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:Environment
The program development environment.
For more information, request help on individual
grids in the main window, or in accessory windows.
:FileNew
Delete the existing program or text file
and prepare to enter a new program or text
file. The existing file is lost.
:FileBox
Select a disk file. To select a particular file,
enter the name in the TextLine grid at the top of
the window, then press the Enter key or click on
the Enter button. You can double click a filename
in the right hand List grid to enter that filename
into the TextLine. You can navigate other drives
and directories with the DriveBox and DirectoryList
grids on the left.
:SelectFile
Select a file.
:FileTextLoad
Load a text file. The entire file is
loaded into the lower text area where
it can be edited and potentially saved.
:FileLoad
Load a program file. The program is
loaded, then broken into a PROLOG and
one or more functions.
The PROLOG is initially displayed in
the lower text area.
:FileSave
Save the currently loaded text or program file.
:FileMode
Switch back and forth between text mode
and program mode.
:FileRename
Rename the currently loaded file. The
new name becomes the new default load
and save filename.
:EditFind
Find a text string in the loaded file.
:EditRead
Read a text file from disk and insert
it at the current text cursor location
in the lower text area.
:EditWrite
Write the selected text in the lower
text area to a file.
:EditAbandon
Abandon edits to the current function.
All changes made since the last time
the function was displayed in the lower
text area are lost.
:ViewFunction
View a function by loading it into
the lower text area.
:ViewNew
Create and view a new function having
any valid function name that is not
currently defined.
:ViewDelete
Delete any existing function.
:ViewRename
Rename the function currently loaded
into the lower text area.
:ViewClone
Create and view a new function with
contents identical to the currently
displayed function.
:OptionCompile
OptionCompile.
:OptionTabs
OptionTabs
:DebugMemory
DebugMemory
:DebugAssembly
DebugAssembly
:DebugRegisters
DebugRegisters.
:WizardCompileErrors
WizardCompileErrors.
:WizardRuntimeErrors
WizardRuntimeErrors.
:WizardProfiler
WizardProfiler.
:Variables
Variables.
:Array
Array.
:String
String.
:Composite
Composite.
:Frames
Frames.
:Warning3
Warning3.
:Warning4
Warning4.
:MenuBar
The main MenuBar contains catagories of program
development environment commands. When you
select a MenuBar heading (File, Edit...), a
PullDown menu appears below the heading.
Select any entry in the PullDown to
perform the indicated action, or click
elsewhere to disable the PullDown.
:FileLabel
The name of the currently loaded file.
:StatusLabel
The current status of the program development
environment. The defined states include:
initializing
loading
loaded
parsing
compiling
compiled
running
paused
errors
:Function
Names the function currently displayed in the
lower TextArea. Click the function name to
display a list of all functions in the program.
Click any function in the list to display that
function in the lower TextArea.
:Command
This is the command entry portion of the
program development environment main window.
Status information is printed here, and you
can enter a variety of dot commands here also.
You can toggle the insert cursor between the upper
and lower text areas by pressing the escape key.
You can enter "dot commands" in the upper text
area to perform various program development tasks,
including any operation you can select from the
main pulldown menus.
DOT COMMAND SYNTAX = .<command>[<space><argument>]
Commands: all menu bar commands are executed using their 2-letter mnemonic
Examples: .fn = FileNew [filetype] (t | p | g)
.ft = FileTextLoad [filename]
.fl = FileLoad [filename]
.fs = FileSave [filename]
.fm = FileMode
.fr = FileRename [filename]
.fq = FileQuit
.ec = EditCut (selected text)
.eg = EditGrab (selected text)
.ep = EditPaste (at insert cursor)
... etc ...
accept filename argument : ft fl fs fr er ew
accept function name : vv vp vn vd vr vc
***** SPECIAL DOT COMMANDS *****
.f find text string (see below)
.r replace text string (see below)
.c clear command area
.s# set tag (a-z)
.j# jump to tag
. cursor line/character
.# move cursor to line #
.v view next function
.v- view previous function
.v0 view PROLOG
.a again (repeat last command)
.h help (print dot command summary)
FIND SYNTAX
.[*|<#>][f|r][-][<space><find text>[<tab><replace text>]]
[*|<#>] = repetitions (* = all instances, default = 1)
[f|r] = find | replace
[-] = reverse
[<space>find text] = a single space delimits the find text
(optional: if not specified, last find text is used)
[<tab>replace text] = a single tab (NOT ) delimits the replace text
(optional: if not specified, last replace text is used)
Example: .*r recieve receive (replace all instances)
| | (forward)
space tab
:TextLower
The lower TextArea is where text files and
programs are displayed. You can edit your
text and programs here in conventional ways.
Press the escape key to toggle the text
cursor between the upper and lower TextArea.
In Program or GuiProgram mode, only one
function is displayed in the lower TextArea
at a time. Select ViewFunction from the
MenuBar to display another function.
In Text mode, the whole file is displayed.
:HotProlog
Display program PROLOG.
:HotNew
Create a new text-file or program or GuiProgram
and display it in the lower TextArea.
* New TextFile clears the lower TextArea.
* New Program creates a complete minimal
program with PROLOG and Entry() function.
* New GuiProgram creates a complete minimal
GuiDesigner program with PROLOG, Entry(),
and other GuiDesigner-specific functions.
You need to layout a GuiDesigner window
with the toolkit and convert it into two
new functions in the program by selecting
"Window ToFunction" in the toolkit menu.
:HotLoad
Load a program or text-file.
:HotSave
Save current program or text-file.
:HotSavePlus
Save current program or text-file.
This capability will be enhanced
someday to automatically save the
file with version number suffixes.
