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Text File | 2001-04-03 | 25.2 KB | 1,103 lines |
-
-
- @ERR0
- @title=Unknown Error
- @width=440
- @button=Don't Explain Trouble
- A user interface error has occurred,
- but the program has not been able to
- figure out what exactly the error
- has been.
-
- @ERR1
- @title= Cavalry Cannot Charge
- @width=440
- @button=Don't Explain Trouble
- Cavalry could not charge for one of the following reasons:
- 1) The unit's brigade or divisional commander is not nearby.
- 2) The unit is not currently in terrain where it is legal for it
- to charge.
- 3) The unit's cohesion is low.
- 4) The unit failed its "charging" morale check.
-
-
- @ERR2
- @title= Artillery Cannot skirmish
- @width=440
- @button=Don't Explain Trouble
- Artillery are unable to skirmish.
-
-
- @ERR3
- @title= Unit Cannot Stop Holding
- @width=440
- @button=Don't Explain Trouble
- Units which are in combat cannot stop their
- hold orders without retreating or falling
- back. Choose either of these orders to stop
- holding.
-
- @ERR4
- @title= Unit Cannot Charge
- @width=440
- @button=Don't Explain Trouble
-
- The unit could not charge for one of the
- following reasons:
- 1) The unit's brigade or divisional
- commander is not nearby.
- 2) The unit is not currently in terrain
- where it is legal for it to charge.
- 3) The unit failed its "charging" morale check.
-
-
- @ERR5
- @title= Unit Cannot Charge
- @width=440
- @button=Don't Explain Trouble
- Units which are routed cannot charge.
- The morale level of the unit is probably
- too low for the unit to charge in the future.
-
- @ERR6
- @title= Unit Cannot Charge
- @width=440
- @button=Don't Explain Trouble
- Units which are currently retreating cannot
- charge. Once the unit has finished retreating,
- it may be possible for it to charge.
-
-
- @ERR7
- @title= You didn't Win
- @width=440
- @button=Don't Explain Trouble
- You cannot access this screen.
-
-
- @ERR8
- @title= Unable to Show Replay
- @width=440
- @button=Don't Explain Trouble
- The multiplayer game hasn't finished.
- Once the multiplayer game has finished,
- it should be possible to see the replay
- of the game.
-
-
- @ERR9
- @title= Unable to Change Options
- @width=440
- @button=Don't Explain Trouble
- You cannot change play options in a
- multiplayer game.
-
-
- @ERR10
- @title= No high score screen available
- @width=440
- @button=Don't Explain Trouble
- The assets for the high score screen are
- currently unavailable.
-
-
- @ERR11
- @title= Enemy is Too Close For Targeting
- @width=440
- @button=Don't Explain Trouble
- There are enemy units too close to the active
- unit's location or its final destination. If
- the unit is moving, pick a location which is
- further from the enemy.
-
-
- @ERR12
- @title= Unable to advance
- @width=440
- @button=Don't Explain Trouble
- The unit is unable to advance. This could be a
- result of the unit currently holding
- position. Units which are holding cannot
- advance. Another reason for being unable to
- advance is that the unit might have another
- destination currently assigned to it. If the
- unit is halted from moving or wheeling, it may
- then be possible for the unit to advance. Units
- in melee are unable to advance.
-
- @ERR13
- @title= Unable to attach
- @width=440
- @button=Don't Explain Trouble
- The unit cannot attach to another
- brigade. The unit is probably
- already attached to a brigade.
-
-
- @ERR14
- @title= Unable to wheel
- @width=440
- @button=Don't Explain Trouble
- The unit is currently unable to wheel
- because the unit is retreating or in
- melee.
-
-
- @ERR15
- @title= Unable to halt
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently halt as
- it is either not moving, not moving under
- your direction, is retreating, or is
- currently engaged in melee.
-
-
- @ERR16
- @title= Unable to Move into Line
- @width=440
- @button=Don't Explain Trouble
- The unit cannot be moved into
- a line formation. Units in a melee
- are unable to change formation.
