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PC World Plus! (NZ) 2001 September
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PCW0901.iso
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Games
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Waterloo.exe
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data1.cab
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labels.txt
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2001-04-03
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695 lines
;
;
; Text Labels for Waterloo
;
@LABELS
WAITING for
PAUSED
battery
brigade
AM
PM
January
February
March
April
May
June
July
August
September
October
November
December
st
nd
rd
th
An aide reports
OK
Find
vs
CLEAR
Seminary
Ridge
Cemetary
Hill
Twilight
Attack
Counterattack
more
Begins
Ends
Casualties
Infantry
Cavalry
Artillery
Enemy
casualties
colors
French
Anglo-Allied
Score
Decisive
Tactical
Marginal
Victory
Held
Lost
Captured
Attacked
Variant
RESULT
Division
Corps
en route
TOTAL
Courier Messages
%STR0's battery
%STR0's btty
%STR0's brigade
%STR0 Regt.
Assault
Probe
Wait
Rally
Defend
Hold
Line
Skirmish
D.Quick
Wheel
Halt
Advance
FallBack
Retreat
Battle
Double
Road
Maneuver Column
Adv
LOS
Attach
Unlimber
Limber
Targ.
Inf.
Atty
Auto Targ.
Charge
NoStop
Brig.
Support
Skirm
Deploy
Flank
Rest
Move
captured
Emperor
Targeting
wounded
rallied
routed
surrenders
Mediocre
Competent
Experienced
Superb
Legendary
Cav.
Brigade
Cmdr.
Napoleons
Rifles
Poor
Inexperienced
Experienced
Veteran
troops
ROUTED
Rallying
slowly
steadily
quickly
Dbl.Line
Reserve
Btl.Line
Corn
Wheat
Marsh
Woods
Orchard
Rocky
Chrg!
Rtr.
Qck.
FBk.
Hld!
Whl.
Oblq.
Blkd:
Dpl.
Ord.
Ref.
Trgt.
Genl.
Regular
╔lite
Blk.
Det.
Firing at %STR0
%STR0's Battery
%STR0's Brigade
%STR0's Batty
BATTLE
SUMMARY
FRENCH
DECISIVE
VICTORY
TACTICAL
MARGINAL
ANGLO-ALLIED
driven back
repulsed
%STR0's
men
Regt
Btty
Div.
Column
Routed
Obq.
Chg!
More
Yes
No
Player
added
dropped
Opponent
MultiPlayer Setup
Scenario
Players
READY
Not Ready
Colonel
General
Marshal
Game Canceled
SynchErr: %NUM0/%NUM1 was %STR0 rcvd %STR1 from %STR2.
%STR0's %STR1 transfered to %STR2.
Synch
Done
Skirmish near %STR0!
Altercation at %STR0!
Engagement at %STR0!
Battle of %STR0!
Tactical Tip
From %STR0:
Battery
French
Anglo-Allied
ANGLO-ALLIED CASUALTIES
FRENCH CASUALTIES
Anglo-Allied Casualty Score
French Casualty Score
Enemy Colors
ANGLO-ALLIED SCORE
FRENCH SCORE
Decisive Anglo-Allied Victory!
Anglo-Allied Tactical Victory
Marginal Anglo-Allied Victory
Decisive French Victory!
French Tactical Victory
Marginal French Victory
of
French Order Of Battle
Anglo-Allied Order Of Battle
Up
Down
Exit
ARTILLERY
Artillery en route
Troops en route
SENIOR OFFICERS
Overall Command
Army of Northern Virginia
Army of the Potomac
In Reserve
Play
Options
Speculative
Multiplayer
Victory Points
Victory Points (VP)
VP
regiments
more en route
batteries
cannon
Battle Line formation
Double Line formation
Skirmish Line formation
Maneuver Column formation
Road Column formation
Held in Reserve
Smoothbore Napoleons
Three-Inch Rifles
Game
View
Map
Reports
Info
Leaders
Bugle Calls
Load a Saved Game
Randomized Scenario
Creating a Scenario
Sound Effects
Off
Faint
Moderate
Loud
Very Loud
Change current preferences?
No unit reselect on drag
Right click moves unit
Flags show relative strength
Exaggerate elevations
Sparse trees and small houses
Show terrain grid
Map rotate moves camera
Map scrolling disabled
Skip scenario introductions
No Tactical Tips
Maximize Game Speed
More units in scenarios
Reselect unit on drag
Right click centers map
Flags show unit morale
Normal elevations
Normal trees and houses
Normal terrain
Map rotate moves map
Map scrolling enabled
Show scenario introductions
Show Tactical Tips
Maximize Graphic Detail
True units in scenarios
Sessions
No Available Sessions
Join
Create
Cancel
Chat
Waiting For Host...
Evening
Loading Icons...
Loading Art...
Loading Fonts...
Loading Sounds...
Morning, July 1st.
