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PC World 2008 March
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2008-01-14
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Fraps 2.9.4 - 14th January, 2008
- Added 64-bit Fraps FPS1 codec
- Added support for resolutions up to 2560x1600 on single core CPUs
- Fixed crash when recording with sound under Vista SP1
- Fixed D3D9 recording speed on x64 versions of Windows
- Fixed Windows start bug when Fraps installed in a folder with a space in the name
- Improved compatibility with 3rd party graphic utilities
Fraps 2.9.3 - 21st November, 2007
- Fixed crash in DX10 games when AA enabled
- Fixed sound sync/length issue when 29.97 option used
- Improved video capture smoothness on slower hard drives
- Fixed LCD output displaying wrong resolution for DX10 games
- Fixed Run Fraps when Windows starts option under Vista
- Added support for DX8 SwapChains
- Reduced delay between split AVIs
Fraps 2.9.2 - 10th September, 2007
- Fixed Direct Stream sound recording with 5.1 speaker configuration
- Fixed World Of Warcraft crash if Alt-Tab pressed while recording
- Fixed startup error under XP when Alky installed
- Fixed DX10 support when DXGI_PRESENT_TEST flag used
- Fixed function keys not responding in FFXI
Fraps 2.9.1 - 12th July, 2007
- Fixed blank video capture occurring with some configurations
Fraps 2.9.0 - 10th July, 2007
- Added support for DirectX 10
- Added option to monitor Desktop Window Manager under Vista
- Added Direct Stream sound recording for Vista
- Fixed screen tearing in video captured from DX9 games
- Fixed G15 LCD output running fast on Vista machines
- Improved resource sharing with multithreaded games
- Added numerous crash and compatibility fixes
Fraps 2.8.2 - 21st December, 2006
- Fixed gamma not being applied to video in some DirectX games
- Fixed macro keys playing back slowly when G15 display enabled
- Fixed crash taking screenshots when recording a movie at the same time
- Fixed high CPU load on some machines with LCD output
Fraps 2.8.1 - 26th October, 2006
- Fixed skewed video capture when game resolution width not a multiple of 8
- Fixed slow full-size recording when anti-aliasing forced in NVIDIA Control Panel
- Fixed blank/garbage captures after switching between multiple games
- Fixed crash on Fraps exit
Fraps 2.8.0 - 20th October, 2006
- Added full-size video capture up to 2560x1600 for dual core CPUs
- Added G15 gameinfo screen (mapped to 4th button)
- Added Targa (TGA) screenshot format support
- Added dual core optimizations to Fraps FPS1 codec
- Added extra digit to counter (now displays above 999 fps)
- Improved full-size D3D9 video capture speed (10-20%)
- Fixed G15 display not scaling properly with high framerates
- Fixed Company of Heroes reporting 999 fps
- Fixed mouse cursor offset in some windowed applications
- Fixed flickering movies recording Flight Simulator 9/FSX with dual monitors
Fraps 2.7.4 - 18th June, 2006
- Fixed intermittent crash on XP SP1 systems
- Fixed audio click when start of recording delayed
Fraps 2.7.3 - 30th April, 2006
- Added support for latest version of GameGuard (Maple Story, Ragnarok)
- Fixed capture speed on dual cores when CPU affinity has been user selected
- Fixed audio length of recorded movies to match video length
- Fixed screen capture on Dell 30" (2560x1600)
- Fixed problem updating 64-bit components under Windows x64 editions
- Fixed detection of Monitor Mixer on M-Audio sound cards
- Fixed mouse cursor not being saved when game running in 16-bit color mode
Fraps 2.7.2 - 3rd December, 2005
- Fixed corruption in screenshots & video capture with latest ATI Catalysts
Fraps 2.7.1 - 9th November, 2005
- Fixed bug restoring sound input
- Fixed animation on LCD after exiting game
- Updated installer to NSIS 2.10
Fraps 2.7.0 - 6th November, 2005
- Added support for Logitech G15 keyboard LCD
- Improved video capture routines (up to 20% faster on single cores)
- Reduced codec memory consumption in Movie Maker and Premiere
- Added Alt key modifier support for hotkey selections
- Fixed extended hotkeys triggering with numpad equivalents
- Added video capture support for 1920x540 and 2160x480 resolutions
- Removed FRAPSSEC log option. Superseded by detailed FPS statistics