:HotCut
Cut selected text from lower TextArea
and put a copy in the system clipboard.
:HotCopy
Copy selected text from lower TextArea
and put a copy in the system clipboard.
:HotPaste
Paste the text in the system clipboard
into the lower TextArea at the current
text cursor position.
:HotGui
Display / Hide the GuiDesigner toolkit window.
:HotAbort
Abort the operation in progress:
loading a program or text file
parsing a program
compiling a program
searching for a "find" string
:HotFind
Find the most recent find string.
shift-key down = search reverse
An F11 keystroke also executes HotFind.
:HotReplace
Find the most recent find string and replace
it with the most recent replace string.
shift-key down = search reverse
An F12 keystroke also executes HotReplace.
:HotBack
Display the function before this one.
The order of functions corresponds to
function declarations in the PROLOG.
:HotNext
Display the function after this one.
The order of functions corresponds to
function declarations in the PROLOG.
:HotPrevious
Display the previously displayed function.
:HotStart
Start executing the program. If changes to
the program require that part or all of the
program be recompiled, this will take place
before execution.
An F1 keystroke also executes HotStart.
:HotContinue
Continue program execution at the point it
left off, if possible.
An F2 keystroke also executes HotContinue.
:HotPause
Pause program execution.
An F3 keystroke also executes HotPause.
:HotKill
Kill program execution. Execution cannot
pick up where it was terminated, but it can
be restarted.
An F4 keystroke also executes HotKill.
:HotToCursor
Place an invisible breakpoint at the cursor
line and continue program execution until it
hits any breakpoint.
The invisible breakpoint is removed when the
program is paused, killed, or hits a breakpoint.
An F5 keystroke also executes HotToCursor.
:HotStepLocal
Execute one program line. If a function is
called on the line, do not display execution
in that function, just step to the next line
in the current function.
StepLocal places breakpoints on every line in
the displayed function, then continues. If
the function calls itself, StepLocal will step
to the first executable line in the function.
An F6 keystroke also executes HotStepLocal.
:HotStepGlobal
Execute one program line. If a function in
the current program is called on the line,
display, step to the first executable line
in that function.
StepGlobal places breakpoints on every line
in the program, then continues running.
An F7 keystroke also executes HotStepGlobal.
:HotToggleBreakpoint
Toggle breakpoint on cursor line on/off.
:HotClearBreakpoints
Clear all breakpoints in the program.
:HotVariables
The HotVariables button displays the values of
all variables accessed by a function. Programs
must be paused for HotVariables to work.
When programs enter a paused state, the function
executing when paused is displayed in the lower
text area, and HotVariables displays its variables.
Click the HotFrames button to display the series
of functions that called the executing function,
and select any function to examine its variables.
An F8 keystroke also executes HotVariables.
:HotFrames
Display the stack of functions that have
led to the current location in the program.
The currently executing function is at the
bottom of the list.
To learn the exact line in each function
that called the next lower function, double
click on the function name in the list.
An F9 keystroke also executes HotFrames.
:HotAssembly
Disassemble the binary machine code for the
program line containing the insert cursor and
display the results. The address, hexadecimal,
and assembly for each machine instructions are
displayed.
An F10 keystroke also executes HotAssembly.
:HotRegisters
Display the contents of the CPU registers.
The values are valid only when the program
is paused because the program encountered
a breakpoint or HotPause was selected.
:HotMemory
Display a window that can display the contents
of any valid memory locations in hexadecimal
form or as disassembly. Enter "m" in the
TextLine at the bottom to see where valid
memory regions are. Trying to display any
other regions may crash the whole environment!
:HelpWindow
The HelpWindow is built into all programs developed
with GuiDesigner. Its purpose is to display helpful
information, usually about the operation of the
currently executing program. Help text is displayed
in the HelpWindow in response to user requests, or
as directed by executing programs.
To request help, place the mouse cursor over any
component of the user interface and press the right
mouse button, which is called the "HelpButton".
The help text for that component is displayed in
the TextArea of the HelpWindow.
Help text is usually taken from a help file that
contains all the help text for a single program.
Such is the case when the HelpLabel above the help
text contains a filename and entry name like the
"pde.hlp:HelpWindow" at label at the top of
the HelpWindow now.
"pde.hlp" is a file on disk that contains one
or more help entries. ":HelpWindow" is one of the
entries in file "pde.hlp". Entry names begin
with a ":" and start at the first character position
on the line. All lines to the next entry name is
the help text for the entry.
Text in the HelpWindow can be edited like any other
text area. Text is entered with the keyboard, and
deleted by the "delete" and "backspace" keys.
Sections of text deleted (or copied) from other
windows are inserted at the cursor position
by an "insert" keystroke. Sections of the help
text can be highlighted and deleted (or copied),
and inserted into other text areas if desired.
When the "Update" button is pressed, the text in
"filename.hlp:entry" is replaced by the current
contents of the HelpWindow.
Sometimes help text is supplied directly by an
executing program. In this case the HelpLabel
contains a title between square brackets, as in
[CurrentTitle], or nothing at all. In this case,
the "Update" button has no effect.
The HelpWindow is hidden when the "Cancel" button
is pressed, or forced to stay visible when the
"POST" button is pressed.
:HelpLabel
This label displays the "file:entry" name
where the help information displayed below
was found. If the information is not from
a text file, but supplied directly by a grid
or an executing program, this label displays
a [ Help Title ] in square brackets.
:HelpText
This TextArea grid contains the help text for the
grid whose name is displayed in the Label grid just
above. You can perform normal edit operations like
cut/grab/paste on the contents of this TextArea grid,
so you can extract useful information and change the
help text. If you change the contents of this grid
and press the "Update" button below it, the help text
for the named grid is updated, and further requests
for help on the grid will show the modified help text.
