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- # -*- Mode: Python -*-
- # Id: asyncore.py,v 2.51 2000/09/07 22:29:26 rushing Exp
- # Author: Sam Rushing <rushing@nightmare.com>
-
- # ======================================================================
- # Copyright 1996 by Sam Rushing
- #
- # All Rights Reserved
- #
- # Permission to use, copy, modify, and distribute this software and
- # its documentation for any purpose and without fee is hereby
- # granted, provided that the above copyright notice appear in all
- # copies and that both that copyright notice and this permission
- # notice appear in supporting documentation, and that the name of Sam
- # Rushing not be used in advertising or publicity pertaining to
- # distribution of the software without specific, written prior
- # permission.
- #
- # SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- # INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
- # NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- # CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- # OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
- # NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- # CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- # ======================================================================
-
- """Basic infrastructure for asynchronous socket service clients and servers.
-
- There are only two ways to have a program on a single processor do "more
- than one thing at a time". Multi-threaded programming is the simplest and
- most popular way to do it, but there is another very different technique,
- that lets you have nearly all the advantages of multi-threading, without
- actually using multiple threads. it's really only practical if your program
- is largely I/O bound. If your program is CPU bound, then pre-emptive
- scheduled threads are probably what you really need. Network servers are
- rarely CPU-bound, however.
-
- If your operating system supports the select() system call in its I/O
- library (and nearly all do), then you can use it to juggle multiple
- communication channels at once; doing other work while your I/O is taking
- place in the "background." Although this strategy can seem strange and
- complex, especially at first, it is in many ways easier to understand and
- control than multi-threaded programming. The module documented here solves
- many of the difficult problems for you, making the task of building
- sophisticated high-performance network servers and clients a snap.
- """
-
- import exceptions
- import select
- import socket
- import string
- import sys
-
- import os
- if os.name == 'nt':
- EWOULDBLOCK = 10035
- EINPROGRESS = 10036
- EALREADY = 10037
- ECONNRESET = 10054
- ENOTCONN = 10057
- ESHUTDOWN = 10058
- else:
- from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, ENOTCONN, ESHUTDOWN
-
- try:
- socket_map
- except NameError:
- socket_map = {}
-
- class ExitNow (exceptions.Exception):
- pass
-
- DEBUG = 0
-
- def poll (timeout=0.0, map=None):
- global DEBUG
- if map is None:
- map = socket_map
- if map:
- r = []; w = []; e = []
- for fd, obj in map.items():
- if obj.readable():
- r.append (fd)
- if obj.writable():
- w.append (fd)
- r,w,e = select.select (r,w,e, timeout)
-
- if DEBUG:
- print r,w,e
-
- for fd in r:
- try:
- obj = map[fd]
- try:
- obj.handle_read_event()
- except ExitNow:
- raise ExitNow
- except:
- obj.handle_error()
- except KeyError:
- pass
-
- for fd in w:
- try:
- obj = map[fd]
- try:
- obj.handle_write_event()
- except ExitNow:
- raise ExitNow
- except:
- obj.handle_error()
- except KeyError:
- pass
-
- def poll2 (timeout=0.0, map=None):
- import poll
- if map is None:
- map=socket_map
- # timeout is in milliseconds
- timeout = int(timeout*1000)
- if map:
- l = []
- for fd, obj in map.items():
- flags = 0
- if obj.readable():
- flags = poll.POLLIN
- if obj.writable():
- flags = flags | poll.POLLOUT
- if flags:
- l.append ((fd, flags))
- r = poll.poll (l, timeout)
- for fd, flags in r:
- try:
- obj = map[fd]
- try:
- if (flags & poll.POLLIN):
- obj.handle_read_event()
- if (flags & poll.POLLOUT):
- obj.handle_write_event()
- except ExitNow:
- raise ExitNow
- except:
- obj.handle_error()
- except KeyError:
- pass
-
- def loop (timeout=30.0, use_poll=0, map=None):
-
- if use_poll:
- poll_fun = poll2
- else:
- poll_fun = poll
-
- if map is None:
- map=socket_map
-
- while map:
- poll_fun (timeout, map)
-
- class dispatcher:
- debug = 0
- connected = 0
- accepting = 0
- closing = 0
- addr = None
-
- def __init__ (self, sock=None, map=None):
- if sock:
- self.set_socket (sock, map)
- # I think it should inherit this anyway
- self.socket.setblocking (0)
- self.connected = 1
-
- def __repr__ (self):
- try:
- status = []
- if self.accepting and self.addr:
- status.append ('listening')
- elif self.connected:
- status.append ('connected')
- if self.addr:
- status.append ('%s:%d' % self.addr)
- return '<%s %s at %x>' % (
- self.__class__.__name__,
- string.join (status, ' '),
- id(self)
- )
- except:
- try:
- ar = repr(self.addr)
- except:
- ar = 'no self.addr!'
