home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World 2006 September
/
PCWorld_2006-09_cd.bin
/
temacd
/
paintnet
/
PaintDotNet_2_64.exe
/
PaintDotNet.msi
/
_8BC94E8A1A12EF7C491A7DE6FCF88C73
< prev
next >
Wrap
Text File
|
2006-02-20
|
11KB
|
209 lines
<html>
<!-- #BeginTemplate "pdn_help.dwt" -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<!-- #BeginEditable "title" -->
<title>Paint.NET Help - FAQ</title>
<!-- #EndEditable -->
<link rel="stylesheet" type="text/css" href="../stylesheet.css">
</head>
<body>
<div id="banner">
<img border="0" src="../images/logo.png" width="229" height="73" align="left"><p><b><br>
</b></p>
</div>
<div id="leftnav">
<ul class="toc" style="margin-left: 0; padding-left: 0;">
<li><a href="index.html">Overview</a><br>
</li>
<li><a href="Features.html">Features</a><br>
<a href="Tutorials.html">Tutorials</a><br>
</li>
</ul>
<h3>User Interface</h3>
<ul class="toc" style="margin-left: 0; padding-left: 0;">
<li><a href="KeyboardMouseCommands.html">Keyboard & Mouse Commands</a></li>
<li><a href="MainWindow.html">Main Window</a></li>
<li><a href="MenuBar.html">Menu Bar</a>
<ul class="toc">
<li><a href="File.html">File</a></li>
<li><a href="Edit.html">Edit</a></li>
<li><a href="View.html">View</a></li>
<li><a href="Image.html">Image</a></li>
<li><a href="Layers.html">Layers</a>
<ul class="toc">
<li class="comment"><a href="RotateZoom.html">Rotate / Zoom</a></li>
<li><a href="Adjustments.html">Adjustments</a>
<ul class="toc">
<li><a href="Curves.html">Curves</a></li>
<li><a href="Levels.html">Levels</a></li>
</ul></li>
</ul></li>
<li><a href="Effects.html">Effects</a></li>
<li><a href="Tools.html">Tools</a></li>
<li><a href="Window.html">Window</a></li>
<li><a href="Help.html">Help</a></li>
<li><a href="Toolbar.html">Toolbar</a></li>
</ul>
</li>
<li><a href="ToolsWindow.html">Tools Window</a><ul class="toc">
<li><a href="SelectionTools.html">Selection Tools</a></li>
<li><a href="MoveTools.html">Move Tools</a><br>
<a href="MagicWand.html">Magic Wand</a><br>
<a href="Paintbrush.html">Paintbrush</a></li>
<li><a href="EraserTool.html">Eraser Tool</a></li>
<li><a href="PixelTools.html">Pixel Tools</a></li>
<li><a href="ShapeTools.html">Shape Tools</a></li>
<li><a href="LineCurve.html">Line / Curve Tool</a></li>
<li><a href="TextTool.html">Text Tool</a></li>
<li><a href="PaintBucket.html">Paint Bucket</a></li>
<li><a href="CloneStamp.html">Clone Stamp</a></li>
<li><a href="RecolorTool.html">Recolor Tool</a></li>
</ul>
</li>
<li><a href="HistoryWindow.html">History Window</a></li>
<li><a href="LayersWindow.html">Layers Window</a></li>
<li><a href="ColorsWindow.html">Colors Window</a></li>
<li><a href="StatusBar.html">Status Bar</a></li>
</ul>
</li>
<h3>Other</h3>
<ul class="toc" style="margin-left: 0; padding-left: 0;">
<li><a href="FAQ.html">FAQ (Frequently Asked Questions)</a></li>
<li><a href="UnattendedInstallation.html">Unattended Installation</a></li>
<li><a href="SystemRequirements.html">System Requirements</a></li>
<li><a href="WebLinks.html">Web Links</a></li>
<li><a href="License.html">License</a></li>
</ul>
</div>
<div id="content">
<!-- #BeginEditable "content" -->
<div id="content0">
<h2>FAQ (Frequently Asked Questions)</h2>
<p>This FAQ is up-to-date as of the release of this version of
Paint.NET. The most up-to-date version is
<a href="http://www.eecs.wsu.edu/paint.net/redirect/faq.html">online</a>.</p>
<h3>Is Paint.NET free?</h3>
<p>Yes, Paint.NET is indeed free in the sense that we do not charge
money for it.</p>
<h3>Will Paint.NET ever replace Paint in Windows?</h3>
<p>There are no plans to include Paint.NET with Windows. But you can
always download it for free from our website.</p>
<h3>Is Paint.NET optimized for dual-core processors? I just bought an
Athlon X2 ...</h3>
<p>Yes. Paint.NET has been optimized for multicore and multiprocessor
systems since its first release. Everything from effect rendering, layer
composition, .PDN file saving/loading, blitting, and more, are optimized
for this. Our benchmarks show very impressive scaling based on the
number of cores in a system. We've tested on everything from a normal
single processor system all the way up to a quad dual-core Opteron (yes,
that's 8 cores, and yes it was frightfully fast).</p>
<h3>Does Paint.NET support 64-bit processors?</h3>
<p>Yes. New for Paint.NET v2.6 is support for 64-bit mode if both your
processor and operating system support it. For example, if you have an
Athlon 64 processor and are using Windows XP Professional x64 Edition,
you will get the benefit of faster performance and the ability to work
with larger images.</p>
<h3>Where's the Crop tool?</h3>
<p>Right under your nose, so to speak. Simply select the area you want
to crop by using one of the selection tools. You can then move, resize,
or even rotate the selection by using the Move Selection tool (2nd row,
2nd column). Finally, click on Crop to Selection in the Image menu (or
press Ctrl + Shift + X, or use the button in the toolbar). If you're
interested in selecting, say, a 4 inch by 6 inch area of the image, make
sure the "Units" are set to inches (in the toolbar, or in the View ->
Units menu), and then watch the statusbar (lower left in the main
window) to see how large a selection is while you are drawing it.</p>
<h3>Why aren't Windows 98 or ME supported?</h3>
<p>These legacy operating systems are not supported for many reasons.
