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- package Encode::Guess;
- use strict;
-
- use Encode qw(:fallbacks find_encoding);
- our $VERSION = do { my @r = (q$Revision: 1.6 $ =~ /\d+/g); sprintf "%d."."%02d" x $#r, @r };
-
- my $Canon = 'Guess';
- our $DEBUG = 0;
- our %DEF_SUSPECTS = map { $_ => find_encoding($_) } qw(ascii utf8);
- $Encode::Encoding{$Canon} =
- bless {
- Name => $Canon,
- Suspects => { %DEF_SUSPECTS },
- } => __PACKAGE__;
-
- use base qw(Encode::Encoding);
- sub needs_lines { 1 }
- sub perlio_ok { 0 }
-
- our @EXPORT = qw(guess_encoding);
-
- sub import { # Exporter not used so we do it on our own
- my $callpkg = caller;
- for my $item (@EXPORT){
- no strict 'refs';
- *{"$callpkg\::$item"} = \&{"$item"};
- }
- set_suspects(@_);
- }
-
- sub set_suspects{
- my $class = shift;
- my $self = ref($class) ? $class : $Encode::Encoding{$Canon};
- $self->{Suspects} = { %DEF_SUSPECTS };
- $self->add_suspects(@_);
- }
-
- sub add_suspects{
- my $class = shift;
- my $self = ref($class) ? $class : $Encode::Encoding{$Canon};
- for my $c (@_){
- my $e = find_encoding($c) or die "Unknown encoding: $c";
- $self->{Suspects}{$e->name} = $e;
- $DEBUG and warn "Added: ", $e->name;
- }
- }
-
- sub decode($$;$){
- my ($obj, $octet, $chk) = @_;
- my $guessed = guess($obj, $octet);
- unless (ref($guessed)){
- require Carp;
- Carp::croak($guessed);
- }
- my $utf8 = $guessed->decode($octet, $chk);
- $_[1] = $octet if $chk;
- return $utf8;
- }
-
- sub guess_encoding{
- guess($Encode::Encoding{$Canon}, @_);
- }
-
- sub guess {
- my $class = shift;
- my $obj = ref($class) ? $class : $Encode::Encoding{$Canon};
- my $octet = shift;
-
- # sanity check
- return unless defined $octet and length $octet;
-
- # cheat 0: utf8 flag;
- Encode::is_utf8($octet) and return find_encoding('utf8');
- # cheat 1: BOM
- use Encode::Unicode;
- my $BOM = unpack('n', $octet);
- return find_encoding('UTF-16')
- if (defined $BOM and ($BOM == 0xFeFF or $BOM == 0xFFFe));
- $BOM = unpack('N', $octet);
- return find_encoding('UTF-32')
- if (defined $BOM and ($BOM == 0xFeFF or $BOM == 0xFFFe0000));
-
- my %try = %{$obj->{Suspects}};
- for my $c (@_){
- my $e = find_encoding($c) or die "Unknown encoding: $c";
- $try{$e->name} = $e;
- $DEBUG and warn "Added: ", $e->name;
- }
- my $nline = 1;
- for my $line (split /\r\n?|\n/, $octet){
- # cheat 2 -- \e in the string
- if ($line =~ /\e/o){
- my @keys = keys %try;
- delete @try{qw/utf8 ascii/};
- for my $k (@keys){
- ref($try{$k}) eq 'Encode::XS' and delete $try{$k};
- }
- }
- my %ok = %try;
- # warn join(",", keys %try);
- for my $k (keys %try){
- my $scratch = $line;
- $try{$k}->decode($scratch, FB_QUIET);
- if ($scratch eq ''){
- $DEBUG and warn sprintf("%4d:%-24s ok\n", $nline, $k);
- }else{
- use bytes ();
- $DEBUG and
- warn sprintf("%4d:%-24s not ok; %d bytes left\n",
- $nline, $k, bytes::length($scratch));
- delete $ok{$k};
-
- }
- }
- %ok or return "No appropriate encodings found!";
- if (scalar(keys(%ok)) == 1){
- my ($retval) = values(%ok);
- return $retval;
- }
- %try = %ok; $nline++;
- }
- $try{ascii} or
- return "Encodings too ambiguous: ", join(" or ", keys %try);
- return $try{ascii};
- }
-
-
-
- 1;
- __END__
-
- =head1 NAME
-
- Encode::Guess -- Guesses encoding from data
-
- =head1 SYNOPSIS
-
- # if you are sure $data won't contain anything bogus
-
- use Encode;
- use Encode::Guess qw/euc-jp shiftjis 7bit-jis/;
- my $utf8 = decode("Guess", $data);
- my $data = encode("Guess", $utf8); # this doesn't work!
