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PC World 2005 November
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PCWorld_2005-11_cd.bin
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vyzkuste
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lego
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designer14.exe
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environment.xml
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Extensible Markup Language
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2005-06-30
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2KB
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22 lines
<?xml version="1.0" encoding="ISO-8859-1"?>
<QObjects majorVer="1" minorVer="0">
<Camera frontClip="6" farClip="900" frustumMinX="-0.74" frustumMinY="-0.84" frustumMaxX="1.18" frustumMaxY="1.08"/>
<ViewModeCamera frontClip="3" farClip="900" frustumMinX="-2.1" frustumMinY="-2.1" frustumMaxX="2.1" frustumMaxY="2.1"/>
<BrickSnapshotCamera frontClip="0.3" farClip="600" frustumMinX="-0.02" frustumMinY="-0.02" frustumMaxX="0.02" frustumMaxY="0.02"/>
<ModelSnapshotCamera frontClip="3" farClip="300" frustumMinX="-0.6" frustumMinY="-0.6" frustumMaxX="0.6" frustumMaxY="0.6"/>
<BuildScenery>zone_build</BuildScenery>
<ViewScenery>zone_view</ViewScenery>
<Scenery buildModeScenery="scenery" viewModeScenery="viewmodescenery"/>
<LODSettings range="50.0" time="0.2"/>
<BrickShader diffusePercentage="1" diffuseR="100" diffuseG="100" diffuseB="100" ambientPercentage="0" ambientR="0" ambientG="0" ambientB="0" specularPercentage="0" specularR="63" specularG="63" specularB="63" shininess="16"/>
<TransparentShader diffuseAlpha="192" specularPercentage="0" specularR="0" specularG="0" specularB="0" shininess="0"/>
<MetallicShader specularPercentage="1" specularR="40" specularG="40" specularB="40" shininess="1.5"/>
<FluorescentShader emissivePercentage="1" emissiveR="50" emissiveG="50" emissiveB="50"/>
<GlitterShader emissivePercentage="1" emissiveR="50" emissiveG="50" emissiveB="50"/>
<xKnobShader specularTexture="HALO_GREY"/>
<xSelectedShader emissivePercentage="0" emissiveR="50" emissiveG="50" emissiveB="50"/>
<xHoverFoundShader diffusePercentage="0" diffuseR="0" diffuseG="255" diffuseB="0" diffuseAlpha="128"/>
<HoverNotFoundShader diffuseAlpha="128"/>
<xHoverNotFoundShader diffusePercentage="0" diffuseR="255" diffuseG="0" diffuseB="0" diffuseAlpha="128"/>
</QObjects>