home *** CD-ROM | disk | FTP | other *** search
Text File | 1995-03-15 | 43.5 KB | 1,159 lines |
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Game Wizard Version 2.60 Shareware
-
- THE ULTIMATE GAME CHEATING EXPERIENCE
-
- Copyright (c) 1994 by Ray Hsu & Gerald Ryckman
- All rights reserved.
-
- Licensed to:
-
- Enhanced Software Design Inc.
- P.O. Box 92241
- 2900 Warden Ave.
- Scarborough, ON
- Canada M1W 3Y9
-
- BBS No. (416) 497-8337
-
- Voice support is available for registered users only
-
-
-
-
- Table of Contents
- ─────────────────
-
- Disclaimer and Warranty . . . . . . . . . . . . . . . . . . . . . . . 2
- Licensing and Distribution . . . . . . . . . . . . . . . . . . . . . . 2
- System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 2
- Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
- Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
- Number Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
- Using Game Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . 5
- Memory Address Search . . . . . . . . . . . . . . . . . . . . . . . 5
- Result of Memory Address Search . . . . . . . . . . . . . . . . . . 7
- Table of Memory Locations . . . . . . . . . . . . . . . . . . . . . 7
- Edit Memory Contents . . . . . . . . . . . . . . . . . . . . . . . . 8
- File Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
- Game Playing Speed . . . . . . . . . . . . . . . . . . . . . . . . . 9
- Protect Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
- Boss Screen with Password . . . . . . . . . . . . . . . . . . . . . 10
- View Current Program Screen . . . . . . . . . . . . . . . . . . . . 10
- Load Previous Saved Program from Disk . . . . . . . . . . . . . . . 10
- Save Current Program to Disk . . . . . . . . . . . . . . . . . . . . 10
- Crash Back to DOS . . . . . . . . . . . . . . . . . . . . . . . . . 11
- DOS Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
- Miscellaneous Commands . . . . . . . . . . . . . . . . . . . . . . . 11
- Searching Techniques . . . . . . . . . . . . . . . . . . . . . . . . . 12
- Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . 13
- Questions & Answers . . . . . . . . . . . . . . . . . . . . . . . . . 15
-
-
-
-
- Disclaimer and Warranty
- ───────────────────────
-
- Game Wizard is distributed "AS IS". The authors specifically disclaim all
- warranties, expressed or implied. In no event shall the authors be liable
- for any damages either from the direct use of this product or as a
- consequence of the use of this product. Because of the various hardware and
- software environments in which Game Wizard may be used, no warranty of
- fitness for a particular purpose is offered.
-
-
-
- Licensing and Distribution
- ──────────────────────────
-
- Game Wizard is NOT public domain. It is copyrighted software distributed
- as shareware. Game Wizard may not be changed or modified in any way except
- by the authors. This shareware version may be freely distributed as long
- as it remains in its complete form with all support and documentation
- files. Please note that a great deal of time and effort has been invested
- in the development of this program. You are granted a license to try Game
- Wizard for a 30 day trial period. If, after this time, you are satisfied
- with this program and intend to continue using it; you must register it.
-
- The payment of this registration fee entitles the user to receive the
- release of Game Wizard with additional features and a printed manual.
- Please refer to the REGISTER.DOC file for further information on
- registration and pricing.
-
- If you obtained this program from a shareware disk distributor, then you
- have only paid for the service of copying this disk; but you have not paid
- for the program itself. The authors have received no proceeds from the
- payment already paid to the shareware disk distributor for this program.
-
- All products or services mentioned in this manual, including: PC, AT, PS/2,
- PENTIUM, IBM, VGA, VESA, TRIDENT, SOUND BLASTER, GRAVIS ULTRASOUND, ADLIB,
- PRO AUDIO SPECTRUM, MS-DOS, DR-DOS, EMM386, QEMM386, 386MAX, NETROOM, DOS4GW
- MS WINDOWS, DESQVIEW, OS/2, WINDOWS NT, VCPI, STACKER, DOUBLE SPACE,
- SIMCITY 2000, WOLFENSTEIN 3-D, CIVILIZATION, and DOOM are trademarks,
- registered trademarks, service marks, or registered service marks of their
- respective companies or organizations.
-
-
-
- System Requirements
- ───────────────────
-
- ■ 80286 or better processors.
- ■ DOS 3.1 or higher.
- ■ VGA Graphic Card.
- ■ 100% IBM compatible computer.
- ■ Hard Drive.
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 2 - Reference Guide
-
-
-
- Features
- ────────
-
- Game Wizard currently supports the following features:
-
- ■ Compatible with:
- - 286/386/486/Pentium Systems.
- - MS-DOS versions from 3.1 to 6.2 and DR-DOS 5 to 6.