--- HALL of VALOR ---
Full Draw on Scroll
Minimal Draw on Scroll
Normal Artillery Graphic
Large Artillery Graphic
Extended Scenario Time
Normal Scenario Time
Show Firing Damage
Hide Firing Damage
Napoleons
6lb. Smoothbores
32lb. Howitzers
10lb. Parrotts
3in. Ordnance
20lb. Parrotts
12lb. Howitzers
10lb. James Guns
Mixed Guns
%STR0's Division
%STR0's Corps
%STR0's Army
No Trouble Explanation
Explain Trouble
Display Blocks
Display Figures
Pref I Off
Pref I On
Anglo-Allied
Prussian
French
Double Line
Road Column
2 Rank Battle Line
3 Rank Battle Line
Attack Column
Mixed Order
Mass Column
4 Rank Battle Line
Square
MELEEING
Filters
Routed Troops
Troops with High Morale
Troops Near Breaking
Find
Mass Column (hotkey 0)
Skirmish (hotkey 2)
Double-Line (hotkey 4)
Line (hotkey 6)
Maneuver Column (hotkey 7)
Road Column (hotkey 9)
Mixed-Order (hotkey 5)
Attack Column (hotkey 8)
4-Rank Line (hotkey 3)
Square (hotkey 1)
Wheel Left (hotkey HOME)
Wheel Right (hotkey PgUp)
About Face (hotkey Shift-6)
Double-Quick (hotkey Q)
Halt (hotkey SPACEBAR)
Attach to Brigade (hotkey Shift-X)
Detach from Brigade (hotkey Shift-X)
Advance (hotkey A)
Charge (hotkey C)
Fall Back (hotkey F)
Retreat (hotkey R)
Rally Routed Troops (hotkey Shift-R)
Command - Multiplayer Only
Hold Position (hotkey H)
Volley (hotkey V)
Activate (hotkey Shift-A)
Deactivate (hotkey Shift-D)
Gather Artillery to Commander (hotkey Shift-G)
Auto Target (hotkey ALT-A)
Target Artillery (hotkey ALT-G)
Target Troops (hotkey ALT-T)
Hold Long Range Fire (hotkey ALT-H)
Line of Sight (hotkeys Shift-? or ALT-L)
Occupy Building (hotkey Shift-O)
Vacate Building (hotkey Shift-V)
Manual Target (hotkey T)
Pick Charge Target (hotkey T)
Toggle LOS Grid (hotkeys SHIFT-? or ALT-L)
Pause Game (hotkey P)
Toggle Scenario Status Screen (hotkey F5)
Toggle Find Leaders/VP Sites Panel (hotkey ALT-F)
Toggle Elevation Grid (hotkey ALT-G)
Toggle Jump Map (hotkey ALT-J)
Toggle Command Buttons (hotkey ALT-B)
Escape Menu (hotkey ESC)
Compass
Compass - North (hotkeys COMMA or PERIOD)
Compass - Northeast (hotkeys COMMA or PERIOD)
Compass - East (hotkeys COMMA or PERIOD)
Compass - Southeast (hotkeys COMMA or PERIOD)
Compass - South (hotkeys COMMA or PERIOD)
Compass - Southwest (hotkeys COMMA or PERIOD)
Compass - West (hotkeys COMMA or PERIOD)
Compass - Northwest (hotkeys COMMA or PERIOD)
Zoom Map in/out - 100% (hotkeys Z or X)
Zoom Map in/out - 80% (hotkeys Z or X)
Zoom Map in/out - 60% (hotkeys Z or X)
Zoom Map in/out - 40% (hotkeys Z or X)
Zoom Map in/out - 20% (hotkeys Z or X)
Zoom Map in/out - 0% (hotkeys Z or X)
Excellent (%d / %d)
Good (%d / %d)
Fair (%d / %d)
Poor (%d / %d)
Critical (%d / %d)
Demoralized (%d / %d)
Long Range Ammo
Short Range Ammo
Unit Cohesion - Superb
Unit Cohesion - Excellent
Unit Cohesion - Good
Unit Cohesion - Fair
Unit Cohesion - Disrupted
Unit Cohesion - Disorganized
Unit Cohesion - Broken
Unit Cohesion - Scattered
Save Game - select or type in a name
<<
>>
Save
Napolean
6lb Smoothbore
32lb Howitzer
10lb Parrott
3in Ordnance
20lb Parrott
12lb Howitzer
10lb James
Mixed Guns
Six 12lb Guns Two 10lb Howitzers
Six 6lb Guns Two 7lb Howitzers
Eight 7lb Howitzers
Five 9lb Guns One 55in Howitzer
Six 6lb Guns Two 55in Howitzers
Two 6lb Guns
Five 6lb Guns One 55in Howitzer
Eight 6lb Guns
Six 55in Howitzers
Three 6lb Guns One 55in Howitzer
Six 12lb Guns One 55in Howitzer
Four 6lb Guns Two 55in Howitzers
Five 6lb Guns
Rockets
Musket
Rifle
Mixed Firearms
Sabre
Lance
UNIT: %s
STRENGTH: %d
CO: %s
CASUALTIES: %d
INFLICTED CASUALTIES: %d
HISTORICAL NOTES:
Commander
WEAPON: %s
Low Cohesion
Low Artillery Ammo
Left Support
Right Support
Rear Support
Defensive Forest
Defensive Orchard
Defensive Broken
Defensive Sunken
Defensive Hedge
Defensive Wall
Defensive Fort
Fortified Rocky
Fortified Sunken
Fortified Hedge
