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PC World 2006 July & August
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PCWorld_2006-07-08_cd.bin
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temacd
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planearcade
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planearcade.exe
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fireball1.ASE
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Text File
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2004-05-17
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3KB
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111 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Mon May 17 08:23:36 2004"
*SCENE {
*SCENE_FILENAME ""
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "D:\PETER\Operation White Sky\Program\particles\fireball1.jpg"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Plane01"
*NODE_TM {
*NODE_NAME "Plane01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.1582 0.2588 0.0000
*TM_POS 0.1582 0.2588 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -9.8453 -9.7447 0.0000
*MESH_VERTEX 1 10.1617 -9.7447 0.0000
*MESH_VERTEX 2 -9.8453 10.2623 0.0000
*MESH_VERTEX 3 10.1617 10.2623 0.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 2 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 1 B: 3 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0005 0.0005 0.5000
*MESH_TVERT 1 0.9995 0.0005 0.5000
*MESH_TVERT 2 0.0005 0.9995 0.5000
*MESH_TVERT 3 0.9995 0.9995 0.5000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 2 0 3
*MESH_TFACE 1 1 3 0
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}