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PC World 2006 July & August
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planearcade
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planearcade.exe
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komin.ASE
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Text File
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2004-08-21
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10KB
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251 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Sat Aug 21 13:41:07 2004"
*SCENE {
*SCENE_FILENAME "komin.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.1333 0.1333 0.1333
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #3"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "D:\PETER\Operation White Sky\Models\DOMY\komin\komin.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Cylinder02"
*NODE_TM {
*NODE_NAME "Cylinder02"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 3.3202 0.7732 0.0000
*TM_ROW1 -0.7732 3.3202 0.0000
*TM_ROW2 0.0000 0.0000 3.4091
*TM_ROW3 -0.0195 -0.4537 2.7101
*TM_POS -0.0195 -0.4537 2.7101
*TM_ROTAXIS 0.0000 0.0000 -1.0000
*TM_ROTANGLE 0.2288
*TM_SCALE 3.4091 3.4091 3.4091
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 14
*MESH_NUMFACES 19
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 13.7406 2.7507 -6.4722
*MESH_VERTEX 1 6.0545 12.3023 -6.4722
*MESH_VERTEX 2 -6.2054 12.2484 -6.4722
*MESH_VERTEX 3 -13.8072 2.6295 -6.4722
*MESH_VERTEX 4 -11.0265 -9.3110 -6.4722
*MESH_VERTEX 5 0.0427 -14.5818 -6.4722
*MESH_VERTEX 6 11.0651 -9.2138 -6.4722
*MESH_VERTEX 7 7.4128 1.2771 259.4691
*MESH_VERTEX 8 3.2613 6.4362 259.4691
*MESH_VERTEX 9 -3.3607 6.4071 259.4691
*MESH_VERTEX 10 -7.4667 1.2117 259.4691
*MESH_VERTEX 11 -5.9647 -5.2378 259.4691
*MESH_VERTEX 12 0.0141 -8.0847 259.4691
*MESH_VERTEX 13 5.9677 -5.1853 259.4691
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 0 B: 1 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 1 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 3: A: 1 B: 2 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 4: A: 2 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 5: A: 2 B: 3 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 6: A: 3 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 7: A: 3 B: 4 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 8: A: 4 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 9: A: 4 B: 5 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 10: A: 5 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 11: A: 5 B: 6 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 12: A: 6 B: 7 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 13: A: 6 B: 0 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 14: A: 11 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 15: A: 11 B: 8 C: 9 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 16: A: 11 B: 9 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 17: A: 11 B: 12 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 18: A: 11 B: 13 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 32
*MESH_TVERTLIST {
*MESH_TVERT 0 0.7690 -0.9918 0.0000
*MESH_TVERT 1 0.8958 -0.9918 0.0000
*MESH_TVERT 2 0.1352 -0.9918 0.0000
*MESH_TVERT 3 0.2620 -0.9918 0.0000
*MESH_TVERT 4 0.3887 -0.9918 0.0000
*MESH_TVERT 5 0.5155 -0.9918 0.0000
*MESH_TVERT 6 0.6422 -0.9918 0.0000
*MESH_TVERT 7 0.7620 1.9992 0.0000
*MESH_TVERT 8 0.8883 1.9992 0.0000
*MESH_TVERT 9 0.1306 1.9992 0.0000
*MESH_TVERT 10 0.2569 1.9992 0.0000
*MESH_TVERT 11 0.3832 1.9992 0.0000
*MESH_TVERT 12 0.5095 1.9992 0.0000
*MESH_TVERT 13 0.6357 1.9992 0.0000
*MESH_TVERT 14 0.0085 -0.9918 0.0000
*MESH_TVERT 15 0.0044 1.9992 0.0000
*MESH_TVERT 16 0.0085 -0.9918 0.0000