- *- DOS Extender support under all popular memory managers
- *- Search and Edit any extended memory address.
- - Disk compression utilities, such as STACKER, DOUBLE SPACE, etc.
- - AdLib/Sound Blaster, Pro Audio Spectrum compatible cards.
- - Memory managers, such as QEMM386, 386MAX, NETROOM, and EMM386.
- - Different video cards supporting VGA implementation.
- *- SVGA VESA v1.0+ Support.
- - Different mouse drivers.
- ■ Ability to use EMS/XMS for super fast program operation.
- ■ Requires 10K of conventional memory.
- ■ Requires no conventional memory on systems with memory managers that are
- capable of loading programs high.
- ■ Math Co-Processor support.
- ■ Fully configurable with the ability to unload itself from memory.
- *■ ENHANCED Search Engine capable of finding almost anything imaginable.
- ■ Ability to alter and freeze the parameters of the game.
- ■ Ability to create personal cheat files for games that can be reused
- at a later date or traded with other people.
- *■ Ability to view any text file (i.e. hints or solutions) within games.
- ■ Adjusts game speed for optimal playability.
- ■ Built-in screen saver to prolong the longevity of your monitor.
- ■ BOSS screen with password option to prevent your boss or your mom :=)
- from realizing that you are playing games instead of working.
- ■ Ability to pause and view the screen so that subsequent moves can be
- more carefully planned.
- *■ Ability to Save and Load most games, anytime or anywhere, regardless of
- whether or not the game has its own save/load functions. (Some games
- only permit saving/loading at a certain time or place, or NOT at all).
- ■ Ability to Crash to DOS from within any game (i.e. enables one to exit
- from the game into DOS).
- *■ Ability to Shell to DOS from within any game.
-
- * REGISTERED VERSION ONLY
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 3 - Reference Guide
-
-
-
- Introduction
- ────────────
-
- Game Wizard is an innovative and versatile program which will allow the
- user to participate more intelligently in computer games. What is
- particularly useful is that Game Wizard's features may be applied to
- any program or game. Game Wizard permits the user to enhance the features
- of the game as well as the speed of the game. The user is also able to
- save and load a program at a later time, regardless of whether or not
- this was originally a feature in the game. Any modification made to the
- game will not alter the program stored on disk, but only the game currently
- in memory. By experimenting with Game Wizard, you will be able to increase
- your knowledge of how games and other computer programs work. More complex
- modifications or enhancements can then be made to those programs. Game
- Wizard can be applied to almost all existing games, or future games without
- the need to purchase additional codes or modules.
-
-
-
- Getting Started
- ───────────────
-
- Game Wizard can be installed onto your computer very easily, simply copy or
- extract all the .EXE, .DOC and .OV1 files from the compressed file into a
- directory that is defined in your DOS PATH. You may optionally create a new
- directory to hold the Game Wizard files (i.e. C:\GW). If you choose this
- option, you must EITHER add the new directory name to your DOS PATH in your
- AUTOEXEC.BAT, OR ALWAYS start Game Wizard from the new directory you have
- created.
-
- After copying or extracting the files to the directory of your choice, type
- in GWSHARE and press the Enter key at the DOS prompt. This will allow Game
- Wizard to become TSR (Terminate & Stay Resident). Game Wizard can then be
- activated at anytime by pressing the ` key (i.e. the key next to the 1 and
- above the tab). Now that Game Wizard is resident in memory, you may want
- to try our interactive demo (GWTUTOR.EXE) for a quick introduction to Game
- Wizard.
-
-
-
- Number Systems
- ──────────────
-
- Although most people are familiar with the decimal number system, it is
- by no means the only type of number system. The decimal number system
- cannot be easily incorporated into computer systems. Since computers can
- only tell whether a signal is high or low, on or off, a system of 1 or 0
- must be used by the computer internally. This is known as the binary
- number system.
-
- With only 1 or 0, it is impossible to store large quantities of information.
- Only two separate things can be represented at once (this is known as a
- bit). Fortunatly, binary digits can be grouped together to represent more
- information. A group of 8 binary digits (8 bits) are commonly known as a
- byte. A byte can represents up to 256 different pieces of information. If
- 2 bytes or 16 bits are grouped together (commonly known as a word), a
- whopping 65536 pieces of information can be represented at once. The
- following table demonstrates the first few binary numbers and their
- equivalents in decimals and hexadecimal.