If you do not press the "Update" button, the help text
in the help file is not updated.
:HelpPostHide
Post or Hide the HelpWindow. Press this button
when it says "POST" to keep the HelpWindow from
being hidden between help requests. Press this
button when it says "HIDE" to make the HelpWindow
disappear. The HelpWindow will display again the
next time you press the right mouse button over a
grid in your program for which there is help text.
:HelpUpdate
Update the help entry currently displayed in
the HelpWindow. The text in the HelpWindow is
written to the "filename:entry" displayed above
the text. If "filename:entry" already exists,
the new text replaces it. The first time a help
file is updated the original file is backed up
as "filename.hhh" before "filename:entry" is
changed and saved as "filename.hlp". Original
help filenames should end in ".hlp", not ".hhh"
because no backup of the original would be left.
:HelpCancel
Cancel the InstantHelp window, which hides it from
sight. It is displayed again the next time you press
the HelpButton over another grid or otherwise request
help from an application (via the main menu).
:Toolkit
With the GuiDesigner toolkit you can create, delete,
and configure design windows, choose grids to layout
in the design windows, check and set the appearance
properties of the grids, and display the behavior of
the grids (see how messages are processed).
*****
The "TestMode" CheckBox selects the operating mode
of the displayed design window. When in "TestMode",
grids in the design window operate as they will in
running programs. When in "DesignMode", MouseDown
and MouseDrag select/move/resize grids.
*****
The "_Window _Grid" MenuBar lets you select Window
or Grid pulldown menus to operate on design windows,
or grids in the displayed design window:
Window
New: Create a new design window.
Hide: Hide displayed design window.
Load: Load a design window from disk.
Save: Save design window to disk.
Delete: Delete displayed design window.
ToFunction: Create function from design window.
FromFunction: Create design window from function.
HideToolkit: Hide toolkit from view.
n: (name)...: Display any existing design window.
Grid
Appearance: Set appearance of selected grid.
Behavior: See how grid messages are processed.
Delete: Delete selected grid.
*****
The "DesignWindowName" TextLine lets you give a name
to each design window. Choose a valid symbol name,
because the function created by WindowToFunction is
given the same name as the design window from which
it's created.
*****
The "Another" button lets you create another grid
of the same type as the last selected grid. Since
every grid is created in the selected state, you
can create a row or column of grids easily - just
position the first grid, then click "Another" as
many times as necessary to create subsequent grids.
*****
The rest of the PushButtons in the toolkit create
grids of the types named on the buttons. To create
a "Label" grid, for example, click on the "Label"
PushButton in the toolkit.
*****
For more detailed help on each element in the
toolkit, point at them and click the right mouse
button (the HelpButton).
:ToolkitMainMenu
The "Window" pulldown menu lets you operate
on design windows.
The "Grid" pulldown menu lets you operate on
the selected grid in the displayed design
window.
Window
New: Create a new design window.
Hide: Hide displayed design window.
Load: Load a design window from disk.
Save: Save design window to disk.
Delete: Delete displayed design window.
ToFunction: Create function from design window.
FromFunction: Create design window from function.
HideToolkit: Hide toolkit from view.
n: (name)...: Display any existing design window.
Grid
Appearance: Set appearance of selected grid.
Behavior: See how grid messages are processed.
Delete: Delete selected grid.
:ToolkitMenuWindow
New: Create/Display a new design window.
Hide: Hide the displayed design window.
Load: Load a design window from disk.
Save: Save a design window to disk.
Delete: Delete the visible design window.
ToFunction: Convert design window to function.
FromFunction: Make design window from function.
:ToolkitMenuGrid
Appearance: Change appearance of selected grid.
Behavior: Check behavior of selected grid.
Delete: Delete the selected grid.
:ToolkitWindowDelete
Delete the design window that is currently
displayed. The window and all grids in the
window are destroyed and permanently lost.
:ToolkitWindowToFunction
Generate a new grid function that creates
a new type of grid from the contents of the
currently displayed design window.
:ToolkitWindowFromFunction
Create and display a design window, then
fill it with grids like those defined in
the "SUB Create" portion of the grid
function currently displayed in the
lower text area of the environment.
:ToolkitGridAppearance
Display an "appearances window" that lets
you set the appearance attributes of the
selected grid. When you change attributes
in the appearance window, the selected grid
changes appearance accordingly.
If no grid is selected, nothing happens.
:ToolkitGridBehavior
GridBehavior displays a BehaviorWindow that
displays the messages recognized by the grid
most recently selected in a design window.
In the left column are the recognized messages.
To its right is the message processing function
or message processing subroutine executed by the
grid function responsible for the grid when it
receives the message.
If both a message processing function and a
message processing subroutine exist for a grid,
the message appears twice in the list. The
message processing function is executed first
in most cases. Functions called by message
processing subroutines are not displayed.
The message processing functions and subroutines
are executed by two lines at the beginning of
grid functions as generated by GuiDesigner:
XuiProcessMessage (grid, message, ... )
IF (message < upperMessage) THEN GOSUB @sub[message]
:ToolkitGridDelete
Delete the selected grid from the active
design window.
:ToolkitDesignWindowLabel
Enter the name of the visible design window in
the XuiTextLine grid below this label.
Design window names must be a valid symbols
composed solely of alphabetic characters and
no whitespace. Grid functions generated from
design windows are given the same name as the
design window, so choose descriptive names!!!
:ToolkitDesignWindowName
Enter the name of the active (displayed) design
window in this TextLine grid.
The design window name must be a valid symbol
name because the grid function created from the
design window (by WindowToFunction) is given the
same name as the design window.