First is that it would require us to do extensive testing on each older
version of Windows. We don't have the time, the equipment, or the older
copies of Windows to test with. Second is that it would radically
complicate our installation process, which is complicated enough as it
is. Third, it would also compromise the quality of Paint.NET on the
versions of Windows that we do currently support by requiring us to
reduce or limit functionality. We use features of Windows that aren't
available unless you have at least Windows 2000 or even XP. One of these
features is the ability to consistently use Unicode (as opposed to ANSI)
character and strings, a prerequisite for rich text compatibility and
international support. Other features are related to security,
performance, and reliability.</p>
<h3>What about Windows Vista support?</h3>
<p>Paint.NET v2.5 and v2.6 work on the current beta release of Vista,
although there are some issues that were are looking in to. We are
planning on including Vista-specific enhancements in future releases as
well.</p>
<h3>Why can't I scan or print?</h3>
<p>There are three possible reasons. One is that you're using Windows
2000. We use WIA v2.0 (Windows Image Acquisition) for our printing and
scanning functionality, and this is a system component that is not
available unless you have Windows XP SP1 or later installed.</p>
<p>Second, if you can't scan, then maybe your scanner doesn't support
WIA. You can check to see if you scanner supports WIA by verifying that
it shows up in the "Scanners and Cameras" control panel. Some scanners
or cameras require that special software or drivers be installed before
they work with WIA.</p>
<p>Lastly, if you are running Windows Server 2003 you should know that
the Windows Image Acquisition system service is not enabled by default.
Simply set it to "Automatic" and it should work.</p>
<h3>(1) Will it ever be ported to Mac OS, Linux, or any other operating
system?<br>
(2) What about Mono support? Wouldn't that be really easy?</h3>
<p>We will not be doing any work to directly support Mac OS, Linux,
Mono, or any other platform. It's not that we dislike any of them, it's
just that they're entirely differenet development platforms than Windows
+ .NET. They all have their own set of implementation intricacies, bugs,
and support issues. Remember, there's only 3 (yes three) of us on this
project. We only have so much time, and by focusing strictly on Windows
+ .NET we can make sure that the experience there is the best we can
possibly make it. <i>(Side note: Yes, it'd technically be possible, but
we're Windows developers with years of experience on this platform and
none on Linux or Mac OS. You wouldn't want us writing code for Linux or
Mac OS because it'd probably be wrong, flakey, slow, or worse.)</i></p>
<p>As for it being easy: maybe, maybe not. Everytime we add support for
a new platform it adds an extra burden on us. When we add or change
something we have to retest a lot of things on every platform that we're
supporting. Not to mention we get lots of bug reports from beta users
that we have to figure out solutions for.</p>
<p>Currently the list of platforms we support is Windows 2000 with .NET,
Windows XP/Server 2003 with .NET, 64-bit Windows XP/Server 2003 with
.NET, and 64-bit Windows for Itanium with .NET. Supporting Mono, even on
Windows, would mean doubling that list to include Windows 2000 with
Mono, Windows XP with Mono, etc.</p>
<p>As always, the source code is available so someone else is more than
welcome to do this themselves.</p>
<h3>Why can't I load or save icons (.ico files)?</h3>
<p>Icons are meant to hold multiple images of various dimensions and
color depths. Paint.NET is meant to work with single images composed of
multiple layers that are exactly the same dimensions and only with the
32-bit color depth. So Paint.NET would make an awful icon editor. We
recommend checking out out Axialis IconWorkshop, http://www.axialis.com/iconworkshop/
, instead.</p>
<h3>Is Paint.NET based off of the Paint code?</h3>
<p>No. Paint.NET was written from the scratch and is completely separate
from Paint in every way except for its name. Any similarity between the
two is on purpose, and is neither accidental nor the fault of legacy
code.</div>
<!-- #EndEditable -->
<h4><br>
<br>
</h4>
<p align="center">
<font color="#808080" size="1">Copyright <font face="Times New Roman">⌐ 2006 </font>Rick Brewster,
Chris Crosetto, Dennis Dietrich, Tom
Jackson, Michael Kelsey, Brandon Ortiz, Craig Taylor, Chris Trevino, and Luke Walker. Portions Copyright
<font face="Times New Roman">⌐ 2006 </font>Microsoft Corporation. All Rights Reserved.</font><font size="1"> <br>
</font>
</div>
</b>
</body>
<!-- #EndTemplate -->
</html>