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- =head1 NAME
-
- perlcompile - Introduction to the Perl Compiler-Translator
-
- =head1 DESCRIPTION
-
- Perl has always had a compiler: your source is compiled into an
- internal form (a parse tree) which is then optimized before being
- run. Since version 5.005, Perl has shipped with a module
- capable of inspecting the optimized parse tree (C<B>), and this has
- been used to write many useful utilities, including a module that lets
- you turn your Perl into C source code that can be compiled into a
- native executable.
-
- The C<B> module provides access to the parse tree, and other modules
- ("back ends") do things with the tree. Some write it out as
- bytecode, C source code, or a semi-human-readable text. Another
- traverses the parse tree to build a cross-reference of which
- subroutines, formats, and variables are used where. Another checks
- your code for dubious constructs. Yet another back end dumps the
- parse tree back out as Perl source, acting as a source code beautifier
- or deobfuscator.
-
- Because its original purpose was to be a way to produce C code
- corresponding to a Perl program, and in turn a native executable, the
- C<B> module and its associated back ends are known as "the
- compiler", even though they don't really compile anything.
- Different parts of the compiler are more accurately a "translator",
- or an "inspector", but people want Perl to have a "compiler
- option" not an "inspector gadget". What can you do?
-
- This document covers the use of the Perl compiler: which modules
- it comprises, how to use the most important of the back end modules,
- what problems there are, and how to work around them.
-
- =head2 Layout
-
- The compiler back ends are in the C<B::> hierarchy, and the front-end
- (the module that you, the user of the compiler, will sometimes
- interact with) is the O module. Some back ends (e.g., C<B::C>) have
- programs (e.g., I<perlcc>) to hide the modules' complexity.
-
- Here are the important back ends to know about, with their status
- expressed as a number from 0 (outline for later implementation) to
- 10 (if there's a bug in it, we're very surprised):
-
- =over 4
-
- =item B::Bytecode
-
- Stores the parse tree in a machine-independent format, suitable
- for later reloading through the ByteLoader module. Status: 5 (some
- things work, some things don't, some things are untested).
-
- =item B::C
-
- Creates a C source file containing code to rebuild the parse tree
- and resume the interpreter. Status: 6 (many things work adequately,
- including programs using Tk).
-
- =item B::CC
-
- Creates a C source file corresponding to the run time code path in
- the parse tree. This is the closest to a Perl-to-C translator there
- is, but the code it generates is almost incomprehensible because it
- translates the parse tree into a giant switch structure that
- manipulates Perl structures. Eventual goal is to reduce (given
- sufficient type information in the Perl program) some of the
- Perl data structure manipulations into manipulations of C-level
- ints, floats, etc. Status: 5 (some things work, including
- uncomplicated Tk examples).
-
- =item B::Lint
-
- Complains if it finds dubious constructs in your source code. Status:
- 6 (it works adequately, but only has a very limited number of areas
- that it checks).
-
- =item B::Deparse
-
- Recreates the Perl source, making an attempt to format it coherently.
- Status: 8 (it works nicely, but a few obscure things are missing).
-
- =item B::Xref
-
- Reports on the declaration and use of subroutines and variables.
- Status: 8 (it works nicely, but still has a few lingering bugs).
-
- =back
-
- =head1 Using The Back Ends
-
- The following sections describe how to use the various compiler back
- ends. They're presented roughly in order of maturity, so that the
- most stable and proven back ends are described first, and the most
- experimental and incomplete back ends are described last.
-
- The O module automatically enabled the B<-c> flag to Perl, which
- prevents Perl from executing your code once it has been compiled.
- This is why all the back ends print:
-
- myperlprogram syntax OK
-
- before producing any other output.
-
- =head2 The Cross Referencing Back End
-
- The cross referencing back end (B::Xref) produces a report on your program,
- breaking down declarations and uses of subroutines and variables (and
- formats) by file and subroutine. For instance, here's part of the
- report from the I<pod2man> program that comes with Perl:
-
- Subroutine clear_noremap
- Package (lexical)
- $ready_to_print i1069, 1079
- Package main
- $& 1086
- $. 1086
- $0 1086
- $1 1087
- $2 1085, 1085
- $3 1085, 1085
- $ARGV 1086
- %HTML_Escapes 1085, 1085
-
- This shows the variables used in the subroutine C<clear_noremap>. The
- variable C<$ready_to_print> is a my() (lexical) variable,
- B<i>ntroduced (first declared with my()) on line 1069, and used on
- line 1079. The variable C<$&> from the main package is used on 1086,
- and so on.
-
- A line number may be prefixed by a single letter:
-
- =over 4
-
- =item i
-
- Lexical variable introduced (declared with my()) for the first time.
-
- =item &
-
- Subroutine or method call.
-
- =item s
-
- Subroutine defined.
-
- =item r
-
- Format defined.
