home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World 2007 July & August
/
PCWorld_2007-07-08_cd.bin
/
temacd
/
planearcade
/
planearcade.exe
/
strom3.ASE
< prev
next >
Wrap
Text File
|
2004-05-28
|
7KB
|
219 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Fri May 28 12:07:35 2004"
*SCENE {
*SCENE_FILENAME "strom3.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "D:\PETER\Operation White Sky\Models\DOMY\stromy\strom3.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Box01"
*NODE_TM {
*NODE_NAME "Box01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 3.3220 0.0000 0.0000
*TM_ROW1 0.0000 3.3220 0.0000
*TM_ROW2 0.0000 0.0000 3.3220
*TM_ROW3 -0.0001 -0.0001 2.7814
*TM_POS -0.0001 -0.0001 2.7814
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 3.3220 3.3220 3.3220
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 4
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -0.0001 -58.1351 2.7814
*MESH_VERTEX 1 -0.0001 -58.1351 2.7814
*MESH_VERTEX 2 -0.0001 58.1349 2.7814
*MESH_VERTEX 3 -0.0001 58.1349 2.7814
*MESH_VERTEX 4 -0.0001 -58.1351 168.8814
*MESH_VERTEX 5 -0.0001 -58.1351 168.8814
*MESH_VERTEX 6 -0.0001 58.1349 168.8814
*MESH_VERTEX 7 -0.0001 58.1349 168.8814
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 1: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 2: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 3: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.9995 0.0005 0.0005
*MESH_TVERT 1 0.0005 0.0005 0.0005
*MESH_TVERT 2 0.0005 0.0005 0.9995
*MESH_TVERT 3 0.9995 0.0005 0.9995
*MESH_TVERT 4 0.9995 0.9995 0.0005
*MESH_TVERT 5 0.0005 0.9995 0.0005
*MESH_TVERT 6 0.0005 0.9995 0.9995
*MESH_TVERT 7 0.9995 0.9995 0.9995
*MESH_TVERT 8 0.0005 0.0005 0.0005
*MESH_TVERT 9 0.9995 0.9995 0.9995
*MESH_TVERT 10 0.0005 0.0005 0.9995
*MESH_TVERT 11 0.9995 0.9995 0.0005
}
*MESH_NUMTVFACES 4
*MESH_TFACELIST {
*MESH_TFACE 0 8 3 9
*MESH_TFACE 1 7 5 1
*MESH_TFACE 2 10 0 11
*MESH_TFACE 3 4 6 2
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_FACENORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_FACENORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_FACENORMAL 3 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "Box02"
*NODE_TM {
*NODE_NAME "Box02"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.0000 3.3220 0.0000
*TM_ROW1 -3.3220 0.0000 0.0000
*TM_ROW2 0.0000 0.0000 3.3220
*TM_ROW3 -0.0001 -0.0001 2.7814
*TM_POS -0.0001 -0.0001 2.7814
*TM_ROTAXIS 0.0000 0.0000 -1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 3.3220 3.3220 3.3220
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 4
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 58.1349 -0.0001 2.7814
*MESH_VERTEX 1 58.1349 -0.0001 2.7814
*MESH_VERTEX 2 -58.1351 -0.0001 2.7814
*MESH_VERTEX 3 -58.1351 -0.0001 2.7814
*MESH_VERTEX 4 58.1349 -0.0001 168.8814
*MESH_VERTEX 5 58.1349 -0.0001 168.8814
*MESH_VERTEX 6 -58.1351 -0.0001 168.8814
*MESH_VERTEX 7 -58.1351 -0.0001 168.8814
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 1: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 2: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 3: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.9995 0.0005 0.0005
*MESH_TVERT 1 0.0005 0.0005 0.0005
*MESH_TVERT 2 0.0005 0.0005 0.9995
*MESH_TVERT 3 0.9995 0.0005 0.9995
*MESH_TVERT 4 0.9995 0.9995 0.0005
*MESH_TVERT 5 0.0005 0.9995 0.0005
*MESH_TVERT 6 0.0005 0.9995 0.9995
*MESH_TVERT 7 0.9995 0.9995 0.9995
*MESH_TVERT 8 0.0005 0.0005 0.0005
*MESH_TVERT 9 0.9995 0.9995 0.9995
*MESH_TVERT 10 0.0005 0.0005 0.9995
*MESH_TVERT 11 0.9995 0.9995 0.0005
}
*MESH_NUMTVFACES 4
*MESH_TFACELIST {
*MESH_TFACE 0 8 3 9
*MESH_TFACE 1 7 5 1
*MESH_TFACE 2 10 0 11
*MESH_TFACE 3 4 6 2
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_FACENORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_FACENORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_FACENORMAL 3 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}