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readme.txt
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------------------------------------------------------------------------
Dirt Track Racing Australia
version 0.52 (demo)
Copyright + 2000 Ratbag, Pty Ltd.
www.ratbaggames.com
------------------------------------------------------------------------
1. Notes
2. System Requirements
3. Graphics Configuration
4. Input Configuration
5. Multiplayer
6. Command Line Options
7. Final Note
------------------------------------------------------------------------
1. Notes
------------------------------------------------------------------------
This is the demo of Ratbag's new title Dirt Track Racing Australia
(DTR Australia). Check out our website www.ratbaggames.com for updates
and information.
Please note that in order to minimise the size of the demo, the textures
and in-game graphics have been JPEG compressed. This may result in
reduced image quality.
------------------------------------------------------------------------
2. System Requirements
------------------------------------------------------------------------
Minimum System requirements:
Operating System: Windows« 95, Windows« 98, Windows« 2000
Intel Pentium« 166 or 100% compatible
32 MB RAM
60 MB of free Hard Disk space
High Colour (16 bit colour) capable video card (DirectX compatible)
DirectX 6
100% Compatible Mouse
Recommended configuration:
Intel Pentium« 233MMX or better
64 MB RAM
3D Accelerator: Glide« or Direct3D« compatible video card with at
least 8 Mb of RAM
DirectSound, DirectSound3D, Aureal3D or EAX compatible sound card
DirectX compatible force feedback device
AMD K6-2/Athlon 3DNow! optimisation supported
Pentium III (Katmai) optimisation supported
This demo requires DirectX, but does not include it for reasons of
size. If you do not already have DirectX 7.0 or newer, then download
it from:
http://www.microsoft.com/directx/
------------------------------------------------------------------------
3. Graphics Configuration
------------------------------------------------------------------------
When DTR Australia is run, it will first prompt you for which Graphics
driver you wish to use.
Selecting 'Autodetect' will select the optimum graphics driver for your
system.
Select 'Glide' if you have a non-Banshee 3DFX video card. This will be
selected automatically by 'Autodetect'.
Select 'Banshee' if you have a Banshee 3DFX video card. This will be
selected automatically by 'Autodetect'. Note that all available drivers
for the Voodoo Banshee video card contain a bug, in that they do not
properly support certain texture management functions. Selecting the
'Glide' driver if you have a Voodoo Banshee will result in a corrupted
display.
Select 'Direct3D' if you have a Direct3D compatible video card, or wish
to run Direct3D on your 3DFX card. This will be selected automatically
by 'Autodetect', unless you have a 3DFX card. For optimum performance
under Direct3D with an AGP video card, you should ensure that you have
either Windows 98 or Windows 95 OSR 2.1 or newer. DTR Australia will
not run in Direct3D under Windows 2000 - you must select 'Glide' (for a
3DFX card) or 'Software'.
Select 'Software' to use the software renderer. This will be selected
automatically by 'Autodetect' if you have no 3D hardware.
To change your graphics driver after starting the game, you must exit
and restart it.
If you have a 3D video card, you should ensure that you have the latest
drivers for it. You should also set your gamma level to 1.0 for correct
colour reproduction.
------------------------------------------------------------------------
4. Input Configuration
------------------------------------------------------------------------
The input options section of DTR Australia allows you to setup your keys
or other input device. If you have a joystick, wheel or gamepad, before
running DTR Australia ensure that it is properly setup and calibrated in
the 'Game Controllers' application under the Windows 'Control Panel'.
You should then calibrate the device in the input options of DTR
Australia. It is only necessary to calibrate a particular joystick
once.
The default keys for control are:
left, right - Steer.
up - Accelerate.
down - Brake.
space - Change camera view.
left shift - Half lock steering.
X - Change gear up.
Z - Change gear down.
Other keys you can use when in a race are:
escape - In multiplayer, quits the race. In single player, pauses
the race and provides a few options, such as exit and
resume,
F3 - Toggle display of race information.
F4 - Toggle display of the rear view mirror.
F5 - In multiplayer, toggle display of player names.
F12 - Take a screenshot (useable when in a race and when in the
game shell). Screenshots are saved to c:\snap-.tga.
