This document contains useful information for the demo of Vampire: The Masquerade - Redemption. Please look over this document carefully for any questions that you may have about the game. If you are looking for further answers, please look at our website at http://www.activision.com.
This demo contains a single player only level from the Dark Ages portion of Vampire: The Masquerade - Redemption. It requires DirectX 7 or higher to run.
PLEASE NOTE: DirectX 7 or higher is not included with this demo and is required in order to run the game. If you do not have DirectX 7 installed on your system and need to get a copy, please visit Microsoft's web site at http://www.microsoft.com/directx.
PLEASE NOTE: Activision Customer Support will not be able to provide troubleshooting for the demo.
CONTENTS
I. Software License Agreement
II. Minimum System Requirements
III. Troubleshooting
IV. General Gameplay
V. Keyboard and Mouse Controls
I. Software License Agreement
IMPORTANT - READ CAREFULLY: YOUR USE OF Vampire the Masquerade Redemption (THE "PROGRAM") IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. THE "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. ("ACTIVISION").
LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, Activision's licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors.
LICENSE CONDITIONS
You agree not to:
╖ Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make the Program available for commercial use; see the contact information below.
╖ Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.
╖ Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access arrangement, including any on-line use, except as otherwise specifically provided by the Program.
╖ Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at the same time.
╖ Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying the Program.
╖ Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM (although the Program itself may automatically copy a portion of the Program onto your hard drive during installation in order to run more efficiently).
╖ Reverse engineer, derive source code, modify, decompile, or disassemble the Program, in whole or in part.
╖ Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
╖ Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws or regulations.
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THE PROGRAM UTILITIES. Some versions of The Program may contain certain design, programming and processing utilities, tools, assets and other resources ("the Program Utilities") for use with the Program that allow you to create customized new game levels and other related game materials for personal use in connection with the Program ("New Game Materials"). The use of the Program Utilities is subject to the following additional license restrictions:
╖ You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.
╖ If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge.
╖ New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.
╖ New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product.
╖ New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-protected works or other properties of third parties.
╖ All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials' creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
LIMITED WARRANTY. Activision warrants to the original consumer purchaser of the Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION.
When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $10 U.S.(A$17 for Australia, or ú10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified mail recommended.
In the U.S. send to:
Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067
In Europe send to:
Activision
Gemini House
133 High Street
Yiewsley
West Drayton
Middlesex UB7 7QL
United Kingdom
In Australia send to:
Warranty Replacements
Activision
P.O. Box 873
Epping, NSW 2121, Australia
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TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts.
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INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.
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MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com.
II. Minimum System Requirements
-100% DirectX 7 compliant 3-D Hardware Accelerator card and drivers*
-A 100% Windows(R) 95/98 compatible computer system (Including compatible 32-bit drivers for CD-ROM, video card, sound card and input devices)
-233 MHz Pentium(R) II Processor
-145 MB of uncompressed hard disk space to install, plus an additional 80 MB for Windows swap file.
-64 MB of RAM
-English language Version of Windows 95/98 Operating System
-100% DirectX 7.0 or higher compatible sound card
-100% Microsoft compatible mouse and driver
-Quad Speed CD-ROM drive (600K/sec. Sustained transfer rate)
-CD Audio (Redbook) support
*3-DGraphics Accelerator Card Required
A 100% DirectX 7 or higher compliant video card and driver with z-buffering capability is recommended. Vampire: The Masquerade - Redemption uses Microsoft's Direct 3D to support 3-D hardware acceleration. It has been tested on many, but not all, of the major cards incorporating the chipsets listed below. Some 3-D accelerator card brands utilizing the chipsets whose names appear below may not be fully compatible with the 3-D accelerator features of Vampire: The Masquerade-Redemption. For a list of the cards and drivers that have been tested, please visit http://www.activision.com.
Supported chipsets for Windows 95/98**
-3DFX Banshee
-3DFX Voodoo 2
-3DFX Voodoo 3
-ATI Rage 128
-GeForce 256
-Matrox G400
-nVidia TNT
-nVidia TNT2
-nVidia TNT2 Ultra
**Some, but not all, of the cards with the chipsets listed above have been tested on Windows 2000. For Windows 2000 3D support, please refer to your hardware manufacturer for 100% Windows 2000 DirectX 7 compliant drivers.
IMPORTANT NOTE: This product uses the Microsoft's DirectX technology, which requires your system to have the latest Windows 95/98 drivers that fully support DirectX 7.
III. Troubleshooting
Question - How do I start the demo?
Solution - Double click on the Vampire.exe file.
Question - I am unable to install the demo.
Solution - The demo is compressed using a program called Winzip. You must have Winzip in order for the demo to be properly extracted and installed. You can download a shareware version of Winzip from www.winzip.com.
Question - I have the required amount of uncompressed hard drive space available on the C:\ drive to install, but I am unable to install the game.