-
- Game Wizard v2.3 - 4 - Reference Guide
-
-
-
- ┌───────────────────────┬───────────────────────────┬──────────────────────┐
- │ BINARY │ DECIMAL │ HEXADECIMAL │
- ├───────────────────────┼───────────────────────────┼──────────────────────┤
- │ 0000 │ 0 │ 00 │
- │ 0001 │ 1 │ 01 │
- │ 0010 │ 2 │ 02 │
- │ 0011 │ 3 │ 03 │
- │ 0100 │ 4 │ 04 │
- │ 0101 │ 5 │ 05 │
- │ 0110 │ 6 │ 06 │
- │ 0111 │ 7 │ 07 │
- │ 1000 │ 8 │ 08 │
- │ 1001 │ 9 │ 09 │
- │ 1010 │ 10 │ 0A │
- │ 1011 │ 11 │ 0B │
- │ 1100 │ 12 │ 0C │
- │ 1101 │ 13 │ 0D │
- │ 1110 │ 14 │ 0E │
- │ 1111 │ 15 │ 0F │
- │ 1 0000 │ 16 │ 10 │
- │ 1 0001 │ 17 │ 11 │
- │ 0110 0100 │ 100 │ 64 │
- │ 1100 1000 │ 200 │ C8 │
- │ 1111 1111 │ 255 │ FF │
- │ 1 0000 0000 │ 256 │ 01 00 │
- └───────────────────────┴───────────────────────────┴──────────────────────┘
-
- As binary numbers increase in size, humans experience greater difficulty
- in reading them. Hence, a hexadecimal number system was developed to
- address this problem. Hexadecimal is a base 16 number system. Its digits
- are represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.
-
-
-
- Using Game Wizard
- ─────────────────
-
- The following sections contain detailed information on the operation and
- usage of each of the features within Game Wizard.
-
-
-
- Memory Address Search
- ─────────────────────
-
- The Memory Address Search option will enable you to find items within a game
- (i.e. lives, ammunition, coordinates, money, invulnerability, etc.).
-
- There are three search methods: Basic, Intermediate, and Advanced. The
- Intermediate and Advanced search options are only available in the
- registered version of Game Wizard.
-
- After the Memory Address Search is selected, input the number you are trying
- to locate into the search slot and press the Enter key to begin searching.
-
-
-
-
-
-
- Game Wizard v2.3 - 5 - Reference Guide
-
-
-
- Function Keys
- ─────────────
-
- Ctrl-E This is used when you have completed the current search and wish
- to begin a new search session.
-
- Ctrl-P This option is invoked when an incorrect number was entered in the
- previous search attempt. This only allows you to return to the
- previous search attempt and cannot be used consecutively.
-
-
-
- Search Methods
- ──────────────
-
- Each of the search methods is explained in the following sections.
-
-
- Basic
- ─────
-
- The Basic search method should be used if you know exactly what you are
- looking for (i.e. money, lives, bullets, etc.).
-
- For example, suppose the game begins with ten lives. Activate Game Wizard;
- select Memory Address Search; choose the Basic option; type the number of
- lives in the search slot and press the Enter key to begin searching. After
- returning to the Main Menu, press ESC to exit Game Wizard and return to the
- game. Play the game until the number of lives has changed, then activate
- Game Wizard again. Select the Memory Address Search, and type in the new
- number of lives. If it has found 8 possibilities or less, it will
- automatically go to the Result of Memory Address Search screen and wait for
- you to make a selection. The above process of returning to the game and
- activating Game Wizard to input new search values should be repeated until
- a reasonable address has been found.
-
- When searching for an item, Game Wizard will also look for the value that is
- 1 less than the actual value entered. This is done since sometimes the
- value that is stored in memory is one less than the number displayed by the
- game. Some game programmers commonly use this method for storing items.
-
-
- Intermediate & Advanced (Registered Version ONLY)
- ───────────────────────
-
- These options are used when the actual value of the items you wish to search
- for are unknown (i.e. energy bars, coordinates in a game, inventory items,
- invulnerability, etc.). Sometimes the programmers purposely store the data
- in an unconventional manner. Game Wizard also has the capability of
- locating those types of data using the Intermediate and Advanced search
- methods.
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 6 - Reference Guide
-
-
-
- Result of Memory Address Search
- ───────────────────────────────
-
- After using the Memory Address Search to locate possible addresses for an
- item, the user must select the Result of Memory Address Search function in
- order to determine the correct address. When searching for an item with the
- Basic option, only a few possible addresses will usually be found. However,
- there may be more possible addresses when using the Intermediate and
- Advanced options.
-
- The Result of Memory Address Search function will allow the user to browse
- through up to 100 memory addresses using the cursor keys. A selection can
- be made by moving the black highlight bar over the memory address that best
- matches the search criteria that was used and then pressing the Enter key.
- If more than 100 addresses were found, the message "More searches are
- required to determine the exact address..." will be displayed.
-
- The memory location that was selected becomes the Selected Address which is
- used in both the Table of Memory Locations and Edit Memory Contents
- functions.
