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PC World 2006 July & August
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planearcade
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planearcade.exe
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vrtula.ASE
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2004-06-13
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18KB
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403 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Sun Jun 13 23:01:30 2004"
*SCENE {
*SCENE_FILENAME "Final-vrtula.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 40
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.8078 0.8118 0.8941
*SCENE_AMBIENT_STATIC 0.2314 0.2314 0.2314
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "D:\PETER\Operation White Sky\Models\VRTULA\Vrtula.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Cylinder01"
*NODE_TM {
*NODE_NAME "Cylinder01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 -0.0000 1.0000
*TM_ROW2 0.0000 -1.0000 -0.0000
*TM_ROW3 0.0087 -0.0000 0.1471
*TM_POS 0.0087 -0.0000 0.1471
*TM_ROTAXIS -1.0000 0.0000 0.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 24
*MESH_NUMFACES 44
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 0.0087 -0.0000 0.1471
*MESH_VERTEX 1 10.5955 -0.0000 0.1471
*MESH_VERTEX 2 8.9149 -0.0000 5.8707
*MESH_VERTEX 3 4.4066 -0.0000 9.7771
*MESH_VERTEX 4 -1.4979 -0.0000 10.6260
*MESH_VERTEX 5 -6.9241 -0.0000 8.1480
*MESH_VERTEX 6 -10.1491 -0.0000 3.1297
*MESH_VERTEX 7 -10.1491 0.0000 -2.8356
*MESH_VERTEX 8 -6.9241 0.0000 -7.8538
*MESH_VERTEX 9 -1.4979 0.0000 -10.3319
*MESH_VERTEX 10 4.4066 0.0000 -9.4829
*MESH_VERTEX 11 8.9149 0.0000 -5.5765
*MESH_VERTEX 12 10.5955 -0.0000 0.1471
*MESH_VERTEX 13 8.9149 -0.0000 5.8707
*MESH_VERTEX 14 4.4066 -0.0000 9.7771
*MESH_VERTEX 15 -1.4979 -0.0000 10.6260
*MESH_VERTEX 16 -6.9241 -0.0000 8.1480
*MESH_VERTEX 17 -10.1491 -0.0000 3.1297
*MESH_VERTEX 18 -10.1491 0.0000 -2.8356
*MESH_VERTEX 19 -6.9241 0.0000 -7.8538
*MESH_VERTEX 20 -1.4979 0.0000 -10.3319
*MESH_VERTEX 21 4.4066 0.0000 -9.4829
*MESH_VERTEX 22 8.9149 0.0000 -5.5765
*MESH_VERTEX 23 0.0087 -0.0000 0.1471
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 1 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 1: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 2: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 3: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 4: A: 0 B: 6 C: 5 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 5: A: 0 B: 7 C: 6 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 6: A: 0 B: 8 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 7: A: 0 B: 9 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 8: A: 0 B: 10 C: 9 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 9: A: 0 B: 11 C: 10 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 10: A: 0 B: 1 C: 11 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 11: A: 1 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 12: A: 1 B: 2 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 13: A: 2 B: 14 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 14: A: 2 B: 3 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 15: A: 3 B: 15 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 16: A: 3 B: 4 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 17: A: 4 B: 16 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 18: A: 4 B: 5 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 19: A: 5 B: 17 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 20: A: 5 B: 6 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 21: A: 6 B: 18 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 22: A: 6 B: 7 C: 18 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 