunt236]
- type = 5
- rtx_label = #VI1
- animation = 0
-
- [taunt237]
- type = 5
- rtx_label = #VI3
- animation = 0
-
- [taunt238]
- type = 3
- rtx_label = #VI3
- animation = 0
-
- [taunt239]
- type = 1
- rtx_label = #VI2
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; troll taunts 240-249
- ;
- ;**********************************************************
-
- [taunt240]
- type = 1
- rtx_label = #tr1
- animation = 0
-
- [taunt241]
- type = 2
- rtx_label = #tr2
- animation = 0
-
- [taunt242]
- type = 3
- rtx_label = #tr3
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; goblin taunts 250-259
- ;
- ;**********************************************************
-
- [taunt250]
- type = 1
- rtx_label = #gb1
- animation = 0
-
- [taunt251]
- type = 2
- rtx_label = #gb2
- animation = 0
-
- [taunt252]
- type = 3
- rtx_label = #gb3
- animation = 0
-
- [taunt253]
- type = 1
- rtx_label = #gb2
- animation = 0
-
- [taunt254]
- type = 1
- rtx_label = #gb3
- animation = 0
-
-
- ;**********************************************************
- ;
- ; RICHTON taunts 260-279
- ;
- ;**********************************************************
-
- [taunt260]
- type = 0
- rtx_label = &450
- animation = 0
-
- [taunt261]
- type = 2
- rtx_label = &451
- animation = 0
-
- [taunt262]
- type = 6
- rtx_label = &452
- animation = 0
-
- [taunt263]
- type = 2
- rtx_label = &453
- animation = 0
-
- [taunt264]
- type = 2
- rtx_label = &454
- animation = 0
-
- [taunt265]
- type = 3
- rtx_label = &455
- animation = 0
-
- [taunt266]
- type = 3
- rtx_label = &456
- animation = 0
-
- [taunt267]
- type = 4
- rtx_label = &457
- animation = 0
-
- [taunt268]
- type = 4
- rtx_label = &458
- animation = 0
-
- [taunt269]
- type = 4
- rtx_label = &459
- animation = 0
-
- [taunt270]
- type = 1
- rtx_label = &460
- animation = 0
-
-
-
-
- ;**********************************************************
- ;
- ; DRAM taunts 280-299
- ;
- ;**********************************************************
-
- [taunt280]
- type = 0
- rtx_label = &500
- animation = 0
-
- [taunt281]
- type = 6
- rtx_label = &501
- animation = 0
-
- [taunt282]
- type = 2
- rtx_label = &502
- animation = 0
-
- [taunt283]
- type = 4
- rtx_label = &503
- animation = 0
-
- [taunt284]
- type = 1
- rtx_label = &504
- animation = 0
-
- [taunt285]
- type = 4
- rtx_label = &505
- animation = 0
-
- [taunt286]
- type = 2
- rtx_label = &506
- animation = 0
-
- [taunt287]
- type = 2
- rtx_label = &507
- animation = 0
-
- [taunt288]
- type = 2
- rtx_label = &508
- animation = 0
-
- [taunt289]
- type = 3
- rtx_label = &509
- animation = 0
-
- [taunt290]
- type = 4
- rtx_label = &510
- animation = 0
-
- [taunt291]
- type = 1
- rtx_label = &511
- animation = 0
-
- [taunt292]
- type = 4
- rtx_label = &512
- animation = 0
-
- [taunt293]
- type = 3
- rtx_label = &513
- animation = 0
-
- [taunt294]
- type = 4
- rtx_label = &514
- animation = 0
-
- [taunt295]
- type = 1
- rtx_label = &515
- animation = 0
-
- [taunt296]
- type = 3
- rtx_label = &516
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; Pirate 1 taunts 300-319
- ;
- ;**********************************************************
- [taunt300]
- type = 4
- rtx_label = 91aa
- animation = 0
-
- [taunt301]
- type = 4
- rtx_label = 91ab
- animation = 0
-
- [taunt302]
- type = 4
- rtx_label = 91ad
- animation = 0
-
- [taunt303]
- type = 3
- rtx_label = 91ba
- animation = 0
-
- [taunt304]
- type = 3