-
- Sometimes more than one memory address will be found that matches the search
- criteria. If this is the case, trial and error must be used to determine
- the actual address where the data is stored.
-
-
-
- Table of Memory Locations
- ─────────────────────────
-
- After using the Result of Memory Address Search to select the possible
- addresses of items in memory, the user should input the Selected Address
- into the Table of Memory Locations. By creating an entry in the Table of
- Memory Locations, the value of that address can be modified or frozen.
- Each entry consists of four columns: Freeze (first column) which shows
- whether the item is frozen or not; Description (second column) which is
- used to identify the entry; Address (third column) or the memory location
- of the item; and Value (fourth column) which shows the current value of the
- Specified Address for this entry. Please note that the Address column is in
- hexadecimal while the Value column is in decimal format.
-
-
- Keys
- ────
-
- 0 Edit the value of the entry in the table.
-
- C Clear (remove) the entry from the table.
-
- E Create/Edit an entry. Once you are in the Edit mode, the following
- commands can be found at the bottom of the screen:
-
- Tab - To move to the next column.
- Ctrl-S - Input the Selected Address into the entry (necessary
- only if the Address column is not 0000:0000).
- Enter - Save changes made to the entry.
- Esc - Abort all changes made.
-
-
-
- Game Wizard v2.3 - 7 - Reference Guide
-
-
-
- F Toggles whether a particular entry in the table is frozen or not.
- Freezing a particular memory address prevents its value from being
- modified. When frozen, the entry will be highlighted white and a
- dot will appear in the brackets to the left of the description.
-
- Ctrl-L Loads a previously saved table into memory. Tables should ONLY be
- loaded inside a game. When a table is loaded, it is recalculated
- based on criteria within that particular game. If it is loaded
- outside the game, the table may not function properly.
-
- Ctrl-S Save all of the entries in a table to disk. Tables should only be
- saved inside a game. If the table is NOT saved inside the game, it
- may not function correctly when loaded. When saving the table,
- you will be prompted for a filename (no extension needed) and
- a brief description.
-
- Esc Return to the Main Menu.
-
-
-
- Edit Memory Contents
- ────────────────────
-
- This feature allows the user to easily edit a selected memory region.
- This is especially useful in adventure games when large quantities of data
- need to be modified. It can also be used to locate and alter names,
- descriptions, patterns, etc. within games.
-
-
- Keys
- ────
-
- E Edit the memory region currently displayed on the screen. Once in
- Edit mode, you will be presented with the following commands:
-
- Tab - Switch between hex/ASCII editing modes.
- Ctrl-S - Save changes made to memory.
- Esc - Return from editing memory
-
- G Allows the user to directly move to a particular address rather
- than scrolling through memory using the cursor keys.
-
- H Allows the user to convert from hexadecimal to decimal or decimal
- to hexadecimal. Once in the hex converter, the following commands
- are available:
-
- Tab - Switch between hex/decimal entry modes.
- Enter - Convert the value entered.
- Esc - Return from hex/decimal converter.
-
- N Repeat a previous search.
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 8 - Reference Guide
-
-
-
- S Search for a hexadecimal or ASCII string from the current position
- in the memory editor. When searching, the following commands are
- available:
-
- Tab - Switch between hex/ASCII search modes.
- Ctrl-C - Toggle case sensitivity when searching for data.
- When the dot is displayed, case sensitivity is on.
- Enter - Commence searching for the data entered.
- Esc - Return from search .
-
- Ctrl-G Go to the address that was selected in the Result of Memory Address
- Search. Sometimes you may wish to edit a particular memory
- location only once. If this is the case, it may be faster and
- easier to modify it by using the Edit Memory Contents rather than
- using the Table of Memory Locations. This is achieved by pressing
- Ctrl-G to go to the Selected Address and then using the E key (edit
- function) to modify this particular value.
-
- Esc Return to the Main Menu
-
-
-
- File Viewer - Display Text File (Registered Version ONLY)
- ───────────────────────────────
-
- This option in Game Wizard can be used to view any text file (i.e. game
- hints or solutions) within any game. This file viewer also contains a super
- fast search option.
-
-
-
- Game Playing Speed
- ──────────────────
-
- Game Wizard can slow down and speed up your game playing speed. It was
- designed to allow increased playabililty of older games on modern fast
- computers.
-
- Use the cursor keys to adjust the speed index and press the Enter key to
- activate it.
-
- This feature may not work with all games. The speed of most games can be
- decreased but only in some games can the speed be increased. Whether the
- speed can be adjusted depends on how the game was programmed. Some games
- were designed to run at a specific speed. Altering their speed may cause
- them to crash or behave abnormally.
-
- The speed index is only calibrated the very first time Game Wizard is
- executed. To recalibrate the delay factor for the speed index, use the
- /recalc command line option. This may be necessary when using different
- memory managers.