-
- =back
-
- The most useful option the cross referencer has is to save the report
- to a separate file. For instance, to save the report on
- I<myperlprogram> to the file I<report>:
-
- $ perl -MO=Xref,-oreport myperlprogram
-
- =head2 The Decompiling Back End
-
- The Deparse back end turns your Perl source back into Perl source. It
- can reformat along the way, making it useful as a de-obfuscator. The
- most basic way to use it is:
-
- $ perl -MO=Deparse myperlprogram
-
- You'll notice immediately that Perl has no idea of how to paragraph
- your code. You'll have to separate chunks of code from each other
- with newlines by hand. However, watch what it will do with
- one-liners:
-
- $ perl -MO=Deparse -e '$op=shift||die "usage: $0
- code [...]";chomp(@ARGV=<>)unless@ARGV; for(@ARGV){$was=$_;eval$op;
- die$@ if$@; rename$was,$_ unless$was eq $_}'
- -e syntax OK
- $op = shift @ARGV || die("usage: $0 code [...]");
- chomp(@ARGV = <ARGV>) unless @ARGV;
- foreach $_ (@ARGV) {
- $was = $_;
- eval $op;
- die $@ if $@;
- rename $was, $_ unless $was eq $_;
- }
-
- The decompiler has several options for the code it generates. For
- instance, you can set the size of each indent from 4 (as above) to
- 2 with:
-
- $ perl -MO=Deparse,-si2 myperlprogram
-
- The B<-p> option adds parentheses where normally they are omitted:
-
- $ perl -MO=Deparse -e 'print "Hello, world\n"'
- -e syntax OK
- print "Hello, world\n";
- $ perl -MO=Deparse,-p -e 'print "Hello, world\n"'
- -e syntax OK
- print("Hello, world\n");
-
- See L<B::Deparse> for more information on the formatting options.
-
- =head2 The Lint Back End
-
- The lint back end (B::Lint) inspects programs for poor style. One
- programmer's bad style is another programmer's useful tool, so options
- let you select what is complained about.
-
- To run the style checker across your source code:
-
- $ perl -MO=Lint myperlprogram
-
- To disable context checks and undefined subroutines:
-
- $ perl -MO=Lint,-context,-undefined-subs myperlprogram
-
- See L<B::Lint> for information on the options.
-
- =head2 The Simple C Back End
-
- This module saves the internal compiled state of your Perl program
- to a C source file, which can be turned into a native executable
- for that particular platform using a C compiler. The resulting
- program links against the Perl interpreter library, so it
- will not save you disk space (unless you build Perl with a shared
- library) or program size. It may, however, save you startup time.
-
- The C<perlcc> tool generates such executables by default.
-
- perlcc myperlprogram.pl
-
- =head2 The Bytecode Back End
-
- This back end is only useful if you also have a way to load and
- execute the bytecode that it produces. The ByteLoader module provides
- this functionality.
-
- To turn a Perl program into executable byte code, you can use C<perlcc>
- with the C<-b> switch:
-
- perlcc -b myperlprogram.pl
-
- The byte code is machine independent, so once you have a compiled
- module or program, it is as portable as Perl source (assuming that
- the user of the module or program has a modern-enough Perl interpreter
- to decode the byte code).
-
- See B<B::Bytecode> for information on options to control the
- optimization and nature of the code generated by the Bytecode module.
-
- =head2 The Optimized C Back End
-
- The optimized C back end will turn your Perl program's run time
- code-path into an equivalent (but optimized) C program that manipulates
- the Perl data structures directly. The program will still link against
- the Perl interpreter library, to allow for eval(), C<s///e>,
- C<require>, etc.
-
- The C<perlcc> tool generates such executables when using the -opt
- switch. To compile a Perl program (ending in C<.pl>
- or C<.p>):
-
- perlcc -opt myperlprogram.pl
-
- To produce a shared library from a Perl module (ending in C<.pm>):
-
- perlcc -opt Myperlmodule.pm
-
- For more information, see L<perlcc> and L<B::CC>.
-
- =head1 Module List for the Compiler Suite
-
- =over 4
-
- =item B
-
- This module is the introspective ("reflective" in Java terms)
- module, which allows a Perl program to inspect its innards. The
- back end modules all use this module to gain access to the compiled
- parse tree. You, the user of a back end module, will not need to
- interact with B.
-
- =item O
-
- This module is the front-end to the compiler's back ends. Normally
- called something like this:
-
- $ perl -MO=Deparse myperlprogram
-
- This is like saying C<use O 'Deparse'> in your Perl program.
-
- =item B::Asmdata
-
- This module is used by the B::Assembler module, which is in turn used
- by the B::Bytecode module, which stores a parse-tree as
- bytecode for later loading. It's not a back end itself, but rather a
- component of a back end.
-
- =item B::Assembler
-
- This module turns a parse-tree into data suitable for storing
- and later decoding back into a parse-tree. It's not a back end
- itself, but rather a component of a back end. It's used by the
- I<assemble> program that produces bytecode.
-
- =item B::Bblock
-
- This module is used by the B::CC back end. It walks "basic blocks".