Solution - The amount of uncompressed hard drive space will increase if your system is formatted in FAT16. To check if your system is FAT16, perform the following:
1. Right-click on My Computer
2. Choose Properties
3. Click the Performance Tab
If 16-bit is located next to File System, your system is FAT16.
You will need 245 MB of uncompressed hard disk space to install, plus an additional 80 MB for Windows swap file.
IV. General Gameplay
Player Controls:
-To move your character around the game world, position your mouse cursor over the spot you wish your character to move towards, and then left click on that spot. If you character can move there, a movement target icon will appear on the ground and your character will immediately move there.
-To operate doors and other portals, you must place your cursor on the portal and left click. When you first place your cursor on the portal, it will highlight to show that it has been targeted. After you left click on the portal, your character will move towards and interact with it. If the portal cannot be opened, then a message will appear in the text box in the middle of the screen.
-In order to initiate an attack, move your cursor over an enemy, and the Attack icon will appear. When you left-click on the target, the character you are controlling will then attack the target using whatever weapon is in his or her hand. If you continue to hold the left mouse button down, your character will continue to auto attack your target until the target is killed or until you are damaged.
-To use a throwing weapon (e.g. grenade or holy-water vial), you will first have to select the item by either right or left clicking on the item when it is in your inventory. If you have selected the item, then your icon will change into the image of the item that you have selected. To use the item on an enemy, you will simply have to left click on your target, and the item will be thrown and it will then disappear from your inventory.
Discipline Usage:
-To attack a target with a Discipline, make sure that you have the correct Discipline selected and then right-click over the highlighted target. If you place your cursor over the Discipline icon in the Discipline window, a small description of the Discipline, which includes the target type, will appear in the status window, which is located in the bottom middle of the screen.
-Note if you right click on a target and cannot use the Discipline, then you may not have enough blood to use the Discipline or the selected target may not be affected by the selected Discipline.
Coterie Control:
-To switch the character that you are controlling, click on the head of the character, which is located in the middle bottom of the screen. This character will then become the lead character that the others will follow and take their cues from.
-When you control a character, you can change the stance of the coterie members by clicking on the Offensive/Defensive buttons, which are located in the lower left hand corner of the game interface. A character set to offensive will seek out enemies to fight on his or her own and will be freer in their use of Disciplines and blood. A character set to defensive will conserve his or her resources and avoid combat wherever possible. You can return a character to neutral stance by clicking on the Neutral button at any time.
-If you want to focus all of the coterie's attacks on one enemy, then highlight the enemy with the cursor and hold down the CTRL key on your keyboard as you attack. The entire coterie should then focus their attacks on this enemy as long as you continue to hold down the CTRL key while you attack.
Blood:
-In order to be able to use your Disciplines, as well as to prevent your character from frenzying, you will require blood. In your character's status bar, there is a red bar, which indicates your Blood Pool. As you use Disciplines, blood will be used from your Blood Pool, and this bar will go down.
-In order to replenish your Blood Pool, you will need to Feed on other creatures throughout the game. To feed, select that Discipline from the Disciplines pane (by hitting 'D') and then right click on your intended target. Please note, some creatures cannot be fed upon and many will try to resist your attempt at feeding on them.
Frenzy:
-In the game, there is an orange bar, which monitors your Frenzy level. As you take damage from enemies, your Frenzy level will increase until you can no longer control your actions, and friend and foe alike must be wary of you, since you will attack indiscriminately. Eventually, your character will naturally become unfrenzied. However, if you are on the verge of frenzying, the use of the Heal Discipline has been known to subside the need to rage.
Awaken:
-If one of your characters is damaged until s/he no longer has any Health, then that character will fall into a state of torpor, which is a deathlike sleep. In order to bring your character out of torpor, you will need another character to use the Awaken Discipline on the fallen comrade.
-When you have the Awaken Discipline selected or if you have the Awaken scroll in your hand, simply right click on the portrait of your fallen comrade, and your character will use this Discipline on your fallen friend. If your character is successful, then your fallen friend will Awaken with a low blood supply and a minimal amount of health.
-If all of your characters fall into a state of torpor, then the game is over.
V. Keyboard and Mouse Controls
Here is a general overview of all the controls in the game:
Left Click - Walk to Location, Talk to Person, Attack an Enemy, Pickup Item
Left Click + Shift - Secondary attack
Right Click - Use Discipline or held scroll. Store held item back into inventory.
Display Statistics Pane - Left click on "Character" button or hit "C" on the keyboard.
Display Inventory Pane - Left click on the "Inventory" button or hit "I" on the keyboard.
Display Discipline Pane - Left click on the "Discipline" button or hit "D" on the keyboard.
Display Quest Log - Left click on the "Quest" button or hit "Q" on the keyboard.
Select active Discipline from quick list - Press 1-6 on the keyboard
Use quick item - Press F1-F5 on the keyboard
Please note this list does not contain all the controls that you will need in the game, but simply an overview of some of the important ones.
This should give you a general overview on the gameplay for V:TM - Redemption. Have a good time playing the demo!