-
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 9 - Reference Guide
-
-
-
- Protect Screen
- ──────────────
-
- This feature blanks the screen to prevent screen burn in. Game Wizard will
- also protect the screen if it is activated and no key is pressed for a
- specific length of time. The default screen blanking time is 3 minutes.
- This blanking time can be in the range of 1 - 60 minutes. The default delay
- may be adjusted and saved with the /b= command line option.
-
- i.e. To set the screen blanking delay to 10 minutes use GWSHARE /b=10 at the
- command line.
-
-
-
- Boss Screen
- ───────────
-
- Any text screen and password can be used by Game Wizard to hide the
- current game screen. It can be used to hide a game from your boss or
- prevent a nosy person from playing with your computer while you are away!
- In order to create a new Boss Screen, you must first delete the existing
- GWSHARE.BOS file from the Game Wizard directory. You may then capture the
- currently displayed text screen by activating Game Wizard and selecting the
- Boss Screen option. This screen will then be shown everytime the Boss
- Screen option is used. Remember that a correct password must be
- entered in order to exit the Boss Screen. The default password is GW (you
- must press the Enter key after typing the password). To adjust and save a
- new default password (maximum 8 characters), use the /p= command line
- option.
-
- i.e. To set the default password to book use GWSHARE /p=book at the command
- line.
-
-
-
- View Current Program Screen
- ───────────────────────────
-
- This allows the user to view the current game screen. In the excitement of
- the game, a player may not be aware of the exact details (i.e. lives,
- ammunition, etc.) of the game. These details can be easily verified with
- this option. Prior to searching or editing memory, it may also be a good
- idea to confirm the items you plan to search for or edit by using this
- feature.
-
-
-
- Save & Load (Registered Version ONLY)
- ───────────
-
- Game Wizard will allow the user to save and load programs for use at a later
- time even though this feature may not be built into the game. This is not a
- substitute for the internal save and load feature within games. It is
- designed for games that do not have save/load features or games that only
- allow you to save at a certain time or place.
-
-
-
-
-
- Game Wizard v2.3 - 10 - Reference Guide
-
-
-
-
- Crash to DOS
- ────────────
-
- This feature will terminate the program that is currently running and
- return the user to the DOS prompt.
-
- Game Wizard's Crash to DOS was designed to be used with programs that do not
- have their own exit to DOS function. It also allows the user to exit back
- to DOS from a system crash which was caused by a poorly programmed game.
- After selecting this function, all of the memory and the devices that were
- used after running Game Wizard will be reset and the system will return to
- its original configuration.
-
- Crash to DOS will NOT terminate a batch file already in progress, but will
- clear the program that is currently being executed. It will then proceed
- to the next command in the batch file.
-
-
-
- DOS Shell (Registered Version ONLY)
- ─────────
-
- Game Wizard's DOS Shell function was designed to allow programs to shell
- to DOS by swapping the program that is currently being executed into
- EMS/XMS/DISK. This will free most of the conventional memory and allow
- the user to perform everyday tasks. The user can return from the DOS Shell
- back to the game anytime they choose.
-
-
-
- Miscellaneous Commands
- ──────────────────────
-
- In the Main Menu, there are a few hidden keys that are included to increase
- the compatibility with certain programs. The following keys are available:
-
- Keys (on the numeric pad)
- ─────────────────────────
-
- Grey Minus - On some slow systems, a game might become slightly slower after
- returning from Game Wizard. To solve this problem, activate
- Game Wizard and press the Grey Minus key a few times to adjust
- the speed of the game back to its original state.
-
- Grey * - This is equivalent to the Esc key in the Main Menu. This is
- provided because in some poorly programmed games, the Esc key
- that was used to exit Game Wizard is also acknowledged by the
- game (i.e. it might cause the game to exit prematurely).
-
- In some games you may wish to automatically repeat a certain key. This can
- be accomplished by holding down that key while activating Game Wizard. To
- disable this feature, press the "auto repeat" key again.
-
-
-
-
-
-
-
- Game Wizard v2.3 - 11 - Reference Guide
-
-
-
- Searching Techniques
- ────────────────────
-
- Games that contain items with known values can be located quickly using the
- Basic Memory Address Search. The Basic search method operates under the
- principle of eliminating addresses that do not match the search criteria
- specified. The most efficient way to accomplish this is by searching for
- memory values that were changed since the previous search. In some games,
- after an address is modified or frozen, its values may not be changed on
- the screen. You may have to wait until the program updates the value on the
- screen to see the change.
-
- We will illustrate the process of using the Basic Search Method in the
- following games: Wolfenstein 3-D and Civilization.