Also make sure that no two design windows have
the same name. You can see the names of all
design windows at the bottom of the "Window"
pulldown menu in the toolkit.
:ToolkitAnother
Create another grid of the same grid type
as the most recently selected grid.
The created grid is the same size as the
previously selected grid. If there is
room in the design window, the new grid
is positioned relative to the previously
selected grid in the following manner:
CntlKey ShiftKey
UP UP To right of previous.
UP DOWN Below previous.
DOWN UP To left of previous.
DOWN DOWN Above previous.
:ToolkitXuiArea
Create an "XuiArea" grid in the design window.
Area grids send callback messages in response
to all mouse messages except MouseMove. Your
program can put XuiArea grids in design windows
wherever it needs to receive the following
basic mouse messages:
MouseDown MouseDrag MouseEnter MouseExit MouseUp
v0 = xWin of mouse cursor
v1 = yWin of mouse cursor
v2 = state (see GraphicsDesigner doc)
v3 = time (see GraphicsDesigner doc)
:ToolkitXuiCheckBox
Create an "XuiCheckBox" grid in the design window.
A XuiCheckBox toggles between checked and unchecked
on MouseDown. It is not checked when created.
When a XuiCheckBox enters the unchecked state, it
sends a Selection callback message with v0 = 0.
When a XuiCheckBox enters the checked state, it
sends a Selection callback message with v0 != 0.
:ToolkitXuiColor
Create an "XuiColor" grid in the design window.
XuiColor grids are fixed-size rectangular areas
containing small rectangular color samples of
the 125 standard color numbers.
When MouseDown events occur on any color, an
XuiColor grid sends a Selection callback with:
v0 = standard color number (0 to 124)
v1 = red intensity (0 to 65535)
v2 = green intensity (0 to 65535)
v3 = blue intensity (0 to 65535)
65535 = 0x0000FFFF (maximum 16-bit value)
:ToolkitXuiDialog1B
Create an "XuiDialog1B" grid in the design window.
XuiDialog1B grids contain:
kid 0 = XuiDialog2B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = TextLine (across the middle)
kid 3 = PushButton ("Cancel" button)
XuiDialog1B grids send Selection callback messages:
kid 2 : EnterKey or EscapeKey Down (v0 = state)
kid 3 : CancelButton selected
XuiDialog1B grids send TextEvent callback messages
whenever any key is depressed (v0 = state).
The "state" argument is described in the
HelpMessage section of the main menu.
:ToolkitXuiDialog2B
Create an "XuiDialog2B" grid in the design window.
XuiDialog2B grids contain:
kid 0 = XuiDialog2B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = TextLine (across the middle)
kid 3 = PushButton ("Enter" button)
kid 4 = PushButton ("Cancel" button)
XuiDialog2B grids send Selection callback messages:
kid 2 : EnterKey or EscapeKey Down (v0 = state)
kid 3 : EnterButton selected
kid 4 : CancelButton selected
XuiDialog2B grids send TextEvent callback messages
whenever any key is depressed (v0 = state).
The "state" argument is described in the
HelpMessages section of the main menu.
:ToolkitXuiDialog3B
Create an "XuiDialog3B" grid in the design window.
XuiDialog3B grids contain:
kid 0 = XuiDialog3B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = TextLine (across the middle)
kid 3 = PushButton ("Enter" button)
kid 4 = PushButton ("Retry" button)
kid 5 = PushButton ("Cancel" button)
XuiDialog3B grids send Selection callback messages:
kid 2 : EnterKey or EscapeKey Down (v0 = state)
kid 3 : EnterButton selected
kid 4 : RetryButton selected
kid 5 : CancelButton selected
XuiDialog3B grids send TextEvent callback messages
whenever any key is depressed (v0 = state).
The (r0 = kid) argument in the callback message
identifies the kid that initiated the callback.
The "state" argument is described in the
HelpMessages section of the main menu.
:ToolkitXuiDialog4B
Create an "XuiDialog4B" grid in the design window.
XuiDialog4B grids contain:
kid 0 = XuiDialog4B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = TextLine (across the middle)
kid 3 = PushButton ("Enter" button)
kid 4 = PushButton ("Update" button)
kid 5 = PushButton ("Retry" button)
kid 6 = PushButton ("Cancel" button)
XuiDialog4B grids send Selection callback messages:
kid 2 : EnterKey or EscapeKey Down (v0 = state)
kid 3 : EnterButton selected
kid 4 : UpdateButton selected
kid 5 : RetryButton selected
kid 6 : CancelButton selected
XuiDialog4B grids send TextEvent callback messages
whenever any key is depressed (v0 = state).
The (r0 = kid) argument in the callback message
identifies the kid that initiated the callback.
The "state" argument is described in the
HelpMessages section of the main menu.
:ToolkitXuiFile
Create an "XuiFile" grid in the design window.
Files grids contain:
TextLine - file names can be entered here
DriveBox - select a system drive
DirectoryBox - select a subdirectory
FileBox - select a file
EnterButton - select the file in TextLine
CancelButton - select nothing, cancel request
XuiFile grids send Selection callbacks when a
double click selects a file in the FileBox,
and when an EnterKey is entered in the TextLine.
:ToolkitXuiFont
Create an "XuiFont" grid in the design window.
XuiFont grids contain:
XuiLabel - FontName label
XuiListBox - FontName list
XuiLabel - FontSize label
XuiDropBox - FontSize drop down list
XuiLabel - FontWeight label
XuiDropBox - FontWeight drop down list
XuiLabel - FontItalic label
XuiDropBox - FontItalic drop down list
XuiLabel - font samples drawn here
XuiPushButton - Enter (select the font)
XuiPushButton - View (view sample of the font)
XuiPushButton - Cancel (cancel/hide font box)
:ToolkitXuiGraph
Create an "XuiGraph" grid in the design window.