*MESH_TVERT 17 0.9545 0.9237 0.0000
*MESH_TVERT 18 0.9881 0.9867 0.0000
*MESH_TVERT 19 0.9616 0.9976 0.0000
*MESH_TVERT 20 0.9545 0.9237 0.0000
*MESH_TVERT 21 0.9616 0.9976 0.0000
*MESH_TVERT 22 0.9378 0.9800 0.0000
*MESH_TVERT 23 0.9545 0.9237 0.0000
*MESH_TVERT 24 0.9378 0.9800 0.0000
*MESH_TVERT 25 0.9347 0.9471 0.0000
*MESH_TVERT 26 0.9545 0.9237 0.0000
*MESH_TVERT 27 0.9824 0.9274 0.0000
*MESH_TVERT 28 0.9974 0.9554 0.0000
*MESH_TVERT 29 0.9545 0.9237 0.0000
*MESH_TVERT 30 0.9974 0.9554 0.0000
*MESH_TVERT 31 0.9881 0.9867 0.0000
}
*MESH_NUMTVFACES 19
*MESH_TFACELIST {
*MESH_TFACE 0 0 8 7
*MESH_TFACE 1 0 1 8
*MESH_TFACE 2 14 9 15
*MESH_TFACE 3 16 2 9
*MESH_TFACE 4 2 10 9
*MESH_TFACE 5 2 3 10
*MESH_TFACE 6 3 11 10
*MESH_TFACE 7 3 4 11
*MESH_TFACE 8 4 12 11
*MESH_TFACE 9 4 5 12
*MESH_TFACE 10 5 13 12
*MESH_TFACE 11 5 6 13
*MESH_TFACE 12 6 7 13
*MESH_TFACE 13 6 0 7
*MESH_TFACE 14 17 18 19
*MESH_TFACE 15 20 21 22
*MESH_TFACE 16 23 24 25
*MESH_TFACE 17 26 27 28
*MESH_TFACE 18 29 30 31
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.9008 0.4338 0.0220
*MESH_VERTEXNORMAL 0 0.9997 -0.0000 0.0244
*MESH_VERTEXNORMAL 8 0.6233 0.7816 0.0244
*MESH_VERTEXNORMAL 7 0.9997 -0.0000 0.0244
*MESH_FACENORMAL 1 0.9008 0.4338 0.0220
*MESH_VERTEXNORMAL 0 0.9997 -0.0000 0.0244
*MESH_VERTEXNORMAL 1 0.6233 0.7816 0.0244
*MESH_VERTEXNORMAL 8 0.6233 0.7816 0.0244
*MESH_FACENORMAL 2 0.2225 0.9747 0.0220
*MESH_VERTEXNORMAL 1 0.6233 0.7816 0.0244
*MESH_VERTEXNORMAL 9 -0.2225 0.9746 0.0244
*MESH_VERTEXNORMAL 8 0.6233 0.7816 0.0244
*MESH_FACENORMAL 3 0.2225 0.9747 0.0220
*MESH_VERTEXNORMAL 1 0.6233 0.7816 0.0244
*MESH_VERTEXNORMAL 2 -0.2225 0.9746 0.0244
*MESH_VERTEXNORMAL 9 -0.2225 0.9746 0.0244
*MESH_FACENORMAL 4 -0.6233 0.7816 0.0220
*MESH_VERTEXNORMAL 2 -0.2225 0.9746 0.0244
*MESH_VERTEXNORMAL 10 -0.9007 0.4338 0.0244
*MESH_VERTEXNORMAL 9 -0.2225 0.9746 0.0244
*MESH_FACENORMAL 5 -0.6233 0.7816 0.0220
*MESH_VERTEXNORMAL 2 -0.2225 0.9746 0.0244
*MESH_VERTEXNORMAL 3 -0.9007 0.4338 0.0244
*MESH_VERTEXNORMAL 10 -0.9007 0.4338 0.0244
*MESH_FACENORMAL 6 -0.9998 0.0000 0.0220
*MESH_VERTEXNORMAL 3 -0.9007 0.4338 0.0244
*MESH_VERTEXNORMAL 11 -0.9007 -0.4338 0.0244
*MESH_VERTEXNORMAL 10 -0.9007 0.4338 0.0244
*MESH_FACENORMAL 7 -0.9998 0.0000 0.0220
*MESH_VERTEXNORMAL 3 -0.9007 0.4338 0.0244
*MESH_VERTEXNORMAL 4 -0.9007 -0.4338 0.0244
*MESH_VERTEXNORMAL 11 -0.9007 -0.4338 0.0244
*MESH_FACENORMAL 8 -0.6233 -0.7816 0.0220
*MESH_VERTEXNORMAL 4 -0.9007 -0.4338 0.0244
*MESH_VERTEXNORMAL 12 -0.2225 -0.9746 0.0244
*MESH_VERTEXNORMAL 11 -0.9007 -0.4338 0.0244
*MESH_FACENORMAL 9 -0.6233 -0.7816 0.0220
*MESH_VERTEXNORMAL 4 -0.9007 -0.4338 0.0244
*MESH_VERTEXNORMAL 5 -0.2225 -0.9746 0.0244
*MESH_VERTEXNORMAL 12 -0.2225 -0.9746 0.0244
*MESH_FACENORMAL 10 0.2225 -0.9747 0.0220
*MESH_VERTEXNORMAL 5 -0.2225 -0.9746 0.0244
*MESH_VERTEXNORMAL 13 0.6233 -0.7816 0.0244
*MESH_VERTEXNORMAL 12 -0.2225 -0.9746 0.0244
*MESH_FACENORMAL 11 0.2225 -0.9747 0.0220
*MESH_VERTEXNORMAL 5 -0.2225 -0.9746 0.0244
*MESH_VERTEXNORMAL 6 0.6233 -0.7816 0.0244
*MESH_VERTEXNORMAL 13 0.6233 -0.7816 0.0244
*MESH_FACENORMAL 12 0.9008 -0.4338 0.0220
*MESH_VERTEXNORMAL 6 0.6233 -0.7816 0.0244
*MESH_VERTEXNORMAL 7 0.9997 -0.0000 0.0244
*MESH_VERTEXNORMAL 13 0.6233 -0.7816 0.0244
*MESH_FACENORMAL 13 0.9008 -0.4338 0.0220
*MESH_VERTEXNORMAL 6 0.6233 -0.7816 0.0244
*MESH_VERTEXNORMAL 0 0.9997 -0.0000 0.0244
*MESH_VERTEXNORMAL 7 0.9997 -0.0000 0.0244
*MESH_FACENORMAL 14 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
*MESH_FACENORMAL 15 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000
*MESH_FACENORMAL 16 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000
*MESH_FACENORMAL 17 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000
*MESH_FACENORMAL 18 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}