-
-
- @ERR17
- @title= Unable to move into Column
- @width=440
- @button=Don't Explain Trouble
- The unit cannot be moved into
- a column formation. If the unit is
- cavalry, this could be due to the fact
- that the unit is not currently
- supported by any other troops and/or not
- within the command radius of its leader.
- Units in a melee cannot move into
- column.
-
- @ERR18
- @title= Unable to move into Skirmish
- @width=440
- @button=Don't Explain Trouble
- The unit cannot be moved into
- a skirmish formation. Units in a melee
- are unable to change formation.
-
-
- @ERR19
- @title= Unable to charge
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently charge.
- Reasons for this could be that the unit
- is not close enough to a target;
- the unit is currently retreating;
- the unit is currently meleeing;
- the unit is currently routing; or
- the unit is unsupported.
-
-
- @ERR20
- @title= Unable to double quick move
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently move at the double quick.
- Units must either be wheeling or
- have an assigned destination in order to double
- quick. Units retreating or in a melee are unable
- to change formation.
-
-
- @ERR21
- @title= Unable to Hold On
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently hold its
- position. The unit cannot hold if it
- has a current destination or is wheeling.
- Once halted, the unit may be able to
- hold its position. Units can also not
- hold while retreating or falling back.
- Units retreating or in a melee are unable to Hold.
-
-
- @ERR22
- @title= Unable to Fallback
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently fall back.
- Typically this occurs when the unit
- is currently rallying or retreating.
-
-
-
- @ERR23
- @title= Unable to Retreat
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently retreat
- Typically this occurs when the unit
- is currently rallying. Once rallying
- ceases, it may be possible to retreat.
-
-
- @ERR24
- @title= Unable to Volley
- @width=440
- @button=Don't Explain Trouble
- Units cannot volley if they are currently
- moving or in a melee.
-
-
- @ERR25
- @title= Unable to Unlimber
- @width=440
- @button=Don't Explain Trouble
- The artillery cannot currently unlimber.
-
-
- @ERR26
- @title= Unable to Limber
- @width=440
- @button=Don't Explain Trouble
- The artillery cannot currently limber.
- Typically this occurs when the artillery
- is currently rallying. Once rallying
- ceases, it may be possible to limber.
-
-
- @ERR27
- @title= Unable for artillery to Wheel
- @width=440
- @button=Don't Explain Trouble
- The artillery cannot currently wheel.
-
-
- @ERR28
- @title= Unable to target infantry
- @width=440
- @button=Don't Explain Trouble
- The artillery cannot currently target
- infantry.
-
-
- @ERR29
- @title= Unable to target artillery
- @width=440
- @button=Don't Explain Trouble
- The artillery cannot currently target
- artillery.
-
-
- @ERR30
- @title= Unable to auto target
- @width=440
- @button=Don't Explain Trouble
- The artillery cannot currently select
- auto-targetting.
-
-
- @ERR31
- @title= Unable to check LOS
- @width=440
- @button=Don't Explain Trouble
- The unit cannot currently check its Line-of-Sight.
-
-
- @ERR32
- @title= Unable to command unit
- @width=440
- @button=Don't Explain Trouble
- The player cannot currently command this unit.
-
-
- @ERR33
- @title= Unable to Rally
- @width=440
- @button=Don't Explain Trouble
- There are a few reasons why a commander
- might be unable to rally his troops.
- The commander could be in a town.
- The commander could have no subordinate
- living troops which are currently routed.
-
- @ERR34
- @title= Unused
- @width=440
- @button=Don't Explain Trouble
- Unused error.
-
-
- @ERR35
- @title= Unable to move brigade into Battle Line
- @width=440
- @button=Don't Explain Trouble
- The commander is unable to move his
- brigade into a Battle Line.
- Only brigade commanders may attempt this formation.
-
-
- @ERR36
- @title= Unable to move brigade into Double Line
- @width=440
- @button=Don't Explain Trouble
- The commander is unable to move his
- brigade into a Double Line.
- Only brigade commanders may attempt this formation.
-
-
- @ERR37
- @title= Unable to move brigade into skirmish line
- @width=440
- @button=Don't Explain Trouble
- The commander is unable to move his
- brigade into a Skirmish Line.