:ToolkitXuiLabel
Create an "XuiLabel" grid in the design window.
XuiLabel grids display text strings and text arrays,
but produce no callbacks. They can also be used
to draw graphics onto and as simple style areas.
Text strings with newline characters (\n) are
displayed on multiple lines, as are the strings
in the text array. To print "\n" on a label,
an extra backslash is required, as in "\\n".
:ToolkitXuiList
Create an "XuiList" grid in the design window.
XuiList grids are scrollable lists of text entries.
XuiList grids send a Selection callback whenever an
entry is double clicked or an EnterKey is pressed.
The selected entry is drawn in the accent color.
The UpArrow and DownArrow keys move the selected
entry up and down. The top entry in the list is
entry number 0.
:ToolkitXuiDropButton
Create an "XuiDropButton" grid in the design window.
XuiListButton looks like a solitary button.
Select the button to hide and display an XuiPullDown
grid below the button. If the button has keyboard
focus, Alt+UpArrow and Alt+DownArrow hide / display
the "XuiPullDown" grid.
MouseUp on any "XuiPullDown" entry selects it.
Or choose an entry with UpArrow / DownArrow keys,
then select the entry with an Enter keystroke.
:ToolkitXuiDropBox
Create an "XuiDropBox" grid in the design window.
:ToolkitXuiListBox
Create an "XuiListBox" grid in the design window.
XuiListBox grids contain:
TextLine - shows selected item, can be edited
Button - toggles PullDown list up and down
PullDown - displays entries, supports selection
style bit 0 - TextLine editable/not-editable (0/1)
style bit 1 - PullDown toggles/stays down (0/1)
The list box is under development. The style bits
will change in the next release with more choices.
:ToolkitXuiListButton
Create an "XuiListButton" grid in the design window.
XuiListButton looks like a solitary button.
Select the button to hide and display an "XuiList"
grid below the button. If the button has keyboard
focus, Alt+UpArrow and Alt+DownArrow hide / display
the "XuiList" grid.
Double click any "XuiList" entry to select it.
Or choose an entry with a single mouse click
or the UpArrow / DownArrow keys, then select
the highlighted entry with an Enter keystroke.
:ToolkitXuiListDialog2B
Create an "XuiListDialog2B" grid in the design window.
:ToolkitXuiMenu
Create an "XuiMenu" grid in the design window.
XuiMenu grids create a horizontal MenuBar and
as many XuiPullDown lists as there are headings
in the MenuBar. To configure the MenuBar and
XuiPullDown menus, set the XuiMenu TextArray
property as follows:
1. MenuBar entries start in first column.
2. XuiPullDown entries follow, indented.
Example:
_File
_Load
_Save
_Quit
_Edit
_Cut
_Grab
_Paste
_Help
_Index
_Summary
_Contents
The _ characters cause an _ to be drawn under
the following character. Underlined characters
in the menu bar can be selected by pressing
Alt+Key. Pulldown list entries can be selected
by pressing Key. (Key = underlined character).
To configure an XuiMenu in a design window, select
the XuiMenu grid, double click it to display the
AppearanceWindow, then click the TextArray button
to display the TextArray Window.
Enter the XuiMenu data in the TextArray window as
described above.
XuiMenu grids send a callback message when a menu
entry is selected. v0 = -1 for cancel (no entry):
v0 = MenuBar entry (1,2,3,4,5,6...)
v1 = XuiPullDown entry (0,1,2,3,4...)
For example, if you select HelpSummary, the
Selection callback arguments will be:
v0 = 3 Help (File,Edit,Help)
v1 = 1 Summary (Index,Summary,Contents)
Two space characters are automatically appended
to MenuBar entries that do not already end with
a space character. To specify more or less space
following each MenuBar entry, simply append space
characters to the end of the MenuBar entry names
in the TextArray property.
:ToolkitXuiMenuBar
Create an "XuiMenuBar" grid in the design window.
XuiMenuBar grids display a horizontal row of
headings, each of which can have a "HotKey"
(the character following an _underline).
XuiMenuBar grids send Selection callback messages
when a heading is selected by AltKey + HotKey,
or by MouseDown or MouseDrag in the heading.
:ToolkitXuiMessage1B
Create an "XuiMessage1B" grid in the design window.
XuiMessage1B grids contain:
kid 0 = XuiMessage1B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = PushButton ("Cancel" button)
XuiMessage1B grids send Selection callback messages:
kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
kid 2 : CancelButton selected
:ToolkitXuiMessage2B
Create an "XuiMessage2B" grid in the design window.
XuiMessage2B grids contain:
kid 0 = XuiMessage2B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = PushButton ("Enter" button)
kid 3 = PushButton ("Cancel" button)
XuiMessage2B grids send Selection callback messages:
kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
kid 2 : EnterButton selected
kid 3 : CancelButton selected
:ToolkitXuiMessage3B
Create an "XuiMessage3B" grid in the design window.
XuiMessage3B grids contain:
kid 0 = XuiMessage3B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = PushButton ("Enter" button)
kid 3 = PushButton ("Retry" button)
kid 4 = PushButton ("Cancel" button)
XuiMessage3B grids send Selection callback messages:
kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
kid 2 : Left Button selected
kid 3 : Center Button selected
kid 4 : Right Button selected
:ToolkitXuiMessage4B
Create an "XuiMessage4B" grid in the design window.
