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- DevilDarts v2.0.1
-
- by Jason Kravitz (copyright 1997-1998 -- jkravitz@kagi.com)
- Character artwork by Brian Brasher
- Special thanks to Chris Dillman for programming assistance
-
-
- Welcome to DevilDarts!
-
- Thank you for playing.
- I originally designed this game with the idea of making a
- true life dart simulator but it kind of mutated into this.
- DevilDarts is a dart game with a twist.
-
- You must battle your way against of six of the best
- darn dart players in damnation!
-
- This file contains instructions on how to play DevilDarts as
- well as instructions on how to play the dart games in general.
-
- Feel free to distribute DevilDarts. Make sure you include the
- game file, the register file, the MUSIC folder and this manual.
- If you would like to include DevilDarts on a CD collection,
- please contact me first.
-
- Although I have not crippled the game in any way, DevilDarts
- is not free. If you enjoy playing, please compensate me by
- registering the program. The game only costs $5, a small
- price to pay for any game. Your registration will help me
- to make more games in the future. You only have to pay
- one time for this and any future versions of the game.
- There are detailed instructions on using the register
- program at the end of this manual.
-
-
- Requirements:
- DevilDarts requires any Power Mac
- 68040 Processor recommended for non Power Macs
- 4000k free memory
- System 7.0 or later
- Sound Manager 3.0 or better
-
- Screen Resolution:
- If you are having graphics problems, try setting your
- screen to a lower monitor resolution such as 832x624
- or 640x480. You can do this in the monitors control
- panel (may be called monitors and sound).
-
-
- DevilDarts Instructions
-
- Choosing Players:
- DevilDarts can support up to 4 players. To configure the player
- setup, choose Select Players from the Options Menu. Any player
- can be a human player or a computer player. If you want to play
- against a computer player, click on the computer button. This will
- present you with a list of 6 different computer players. Each
- computer player has a different skill level. This bar to the left of
- the picture represents the player's skill. The higher the bar, the
- harder the opponent. You can also change a human player's picture
- by clicking on the portrait next to the radio buttons. You may choose
- from 6 different human player pictures. Once you have made your
- player selections you are ready to start the game.
-
- Starting a Game:
- Select a game from the games menu. The default game is
- Cricket. Once you have chosen your game, select New Game
- from the File Menu.
-
- Throwing Darts:
- The current player is listed in the information panel at the
- bottom left of the screen. If the current player is a human
- player, that player may throw their darts. Computer players
- will throw automatically on their turn.
-
- Throwing requires two actions. First, click on one of the small darts
- under the board. These are the players darts they may throw for the turn.
- Each player can throw 3 darts each turn. Next, move the mouse over the
- board and you will see the dart and the power and accuracy meters.
- The goal to throwing is to position the tip of the dart over the section of
- the board you are aiming for. Once the dart is positioned, click the mouse
- to throw. The meters determine how your dart flies to your target.
-
- The meter above the dart controls the left/right direction of the dart.
- This meter is represented by a blue rectangle that moves from side to
- side. The object is to get the rectangle in the center right above the tip
- of the dart. This will cause the dart to fly straight towards the target.
-
- The power meter on the side of the dart controls how hard the dart will
- be thrown. When this meter is full (and red) the dart will not drop at all
- and will fly directly to your target. The smaller the power bar, the more
- the dart will drop. Sometimes the throw is so weak the dart falls out of view.
-
- After a player has thrown three darts, the player change button must be
- pushed to switch to the next player. This button on the right side of the
- information panel. It is the button with the letter "P" over it. This button
- will flash red when the turn is over.
-
- The Scoreboard:
- The scoreboard is the large frame on the right side of the board.
- At the top of the scoreboard are the player columns. See the
- specific game instructions below to learn how each game is scored.
-
- The Information Panel:
- The information panel displays many useful game statistics.
- On the far right is the current player's picture. Next to the
- picture in yellow is the current player's name. Above the name
- in red text is the hit status. This will tell you what board value was hit.
- To the left of the panel is the round number. After each player has
- taken their turn, the round number increases. Next to the round
- number is the Player Change button. This button will flash when
- a player's turn is over. You must push this button to change turns.
-
- Strategy:
- Accurate throwing is only the first step in mastering DevilDarts. Strategy is
- equally if not more important. Each computer opponent plays with some
- degree of strategy. It is up to you to learn how to beat them.
-
-
-
- The Game of Darts
-
- There are many different ways to play darts. DevilDarts only
- covers a few different games.
-
- The Board:
- The board is divided into 20 numbered sections. The small outside region
- is the double ring. Any dart that hits this section counts as double the value.
- The ring towards the center of the board is the triple ring. Any value that
- hits this section counts as triple the value. All other areas count as single
- values. In the center of the board there are two bullseye regions. The outer
- bull counts for 25 points and the inner bull (the cork) counts as 50 points.
-
- Cricket:
- Game Skill Level: Moderate
-
- Cricket is utilizes seven numbers on the board, 20,19,18,17,16,15 and bullseye.