- rtx_label = 91bb
- animation = 0
-
- [taunt305]
- type = 3
- rtx_label = 91bd
- animation = 0
-
- [taunt306]
- type = 2
- rtx_label = 91ca
- animation = 0
-
- [taunt307]
- type = 6
- rtx_label = 91cb
- animation = 0
-
- [taunt308]
- type = 2
- rtx_label = 91cd
- animation = 0
-
- [taunt309]
- type = 2
- rtx_label = 91ce
- animation = 0
-
- [taunt310]
- type = 8
- rtx_label = 91da
- animation = 0
-
- [taunt311]
- type = 8
- rtx_label = 91db
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; Pirate 2 taunts 320-339
- ;
- ;**********************************************************
- [taunt320]
- type = 4
- rtx_label = 92aa
- animation = 0
-
- [taunt321]
- type = 4
- rtx_label = 92ab
- animation = 0
-
- [taunt322]
- type = 4
- rtx_label = 92ad
- animation = 0
-
- [taunt323]
- type = 4
- rtx_label = 92ae
- animation = 0
-
- [taunt324]
- type = 8
- rtx_label = 92af
- animation = 0
-
- [taunt325]
- type = 3
- rtx_label = 92ba
- animation = 0
-
- [taunt326]
- type = 3
- rtx_label = 92bb
- animation = 0
-
- [taunt327]
- type = 3
- rtx_label = 92bd
- animation = 0
-
- [taunt328]
- type = 3
- rtx_label = 92be
- animation = 0
-
- [taunt329]
- type = 2
- rtx_label = 92ca
- animation = 0
-
- [taunt330]
- type = 2
- rtx_label = 92cb
- animation = 0
-
- [taunt331]
- type = 2
- rtx_label = 92cd
- animation = 0
-
- [taunt332]
- type = 6
- rtx_label = 92ce
- animation = 0
-
- [taunt333]
- type = 8
- rtx_label = 92da
- animation = 0
-
- [taunt334]
- type = 8
- rtx_label = 92db
- animation = 0
-
- [taunt335]
- type = 8
- rtx_label = 92dd
- animation = 0
-
-
- ;**********************************************************
- ;
- ; Ngasta taunts 340-349
- ;
- ;**********************************************************
- [taunt340]
- type = 1
- rtx_label = 2cha
- animation = 0
-
- [taunt341]
- type = 2
- rtx_label = 2chb
- animation = 0
-
- [taunt342]
- type = 6
- rtx_label = 2chd
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; Urik taunts 350-359
- ;
- ;**********************************************************
- [taunt350]
- type = 4
- rtx_label = UFTA
- animation = 0
-
- [taunt351]
- type = 4
- rtx_label = UFTB
- animation = 0
-
- [taunt352]
- type = 3
- rtx_label = UHTA
- animation = 0
-
- [taunt353]
- type = 3
- rtx_label = UHTB
- animation = 0
-
- [taunt354]
- type = 3
- rtx_label = UHTD
- animation = 0
-
- [taunt355]
- type = 2
- rtx_label = UWHA
- animation = 0
-
- [taunt356]
- type = 6
- rtx_label = UWHB
- animation = 0
-
- [taunt357]
- type = 2
- rtx_label = UWHD
- animation = 0
-
- [taunt358]
- type = 2
- rtx_label = UWHE
- animation = 0
-
- [taunt359]
- type = 2
- rtx_label = UWHF
- animation = 0
-
-
-
- ;**********************************************************
- ;
- ; ZOMBIE taunts 360-369
- ;
- ;**********************************************************
- [taunt360]
- type = 1
- rtx_label = #ZA1
- animation = 0
-
- [taunt361]
- type = 1
- rtx_label = #ZA2
- animation = 0
-
- [taunt362]
- type = 2
- rtx_label = #ZH1
- animation = 0
-
- [taunt363]
- type = 2
- rtx_label = #ZH2
- animation = 0
-
- [taunt364]
- type = 2
- rtx_label = #ZH3
- animation = 0
-
- [taunt365]
- type = 2
- rtx_label = #ZH4
- animation = 0
-
- [taunt366]
- type = 0
- rtx_label = #Zm1
- animation = 0
-
- [taunt367]
- type = 0
- rtx_label = #Zm2
- animation = 0
-
-
- ;**********************************************************
- ;
- ; Vandar taunts 370-389
- ;