- A basic block is a series of operations which is known to execute from
- start to finish, with no possibility of branching or halting.
-
- =item B::Bytecode
-
- This module is a back end that generates bytecode from a
- program's parse tree. This bytecode is written to a file, from where
- it can later be reconstructed back into a parse tree. The goal is to
- do the expensive program compilation once, save the interpreter's
- state into a file, and then restore the state from the file when the
- program is to be executed. See L</"The Bytecode Back End">
- for details about usage.
-
- =item B::C
-
- This module writes out C code corresponding to the parse tree and
- other interpreter internal structures. You compile the corresponding
- C file, and get an executable file that will restore the internal
- structures and the Perl interpreter will begin running the
- program. See L</"The Simple C Back End"> for details about usage.
-
- =item B::CC
-
- This module writes out C code corresponding to your program's
- operations. Unlike the B::C module, which merely stores the
- interpreter and its state in a C program, the B::CC module makes a
- C program that does not involve the interpreter. As a consequence,
- programs translated into C by B::CC can execute faster than normal
- interpreted programs. See L</"The Optimized C Back End"> for
- details about usage.
-
- =item B::Concise
-
- This module prints a concise (but complete) version of the Perl parse
- tree. Its output is more customizable than the one of B::Terse or
- B::Debug (and it can emulate them). This module useful for people who
- are writing their own back end, or who are learning about the Perl
- internals. It's not useful to the average programmer.
-
- =item B::Debug
-
- This module dumps the Perl parse tree in verbose detail to STDOUT.
- It's useful for people who are writing their own back end, or who
- are learning about the Perl internals. It's not useful to the
- average programmer.
-
- =item B::Deparse
-
- This module produces Perl source code from the compiled parse tree.
- It is useful in debugging and deconstructing other people's code,
- also as a pretty-printer for your own source. See
- L</"The Decompiling Back End"> for details about usage.
-
- =item B::Disassembler
-
- This module turns bytecode back into a parse tree. It's not a back
- end itself, but rather a component of a back end. It's used by the
- I<disassemble> program that comes with the bytecode.
-
- =item B::Lint
-
- This module inspects the compiled form of your source code for things
- which, while some people frown on them, aren't necessarily bad enough
- to justify a warning. For instance, use of an array in scalar context
- without explicitly saying C<scalar(@array)> is something that Lint
- can identify. See L</"The Lint Back End"> for details about usage.
-
- =item B::Showlex
-
- This module prints out the my() variables used in a function or a
- file. To get a list of the my() variables used in the subroutine
- mysub() defined in the file myperlprogram:
-
- $ perl -MO=Showlex,mysub myperlprogram
-
- To get a list of the my() variables used in the file myperlprogram:
-
- $ perl -MO=Showlex myperlprogram
-
- [BROKEN]
-
- =item B::Stackobj
-
- This module is used by the B::CC module. It's not a back end itself,
- but rather a component of a back end.
-
- =item B::Stash
-
- This module is used by the L<perlcc> program, which compiles a module
- into an executable. B::Stash prints the symbol tables in use by a
- program, and is used to prevent B::CC from producing C code for the
- B::* and O modules. It's not a back end itself, but rather a
- component of a back end.
-
- =item B::Terse
-
- This module prints the contents of the parse tree, but without as much
- information as B::Debug. For comparison, C<print "Hello, world.">
- produced 96 lines of output from B::Debug, but only 6 from B::Terse.
-
- This module is useful for people who are writing their own back end,
- or who are learning about the Perl internals. It's not useful to the
- average programmer.
-
- =item B::Xref
-
- This module prints a report on where the variables, subroutines, and
- formats are defined and used within a program and the modules it
- loads. See L</"The Cross Referencing Back End"> for details about
- usage.
-
- =back
-
- =head1 KNOWN PROBLEMS
-
- The simple C backend currently only saves typeglobs with alphanumeric
- names.
-
- The optimized C backend outputs code for more modules than it should
- (e.g., DirHandle). It also has little hope of properly handling
- C<goto LABEL> outside the running subroutine (C<goto &sub> is okay).
- C<goto LABEL> currently does not work at all in this backend.
- It also creates a huge initialization function that gives
- C compilers headaches. Splitting the initialization function gives
- better results. Other problems include: unsigned math does not
- work correctly; some opcodes are handled incorrectly by default
- opcode handling mechanism.
-
- BEGIN{} blocks are executed while compiling your code. Any external
- state that is initialized in BEGIN{}, such as opening files, initiating
- database connections etc., do not behave properly. To work around
- this, Perl has an INIT{} block that corresponds to code being executed
- before your program begins running but after your program has finished
- being compiled. Execution order: BEGIN{}, (possible save of state
- through compiler back-end), INIT{}, program runs, END{}.
-
- =head1 AUTHOR
-
- This document was originally written by Nathan Torkington, and is now
- maintained by the perl5-porters mailing list
- I<perl5-porters@perl.org>.
-
- =cut
-