XuiMessage4B grids contain:
kid 0 = XuiMessage4B (appears as the frame)
kid 1 = Label (across the top)
kid 2 = PushButton ("Enter" button)
kid 3 = PushButton ("Option1" button)
kid 4 = PushButton ("Option2" button)
kid 5 = PushButton ("Cancel" button)
Message4B grids send Selection callback messages:
kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
kid 2 : Enter Button selected
kid 3 : Option1 Button selected
kid 4 : Option2 Button selected
kid 5 : Cancel Button selected
:ToolkitXuiPressButton
Create an "XuiPressButton" grid in the design window.
XuiPressButton grids immediately generate Selection
callback messages in response to a MouseDown events.
In contrast, XuiPushButton grids generate Selection
callback messages in response to MouseDown+MouseUp.
:ToolkitXuiProgress
Create an "XuiProgress" grid in the design window.
:ToolkitXuiPrompt4B
Create an "XuiPrompt4B" grid in the design window.
:ToolkitXuiPullDown
Create an "XuiPullDown" grid in the design window.
XuiPullDown grids contain a list of text entries.
The top entry is entry number 0.
XuiPullDown grids send Selection callback messages
when an entry is selected by a MouseUp over the
entry. v0 = entry #, where the top entry = 0.
XuiPullDown grids will not resize smaller than is
necessary to display the entries they contain.
:ToolkitXuiPushButton
Create an "XuiPushButton" grid in the design window.
PushButton grids are selected by mouse events:
style = 0 - MouseDown/MouseUp in the same grid
style = 1 - MouseDown
style = 2 - same as style 0 but with "flat" look
XuiPushButton grids send a Selection callback when
selected, with v0/v1 = xWin,yWin of mouse cursor.
:ToolkitXuiRadioBox
Create an "XuiRadioBox" grid in the design window.
XuiRadioBox grids are selected by MouseDown:
Every XuiRadioBox with the same parent (enclosing)
grid is a member of that XuiRadioBox group. Only
one XuiRadioBox in a group is selected at a time.
When a XuiRadioBox is selected, it first deselects
any currently selected XuiRadioBox in the group.
XuiRadioBox grids send a Selection callback when
deselected/selected with v0 = -1/0.
:ToolkitXuiRadioButton
Create an "XuiRadioButton" grid in the design window.
XuiRadioButton grids are selected by MouseDown:
Every XuiRadioButton with the same parent (enclosing)
grid is a member of that XuiRadioButton group. Only
one XuiRadioButton in a group is selected at a time.
When a XuiRadioButton is selected, it first deselects
any currently selected XuiRadioButton in the group.
XuiRadioButton grids send a Selection callback when
deselected/selected with v0 = -1/0.
:ToolkitXuiRange
Create an "XuiRange" grid in the design window.
:ToolkitXuiScrollBarH
Create an "XuiScrollBarH" grid in the design window.
XuiScrollBarH grids are horizontal position controls
with no kids, but the following components:
LeftButton - Left end of XuiScrollBarH
RightButton - Right end of XuiScrollBarH
Trough - Extends from left to right button
Slider - Moves left right in the trough
XuiScrollBarH grids send callback messages as follows:
OneLess - MouseDown on LeftButton
OneMore - MouseDown on RightButton
SomeLess - MouseDown in trough left of slider
SomeMore - MouseDown in trough right of slider
Change - MouseDrag slider left or right
v0 = zero (left end of trough)
v1 = low (left end of slider)
v2 = high (right end of slider)
v3 = top (right end of trough)
Send SetPosition to XuiScrollBarH to position the
slider in the trough. The v0 to v3 arguments are
the same as above, except they can be in any units,
not necessarily pixels (as reported by Change).
XuiScrollBarH will draw left:right arrows in the
left:right buttons if style bits 1:0 are set.
:ToolkitXuiScrollBarV
Create an "XuiScrollBarV" grid in the design window.
XuiScrollBarV grids are vertical position controls
with no kids, but the following components:
TopButton - Top of XuiScrollBarV
BottomButton - Bottom of XuiScrollBarV
Trough - Extends from top to bottom button
Slider - Moves up/down in the trough
XuiScrollBarV grids send callback messages as follows:
OneLess - MouseDown on Top Button
OneMore - MouseDown on Bottom Button
SomeLess - MouseDown in trough above slider
SomeMore - MouseDown in trough below slider
Change - MouseDrag slider up or down
v0 = zero (top end of trough)
v1 = low (top end of slider)
v2 = high (bottom end of slider)
v3 = top (bottom end of trough)
Send SetPosition to XuiScrollBarV to position the
slider in the trough. The v0 to v3 arguments are
the same as above, except they can be in any units,
not necessarily pixels (as reported by Change).
XuiScrollBarV will draw up:down arrows in the
top:bottom buttons if style bits 1:0 are set.
:ToolkitXuiSpin
Create an "XuiSpin" grid in the design window.
:ToolkitXuiTextArea
Create an "XuiTextArea" grid in the design window.
XuiTextArea grids are multi-line editable scrollable
text fields. They have basic edit abilities like
selection, cut/grab/paste : delete/buffer/insert.
Cursor control keys are supported.
kid 0 - XuiTextArea
kid 1 - TextField - 0 & 1 merged currently
kid 2 - ScrollBarH
kid 3 - ScrollBarV
XuiTextArea grids send a TextEvent callback every time
a character is pressed. If the callback function
returns r0 = -1, the keystroke is canceled and the
text does not change.
GetTextArray gets a copy of the text array.
SetTextArray sets a copy of a text array in the grid.
GrabTextArray removes the text array from the grid,
leaving the grid with an empty array.
PokeTextArray installs a text array in the grid,
returning an empty array.
:ToolkitXuiTextArea3B
Create an "XuiTextArea3B" grid in the design window.