- ;**********************************************************
- [taunt370]
- type = 4
- rtx_label = vf1a
- animation = 0
-
- [taunt371]
- type = 4
- rtx_label = vf1b
- animation = 0
-
- [taunt372]
- type = 4
- rtx_label = vf1d
- animation = 0
-
- [taunt373]
- type = 3
- rtx_label = vf2a
- animation = 0
-
- [taunt374]
- type = 3
- rtx_label = vf2b
- animation = 0
-
- [taunt375]
- type = 3
- rtx_label = vf2d
- animation = 0
-
- [taunt376]
- type = 3
- rtx_label = vf2e
- animation = 0
-
- [taunt377]
- type = 3
- rtx_label = vf2f
- animation = 0
-
- [taunt378]
- type = 3
- rtx_label = vf2g
- animation = 0
-
- [taunt379]
- type = 3
- rtx_label = vf2h
- animation = 0
-
- [taunt380]
- type = 3
- rtx_label = vf2i
- animation = 0
-
- [taunt381]
- type = 6
- rtx_label = vf3a
- animation = 0
- ;death --you win i yield
-
- [taunt382]
- type = 2
- rtx_label = vf3b
- animation = 0
-
- [taunt383]
- type = 2
- rtx_label = vf3d
- animation = 0
-
- [taunt384]
- type = 2
- rtx_label = vf3e
- animation = 0
-
- [taunt385]
- type = 2
- rtx_label = vf3f
- animation = 0
-
- [taunt386]
- type = 2
- rtx_label = vf3g
- animation = 0
-
- [taunt387]
- type = 2
- rtx_label = vf3h
- animation = 0
-
- [taunt388]
- type = 2
- rtx_label = vf3i
- animation = 0
-
- [taunt389]
- type = 2
- rtx_label = vf3j
- animation = 0
-
-
- ;****************************************************************
- ;
- ; Island thug one (crazy escape guy) 390-409
- ;
- ;****************************************************************
- [taunt390]
- type = 0 ;starts combat
- rtx_label = 791a
- animation = 0
-
- [taunt391]
- type = 4 ;defend
- rtx_label = 791b
- animation = 0
-
- [taunt392]
- type = 4
- rtx_label = 791d
- animation = 0
-
- [taunt393]
- type = 3 ;hits cyrus
- rtx_label = 791e
- animation = 0
-
- [taunt394]
- type = 3
- rtx_label = 791f
- animation = 0
-
- [taunt395]
- type = 3
- rtx_label = 791g
- animation = 0
-
- [taunt396]
- type = 2 ;hurt
- rtx_label = 791h
- animation = 0
-
- [taunt397]
- type = 2
- rtx_label = 791i
- animation = 0
-
- [taunt398]
- type = 6
- rtx_label = 791j
- animation = 0
-
-
-
- ;****************************************************************
- ;
- ; Island thug two (hideaway guy) 410-429
- ;
- ;****************************************************************
- [taunt410]
- type = 0 ;starts combat
- rtx_label = 792a
- animation = 0
-
- [taunt411]
- type = 4 ;defend
- rtx_label = 792b
- animation = 0
-
- [taunt412]
- type = 4
- rtx_label = 792d
- animation = 0
-
- [taunt413]
- type = 3 ;hits cyrus
- rtx_label = 792e
- animation = 0
-
- [taunt414]
- type = 3
- rtx_label = 792f
- animation = 0
-
- [taunt415]
- type = 3
- rtx_label = 792g
- animation = 0
-
- [taunt416]
- type = 2 ;hurt
- rtx_label = 792h
- animation = 0
-
- [taunt417]
- type = 2
- rtx_label = 792i
- animation = 0
-
- [taunt418]
- type = 6
- rtx_label = 792j
- animation = 0
-
-
-
- ;****************************************************************
- ;
- ; Island thug three (predator guy) 430-449
- ;
- ;****************************************************************
- [taunt430]
- type = 0 ;starts combat
- rtx_label = 793a
- animation = 0
-
- [taunt431]
- type = 4 ;defend
- rtx_label = 793b
- animation = 0
-
- [taunt432]
- type = 4
- rtx_label = 793d
- animation = 0
-
- [taunt433]
- type = 3 ;hits cyrus
- rtx_label = 793e
- animation = 0
-
- [taunt434]
- type = 3
- rtx_label = 793f
- animation = 0
-
- [taunt435]
- type = 3
- rtx_label = 793g
