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q3enums.h
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2004-04-12
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///////////////////////////////////////////////
//original zdrojak: Jan Koci (koci.opengl.cz)//
//upravil: Peter AdamΦφk //
///////////////////////////////////////////////
/////////////////
// Enumeratory //
/////////////////
// This is the number that is associated with a face that is of type "polygon"
// ╚φslo podle kterΘho se urΦuje, jestli je ploÜka troj·helnφk, nebo jin² polygon
enum FACE
{
FACE_POLYGON = 1
};
// This is our lumps enumeration
// IdentifikaΦnφ Φφsla vÜech pot°ebn²ch polo₧ek pro naΦφtßnφ
enum LUMPS
{
// Stores player/object positions, etc...
// Identifikßtor pro pozice hrßΦ∙, objekt∙ atd...
LUMPS_ENTITIES = 0,
// Stores texture information
// Identifikßtor textur
LUMPS_TEXTURES,
// Stores the splitting planes
// Ident. d∞licφch ploch BSP scΘny
LUMPS_PLANES,
// Stores the BSP nodes
// Ident. uzl∙ BSP stromu
LUMPS_NODES,
// Stores the leafs of the nodes
// Ident. list∙ uzlu BSP stromu
LUMPS_LEAFS,
// Stores the leaf's indices into the faces
// Ident. index∙ ploÜek v listu
LUMPS_LEAF_FACES,
// Stores the leaf's indices into the brushes
// Ident. index∙ koliznφch srß₧ek mezi listy (zatφm se nepou₧φvß)
LUMPS_LEAF_BRUSHES,
// Stores the info of world models
// Ident. model∙ scΘny (zatφm se nepou₧φvß)
LUMPS_MODELS,
// Stores the brushes info (for collision)
// Ident. informacφ o koliznφch srß₧kßch pro kolize (zatφm se nepou₧φvß)
LUMPS_BRUSHES,
// Stores the brush surfaces info
// Ident. informacφ stran koliznφch srß₧ek (zatφm se nepou₧φvß)
LUMPS_BRUSH_SIDES,
// Stores the level vertices
// Ident. vrchol∙ scΘny
LUMPS_VERTICES,
// Stores the model vertices offsets
// Ident. skupin vrchol∙ (zatφm se nepou₧φvß)
LUMPS_MESH_VERTS,
// Stores the shader files (blending, anims..)
// Ident. stφn∙, kterΘ jsou tvo°eny jako animovßnΘ pr∙hlednΘ ploÜky (zatφm se nepou₧φvß)
LUMPS_SHADERS,
// Stores the faces for the level
// Ident. ploÜek scΘny
LUMPS_FACES,
// Stores the lightmaps for the level
// Ident. sv∞teln²ch map (lightmap) scΘny
LUMPS_LIGHTMAPS,
// Stores extra world lighting information
// Ident. specielnφch informacφ o sv∞tlech (zatφm se nepou₧φvß)
LUMPS_LIGHT_VOLUMES,
// Stores (PVS Potential Visibility Sets) and cluster info (visibility)
// Ident. bitov²ch informacφ viditelnosti
LUMPS_VIS_DATA,
// A constant to store the number of lumps
// PoΦet indentifikßtor∙ polo₧ek scΘny
LUMPS_MAX_LUMPS
};