XuiTextArea3B grids contain:
kid 0 - XuiTextArea3B - the outer frame
kid 1 - Label - across top
kid 2 - TextArea - multi-line text editor
kid 3 - PushButton - left button
kid 4 - PushButton - center button
kid 5 - PushButton - right button
:ToolkitXuiTextArea4B
Create an "XuiTextArea4B" grid in the design window.
XuiTextArea4B grids contain:
kid 0 - XuiTextArea4B - the outer frame
kid 1 - Label - across top
kid 2 - TextArea - multi-line text editor
kid 3 - PushButton - left button
kid 4 - PushButton - left-center button
kid 5 - PushButton - right-center button
kid 6 - PushButton - right button
:ToolkitXuiTextLine
Create an "XuiTextLine" grid in the design window.
XuiTextLine grids are single line editable text fields.
kid 0 - outer border
kid 1 - single line text field (merged with 0)
XuiTextLine grids send a TextEvent callback whenever a
keystroke occurs. If the callback function returns
r0 = -1, the keystroke is canceled.
XuiTextLine grids send a Selection callback whenever
an EnterKey is pressed.
:ToolkitXuiToggleButton
Create an "XuiToggleButton" grid in the design window.
:AppearanceWindow
Set the appearance properties of a grid
in the displayed design window.
:AppearanceMenu
Select a kid of the most recently selected grid
to view and set the appearance properties of.
Simple grids do not have kid grids and the Kids
pulldown menu only contains the base grid.
Select a kid from the pulldown to display the
appearance properties for that kid. You can
modify them just like the main grid.
:AppearanceGridTypeLabel
The GridType label indicates that the text to its
right is the GridType name of the selected grid.
The name of the GridType and GridFunction must be
the same.
:AppearanceGridTypeText
The "GridType" of the selected grid.
:AppearanceGridFuncLabel
This label indicates that the label
to its right contains the name of the
GridFunction of the selected grid.
:AppearanceGridFuncText
The "GridFunction" of the selected grid.
:AppearanceGridNameLabel
This label indicates that the label
to its right contains the name of the
selected grid.
:AppearanceGridNameText
The name of the selected grid.
A default name is created for every
grid, but you should replace it with
a more descriptive name. The variable
that contains the grid number of the
selected grid is given this name.
The help string also defaults to this
name unless an explicit help string
name is entered.
:AppearanceHintStringLabel
This label indicates that the TextLine grid
to the right contains the hint string for
the selected grid.
:AppearanceHintStringText
This is the hint string for the selected grid.
:AppearanceHelpStringLabel
This label indicates that the TextLine
grid to its right contains the name of
the help string for the selected grid.
:AppearanceHelpStringText
The name of the help string for the
selected grid. If this is an empty
string, the help string defaults to
the grid name.
If an explicit help string name is
entered, make sure you enter a valid
help string name, such as:
helpfile.hlp:entryname
:entryname
[heading]\nHelp text line\n...or lines.
Help text line\n... or lines
:AppearanceBackgroundColorButton
Click this button before you set the
Background color of the selected grid.
Then click on colors in the color
palette to change the Background
color of the selected grid.
The Background color is the color grids
are cleared to before other elements
like borders and text are drawn.
:AppearanceBackgroundColor
The Background color of the selected grid.
:AppearanceDrawingColorButton
Click this button before you set the
Drawing color of the selected grid.
Then click on colors in the color
palette to change the Drawing color
of the selected grid.
The Drawing color is the color in
which normal (non-textured) text
is drawn.
:AppearanceDrawingColor
The Drawing color of the selected grid.
:AppearanceLowlightColorButton
Click this button before you set the
Lowlight color of the selected grid.
Then click on colors in the color
palette to change the Lowlight color
of the selected grid.
The Lowlight color is the darker
color in 3D and other borders.
:AppearanceLowlightColor
The Lowlight color of the selected grid.
:AppearanceHightlightColorButton
Click this button before you set the
Highlight color of the selected grid.
Then click on colors in the color
palette to change the Highlight color
of the selected grid.
The Highlight color is the lighter
color in 3D and other borders.
:AppearanceHighlightColor
The Highlight color of the selected grid.
:AppearanceDullColorButton
Click this button before you set the
Dull color of the selected grid.
Then click on colors in the color
palette to change the Dull color
of the selected grid.
The Dull color is the color in which
text and other features of disabled
choices are displayed.
:AppearanceDullColor
The Dull color of the selected grid.
:AppearanceAccentColorButton
Click this button before you set the
Accent color of the selected grid.
Then click on colors in the color
palette to change the Accent color
of the selected grid.
The Accent color is the color in which
selected text and other features are
displayed (as in pulldown entries).
:AppearanceAccentColor
The Accent color of the selected grid.
:AppearanceLowtextColorButton
Click this button before you set the
Lowtext color of the selected grid.
Then click on colors in the color
palette to change the Lowtext color
of the selected grid.
The Lowtext color is the darker
"shadow" color of textured text.
(Textured text = raised or inset).
:AppearanceLowtextColor
The Lowtext color of the selected grid.
:AppearanceHightextColorButton
Click this button before you set the
Hightext color of the selected grid.
Then click on colors in the color
palette to change the Hightext color
of the selected grid.
The Hightext color is the lighter
"highlight" color of textured text.
(Textured text = raised or inset).
:AppearanceHightextColor
The Hightext color of the selected grid.
:AppearanceColorPalette
Click on any color in the standard
color palette to assign that color
to the previously designated color
attribute of the selected grid.
Be sure to press the desired color
attribute button before you select
colors. Selected colors appear in
the samples squares to the right of
the color attribute buttons.