Fortified Wall
Fortified Fort
Extra Fortified Rocky
Extra Fortified Hedge
Extra Fortified Wall
Extra Fortified Fort
Entrenched
Brigade Commander
Senior Commander
Army Commander
Brigade Commander
Senior Commander
Army Commander
Brigade Commander
Senior Commander
Army Commander
Poor Troops
Inexperienced Troops
Experienced Troops
Veteran Troops
╔lite Troops
Load
Load Game - select or type in a name
12 lb. Guns and 10 lb. Howitzers
6 lb. Guns and 7 lb. Howitzers
7 lb. Howitzers
9 lb. Guns and 5.5 inch Howitzers
6 lb. Guns and 5.5 inch Howitzers
6 lb. Guns
5.5 inch Howitzers
12 lb. Guns and 5.5 inch Howitzers
8 lb. Guns
6 lb. Guns
12 lb. Guns
Howitzers
Historical
Variant
Limited Ammo
Unlimited Ammo
Demorilization Game Ending
Demorilization Effects
Severe Rally
Limited Rally
SEND
Defensive Sandpit
Fortified Sandpit
's Battery
Six 12 lb. Guns, Two Howitzers
Six 6 lb. Guns, Two Howitzers
Eight Howitzers
Five 9 lb. Guns, One Howitzer
Six 6 lb. Guns, Two Howitzers
Two 6 lb. Guns
Five 6 lb. Guns, One Howitzer
Eight 6 lb. Guns
Six Howitzers
Three 6 lb. Guns, One Howitzer
Six 12 lb. Guns, Two Howitzers
Four 6 lb. Guns, Two Howitzers
Five 6 lb. Guns
Congreve Rockets
Heavy Artillerymen
Horse Artillerymen
Artillerymen
Light Infantrymen
Infantrymen
Light Cavalrymen
Heavy Cavalrymen
army morale falls below zero
Brown Bess Musket
Musket Model 1776
Potsdam Musket
Baker Rifle
Jaeger Rifle
Straight Sword
Curved Sabre
Fast Rewind
Rewind
Stop
Pause
Play
Fast Forward
View Event - you may also double-click event in list
Exit to End Game screen
A fortified building
has caught on fire
^Points For Enemy Casualties
^Enemy Demoralization Bonus
^Points For Enemy Morale Loss
^Points Spent On Reinforcements
^Objective Sites Controlled
Best Infantry Battalion
Best Cavalry Regiment
Best Artillery Battery
Best Brigade
Unit that Sustained the Most Casualties
Highest Ranked Casualty
Best Infantry Battalion
Best Cavalry Regiment
Best Artillery Battery
Best Brigade
Unit that Sustained the Most Casualties
Highest Ranked Casualty
Defensive Abatis
Fortified Abatis
Starting Strength %d / Ending Strength %d - Suffered %d%% Casualties
Enemy Casualties:
N/A
%s's %s, %s
- Small
- Medium
- Large
- Massive
ROUTED
Effective
Light Infantrymen
Infantrymen
Light Cavalrymen
Heavy Cavalrymen
Heavy Artillery
Horse Artillery
Artillery
English
Scottish
Welsh
Dutch
Belgian
Brunswick
Hanoverian
Nassau
K.G.L.
W. Indian
Prussian
W. Phalian
Silesian
Pomeranian
Saxon
Neumark
French
Polish
Swiss
Irish
Brigade Strength - %s men
Division Strength - %s men
Corps Strength - %s men
Army Strength - %s men
All
Friendly
Fictional
Surrendered
Draw
The battle ended in a draw
(%d VP difference required for Marginal Victory)
Excellent
Good
Fair
Poor
Critical
Demoralized
Pause Game
Show Game Status
Change to Slow Speed
Change to Normal Speed
Change to Fast Speed
Change to Fastest Speed
^Total Points For Controlled Sites
Leader
Artillery
Infantry
Lancers
Heavy Cavalry
Light Cavalry
Time Left %02dh %02dm $Current Time %02d:%02d
Wounded
Killed
Defensive Town
Infantry Casualties
Cavalry Casualties
Artillery Casualties
Troops Surrendered
Guns Captured by Enemy
General %s's Brigade arrives at approximately %02d:%02d near %s
General %s arrives at approximately %02d:%02d near %s
Covers reinforcements up to %02d:%02d
(%d VPs required for Tactical Victory)
(%d VPs required for Decisive Victory)
French Casualties
Anglo-Allied Casualties
French Troops Surrendered
Anglo-Allied Troops Surrendered
French Artillery Captured
Anglo-Allied Artillery Captured
Leader Casualties
(none)
%s Army Morale drops from %s to %s
Long
Points Remaining/Total: %d/%d
Division Commanders Used/Max: %d/%d
Points for Used/Allowed For Reinforcements: %d/%d
%d pts
I am returning to the game.
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