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fpcall.dsp
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2000-11-02
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4KB
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110 lines
# Microsoft Developer Studio Project File - Name="fpcall" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=fpcall - Win32 Debug ANSI
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "fpcall.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fpcall.mak" CFG="fpcall - Win32 Debug ANSI"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fpcall - Win32 Debug ANSI" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "fpcall - Win32 Release ANSI" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "fpcall - Win32 Debug ANSI"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug ANSI"
# PROP BASE Intermediate_Dir "Debug ANSI"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugA"
# PROP Intermediate_Dir "DebugA"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gz /Zp1 /ML /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib version.lib ..\..\..\lib\fpapi4AS.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "fpcall - Win32 Release ANSI"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release ANSI"
# PROP BASE Intermediate_Dir "Release ANSI"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseA"
# PROP Intermediate_Dir "ReleaseA"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gz /Zp1 /W3 /GX /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib version.lib ..\..\..\lib\fpapi4AS.lib /nologo /subsystem:windows /dll /machine:I386
!ENDIF
# Begin Target
# Name "fpcall - Win32 Debug ANSI"
# Name "fpcall - Win32 Release ANSI"
# Begin Source File
SOURCE=.\Fineprt.ico
# End Source File
# Begin Source File
SOURCE=.\fpcall.CPP
# End Source File
# Begin Source File
SOURCE=.\FPCALL.DEF
# End Source File
# Begin Source File
SOURCE=.\fpcall.rc
# End Source File
# End Target
# End Project