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- Mesa Demos
- spectex : texture with specular highlight. Right click for menu.
- (also OpenGL 1.2 SEPERATE_SPECULAR_COLOR).
- gears : rotating gears (cursor keys move viewpoint).
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- Demos from the "Red Book"
- alpha : alpha blending (press 't' to switch triangles).
- bezmesh : smooth shaded metalic Bezier mesh.
- fog : teapots in a foggy scene.
- font : Display lists and HW glBitmap.
- image : HW accelerated glDrawPixels (click and drag the checker).
- material : smooth shaded spheres of differing materials.
- movelight : lit torus. Click to move the light source.
- nurbs : draws a heart shape from a nurb
- (non-uniform rational b-spline).
- planet : line drawing. Use 'D' and 'Y' to make planet/moon move.
- quadric : shapes made from quadrics.
- scenebamb : scene with ambient lighting.
- sceneflat : scene, flat shaded.
- smooth : smooth shaded triangle. Should be red at the top,
- blue bottom left and green bottom right.
- stencil : requires a device with stencil support.
- surface : smooth shaded surface. Click and drag to rotate.
- teapots : twenty smooth shaded teapots of differing materials.
- texgen : texture-coordinate generation.
- 'E' 'S' 'X' 'O' alter generation method.
- texsub : texture sub-image. 'S' applys the subimage,
- 'R' resets. The green subimage pixel should be bottom-right.
- texturesurf : uses evaluators to generate a curved surface
- and automatically generated texture coordinates.
- trim : this program draws a NURBS surface in the shape of a
- symmetrical hill, using both a NURBS curve and pwl
- (piecewise linear) curve to trim part of the surface.
- varray : vertex arrays.
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- Notes:
- 1. The "Red Book" is the OpenGL Programming Guide.
- 2. GLU32.DLL and GLUT32.DLL Required (Glut32 supplied).
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