When watching a race in multiplayer, the tab key can be used to switch
between the free camera mode and following each of the cars in turn.
While following a car, the normal change camera view key (space by
default) can be used to change views. When in the free camera mode, use
the mouse to aim the camera. Hold down the left button to accelerate in
the direction the camera is facing, and hold down the right button to
slow down.
------------------------------------------------------------------------
5. Multiplayer
------------------------------------------------------------------------
From within the interface, you can create a new game by selecting 'new
game' on the multiplayer server list screen. Other players on your LAN
will then be able to see the server in their server list, and will be
able to connect to your game.
For Internet play, you must specify the IP address of the machine to
connect to. This can be done by selecting 'join IP' on the multiplayer
server list screen. The player who hosts the game can determine their
IP address by selecting Run from the Start menu, and then typing in
'winipcfg' (without the quotes).
Dirt Track Racing Australia only supports TCP/IP, so in order to
play on a LAN each machine will need to have TCP/IP networking for the
network card set up. To set up TCP/IP networking, follow these steps:
1. Open My Computer -> Control Panel, then run the Network application.
2. If TCP/IP for your network card is not in the list, then:
a) Click Add.
b) Double-click Protocol.
c) Select Microsoft on the left hand side, and TCP/IP on the right
hand side.
d) Click OK.
3. Select the TCP/IP item in the list, for your network card (not for
dialup networking, if you have that installed).
4. Click Properties.
5. Select the IP Address tab.
6. Click 'Specify an IP address', then enter an IP address of
192.168.0.xxx, where xxx is 1 for machine 1 on your LAN, 2 for
machine 2 on your LAN, etc.
7. Enter a Subnet mask of 255.255.255.0.
8. Click OK, then OK on the next screen. You will probably need to
restart your computer.
The 'DTR Network Server' icon installed in the start menu can also be
used to start a dedicated server, which other players can connect to.
When the server program is run, it will prompt for some values. If
desired, you can select to register the server with GameSpy, meaning
that other players on the Internet will be able to connect to the
server using the GameSpy launcher program. Note that the server
executable does not require the data in order to be able to run.
Players with the full version of DTR Australia, as well as players with
the demo version, can join a demo server. However, only full versions of
the game can join full version servers. Demo servers have 'DEMO' as the
first part of their name.
------------------------------------------------------------------------
6. Command Line Options
------------------------------------------------------------------------
DTR Australia supports several command line options. These options can
be selected using the 'DTR Options Editor' on the start menu.
Alternatively, you can enter them when running the game from an MS-DOS
prompt, or modify the shortcut you use to run DTR Australia.
The options are:
-glide2vsync
Forces the Glide 2 graphics driver to wait for screen refreshes. This
runs slower, but may fix hangs on some Glide video cards, especially
Voodoo 2s.
-nopersistd3d
Causes the Direct3D driver to not retain the same DirectDraw interface
when switching between a race and the interface. This may fix problems
on certain video cards.
-3dsound
As in version 1.02 and above of DTR USA (the first patch), DTR
Australia does not use 3D sound by default. This is because it causes
errors on certain sound cards. Use this option to enable 3D sound if
desired.
-nocheckhresult
Certain sounds cards report fatal errors during initialisation even
though the errors are recoverable. Using the -nocheckhresult command
line option will cause DTR Australia to ignore fatal errors from the
sound card. Use this option if you receive 'HRESULT Error at ...'
messages.
-disablesound
Use this option to disable sound.
-nolaunch
Stops DTR Australia from asking you which graphics driver to use every
time it is run. DTR Australia will use whichever driver was selected
on the last run.
-nointro
Turns off displaying the intro screens.
------------------------------------------------------------------------
7. Final Note
------------------------------------------------------------------------
You cannot modify data - e. g. create custom car skins (paint jobs) - in
the demo of DTR Australia. This feature is only available in the full
version.
------------------------------------------------------------------------
Dirt Track Racing Australia + 2000 Ratbag Pty Ltd. All Rights Reserved.
Dirt Track Racing Australia, Ratbag, the Ratbag logo, and the Difference
Engine are trademarks.