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- on redraw
- global rdr
- if the visible of sprite 3 = 1 then
- set the visible of sprite 3 to 0
- end if
- set rdr to random(6)
- if rdr = 1 then
- mouseWithin(script "nx rotate")
- end if
- if rdr = 2 then
- mouseWithin(script "ny rotate")
- end if
- if rdr = 3 then
- mouseWithin(script "nz rotate")
- end if
- if rdr = 4 then
- mouseWithin(script "n mapercontrol")
- end if
- if rdr = 5 then
- mouseWithin(script "n mapercontrol")
- end if
- if rdr = 6 then
- mouseWithin(script "n mapercontrol")
- end if
- end
-