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INSTALL.txt
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Things needed for compilation.
SDL
The Simple DirectMedia Library available at http://www.libsdl.org
Curses
(optional)
If you want to enable the debugger you need a curses library.
ncurses should be installed on just about every unix distro.
For win32 get pdcurses at http://pdcurses.sourceforge.net
Libpng
Needed for the screenshots. (optional)
For win32 get libpng from http://www.sourceforge.net/projects/gnuwin32
Zlib
Needed by libpng. (optional)
For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
SDL_Net
For modem support(optional). Get it from http://www.libsdl.org
ALSA_Headers
(optional)
???????? for Alsa support under linux
If you want compile from the CVS under a unix system, you'll also need
automake (>=1.6), autoconf(>=2.50). Should be available at http://www.gnu.org
For building on unix systems.
If you are building from the cvs run ./autogen.sh first before doing the following.
1. ./configure
2. make
In step 1 you could add the following switches:
--enable-debug
enables the internal debugger. --enable-debug=heavy enables even more
debug options. Dosbox should then be run from a xterm and when the sdl-
window is active press - on numeric keyboard to enter the debugger.
--disable-fpu
Will disable the emulated fpu. Although the fpu emulation hasn't finished and isn't
entirely accurate it's advised to leave it on.
--enable-core-inline
enables some memory increasing inlines. This greatly increases compiletime for maybe a increase
in speed.
Check the src subdir for the binary.
Compiling on FreeBSD might be a problem since SDL has no joystick support there.
To get around this edit sdlmain.cpp to enable some #define.
Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :)
Build instructions for VC++6
Don't use VC++ 6:it creates faulty code in core_normal.cpp