- animation = 0
-
- [taunt436]
- type = 2 ;hurt
- rtx_label = 793h
- animation = 0
-
- [taunt437]
- type = 2
- rtx_label = 793i
- animation = 0
-
- [taunt438]
- type = 2
- rtx_label = 793j
- animation = 0
-
-
- [taunt439]
- type = 6
- rtx_label = 791j
- animation = 0
-
- ;****************************************************************
- ;
- ; Island thug four (junky guy) 450-469
- ;
- ;****************************************************************
- [taunt450]
- type = 0 ;starts combat
- rtx_label = 794a
- animation = 0
-
- [taunt451]
- type = 4 ;defend
- rtx_label = 794b
- animation = 0
-
- [taunt452]
- type = 4
- rtx_label = 794d
- animation = 0
-
- [taunt453]
- type = 3 ;hits cyrus
- rtx_label = 794e
- animation = 0
-
- [taunt454]
- type = 3
- rtx_label = 794f
- animation = 0
-
- [taunt455]
- type = 3
- rtx_label = 794g
- animation = 0
-
- [taunt456]
- type = 2 ;hurt
- rtx_label = 794h
- animation = 0
-
- [taunt457]
- type = 2
- rtx_label = 794i
- animation = 0
-
- [taunt458]
- type = 2
- rtx_label = 794j
- animation = 0
-
-
- [taunt459]
- type = 6
- rtx_label = 791j
- animation = 0
-
-
-
- ;****************************************************************
- ;
- ; Island thug five (husky brother) 470-489
- ;
- ;****************************************************************
- [taunt470]
- type = 0 ;starts combat
- rtx_label = 795a
- animation = 0
-
- [taunt471]
- type = 4 ;defend
- rtx_label = 795b
- animation = 0
-
- [taunt472]
- type = 4
- rtx_label = 795d
- animation = 0
-
- [taunt473]
- type = 3 ;hits cyrus
- rtx_label = 795e
- animation = 0
-
- [taunt474]
- type = 3
- rtx_label = 795f
- animation = 0
-
- [taunt475]
- type = 3
- rtx_label = 795g
- animation = 0
-
- [taunt476]
- type = 2 ;hurt
- rtx_label = 795h
- animation = 0
-
- [taunt477]
- type = 2
- rtx_label = 795i
- animation = 0
-
- [taunt478]
- type = 2
- rtx_label = 795j
- animation = 0
-
- [taunt479]
- type = 6
- rtx_label = 791j
- animation = 0
-
-
-
- ;****************************************************************
- ;
- ; Island thug six (hyper brother) 490-509
- ;
- ;****************************************************************
- [taunt490]
- type = 0 ;starts combat
- rtx_label = 796a
- animation = 0
-
- [taunt491]
- type = 4 ;defend
- rtx_label = 796b
- animation = 0
-
- [taunt492]
- type = 4
- rtx_label = 796d
- animation = 0
-
- [taunt493]
- type = 3 ;hits cyrus
- rtx_label = 796e
- animation = 0
-
- [taunt494]
- type = 3
- rtx_label = 796f
- animation = 0
-
- [taunt495]
- type = 3
- rtx_label = 796g
- animation = 0
-
- [taunt496]
- type = 2 ;hurt
- rtx_label = 796h
- animation = 0
-
- [taunt497]
- type = 2
- rtx_label = 796i
- animation = 0
-
- [taunt498]
- type = 2
- rtx_label = 796j
- animation = 0
-
- [taunt499]
- type = 6
- rtx_label = 792j
- animation = 0
-
-
-
- ;****************************************************************
- ;
- ; Pirate hideint one 510-529
- ;
- ;****************************************************************
- [taunt510]
- type = 0 ;starts combat
- rtx_label = 9ua1
- animation = 0
-
- [taunt511]
- type = 1 ;attack
- rtx_label = 9ua2
- animation = 0
-
- [taunt512]
- type = 4 ;defend
- rtx_label = 9ua3
- animation = 0
-
- [taunt513]
- type = 4 ;defend
- rtx_label = 9ua4
- animation = 0
-
- [taunt514]
- type = 2 ;hurt by cyrus
- rtx_label = 9ua5
- animation = 0
-
- [taunt515]
- type = 3 ;hits cyrus
- rtx_label = 9ua6
- animation = 0
-
-
-
-