-
-
- Wolfenstein 3-D
- ───────────────
-
- In this game, suppose you wanted to find the location of your health in
- memory. The following procedure may be used:
-
- 1. Make sure that Game Wizard is resident in memory.
- 2. Run Wolfenstein 3-D.
- 3. When starting a level, wait until 100% health is displayed on the
- screen.
- 4. Activate Game Wizard by pressing the ` key (i.e. the key next to the 1
- and above the tab). Select Memory Address Search in the Main Menu.
- 5. When prompted by "Search for:", enter 100 which is the value of the
- health, and then press the Enter key.
- 6. In the Main Menu, press Esc to return to the game. Play the game until
- you get hit.
- 7. Activate Game Wizard. Select Memory Address Search in the Main Menu.
- 8. Input the new value of the health and press the Enter key.
- 9. At this point Game Wizard should be able to determine the memory address
- where the health is stored.
- 10. Game Wizard will then automatically go to the Result of Memory Address
- Search option. A selection can then be made by moving the black
- highlight bar over the memory address and pressing the Enter key.
- 11. Now that an address has been selected, go to the Table of Memory
- Locations. Begin a new table by pressing E to edit the entry. Type in
- "Health" for the Description, and press either the Enter or the Tab key
- to go to the next column (address column). The Selected Address should
- already be entered automatically in the address column by Game Wizard
- (if not, press Ctrl-S to input it). Then press either the Enter or the
- Tab key to move to the next column (value column). Now enter in 100
- (for 100% in health) and press the Enter key to save the entry.
- 12. You should then freeze the value of the health so that the value cannot
- be modified by the program. This is done by pressing the F key.
- 13. Return to the game and you should now be invulnerable.
-
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 12 - Reference Guide
-
-
-
- Civilization
- ────────────
-
- In this game, suppose you wanted to find the location of the money in
- memory. The following procedure may be used:
-
- 1. Make sure that Game Wizard is resident in memory.
- 2. Run Civilization and begin a new game.
- 3. Activate Game Wizard by pressing the ` key (the key next to the 1 and
- above the tab). Select Memory Address Search in the Main Menu.
- 4. When prompted by "Search for:", enter 0 which is the value of the
- money, and then press the Enter key.
- 5. In the Main Menu, press Esc to return to the game. Play the game until
- you get some money.
- 6. Activate Game Wizard. Select Memory Address Search in the Main Menu.
- 7. Input the new value of the money and press the Enter key (Repeat steps
- 5 to 7 as many times as necessary).
- 8. At this point Game Wizard should be able to determine the memory address
- where the money is stored.
- 9. Game Wizard will then automatically go to the Result of Memory Address
- Search option. A selection can then be made by moving the black
- highlight bar over the memory address and pressing the Enter key.
- 10. Now that an address has been selected, go to the Table of Memory
- Locations. Begin a new table by pressing E to edit the entry. Type in
- "Money" for the Description, and press either the Enter or the Tab key
- to go to the next column (address column). The Selected Address should
- already be entered automatically in the address column by Game Wizard
- (if not, press Ctrl-S to input it). However, since the money is stored
- using 2 bytes within Civilization, it is only necessary to freeze the
- most significant byte of this value. In other words, if the address
- found was at 4000:135F, you should enter 4000:1360 into the Address
- column of the Table of Memory Locations (Keep in mind that the addresses
- are stored in hexadecimal). Then press either the Enter or the Tab key
- to move to the next column (Value column). Now enter in 80 (around
- 20,000 in money) and press the Enter key to save the entry.
- 11. You should then freeze the value of the money so that the value cannot
- be modified by the program. This is done by pressing the F key.
- 12. Return to the game and you should now have an infinite amount of money.
-
-
-
- Command Line Options
- ────────────────────
-
- Multiple command line options can be used simultaneously
- (i.e. GWSHARE /b=12 /sx /p=book).
-
- The following are the command line options available for Game Wizard:
-
- Basic Command Line Options
- ──────────────────────────
-
- /b=# Set screen blanking delay in minutes, range: 1 - 60.
- i.e. to set the screen blanking delay to 10 minutes: GWSHARE /b=10
-
- /i=# Alternate interrupt setting, range: 1 - 9.
- i.e. to change the alternate interrupt setting to 5: GWSHARE /i=5
-
-
-
-
-
- Game Wizard v2.3 - 13 - Reference Guide
-
-
-
- /k=N Use a different activation key. N is the new KEYNAME.
- i.e. to change the activation key to F1 use: GWSHARE /k=f1
-
- KEYNAME Actual Key
- ─────── ──────────
- RSHIFT Right Shift
- GMINUS Grey Minus (on Num. pad)
- GPLUS Grey Plus (on Num. pad)
- CTRL Right or left Ctrl
- ALT Right or left Alt
- TAB Tab
- F1 F1
- F2 F2
- F3 F3
- F4 F4
- F5 F5
- F6 F6
- F7 F7
- F8 F8
- F9 F9
- F10 F10
-
- /p= Set a new password for boss screen. The maximum length is 8
- characters.
