home *** CD-ROM | disk | FTP | other *** search
/ PC World 2005 November / PCWorld_2005-11_cd.bin / software / vyzkuste / lego / designer14.exe / database / ui / environment.xml < prev    next >
Extensible Markup Language  |  2005-06-30  |  2KB  |  22 lines

  1. <?xml version="1.0" encoding="ISO-8859-1"?>
  2. <QObjects majorVer="1" minorVer="0">
  3.   <Camera frontClip="6" farClip="900" frustumMinX="-0.74" frustumMinY="-0.84" frustumMaxX="1.18" frustumMaxY="1.08"/>
  4.   <ViewModeCamera frontClip="3" farClip="900" frustumMinX="-2.1" frustumMinY="-2.1" frustumMaxX="2.1" frustumMaxY="2.1"/>
  5.   <BrickSnapshotCamera frontClip="0.3" farClip="600" frustumMinX="-0.02" frustumMinY="-0.02" frustumMaxX="0.02" frustumMaxY="0.02"/>
  6.   <ModelSnapshotCamera frontClip="3" farClip="300" frustumMinX="-0.6" frustumMinY="-0.6" frustumMaxX="0.6" frustumMaxY="0.6"/>
  7.   <BuildScenery>zone_build</BuildScenery>
  8.   <ViewScenery>zone_view</ViewScenery>
  9.   <Scenery buildModeScenery="scenery" viewModeScenery="viewmodescenery"/>
  10.   <LODSettings range="50.0" time="0.2"/>
  11.   <BrickShader diffusePercentage="1" diffuseR="100" diffuseG="100" diffuseB="100" ambientPercentage="0" ambientR="0" ambientG="0" ambientB="0" specularPercentage="0" specularR="63" specularG="63" specularB="63" shininess="16"/>
  12.   <TransparentShader diffuseAlpha="192" specularPercentage="0" specularR="0" specularG="0" specularB="0" shininess="0"/>
  13.   <MetallicShader specularPercentage="1" specularR="40" specularG="40" specularB="40" shininess="1.5"/>
  14.   <FluorescentShader emissivePercentage="1" emissiveR="50" emissiveG="50" emissiveB="50"/>
  15.   <GlitterShader emissivePercentage="1" emissiveR="50" emissiveG="50" emissiveB="50"/>
  16.   <xKnobShader specularTexture="HALO_GREY"/>
  17.   <xSelectedShader emissivePercentage="0" emissiveR="50" emissiveG="50" emissiveB="50"/>
  18.   <xHoverFoundShader diffusePercentage="0" diffuseR="0" diffuseG="255" diffuseB="0" diffuseAlpha="128"/>
  19.   <HoverNotFoundShader diffuseAlpha="128"/>
  20.   <xHoverNotFoundShader diffusePercentage="0" diffuseR="255" diffuseG="0" diffuseB="0" diffuseAlpha="128"/>
  21. </QObjects>
  22.