- ;****************************************************************
- ;
- ; Pirate hideint two 530-549
- ;
- ;****************************************************************
- [taunt530]
- type = 0 ;starts combat
- rtx_label = 9ub1
- animation = 0
-
- [taunt531]
- type = 1 ;attack
- rtx_label = 9ub2
- animation = 0
-
- [taunt532]
- type = 4 ;defend
- rtx_label = 9ub3
- animation = 0
-
- [taunt533]
- type = 4 ;defend
- rtx_label = 9ub4
- animation = 0
-
- [taunt534]
- type = 2 ;hurt by cyrus
- rtx_label = 9ub5
- animation = 0
-
- [taunt535]
- type = 3 ;hits cyrus
- rtx_label = 9ub6
- animation = 0
-
-
-
-
- ;****************************************************************
- ;
- ; Pirate hideint three 550-569
- ;
- ;****************************************************************
- [taunt550]
- type = 0 ;starts combat
- rtx_label = 9uc1
- animation = 0
-
- [taunt551]
- type = 1 ;attack
- rtx_label = 9uc2
- animation = 0
-
- [taunt552]
- type = 4 ;defend
- rtx_label = 9uc3
- animation = 0
-
- [taunt553]
- type = 4 ;defend
- rtx_label = 9uc4
- animation = 0
-
- [taunt554]
- type = 2 ;hurt by cyrus
- rtx_label = 9uc5
- animation = 0
-
- [taunt555]
- type = 3 ;hits cyrus
- rtx_label = 9uc6
- animation = 0
-
-
-
-
- ;****************************************************************
- ;
- ; Pirate hideint four 570-589
- ;
- ;****************************************************************
- [taunt570]
- type = 0 ;starts combat
- rtx_label = 9ud1
- animation = 0
-
- [taunt571]
- type = 1 ;attack
- rtx_label = 9ud2
- animation = 0
-
- [taunt572]
- type = 4 ;defend
- rtx_label = 9ud3
- animation = 0
-
- [taunt573]
- type = 4 ;defend
- rtx_label = 9ud4
- animation = 0
-
- [taunt574]
- type = 2 ;hurt by cyrus
- rtx_label = 9ud5
- animation = 0
-
- [taunt575]
- type = 3 ;hits cyrus
- rtx_label = 9ud6
- animation = 0
-
-
- ;**********************************************************
- ;
- ; DRAGON TAUNTS 580-590
- ;
- ;**********************************************************
-
- ;hit
- [taunt580]
- type = 2
- rtx_label = &600
- animation = 0
-
- ;die
- [taunt581]
- type = 2
- rtx_label = #dr1
- animation = 0
-
- [taunt582]
- type = 2
- rtx_label = &602
- animation = 0
-
- [taunt583]
- type = 5
- rtx_label = &603
- animation = 0
-
- [taunt584]
- type = 3
- rtx_label = &604
- animation = 0
-
- [taunt585]
- type = 5
- rtx_label = &605
- animation = 0
-
- [taunt586]
- type = 3
- rtx_label = &606
- animation = 0
-
- [taunt587]
- type = 2
- rtx_label = &607
- animation = 0
-
-
- ;**********************************************************
- ;
- ; JAIL INTERIOR TAUNTS 591-599
- ;
- ;**********************************************************
-
-
- [taunt591]
- type = 0
- rtx_label = za00
- animation = 0
- ;"there he is! "
-
- [taunt592]
- type = 3
- rtx_label = zb06
- animation = 0
- ;"a sharp sword will be your death. "
-
- [taunt593]
- type = 2
- rtx_label = zd08
- animation = 0
- ;"you're quite resourceful. "
-
- [taunt594]
- type = 5
- rtx_label = za17
- animation = 0
- ;"come on...."
-
- [taunt595]
- type = 3
- rtx_label = zb22
- animation = 0
- ;"you've already lost."
-
- [taunt596]
- type = 4
- rtx_label = zb36
- animation = 0
- ;"too slow!"
-
- [taunt597]
- type = 4
- rtx_label = zb37
- animation = 0
- ;"ahhh-hah-hah-hah!"
-
- [taunt598]
- type = 2
- rtx_label = za52
- animation = 0
- ;"arrrh!"
-
- [taunt599]
- type = 6
- rtx_label = za54
- animation = 0
- ;"aaiieee!"