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PC World 2007 July & August
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planearcade
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dom1.ASE
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Text File
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2004-05-31
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8KB
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243 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Mon May 31 19:12:11 2004"
*SCENE {
*SCENE_FILENAME "dom1.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "D:\PETER\Operation White Sky\Models\DOMY\dom1\dom1.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Box01"
*NODE_TM {
*NODE_NAME "Box01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.5766 0.0000 0.0000
*TM_ROW1 0.0000 1.5766 0.0000
*TM_ROW2 0.0000 0.0000 1.7009
*TM_ROW3 -3.3184 -3.1819 0.0713
*TM_POS -3.3184 -3.1819 0.0713
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.5766 1.5766 1.7009
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 10
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -46.6334 -31.5843 0.0713
*MESH_VERTEX 1 39.9967 -31.5843 0.0713
*MESH_VERTEX 2 -46.6334 25.2204 0.0713
*MESH_VERTEX 3 39.9967 25.2204 0.0713
*MESH_VERTEX 4 -46.6334 -31.5843 32.0114
*MESH_VERTEX 5 39.9967 -31.5843 32.0114
*MESH_VERTEX 6 -46.6334 25.2204 32.0114
*MESH_VERTEX 7 39.9967 25.2204 32.0114
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 24
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0000 0.0000 0.5000
*MESH_TVERT 1 1.0000 0.0000 0.5000
*MESH_TVERT 2 0.0000 1.0000 0.5000
*MESH_TVERT 3 1.0000 1.0000 0.5000
*MESH_TVERT 4 0.0000 0.0000 1.5000
*MESH_TVERT 5 1.0000 0.0000 1.5000
*MESH_TVERT 6 0.0000 1.0000 1.5000
*MESH_TVERT 7 1.0000 1.0000 1.5000
*MESH_TVERT 8 0.0401 0.0435 0.0000
*MESH_TVERT 9 0.6210 0.0435 0.0000
*MESH_TVERT 10 0.6210 0.0416 0.0000
*MESH_TVERT 11 0.0401 0.0416 0.0000
*MESH_TVERT 12 0.0401 0.4537 0.0000
*MESH_TVERT 13 0.6210 0.4537 0.0000
*MESH_TVERT 14 0.6210 0.4518 0.0000
*MESH_TVERT 15 0.0401 0.4518 0.0000
*MESH_TVERT 16 0.9799 0.0361 0.0000
*MESH_TVERT 17 0.5950 0.0350 0.0000
*MESH_TVERT 18 0.5950 0.0361 0.0000
*MESH_TVERT 19 0.9799 0.0350 0.0000
*MESH_TVERT 20 0.9799 0.4549 0.0000
*MESH_TVERT 21 0.5950 0.4538 0.0000
*MESH_TVERT 22 0.5950 0.4549 0.0000
*MESH_TVERT 23 0.9799 0.4538 0.0000
}
*MESH_NUMTVFACES 10
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 3
*MESH_TFACE 1 3 1 0
*MESH_TFACE 2 8 9 13
*MESH_TFACE 3 13 12 8
*MESH_TFACE 4 17 19 23
*MESH_TFACE 5 23 21 17
*MESH_TFACE 6 11 10 14
*MESH_TFACE 7 14 15 11
*MESH_TFACE 8 18 16 20
*MESH_TFACE 9 20 22 18
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 2 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 3 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 4 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_FACENORMAL 5 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_FACENORMAL 6 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
*MESH_FACENORMAL 7 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
*MESH_FACENORMAL 8 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_FACENORMAL 9 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "Mesh01"
*NODE_TM {
*NODE_NAME "Mesh01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.7749 0.0000 0.0000
*TM_ROW1 0.0000 1.7749 0.0000
*TM_ROW2 0.0000 0.0000 1.9148
*TM_ROW3 -3.3184 -3.1819 -3.8769
*TM_POS -3.3184 -3.1819 -3.8769
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.7749 1.7749 1.9148
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -52.0814 -35.1566 32.0804
*MESH_VERTEX 1 45.4446 -35.1566 32.0804
*MESH_VERTEX 2 -52.0814 28.7927 32.0804
*MESH_VERTEX 3 45.4446 28.7927 32.0804
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0325 0.5287 0.5000
*MESH_TVERT 1 0.6281 0.5287 0.5000
*MESH_TVERT 2 0.0325 0.9675 0.5000
*MESH_TVERT 3 0.6281 0.9675 0.5000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 1 3
*MESH_TFACE 1 3 2 0
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}