- Fixed What U Hear not being detected on some Creative cards
Fraps 2.6.4 - 15th August, 2005
- Fixed custom movie fps reverting to 29.97 after multiple restarts
- Fixed sound not being captured in all movies under Windows 2000
- Fixed error message when running Fraps under limited user account
- Fixed settings not being saved for limited users
- Fixed Risk Your Life and Lineage 2 not capturing for some users
- Added warning message if Direct3D debug runtime active
- Installer will now update codec if it's being used at the time
Fraps 2.6.3 - 17th July, 2005
- Fixed intermittent corrupt movie files (codec missing error)
- Fixed screenshot key not always responding with early DirectX games
- Movie & screenshot directories are recreated if they've been deleted
- Added workaround for systems with AlienGUIse (missing checkboxes)
Fraps 2.6.2 - 5th July, 2005
- Fixed recording freeze when disk full or directory invalid
- Fixed only a single frame being displayed in short movies
- Set sound capture rate back to 44.1kHz (compatibility issues)
- Fixed no sound playing in clips imported into Pinnacle Studio
- Fraps window now restored to last position on screen
Fraps 2.6.1 - 29th June, 2005
- Fixed Guildwars recording crash when changing resolution
- Fixed overlay not moving after selecting a new corner in Fraps
- Changed default sound capture rate to 48kHz
- Fixed D3D9 screen capture with new AA modes
- Fixed crash in POL menu
Fraps 2.6.0 - 15th June, 2005
- Added custom movie frame rate selection (record from 10 to 100 fps)
- Added option to capture video with or without hardware mouse cursor
- Added support for 1-bit Windows hardware cursors
- New 64-bit video capture engine under Windows x64
- Improved performance capturing half-size video on most systems
- Fixed PNG and JPG screenshots for native 64-bit games
- Fixed detailed benchmark statistics not saving for native 64-bit games
- Fixed OpenGL error raised when capturing with Radeon graphics card
- Fixed horizontal graphic noise in video capture of old DirectX titles
- Fixed graphic corruption capturing Winamp AVS plugin
- Fixed codec playback crash when out of memory
Fraps 2.5.5 - 7th April, 2005
- Fixed freeze when switching DirectDraw resolutions (WinUAE)
- Fixed DirectX applications closing after exiting Fraps
- Fixed blurred video playback above 1024x768 on ATI cards
Fraps 2.5.4 - 18th March, 2005
- Resolved conflict preventing SLI with 71.84 Forceware drivers
- Fixed crash when right clicking in change directory window
- Fixed crash in some browsers when launching Help window
Fraps 2.5.3 - 3rd March, 2005
- Fixed crash under Japanese Windows, SW: Galaxies, and other games
- Fixed alpha blending of mouse cursors under OpenGL
- Fixed green frame at start of split AVI's
Fraps 2.5.2 - 24th February, 2005
- Fixed sound detection of Intel HD Audio (Realtek HD)
- Fixed compatibility with current nProtect games (Gunbound)
- Fixed crash when running multiple game clients simultaneously
Fraps 2.5.1 - 29th December, 2004
- Fixed crash with Windows Movie Maker
- Additional optimizations for better video playback on low-end systems
Fraps 2.5.0 - 10th December, 2004
- Added 40 fps, 50 fps, and 60 fps video capture options
- Added HDTV 1280x720 widescreen resolution support
- Additional lossless compression generates smaller video files
- Improved capture performance on native PCI-Express systems
- Improved load balancing on Hyperthreading and dual core CPUs
- Increased maximum full size video capture resolution to 1152x864
- Added white overlay flash when screen capture performed
- Added option to automatically repeat screen capture every x seconds
- Added View Benchmarks, View Movies, and View Screenshots options to systray
- Detailed benchmark statistics can now be individually selected
Fraps 2.3.3 - 20th October, 2004
- Fixed memory leak in video codec (video editors could crash after time)
- Fixed crash while changing resolutions in some DX9 games
- Aligned data in detailed benchmark CSV files
Fraps 2.3.2 - 20th September, 2004
- Fixed blurred playback of 1024x768 movies on ATI cards
- Fixed video capture automatically restarting after recording stopped
- Fixed crash when Record Sound enabled on a machine with no sound card