-
- return '<__repr__ (self) failed for object at %x (addr=%s)>' % (id(self),ar)
-
- def add_channel (self, map=None):
- #self.log_info ('adding channel %s' % self)
- if map is None:
- map=socket_map
- map [self._fileno] = self
-
- def del_channel (self, map=None):
- fd = self._fileno
- if map is None:
- map=socket_map
- if map.has_key (fd):
- #self.log_info ('closing channel %d:%s' % (fd, self))
- del map [fd]
-
- def create_socket (self, family, type):
- self.family_and_type = family, type
- self.socket = socket.socket (family, type)
- self.socket.setblocking(0)
- self._fileno = self.socket.fileno()
- self.add_channel()
-
- def set_socket (self, sock, map=None):
- self.__dict__['socket'] = sock
- self._fileno = sock.fileno()
- self.add_channel (map)
-
- def set_reuse_addr (self):
- # try to re-use a server port if possible
- try:
- self.socket.setsockopt (
- socket.SOL_SOCKET, socket.SO_REUSEADDR,
- self.socket.getsockopt (socket.SOL_SOCKET, socket.SO_REUSEADDR) | 1
- )
- except:
- pass
-
- # ==================================================
- # predicates for select()
- # these are used as filters for the lists of sockets
- # to pass to select().
- # ==================================================
-
- def readable (self):
- return 1
-
- if os.name == 'mac':
- # The macintosh will select a listening socket for
- # write if you let it. What might this mean?
- def writable (self):
- return not self.accepting
- else:
- def writable (self):
- return 1
-
- # ==================================================
- # socket object methods.
- # ==================================================
-
- def listen (self, num):
- self.accepting = 1
- if os.name == 'nt' and num > 5:
- num = 1
- return self.socket.listen (num)
-
- def bind (self, addr):
- self.addr = addr
- return self.socket.bind (addr)
-
- def connect (self, address):
- self.connected = 0
- try:
- self.socket.connect (address)
- except socket.error, why:
- if why[0] in (EINPROGRESS, EALREADY, EWOULDBLOCK):
- return
- else:
- raise socket.error, why
- self.connected = 1
- self.handle_connect()
-
- def accept (self):
- try:
- conn, addr = self.socket.accept()
- return conn, addr
- except socket.error, why:
- if why[0] == EWOULDBLOCK:
- pass
- else:
- raise socket.error, why
-
- def send (self, data):
- try:
- result = self.socket.send (data)
- return result
- except socket.error, why:
- if why[0] == EWOULDBLOCK:
- return 0
- else:
- raise socket.error, why
- return 0
-
- def recv (self, buffer_size):
- try:
- data = self.socket.recv (buffer_size)
- if not data:
- # a closed connection is indicated by signaling
- # a read condition, and having recv() return 0.
- self.handle_close()
- return ''
- else:
- return data
- except socket.error, why:
- # winsock sometimes throws ENOTCONN
- if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
- self.handle_close()
- return ''
- else:
- raise socket.error, why
-
- def close (self):
- self.del_channel()
- self.socket.close()
-
- # cheap inheritance, used to pass all other attribute
- # references to the underlying socket object.
- def __getattr__ (self, attr):
- return getattr (self.socket, attr)
-
- # log and log_info maybe overriden to provide more sophisitcated
- # logging and warning methods. In general, log is for 'hit' logging
- # and 'log_info' is for informational, warning and error logging.
-
- def log (self, message):
- sys.stderr.write ('log: %s\n' % str(message))
-
- def log_info (self, message, type='info'):
- if __debug__ or type != 'info':
- print '%s: %s' % (type, message)
-
- def handle_read_event (self):
- if self.accepting:
- # for an accepting socket, getting a read implies
- # that we are connected
- if not self.connected:
- self.connected = 1
- self.handle_accept()
- elif not self.connected:
- self.handle_connect()
- self.connected = 1
- self.handle_read()
- else:
- self.handle_read()
-
- def handle_write_event (self):
- # getting a write implies that we are connected
- if not self.connected:
- self.handle_connect()
- self.connected = 1
- self.handle_write()
-
- def handle_expt_event (self):
- self.handle_expt()
-
- def handle_error (self):
- (file,fun,line), t, v, tbinfo = compact_traceback()
-
- # sometimes a user repr method will crash.