-
- # more elaborate way
- use Encode::Guess,
- my $enc = guess_encoding($data, qw/euc-jp shiftjis 7bit-jis/);
- ref($enc) or die "Can't guess: $enc"; # trap error this way
- $utf8 = $enc->decode($data);
- # or
- $utf8 = decode($enc->name, $data)
-
- =head1 ABSTRACT
-
- Encode::Guess enables you to guess in what encoding a given data is
- encoded, or at least tries to.
-
- =head1 DESCRIPTION
-
- By default, it checks only ascii, utf8 and UTF-16/32 with BOM.
-
- use Encode::Guess; # ascii/utf8/BOMed UTF
-
- To use it more practically, you have to give the names of encodings to
- check (I<suspects> as follows). The name of suspects can either be
- canonical names or aliases.
-
- # tries all major Japanese Encodings as well
- use Encode::Guess qw/euc-jp shiftjis 7bit-jis/;
-
- =over 4
-
- =item Encode::Guess->set_suspects
-
- You can also change the internal suspects list via C<set_suspects>
- method.
-
- use Encode::Guess;
- Encode::Guess->set_suspects(qw/euc-jp shiftjis 7bit-jis/);
-
- =item Encode::Guess->add_suspects
-
- Or you can use C<add_suspects> method. The difference is that
- C<set_suspects> flushes the current suspects list while
- C<add_suspects> adds.
-
- use Encode::Guess;
- Encode::Guess->add_suspects(qw/euc-jp shiftjis 7bit-jis/);
- # now the suspects are euc-jp,shiftjis,7bit-jis, AND
- # euc-kr,euc-cn, and big5-eten
- Encode::Guess->add_suspects(qw/euc-kr euc-cn big5-eten/);
-
- =item Encode::decode("Guess" ...)
-
- When you are content with suspects list, you can now
-
- my $utf8 = Encode::decode("Guess", $data);
-
- =item Encode::Guess->guess($data)
-
- But it will croak if Encode::Guess fails to eliminate all other
- suspects but the right one or no suspect was good. So you should
- instead try this;
-
- my $decoder = Encode::Guess->guess($data);
-
- On success, $decoder is an object that is documented in
- L<Encode::Encoding>. So you can now do this;
-
- my $utf8 = $decoder->decode($data);
-
- On failure, $decoder now contains an error message so the whole thing
- would be as follows;
-
- my $decoder = Encode::Guess->guess($data);
- die $decoder unless ref($decoder);
- my $utf8 = $decoder->decode($data);
-
- =item guess_encoding($data, [, I<list of suspects>])
-
- You can also try C<guess_encoding> function which is exported by
- default. It takes $data to check and it also takes the list of
- suspects by option. The optional suspect list is I<not reflected> to
- the internal suspects list.
-
- my $decoder = guess_encoding($data, qw/euc-jp euc-kr euc-cn/);
- die $decoder unless ref($decoder);
- my $utf8 = $decoder->decode($data);
- # check only ascii and utf8
- my $decoder = guess_encoding($data);
-
- =back
-
- =head1 CAVEATS
-
- =over 4
-
- =item *
-
- Because of the algorithm used, ISO-8859 series and other single-byte
- encodings do not work well unless either one of ISO-8859 is the only
- one suspect (besides ascii and utf8).
-
- use Encode::Guess;
- # perhaps ok
- my $decoder = guess_encoding($data, 'latin1');
- # definitely NOT ok
- my $decoder = guess_encoding($data, qw/latin1 greek/);
-
- The reason is that Encode::Guess guesses encoding by trial and error.
- It first splits $data into lines and tries to decode the line for each
- suspect. It keeps it going until all but one encoding was eliminated
- out of suspects list. ISO-8859 series is just too successful for most
- cases (because it fills almost all code points in \x00-\xff).
-
- =item *
-
- Do not mix national standard encodings and the corresponding vendor
- encodings.
-
- # a very bad idea
- my $decoder
- = guess_encoding($data, qw/shiftjis MacJapanese cp932/);
-
- The reason is that vendor encoding is usually a superset of national
- standard so it becomes too ambiguous for most cases.
-
- =item *
-
- On the other hand, mixing various national standard encodings
- automagically works unless $data is too short to allow for guessing.
-
- # This is ok if $data is long enough
- my $decoder =
- guess_encoding($data, qw/euc-cn
- euc-jp shiftjis 7bit-jis
- euc-kr
- big5-eten/);
-
- =item *
-
- DO NOT PUT TOO MANY SUSPECTS! Don't you try something like this!
-
- my $decoder = guess_encoding($data,
- Encode->encodings(":all"));
-
- =back
-
- It is, after all, just a guess. You should alway be explicit when it
- comes to encodings. But there are some, especially Japanese,
- environment that guess-coding is a must. Use this module with care.
-
- =head1 TO DO
-
- Encode::Guess does not work on EBCDIC platforms.
-
- =head1 SEE ALSO
-
- L<Encode>, L<Encode::Encoding>
-
- =cut
-
-