- The object of the game is to "close out" each number. To close a number
- you must hit the number three times. This can be done by hitting three
- singles, one triple, or one single and one double. After you have hit a number
- three times, the number becomes "open" until all the other players have
- closed this number. If you have an "open" number, you may attempt to give
- other players points. You do this by hitting the number. Any player who has
- not closed the number will get points. To win the game you must close out the
- numbers and have the lowest points.
-
- The scoreboard contains a panel with the numbers 20-Bull going down
- vertically. When you have hit one of these values, you will see a " / " on
- the scoreboard. When you have hit two of a number you will see an " X "
- and when you close a number you will see a " 0 " with an " x " in the center.
- At the bottom of the scoreboard is the points row. Player's with zero points
- will not have anything under their score column. Remember, the lowest score
- is the winner.
-
-
- Clock:
- Game Skill Level: Easy
-
- There is not very much strategy in the game of Clock. The object is to
- go around the clock from 1 to 20. Each player starts out at 0 and must
- hit the next highest number to move on. For example, to start the game
- you must hit a 1. Once you have hit a 1 you must hit a 2. Next you must
- hit a 3 and so on until a player has hit the 20.
-
- The scoreboard reflects the current value the player has hit. So to start,
- each player has a 0. After a 1 has been hit, that player's score becomes a 1.
- To figure out what value you must hit, look at your score and aim for your
- score plus one.
-
- All Fives:
- Game Skill Level: Easy
-
- This game requires a little math (and you thought darts was a simple game!)
- Every throw must hit a number divisible by five. Double and triples are
- used in scoring this game. For every 'Five' that is hit, the player gets one
- point. For example: The player throws a 20, 10 and 5. The score for the
- turn would be 7 (20+10+5) / 5 or 35/5. If the total score for the turn
- can is not divisible by five, the turn is wasted. The last dart in the turn
- can not miss the board or the turn is wasted (even if the first two darts
- are divisible by 5). The game is over when a player has scored 51 points.
-
- To win the game, all three darts must be used and the score must be exactly
- equal to 51. If the player fails to hit a 5 multiple on a dart, or they go over
- 51 points, they bust and the turn is over.
-
- The scoreboard shows each player's current score. Each player starts
- with zero points. The value for each dart thrown is listed under the
- scores so you can figure out how many points you need to win.
-
-
- 301, 501, 701, 901:
- Game Skill Level: Moderate
-
- Each player starts out with 301,501,701 or 901 points. The object of the
- game is to get your score down to zero. You may hit any value on the board.
- This game uses the "Double In" and "Double Out" features in the "Options" menu.
- If "Double In" is checked, the player must hit a double to start the game. If
- "Double Out" is checked, the player must hit a double to win. For example
- if you have 10 points remaining, you must hit a double 5 to win.
- If you go below zero points, you will bust and your turn is over. When using
- the "Double Out" option, you can not get any lower than 2 points (then you
- must hit Double 1 to win) When you bust, your score rolls back to whatever
- it was on your first dart of that turn.
-
- The scoreboard shows each player's current score. Each value you hit
- will decrease this score until it reaches zero.
-
-
- Updates
- Soon after I am hoping to get out a networked version of DevilDarts which
- will allow play over the internet.
-
- Keep up the support!!
- I have already gotten some great feedback about how to make the
- game better but I need to hear from you. Please send all bug fixes,
- suggestions, and above all please register!
-
- Contacting the Author
- Please send questions, suggestions, comments and bugs to:
-
- Jason Kravitz
- jkravitz@kagi.com
-
- If you liked the character artwork, or you would
- like some killer icons, please contact:
-
- Brian Brasher
- ikthusian@aol.com
- http://members.aol.com/ikthusian
-
- For some other really cool games check
- out Plaid World Software and contact:
-
- Chris Dillman
- http://www.plaidworld.com
-
- Thanks again and enjoy!
-
- Registration
-
- As I stated above, DevilDarts costs only $5. A small price to pay
- for all of the work I put into this game. The payment process is
- quite painless. Open the register program that accompanies
- DevilDarts. Enter your name, email address and the number of
- copies you wish to purchase. Save or Copy or Print the data from
- the Register program and send the payment to Kagi.
-
- Kagi is a great service which allows you to pay in many different ways.
- If you pay by Credit Card or First Virtual, you can email or fax the
- data to Kagi. Their email address is sales@kagi.com and their fax number
- is +1 510 652-6589. You can either Copy the data from the register program
- or Save the data to a file and attach that file to an email message. If you have
- a fax modem, just Print the data to the Kagi Fax number.
-
- Payments sent via email are process within 3 to 4 days. You will receive an
- email acknowledgement when it is processed. Payments sent via fax take up
- to 10 days and if you provide a correct internet email address you will receive
- an email acknowledgement.
-
- If you are paying with Cash or USD Check you should print the data using the
- Register application and send it to the address shown on the form, which is:
-
- Kagi
- 1442-A Walnut Street #392-3QP
- Berkeley, California 94709-1405
- USA
-
- You can pay with a wide variety of cash from different countries but at
- present if you pay via check, it must be a check drawn in US Dollars.
-
- That's all there is to it!
-
- As a reward for reading this whole file here is a tip:
- You can slow the power meters by hitting command-L.
- This will allow you to throw more accurately.
-
- Now go play the game and have fun.
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