- Only brigade commanders may attempt this formation.
-
-
- @ERR38
- @title= Unable to move brigade into manuever column
- @width=440
- @button=Don't Explain Trouble
- The commander is unable to move his
- brigade into a Manuever Column.
- Only brigade commanders may attempt this formation.
-
-
- @ERR39
- @title= Unable to move brigade into road column
- @width=440
- @button=Don't Explain Trouble
- The commander is unable to move his
- brigade into a Road Column.
- Only brigade commanders may attempt this formation.
-
-
- @ERR40
- @title= Unable to halt brigade
- @width=440
- @button=Don't Explain Trouble
- The commander is unable to halt his brigade.
- Only brigade commanders may attempt this formation.
-
-
- @ERR41
- @title= Impassable River
- @width=440
- @button=Don't Explain Trouble
- The destination you have selected crosses
- an impassable river. Select a new
- destination for the unit.
-
-
- @ERR42
- @title= Complex Destination
- @width=440
- @button=Don't Explain Trouble
- The destination which you have selected is too
- complex for the unit to execute the order. If
- possible, select a shorter and/or simpler route.
-
-
- @ERR43
- @title=System Resources Low
- @width=440
- @button=Don't Explain Trouble
- The program encountered a memory allocation
- problem and you should exit
- the game and reboot. Your system resources are
- probably low.
-
- @ERR44
- @title=Unable to Attach
- @width=440
- @button=Don't Explain Trouble
- The commander's units are already attached
- or the commander has no units to be attached.
-
- @ERR45
- @title=Restricted Commands
- @width=440
- @button=Don't Explain Trouble
- A Divisional, Corps or Army Commander is
- permitted to only perform Line-of-Sight
- calculations, or Rally, Halt, and multiplayer
- Command operations. Divional, Corps and Army
- Commanders can also activate/desctive units.
-
- @ERR46
- @title=Demo Mode
- Games cannot be loaded in this
- demo version of Waterloo-NLB.
-
- @ERR47
- @title=Demo Mode
- Games cannot be saved in this
- demo version of Waterloo-NLB.
-
- @ERR48
- @title=Unable to Use Canister Fire
- @width=440
- @button=Don't Explain Trouble
- Artillery cannot use canister if they are
- siege artillery, or if they are currently
- moving.
-
- @ERR49
- @title=Multiplayer Restriction
- @width=440
- @button=Don't Explain Trouble
- No manual consultation is permitted during
- multiplayer games.
-
- @ERR50
- @title=Multiplayer Restriction
- @width=440
- @button=Don't Explain Trouble
- You cannot extend game time during
- Multiplayer games.
-
- @ERR51
- @title=Multiplayer Restriction
- @width=440
- @button=Don't Explain Trouble
- You can only use normal sized units during
- Multiplayer games.
-
- @ERR52
- @title=Multiplayer Restriction
- @width=440
- @button=Don't Explain Trouble
- You cannot call up an Internet browser
- during a multiplayer game. It will
- likely slow down the game.
-
- @ERR53
- @title=Unable to Advance
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR54
- @title=Unable to Advance
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR55
- @title=Unable to Attach
- @width=440
- @button=Don't Explain Trouble
- Sir! This leader has no detached units.
-
- @ERR56
- @title=Unable to Attach
- @width=440
- @button=Don't Explain Trouble
- This unit is already attached to its leader, sir.
-
- @ERR57
- @title=Unable to Wheel
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR58
- @title=Unable to Wheel
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR59
- @title=Unable to Halt
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR60
- @title=Unable to Halt
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR61
- @title=Unable to Halt
- @width=440
- @button=Don't Explain Trouble
- Sir, the men are already stopped.
-
- @ERR62
- @title=Unable to Halt
- @width=440
- @button=Don't Explain Trouble
- This unit has already stopped.
-
- @ERR63
- @title=Unable to Halt
- @width=440
- @button=Don't Explain Trouble
- This unit has already stopped.
-
- @ERR64
- @title=Unable to Halt
- @width=440
- @button=Don't Explain Trouble
- This unit has already stopped.