23: A: 7 B: 19 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 24: A: 7 B: 8 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 25: A: 8 B: 20 C: 19 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 26: A: 8 B: 9 C: 20 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 27: A: 9 B: 21 C: 20 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 28: A: 9 B: 10 C: 21 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 29: A: 10 B: 22 C: 21 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 30: A: 10 B: 11 C: 22 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 31: A: 11 B: 12 C: 22 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 32: A: 11 B: 1 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 33: A: 23 B: 12 C: 13 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 34: A: 23 B: 13 C: 14 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 35: A: 23 B: 14 C: 15 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 36: A: 23 B: 15 C: 16 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 37: A: 23 B: 16 C: 17 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 38: A: 23 B: 17 C: 18 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 39: A: 23 B: 18 C: 19 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 40: A: 23 B: 19 C: 20 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 41: A: 23 B: 20 C: 21 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 42: A: 23 B: 21 C: 22 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 43: A: 23 B: 22 C: 12 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 24
*MESH_TVERTLIST {
*MESH_TVERT 0 0.4897 0.5000 0.5000
*MESH_TVERT 1 0.9995 0.5000 0.5000
*MESH_TVERT 2 0.9186 0.7728 0.5000
*MESH_TVERT 3 0.7015 0.9590 0.5000
*MESH_TVERT 4 0.4171 0.9995 0.5000
*MESH_TVERT 5 0.1558 0.8814 0.5000
*MESH_TVERT 6 0.0005 0.6422 0.5000
*MESH_TVERT 7 0.0005 0.3578 0.5000
*MESH_TVERT 8 0.1558 0.1186 0.5000
*MESH_TVERT 9 0.4171 0.0005 0.5000
*MESH_TVERT 10 0.7015 0.0410 0.5000
*MESH_TVERT 11 0.9186 0.2272 0.5000
*MESH_TVERT 12 0.9995 0.5000 0.5000
*MESH_TVERT 13 0.9186 0.7728 0.5000
*MESH_TVERT 14 0.7015 0.9590 0.5000
*MESH_TVERT 15 0.4171 0.9995 0.5000
*MESH_TVERT 16 0.1558 0.8814 0.5000
*MESH_TVERT 17 0.0005 0.6422 0.5000
*MESH_TVERT 18 0.0005 0.3578 0.5000
*MESH_TVERT 19 0.1558 0.1186 0.5000
*MESH_TVERT 20 0.4171 0.0005 0.5000
*MESH_TVERT 21 0.7015 0.0410 0.5000
*MESH_TVERT 22 0.9186 0.2272 0.5000
*MESH_TVERT 23 0.4897 0.5000 0.5000
}
*MESH_NUMTVFACES 44
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 3 2
*MESH_TFACE 2 0 4 3
*MESH_TFACE 3 0 5 4
*MESH_TFACE 4 0 6 5
*MESH_TFACE 5 0 7 6
*MESH_TFACE 6 0 8 7
*MESH_TFACE 7 0 9 8
*MESH_TFACE 8 0 10 9
*MESH_TFACE 9 0 11 10
*MESH_TFACE 10 0 1 11
*MESH_TFACE 11 1 13 12
*MESH_TFACE 12 1 2 13
*MESH_TFACE 13 2 14 13
*MESH_TFACE 14 2 3 14
*MESH_TFACE 15 3 15 14
*MESH_TFACE 16 3 4 15
*MESH_TFACE 17 4 16 15
*MESH_TFACE 18 4 5 16
*MESH_TFACE 19 5 17 16
*MESH_TFACE 20 5 6 17
*MESH_TFACE 21 6 18 17
*MESH_TFACE 22 6 7 18
*MESH_TFACE 23 7 19 18
*MESH_TFACE 24 7 8 19
*MESH_TFACE 25 8 20 19
*MESH_TFACE 26 8 9 20
*MESH_TFACE 27 9 21 20
*MESH_TFACE 28 9 10 21
*MESH_TFACE 29 10 22 21
*MESH_TFACE 30 10 11 22
*MESH_TFACE 31 11 12 22
*MESH_TFACE 32 11 1 12
*MESH_TFACE 33 23 12 13
*MESH_TFACE 34 23 13 14
*MESH_TFACE 35 23 14 15
*MESH_TFACE 36 23 15 16
*MESH_TFACE 37 23 16 17
*MESH_TFACE 38 23 17 18
*MESH_TFACE 39 23 18 19
*MESH_TFACE 40 23 19 20
*MESH_TFACE 41 23 20 21
*MESH_TFACE 42 23 21 22
*MESH_TFACE 43 23 22 12
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
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*MESH_FACENORMAL 8 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000
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*MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}