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PC World Plus! (NZ) 2001 October
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startopiademo1.exe
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emergenciesX00.txt
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2001-05-14
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8KB
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357 lines
;********************************************************************
:EmergencyMessage01
if
0
then
set EmergencyAccept 3
set EmergencyCreated 1
set EmergencyTaken 0
disable
end
:EmergencyMessage00AI
if
IAMALOSER < 1
human = 0
EmergencyCreated > 0
Ereplywaiting < 1
then
set Ereplywait (turn + (((rnd%500) + 600) / satcom_count))
set Ereplywaiting 1
end
:EmergencyRequest02AI
if
sick_bay_count > 0
human = 0
EmergencyCreated > 0
Ereplywaiting > 0
turn > Ereplywait
then
set EmergencyAccept (rnd%3)
set EmergencyCreated 0
set Ereplywaiting 0
disable
end
:EmergencyRequest03AI
if
sick_bay_count < 1
human = 0
EmergencyCreated > 0
Ereplywaiting > 0
turn > Ereplywait
then
set EmergencyAccept 1
set EmergencyCreated 0
set Ereplywaiting 0
disable
end
:EmergencyMessage01Human
if
human = 1
EmergencyCreated = 1
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency01"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage02
if
human = 1
EmergencyCreated = 2
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency02"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage03
if
human = 1
EmergencyCreated = 3
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency03"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage04
if
human = 1
EmergencyCreated = 4
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency04"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage05
if
human = 1
EmergencyCreated = 5
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency05"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage06
if
human = 1
EmergencyCreated = 6
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency06"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage07
if
human = 1
EmergencyCreated = 7
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency07"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage08
if
human = 1
EmergencyCreated = 8
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency08"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage09
if
human = 1
EmergencyCreated = 9
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency09"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage10
if
human = 1
EmergencyCreated = 10
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency10"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage11
if
human = 1
EmergencyCreated = 11
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency11"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
:EmergencyMessage12
if
human = 1
EmergencyCreated = 12
then
incoming ship_comms respond EmergencyAccept within 1440 skill ((rnd%10000) + 100) "events_emergency12"
set EmergencyCreated 0
; status_message "DEBUG ** Medical emergency has been created ** DEBUG"
disable
end
;************************************
:EmergencyAccept00
if
EmergencyAccept = 2
EmergencyTaken = 0
then
multitrigger :EmergencyTaken00
set PatientMax ((((rnd%segmentdecks) + 1) / 4) + 3)
set AllPatients ((array curedsofar 1) + PatientMax)
set EmergencyAccept 3
set BonusPaid 0
end
:EmergencyAccceptLate00
if
EmergencyAccept = 2
EmergencyTaken = 1
then
incoming local_comms within 720 icon 4 "events_edocking01"
set EmergencyAccept 3
end
:EmergencyIgnoreDecline00
if
EmergencyAccept < 2
then
set EmergencyAccept 3
end
:EmergencyTaken00
if
0
then
set EmergencyTaken 1
set EmergencyAccept 3
disable
end
:PeepGeneratorInitialise00
if
PatientArrive = PatientMax
PatientArrive > 0
PatientMax > 0
then
set PatientArrive 0
set PatientMax 0
end
:PeepGenerator01
if
EmergencyType = 1
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 1 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator02
if
EmergencyType = 2
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 2 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator03
if
EmergencyType = 3
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 3 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator04
if
EmergencyType = 4
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 4000) infected 4 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator05
if
EmergencyType = 5
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 5 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator06
if
EmergencyType = 6
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 6 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator07
if
EmergencyType = 7
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 7 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator08
if
EmergencyType = 8
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 8 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator09
if
EmergencyType = 9
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 9 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator10
if
EmergencyType = 10
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 10 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator11
if
EmergencyType = 11
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 11 1
set PatientArrive (PatientArrive + 1)
end
:PeepGenerator12
if
EmergencyType = 12
PatientArrive < PatientMax
then
place_peep ((rnd%9) + 5) mood body ((rnd%2000) + 2000) infected 12 1
set PatientArrive (PatientArrive + 1)
end
:EmergencyFees00
if
array curedsofar 1 > PaidCures
then
addenergy 1000
set PaidCures (array curedsofar 1)
status_message "events_cure01"
end
:EmergencyBonus00
if
BonusPaid = 0
array curedsofar 1 = AllPatients
then
incoming local_comms icon 4 "events_treatment01"
addenergy 10000
set BonusPaid 1
end