-
- @ERR65
- @title=Unable to Line
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR66
- @title=Unable to Line
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR67
- @title=Unable to Column
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR68
- @title=Unable to Column
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR69
- @title=Unable to Column
- @width=440
- @button=Don't Explain Trouble
- Sir, our cavalry will mount up and form
- column only if 'in command.'
-
- @ERR70
- @title=Unable to Skirmish
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR71
- @title=Unable to Skirmish
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR72
- @title=Unable to Charge
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR73
- @title=Unable to Charge
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR74
- @title=Unable to Charge
- @width=440
- @button=Don't Explain Trouble
- Sir, we have no enemy to attack!
- The men will charge only when engaged
- with the enemy.
-
- @ERR75
- @title=Unable to Charge
- @width=440
- @button=Don't Explain Trouble
- Sir, the men will not charge unless they
- are 'in command.' Are you sure
- our commader wants to charge?
-
- @ERR76
- @title=Unable to Hold
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR77
- @title=Unable to Hold
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR78
- @title=Unable to Hold
- @width=440
- @button=Don't Explain Trouble
- You cannot hold if you are moving. You can
- hold if you are wheeling.
-
- @ERR79
- @title=Unable to Hold
- @width=440
- @button=Don't Explain Trouble
- Sir, we are not 'in command.' The men will not hold
- unless ordered by our commander.
-
- @ERR80
- @title=Unable to Hold
- @width=440
- @button=Don't Explain Trouble
- You cannot hold if you are withdrawing.
-
- @ERR81
- @title=Unable to Fallback
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR82
- @title=Unable to Fallback
- @width=440
- @button=Don't Explain Trouble
- Sir, the men are routed! They are useless
- and will not respond to our orders. We need to
- rally them, sir.
-
- @ERR83
- @title=Unable to Retreat
- @width=440
- @button=Don't Explain Trouble
- Sir, the men are routed! They are useless
- and will not respond to our orders. We need to
- rally them, sir.
-
- @ERR84
- @title=Unable to Volley
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR85
- @title=Unable to Volley
- @width=440
- @button=Don't Explain Trouble
- Sir, the men will not volley fire
- until they are halted and begin firing.
-
- @ERR86
- @title=Unable to Unlimber
- @width=440
- @button=Don't Explain Trouble
- The artillerymen are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR87
- @title=Unable to Unlimber
- @width=440
- @button=Don't Explain Trouble
- Sir! The artillerymen panicked and are retreating!
- They will not respond to our orders!
-
- @ERR88
- @title=Unable to Limber
- @width=440
- @button=Don't Explain Trouble
- The artillerymen are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR89
- @title=Unable to Canister
- @width=440
- @button=Don't Explain Trouble
- Sir! The artillerymen panicked and are retreating!
- They will not respond to our orders!
-
- @ERR90
- @title=Unable to Canister
- @width=440
- @button=Don't Explain Trouble
- Sir we must stop and unlimber the guns
- before we can fire at all.
-
- @ERR91
- @title=Unable to Rally
- @width=440
- @button=Don't Explain Trouble
- Sir, our men won't stay in town long enough to
- Rally. Too many blind alleys!
-
- @ERR92
- @title=Unable to Rally
- @width=440
- @button=Don't Explain Trouble
- Sir! This leader has no routed units or
- batteries to rally.
-
- @ERR93
- @title=Unable to Double Quick
- @width=440
- @button=Don't Explain Trouble
- The men are in desperate melee, sir!
- They will only respond to RETREAT!
-
- @ERR94
- @title=Unable to Double Quick
- @width=440
- @button=Don't Explain Trouble
- Sir! The men panicked and are retreating!
- They will not respond to our orders!
-
- @ERR95
- @title=Unable to Double Quick
- @width=440
- @button=Don't Explain Trouble
- Doublequick is fast movement -- we are not even
- moving, sir!
-
- @ERR96
- @title=Unit is Routed
- @width=440
- @button=Don't Explain Trouble
- Sir! The men are routed, they are useless
- and will not respond to orders. We need to
- rally them, sir.