- i.e. to set the password to cloud use: GWSHARE /p=cloud
-
- /sN Set swapping to (d)isk, (e)ms, or (x)ms. Where N is d,e or x
- i.e. to swap to disk use: GWSHARE /sd
-
- /t This option prevents the system time from being updated while inside
- Game Wizard (necessary for some games).
-
- /u This option will remove Game Wizard from memory. This is only
- possible if no other TSR programs are loaded after Game Wizard.
-
- /vN Set video swapping to (f)ast or (s)low. Where N is f or s.
- If you experience video problems, try the alternate option.
- i.e. to use slow video swapping use: GWSHARE /vs
-
- Advanced Command Line Options
- ─────────────────────────────
-
- /delay This option sets a new delay factor for the game playing speed
- in case it wasn't calculated properly when Game Wizard was
- initially installed. The following are suitable delay factors
- for different systems:
-
- System Delay Factor
- ────── ────────────
- 286-20 784 (different scale)
- 386-25 336
- 486-33 1344
- 486-66 3584
-
- The Delay Factor for the 286 is larger than that of the 386
- since the 286 uses a calculation method that is different from
- the 386/486 and Pentium. Special numbers are used to calculate
- the delay factor for the 286 because of its slower speed. Some
- experimentation will be required when adjusting these numbers.
-
- Game Wizard v2.3 - 14 - Reference Guide
-
-
-
- /install This option will allow Game Wizard to install regardless of
- whether or not it is already in memory.
-
- /recalc This option is used to recalculate a new delay factor. This may
- be necessary when running different memory managers.
-
- /sbirq This option is used to set the IRQ that is used by the Sound
- Blaster compatible card in case Game Wizard is unable to detect
- it properly. This value will be saved in the configuration
- file.
- i.e. to set the IRQ to 7: GWSHARE /sbirq=7
-
- /sbport This option is used to set the port that is used by the Sound
- Blaster compatible card in case Game Wizard is unable to detect
- it properly. This value will be saved in the configuration
- file.
- i.e. to set the port to 220 use: GWSHARE /sbport=220'
-
- /trident This option is used to correct the hardware bugs found in
- certain Trident VGA cards. This option should be used when
- the top of the game screen gets corrupted when using Game
- Wizard. The N can be on or off. Once the /trident=on command
- line option has been used, Game Wizard will configure itself
- to use this option permanently. If you wish to disable this
- feature you must use the /trident=off command line option.
- i.e. to enable Trident bug fix mode use: GWSHARE /trident=on
-
-
-
- Questions & Answers
- ───────────────────
-
- Q Why are the game screens corrupted after activating Game Wizard and
- returning to a SUPER VGA game or application?
-
- A A VESA driver must be loaded PRIOR to running Game Wizard if you
- wish to use Game Wizard inside SVGA programs. If Game Wizard detects a
- VESA driver when it is first installed, the message "Super VGA (VESA
- present)" is displayed for the Video Adapter Type, and VESA SuperVGA BIOS
- extensions will be used for its functions.
-
- * SVGA support is only available in the registered version.
-
-
- Q Why are my game screens corrupted after I return from Game Wizard?
-
- A Your video card may not support the new fast video swapping method.
- Try setting the video swapping speed to slow with the /vs command line
- option.
-
-
- Q Why are the screens corrupted when running Game Wizard?
-
- A Some poorly designed or older EMS Managers do not allow direct transfers
- to and from video memory. This problem can be solved by either upgrading
- your existing EMS manager or by using the /sd or /sx command option
- within Game Wizard.
-
-
- Game Wizard v2.3 - 15 - Reference Guide
-
-
-
- Q I have a Trident graphics card. Why does the screen sometimes get
- corrupted when using Game Wizard?
-
- A Some of the Trident VGA cards are not 100% VGA compatible on both
- the hardware and bios levels. We have successfully resolved most of
- these incompatiblity problems but a few might still exist. If the
- game screen gets corrupted when using Game Wizard, try using the
- /trident=on command line option. Refer to the Advanced Command Line
- Options section of the manual for more detailed information.
-
-
- Q Why do some games crash when I run them while Game Wizard is
- resident in memory?
-
- A This unregistered version of Game Wizard is incompatible with the DOS4GW
- Extender (i.e. DOOM and SIMCITY 2000), and may conflict with other
- extenders as well.
-
- * The registered version of Game Wizard includes an alternate
- activation method that should run with most well behaved DOS
- extenders.
-
-
- Q I have tried searching for a particular item in a game but have
- been unable to find it?
