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- :VALComment100
- if
- human = 1
- VALRand = 0
- then
- set VALComment (turn + 100000)
- set VALRand ((rnd%28) + 1)
- disable
- end
-
- :VALComment101
- if
- blueprint_count < 1
- VALRand = 1
- turn > VALComment
- then
- say ! "Valmessages_val01"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment102
- if
- blueprint_count < 1
- VALRand = 2
- turn > VALComment
- then
- say ! "Valmessages_val02"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment103
- if
- blueprint_count < 1
- VALRand = 3
- turn > VALComment
- then
- say ! "Valmessages_val03"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment104
- if
- blueprint_count < 1
- VALRand = 4
- turn > VALComment
- then
- say ! "Valmessages_val04"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment105
- if
- blueprint_count < 1
- VALRand = 5
- turn > VALComment
- then
- say ! "Valmessages_val05"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment106
- if
- blueprint_count < 1
- VALRand = 6
- turn > VALComment
- then
- say ! "Valmessages_val06"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment107
- if
- blueprint_count < 1
- VALRand = 7
- turn > VALComment
- then
- say ! "Valmessages_val07"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment108
- if
- blueprint_count < 1
- VALRand = 8
- turn > VALComment
- then
- say ! "Valmessages_val08"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment109
- if
- blueprint_count < 1
- VALRand = 9
- turn > VALComment
- then
- say ! "Valmessages_val09"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment110
- if
- blueprint_count < 1
- VALRand = 10
- turn > VALComment
- then
- say ! "Valmessages_val10"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment111
- if
- blueprint_count < 1
- VALRand = 11
- turn > VALComment
- then
- say ! "Valmessages_val11"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment112
- if
- blueprint_count < 1
- VALRand = 12
- turn > VALComment
- then
- say ! "Valmessages_val12"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment113
- if
- blueprint_count < 1
- VALRand = 13
- turn > VALComment
- then
- say ! "Valmessages_val13"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment114
- if
- blueprint_count < 1
- VALRand = 14
- turn > VALComment
- then
- say ! "Valmessages_val14"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment115
- if
- blueprint_count < 1
- VALRand = 15
- turn > VALComment
- then
- say ! "Valmessages_val15"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment116
- if
- blueprint_count < 1
- VALRand = 16
- turn > VALComment
- then
- say ! "Valmessages_val16"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment117
- if
- blueprint_count < 1
- VALRand = 17
- turn > VALComment
- then
- say ! "Valmessages_val17"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment118
- if
- blueprint_count < 1
- VALRand = 18
- turn > VALComment
- then
- say ! "Valmessages_val18"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment119
- if
- blueprint_count < 1
- VALRand = 19
- turn > VALComment
- then
- say ! "Valmessages_val19"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment120
- if
- blueprint_count < 1
- VALRand = 20
- turn > VALComment
- then
- say ! "Valmessages_val20"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment121
- if
- blueprint_count < 1
- VALRand = 21
- turn > VALComment
- then
- say ! "Valmessages_val21"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment122
- if
- blueprint_count < 1
- VALRand = 22
- turn > VALComment
- then
- say ! "Valmessages_val22"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment123
- if
- blueprint_count < 1
- VALRand = 23
- turn > VALComment
- then
- say ! "Valmessages_val23"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment124
- if
- blueprint_count < 1
- VALRand = 24
- turn > VALComment
- then
- say ! "Valmessages_val24"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment125
- if
- blueprint_count < 1
- VALRand = 25
- turn > VALComment
- then
- say ! "Valmessages_val25"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment126
- if
- blueprint_count < 1
- VALRand = 26
- turn > VALComment
- then
- say ! "Valmessages_val26"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment127
- if
- blueprint_count < 1
- VALRand = 27
- turn > VALComment
- then
- say ! "Valmessages_val27"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
- :VALComment128
- if
- blueprint_count < 1
- VALRand = 28
- turn > VALComment
- then
- say ! "Valmessages_val28"
- set VALRand ((rnd%28) + 1)
- set VALcomment (turn + 50000)
- end
-
-