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losenocollector.txt
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2001-03-24
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864b
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33 lines
; make the player lose if he has no collector, collector crates, no energy (so couldn't build from technology anyway)
; First we make sure we only do the test every now and then
:losenocollector0
if
turn > 240
turn > losenocollector_counter
then
set losenocollector_counter (turn + 240)
set losenocollector_test 1
end
; This is the actual test
:losenocollector1
if
losenocollector_test = 1
(cargoexists hard_plan_crate collector) = 0
not_destroyed_collector_count = 0
energy = 0
then
say "Out of energy, and you have no collectors"
lose
disable
end
; and if the test above fails, we need to make sure it doesn't keep trying until after the original delay
:losenocollector2
if
losenocollector_test = 1
((cargoexists hard_plan_crate collector) + not_destroyed_collector_count) > 0
then
set losenocollector_test 0
end