-
- A There are 3 different search methods in the registered version of
- Game Wizard. Each is designed to search for a particular type of
- data. If the incorrect search method is used, Game Wizard will
- not be able to find the item.
-
-
- Q I have a Sound Blaster compatible card, why was Game Wizard unable to
- detect it?
-
- A Your card may not be 100% compatible with the Sound Blaster, or a non
- standard port or IRQ is used by your sound card. This problem can be
- solved by using the command line options /sbport and /sbirq.
-
-
- Q How do I get the Gravis Ultrasound to run with Game Wizard?
-
- A For the Ultrasound to function corrrectly with Game Wizard, the SBOS
- driver or any other relevant sound driver for Ultrasound must be loaded
- prior to running Game Wizard.
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 16 - Reference Guide
-
-
-
- Q I copied an installed version of Game Wizard to a friends computer,
- but it doesn't seem to work at all. Why?
-
- A When Game Wizard is installed, it configures itself to run at
- optimum performance on that particular computer. Changing hardware
- configurations without reinstalling Game Wizard will cause it to
- behave incorrectly. Game Wizard should only be installed from
- the distributed package.
-
-
- Q Why do I get the following message "Error: VM86 mode without VCPI"?
-
- A This error is usually caused by a memory manager that has had its EMS
- services disabled. To solve this problem, enable EMS services by
- referring to the manual that was supplied with your memory manager. If
- EMS services can not be enabled, removing the memory manager will also
- solve this problem.
-
-
- Q Why can't I use a table that I copied from a friend of mine?
-
- A Some tables may not work on other computers if they use different game
- configurations. If you are running the VGA version of a game while your
- friend is running the SVGA version, the game might use two separate
- executable files, or different memory allocation schemes.
-
-
- Q I saved some tables on my machine and loaded them at a later date, why
- doesn't it work?
-
- A Tables should only be saved/loaded inside a game. If the table is NOT
- saved inside the game, it may not function correctly when loaded. This
- is because the table is calculated based on criteria within that
- particular game when loaded.
-
-
- Q What are the Alternate interrupt settings for?
-
- A Certain programs/drivers may conflict with the default interrupts used
- by Game Wizard. If Game Wizard crashes upon installation, a different
- interrupt setting may be used to solve this problem. The different
- setting can only be determined by trial and error.
-
-
- Q Why can Game Wizard only edit memory starting after a certain address?
-
- A Game Wizard will not allow the user to edit memory regions that were
- allocated prior to it becoming resident in memory. This is to eliminate
- potential problems that may be caused by editing DOS/DRIVERS/TSRs and
- other critical memory regions.
-
-
- Q Why can't I search for the same number twice consecutively?
-
- A This will only occur when you try to enter the same value in the first
- and second searches. This is done in order to increase the speed of
- the searching process.
-
-
-
- Game Wizard v2.3 - 17 - Reference Guide
-
-
-
- Q Why doesn't Game Wizard automatically put the Selected Address in the
- Address column?
-
- A Game Wizard will only automatically put the Selected Address in the
- Address column if the address is 0000:0000. You may either clear the
- entry before editing it, or use CTRL-S when in editing mode to input
- the new Selected Address into the Address column.
-
-
- Q Why can't I adjust the speed of the program?
-
- A Make sure you use the cursor keys to adjust the speed index and then
- press the Enter key to make it effective. This is not guaranteed to work
- with all games, since it depends on how the game was programmed. Some
- games were designed to run at a specific speed. Altering their speed may
- cause them to crash or behave abnormally.
-
-
- Q Why doesn't Game Wizard run with MS Windows?
-
- A Due to the fact that Game Wizard directly accesses the same hardware
- used by multitasking software, it is incompatible with MS Windows
- as well as OS/2, DesQview and Windows NT.
-
-
- Q Why won't Game Wizard activate after I exit MS Windows?
-
- A If you run MS Windows after Game Wizard has been loaded, Game Wizard
- will not activate. You must remove Game Wizard from memory and reload
- it in order to use it again.
-
-
- Q How do I edit large number in memory?
-
- A Editing a large number in memory may require you to increase the memory
- address by 1 or more. The following table contains a list of ranges.
-
- 0 - 255 MEMORY ADDRESS
- 256 - 65,535 MEMORY ADDRESS + 1
- 65,536 - 16,777,215 MEMORY ADDRESS + 2
- 16,777,216 - 2,147,483,647 MEMORY ADDRESS + 3
-
- e.g. If the memory address found was at 1000:2349 and you wish to change
- the value to a number between 16,777,216 - 2,147,483,647. You must
- edit the memory address at 1000:234C (1000:2349 + 3) to accomplish
- this.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Game Wizard v2.3 - 18 - Reference Guide
-
-