- Fixed autodetection of best Sound Device with multiple sound cards under XP
- Additional minor fixes for WinXP SP2
Fraps 2.3.1 - 9th September, 2004
- Fixed crash in 2.3.0 when Save Detailed Benchmark Statistics enabled
- Fixed incorrect colors recorded from games running in 16-bit color
Fraps 2.3.0 - 8th September, 2004
- Many changes for optimum video recording under WinXP SP2
- New 256 color capture engine (perfect quality, smaller filesize)
- Added JPG and PNG screen capture support (registered users)
- Fixed rare codec decoding bug
Fraps 2.2.5 - 29th July, 2004
- Final DirectX 9.0c support for official retail runtime
- Fixed slow DX9 video capture with anti-aliased games and nvidia 61.76/61.77 drivers
- Fixed bug outputting lots of 0 and 1 entries at start of FRAPSSEC log
- Fixed crash when starting video capture in some OpenGL applications
Fraps 2.2.4 - 19th July, 2004
- Preliminary DirectX 9.0c support
- Improved Fraps graphics for systems using large size DPI setting
- Fixed keyboard response delay encountered by some users
- Fixed single dropped video frame in split AVI
- Fixed screen & video capture corruption in Manager Zone
- Fixed Silent Hill 3 crashing on startup when overlay enabled
Fraps 2.2.3 - 30th June, 2004
- Fixed video capture deadlock on single core CPUs
Fraps 2.2.2 - 29th June, 2004
- Fixed screnshot/movie View buttons not always opening folder
- Fixed some 256 color capture issues (Age Of Empires 2, Diablo 2)
- Now permits video/screen capture where no FPS overlay is displayed (Starcraft & Diablo)
- Fixed audio sync when video capture hotkey was pressed before rendering had begun
Fraps 2.2.1 - 14th June, 2004
- Fixed City Of Heroes only working intermittently
- Fixed video capture only saving a single frame for some users
- Improved sound capture support (was not always starting correctly)
Fraps 2.2.0 - 11th June, 2004
- Added 256 color video and screen capture
- Many old games (DX7 and earlier) better supported
- Faster video capture in the latest DX9 titles
- Fixed OpenGL screen capture (broken in 2.1.1)
- Fixed Final Fantasy XI erratic keyboard/hotkey behaviour
- Added "Run Fraps when Windows starts" option
- Added folder View buttons for movies and screenshots
Fraps 2.1.1 - 22nd May, 2004
- Fixed sound clipping in between split movie files
- Fixed frame rate counter not showing in some DirectX 8 games (Ford Racing 2)
- Fixed gamma effects not being saved in movies (flashes/fades/explosions)
- Fixed memory leak in OpenGL path
- Fixed 3D applications crashing if Fraps was exited early
- Increased output precision in detailed benchmark statistics (frame times)
- Support for recent Direct X SDK betas (Retail libraries only)
Fraps 2.1.0 - 23rd March, 2004
- Added 64-bit benchmarking and screen capture support (AMD64)
- Able to launch Fraps on Athlon XP's with SSE disabled in BIOS
- Fixed counter not showing in some games (Battlefield Vietnam, Midnight Club 2)
- Fixed hotkeys not operating properly in some games (Mafia)
- General: Added Always On Top option for the Fraps window
- General: GUI corruption has been fixed when large DPI is enabled in Display Properties
- FPS: Readded option to only update overlay once a second
- FPS: Added option to stop benchmark automatically after x seconds
- FPS: Added option for detailed benchmark statistics (CSV files saved to the benchmarks directory)
- FPS: Benchmark details automatically saved if program is exited prematurely
- Video: Faster DirectX9 capture speeds when anti aliasing (multisampling) enabled
- Video: Fixed slow capture issue on ATI cards with some DirectX8 games (Deus Ex 2, C&C Generals)
- Video: Recording screens with odd dimensions no longer results in corruption
- Video: Demo version properly crops when resolution is above maximum (no horizontal lines)
- Video: Fixed bug with YUV modes capturing incorrectly
- Video: Smoother video output on high end machines
- Video: Fixed widescreen modes being forced to half size capture
- Video: Audio input is only switched when sound recording is taking place
- Codec: Fixed playback bug causing black or repeated screens when frames are dropped
- Installer: Check to make sure codec installs correctly (Administrator account)