-
- @ERR97
- @title=Unable to Fallback
- @width=440
- @button=Don't Explain Trouble
- Sir, we cannot fallback unless we are under fire.
-
- @ERR98
- @title=CD Required
- @width=440
- @button=Don't Explain Trouble
- Games cannot be loaded if the CD is not
- present.
-
-
- @ERR99
- @title=CD Required
- @width=440
- @button=Don't Explain Trouble
- The Help section can only be accessed if
- the CD is present.
-
- @ERR100
- @title=CD Required
- @width=440
- @button=Don't Explain Trouble
- The History section can only be accessed if
- the CD is present.
-
- @ERR101
- @title=Demo Mode
- @width=440
- @button=Don't Explain Trouble
- The history section cannot be accessed in this
- demo version of Waterloo-NLB.
-
- @ERR102
- @title=Demo Mode
- @width=440
- @button=Don't Explain Trouble
- Games cannot be saved in this
- demo version of Waterloo-NLB.
-
- @ERR103
- @title=Mass Column
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Mass Column.
-
- @ERR104
- @title=Skirmish
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Skirmish.
-
- @ERR105
- @title=Double Line
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Double Line.
-
- @ERR106
- @title=Four Rank Line
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Four Rank Line.
-
- @ERR107
- @title=Manuever Column
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Manuever Column.
-
- @ERR108
- @title=Road Column
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Road Column.
-
- @ERR109
- @title=Mixed Order
- @width=440
- @button=Don't Explain Trouble
- This unit cannot move in Mixed Order.
-
- @ERR110
- @title=Attack Column
- @width=440
- @button=Don't Explain Trouble
- This unit cannot form an Attack Column.
-
- @ERR111
- @title=Line
- @width=440
- @button=Don't Explain Trouble
- This unit cannot form Line.
-
- @ERR112
- @title=Square
- @width=440
- @button=Don't Explain Trouble
- This unit cannot form Square.
-
- @ERR113
- @title=Manual Targeting
- @width=440
- @button=Don't Explain Trouble
- This unit cannot manually target.
-
- @ERR114
- @title=Pick Charge Target.
- @width=440
- @button=Don't Explain Trouble
- This unit cannot pick a charge target.
-
- @ERR115
- @title=Gather Artillery.
- @width=440
- @button=Don't Explain Trouble
- This unit cannot gather artillery.
-
- @ERR116
- @title=Activate
- @width=440
- @button=Don't Explain Trouble
- This unit cannot currently activate. If you are
- playing with the Leader Activation Option, the unit
- is probably not within 750 yards of the Army Leader.
- Move the Army Leader to permit activation. If you
- have recently deactivated the unit, it will also not
- be able to be activated.
-
- @ERR117
- @title=Deactivate
- @width=440
- @button=Don't Explain Trouble
- This unit cannot currently activate. If you are
- playing with the Leader Activation Option, the unit
- is probably not within 750 yards of the Army Leader.
- Move the Army Leader to permit deactivation. If you
- have recently activated the unit, it will also not
- be able to be deactivated. In addition, if troops
- subordinate to this unit are under fire, you can
- deactivate this unit and its subordinate units.
-
- @ERR118
- @title=Demo Mode
- The Help Section cannot be accessed in this
- demo version of Waterloo-NLB. Please refer
- to the README file for instructions on how to
- play the game.
-
- @ERR119
- @title=Demo Mode
- Game Preferences cannot be accessed in this
- demo version of Waterloo-NLB. In the full version
- of the game, the Preferences allow you to toggle on/off
- music and sound effects, exaggerate battlefield
- elevations, increase scrolling speed, etc.
-
- @ERR120
- @title=Demo Mode
- The Options Menu cannot be accessed in this
- demo version of Waterloo-NLB.
-
- @ERR121
- @title=Demo Mode
- Multiplayer games cannot be played in this
- demo version of Waterloo-NLB.
-
- @ERR122
- @title=Demo Mode
- Battle Creation is not available in this
- demo version of Waterloo-NLB.
-
- @ERR123
- @title=Demo Mode
- You cannot save battles in this
- demo version of Waterloo-NLB.