- try:
- self_repr = repr (self)
- except:
- self_repr = '<__repr__ (self) failed for object at %0x>' % id(self)
-
- self.log_info (
- 'uncaptured python exception, closing channel %s (%s:%s %s)' % (
- self_repr,
- t,
- v,
- tbinfo
- ),
- 'error'
- )
- self.close()
-
- def handle_expt (self):
- self.log_info ('unhandled exception', 'warning')
-
- def handle_read (self):
- self.log_info ('unhandled read event', 'warning')
-
- def handle_write (self):
- self.log_info ('unhandled write event', 'warning')
-
- def handle_connect (self):
- self.log_info ('unhandled connect event', 'warning')
-
- def handle_accept (self):
- self.log_info ('unhandled accept event', 'warning')
-
- def handle_close (self):
- self.log_info ('unhandled close event', 'warning')
- self.close()
-
- # ---------------------------------------------------------------------------
- # adds simple buffered output capability, useful for simple clients.
- # [for more sophisticated usage use asynchat.async_chat]
- # ---------------------------------------------------------------------------
-
- class dispatcher_with_send (dispatcher):
- def __init__ (self, sock=None):
- dispatcher.__init__ (self, sock)
- self.out_buffer = ''
-
- def initiate_send (self):
- num_sent = 0
- num_sent = dispatcher.send (self, self.out_buffer[:512])
- self.out_buffer = self.out_buffer[num_sent:]
-
- def handle_write (self):
- self.initiate_send()
-
- def writable (self):
- return (not self.connected) or len(self.out_buffer)
-
- def send (self, data):
- if self.debug:
- self.log_info ('sending %s' % repr(data))
- self.out_buffer = self.out_buffer + data
- self.initiate_send()
-
- # ---------------------------------------------------------------------------
- # used for debugging.
- # ---------------------------------------------------------------------------
-
- def compact_traceback ():
- t,v,tb = sys.exc_info()
- tbinfo = []
- while 1:
- tbinfo.append ((
- tb.tb_frame.f_code.co_filename,
- tb.tb_frame.f_code.co_name,
- str(tb.tb_lineno)
- ))
- tb = tb.tb_next
- if not tb:
- break
-
- # just to be safe
- del tb
-
- file, function, line = tbinfo[-1]
- info = '[' + string.join (
- map (
- lambda x: string.join (x, '|'),
- tbinfo
- ),
- '] ['
- ) + ']'
- return (file, function, line), t, v, info
-
- def close_all (map=None):
- if map is None:
- map=socket_map
- for x in map.values():
- x.socket.close()
- map.clear()
-
- # Asynchronous File I/O:
- #
- # After a little research (reading man pages on various unixen, and
- # digging through the linux kernel), I've determined that select()
- # isn't meant for doing doing asynchronous file i/o.
- # Heartening, though - reading linux/mm/filemap.c shows that linux
- # supports asynchronous read-ahead. So _MOST_ of the time, the data
- # will be sitting in memory for us already when we go to read it.
- #
- # What other OS's (besides NT) support async file i/o? [VMS?]
- #
- # Regardless, this is useful for pipes, and stdin/stdout...
-
- import os
- if os.name == 'posix':
- import fcntl
- import FCNTL
-
- class file_wrapper:
- # here we override just enough to make a file
- # look like a socket for the purposes of asyncore.
- def __init__ (self, fd):
- self.fd = fd
-
- def recv (self, *args):
- return apply (os.read, (self.fd,)+args)
-
- def send (self, *args):
- return apply (os.write, (self.fd,)+args)
-
- read = recv
- write = send
-
- def close (self):
- return os.close (self.fd)
-
- def fileno (self):
- return self.fd
-
- class file_dispatcher (dispatcher):
- def __init__ (self, fd):
- dispatcher.__init__ (self)
- self.connected = 1
- # set it to non-blocking mode
- flags = fcntl.fcntl (fd, FCNTL.F_GETFL, 0)
- flags = flags | FCNTL.O_NONBLOCK
- fcntl.fcntl (fd, FCNTL.F_SETFL, flags)
- self.set_file (fd)
-
- def set_file (self, fd):
- self._fileno = fd
- self.socket = file_wrapper (fd)
- self.add_channel()
-