-
- @ERR124
- @title=Demo Mode
- You cannot delete battles in this
- demo version of Waterloo-NLB.
-
- @ERR125
- @title=Demo Mode
- You cannot select battle locations
- in this demo version of Waterloo-NLB.
- In the full version of the game, the Battle Location
- screen allows you to pick a primary Victory Point
- site for custom battles.
-
- @ERR126
- @title=Demo Mode
- You cannot select forces in this demo version
- of Waterloo-NLB. In the full version of
- the game, you may build your own Order of Battles.
-
- @ERR127
- @title=Demo Mode
- You cannot access the Details screen in this demo
- version of Waterloo-NLB. In the full version of
- the game, the Details screen provides information about
- end-game statistics, such as the number of casualties
- per side, the best fighting brigade, the best cavalry
- unit, the highest ranking officer casualty, etc.
-
- @ERR128
- @title=Demo Mode
- You cannot watch a video replay of a battle
- in this demo version of Waterloo-NLB. In the full
- version of the game, The replay feature records
- the battle and keeps track of key "events" during
- play, such as the capture of Victory Point
- sites or the death of a leader.
-
- @ERR129
- @title=Demo Mode
- You cannot return to the battle
- in this demo version of Waterloo-NLB.
-
- @ERR130
- @title=Demo Mode
- You cannot set Battle Length in this demo
- version of Waterloo-NLB. In the full version
- of the game, Battle length determines how
- long your custom battle will be. In conjunction
- with Battle Rank, Battle length also determines
- the number of troops per side.
-
- @ERR131
- @title=Demo Mode
- You cannot set Battle Rank
- in this demo version of Waterloo-NLB. In the full
- version of the game, Battle Rank determines the
- number of troops you wish to command. This number
- is modified by the Battle Length.
-
- @ERR132
- @title=Demo Mode
- You cannot set Battle Type in this demo version
- of Waterloo-NLB. In the full version of the game,
- Battle Type determines which side is closer to the
- Victory Point sites as the battle opens. In Offensive
- battle types, for example, the defending side is closer,
- but has fewer troops than the offensive side.
-
- @ERR133
- @title=Demo Mode
- You cannot set Force Mix in this demo
- version of Waterloo-NLB. In the full version of the game,
- Force Mix determines the types of troops which
- will be generated for your battle.
-
- @ERR134
- @title=Demo Mode
- You cannot play "Variant" scenarios
- in this demo version of Waterloo-NLB. In the full
- version of the game, each pre-designed scenario has
- a variable number of alternate setups, which may change
- the placement and value of Victory Point sites, the arrival
- times of reinforcements, etc.
-
- @BATTARMY
- @title=Battle Creation
- You have placed an Army Commander in your force
- without subordinate troops. You MUST fix this
- problem before saving.
-
- @BATTCORPS
- @title=Battle Creation
- You have placed a Corps Commander in your force
- without subordinate troops. You MUST fix this
- problem before saving.
-
- @BATTDIVI
- @title=Battle Creation
- You have placed a Division Commander in your
- force without subordinate troops. You MUST fix
- this problem before saving.
-
- @BATTARTY
- @title=Battle Creation
- You have placed an Artillery Brigade incorrectly
- in your OOB. You MUST fix this problem before
- saving.
-
- @BATTBRIG
- @title=Battle Creation
- You have placed an Infantry or Cavalry Brigade
- incorrectly in your OOB. You MUST fix this
- problem before saving.
-
- @BATTSAVE
- @title=Battle Creation
- You have not saved your changes.
- Your changes will be lost if you exit.
- Do you really wish to exit?
-
- @BATTDELETE
- @title=Battle Creation
- Are you sure that you wish to delete this battle?
-
- @BATTREIN
- @title=Battle Creation
- A division commander needs at least one brigade
- that is not a reinforcement.
-
- @BADSCENINFO
- @title=Scenario Info
- No information exists for this
- battle. Historical information and strategy tips
- are only available for pre-existing scenarios
- that come with the game.
-
- @TOOCOSTLY
- @title=Unable to Change Time
- There are not enough points to change this
- unit's entry time. The unit's entry time will
- remain as is.
-
-
-