The color attribute buttons are
Background, Drawing, Lowlight,
Highlight, Dull, Accent, Lowtext,
and Hightext.
:AppearanceSolidColor
Click on any color in the solid
color palette to assign that color
to the designated color attribute
of the selected grid.
The 16 colors in this solid color
palette are the 16 colors that are
displayed without dithering on most
systems that display only 16 colors.
Be sure to press the desired color
attribute button before you select
colors. Selected colors appear in
the samples squares to the right of
the color attribute buttons.
The color attribute buttons are
Background, Drawing, Lowlight,
Highlight, Dull, Accent, Lowtext,
and Hightext.
:AppearanceBorders
In this rectangle are a number of
border style samples. Click on any
of them to change the "up" border
style of the selected grid. Hold
the "Shift" key down to change the
"down" border style.
:AppearanceBorderNone
Border style = no border drawn
Border color = none
Border name = $$XuiNone
Border width = 0
:AppearanceBorderFlat1
Border style = 1 pixel wide flat
Border color = Background color
Border name = $$XuiFlat1
Border width = 1
:AppearanceBorderFlat2
Border style = 2 pixel wide flat
Border color = Background color
Border name = $$XuiFlat2
Border width = 2
:AppearanceBorderFlat4
Border style = 4 pixel wide flat
Border color = Background color
Border name = $$XuiFlat4
Border width = 4
:AppearanceBorderHiLine1
Border style = 1 pixel wide line
Border color = Highlight color
Border name = $$XuiHiLine1
Border width = 1
:AppearanceBorderHiLine2
Border style = 2 pixel wide line
Border color = Highlight color
Border name = $$XuiHiLine2
Border width = 2
:AppearanceBorderHiLine4
Border style = 4 pixel wide line
Border color = Highlight color
Border name = $$XuiHiLine4
Border width = 4
:AppearanceBorderRaise1
Border style = raised 1 pixel
Border color = Highlight and Lowlight
Border name = $$XuiRaise1
Border width = 1
:AppearanceBorderRaise2
Border style = raised 2 pixel
Border color = Highlight and Lowlight
Border name = $$XuiRaise2
Border width = 2
:AppearanceBorderRaise4
Border style = raised 4 pixel
Border color = Highlight and Lowlight
Border name = $$XuiRaise4
Border width = 4
:AppearanceBorderRidge
Border style = 1 pixel high ridge
Border color = Highlight and Lowlight
Border name = $$XuiRidge
Border width = 2
:AppearanceBorderValley
Border style = 1 pixel deep valley
Border color = Highlight and Lowlight
Border name = $$XuiValley
Border width = 2
:AppearanceBorderFrame
Border style = 1 pixel high frame
Border color = Highlight and Lowlight
Border name = $$XuiFrame
Border width = 4
:AppearanceBorderDrain
Border style = 1 pixel deep drain
Border color = Highlight and Lowlight
Border name = $$XuiDrain
Border width = 4
:AppearanceBorderLoLine1
Border style = 1 pixel wide dark line
Border color = Lowlight color
Border name = $$XuiLoLine1
Border width = 1
:AppearanceBorderLoLine2
Border style = 2 pixel wide dark line
Border color = Lowlight color
Border name = $$XuiLoLine2
Border width = 2
:AppearanceBorderLoLine4
Border style = 4 pixel wide dark line
Border color = Lowlight color
Border name = $$XuiLoLine4
Border width = 4
:AppearanceBorderLower1
Border style = lowered 1 pixel
Border color = Highlight and Lowlight
Border name = $$XuiLower1
Border width = 1
:AppearanceBorderLower2
Border style = lowered 2 pixel
Border color = Highlight and Lowlight
Border name = $$XuiLower2
Border width = 2
:AppearanceBorderLower4
Border style = lowered 4 pixel
Border color = Highlight and Lowlight
Border name = $$XuiLower4
Border width = 4
:AppearanceTextStringLabel
This label indicates that the text line
to its right contains the name of the
text string for the selected grid.
:AppearanceTextStringText
The text string for the selected grid.
:AppearanceTextTextureLabel
This label indicates that the buttons to
the right control the texture appearance
of text in grids that support text texture.
Flat - Drawing color
Lower - Lowtext color with Hightext shadow
Raise - Hightext color with Lowtext shadow
Shadow - Hightext color with Lowtext shadow
:AppearanceFlatButton
Display text with flat appearance.
Text is drawn in Drawing color.
:AppearanceLowerButton
Display text with depressed appearance.
Text is drawn in Lowtext color with
a highlight in Hightext color.
:AppearanceRaiseButton
Display text with raised appearance.
Text is drawn in Hightext color with
a highlight in Lowtext color.
:AppearanceShadowButton
Display text with shadow appearance.
Text is drawn in Hightext color with a
shadow in Lowtext color offset 4 pixels.
:AppearanceJustifyLabel
Text justification for text in the selected grid
is set by the four buttons to the right to:
JustifyLeft
JustifyCenter
JustifyRight
JustifyBoth
Not all grids support all these selections.
:AppearanceJustifyLeftButton
Left justify text in the selected grid.
:AppearanceJustifyCenterButton
Center justify text in the selected grid.
:AppearanceJustifyRightButton
Right justify text in the selected grid.
:AppearanceJustifyBothButton
Left and Right justify text in the selected grid.
:AppearanceAlignUpperLeftButton
Display text in upper left corner of selected grid.
:AppearanceAlignUpperCenterButton
Display text in upper center part of selected grid.
:AppearanceAlignUpperRightButton
Display text in upper right corner of selected grid.
:AppearanceAlignMiddleLeftButton
Display text in middle left side of selected grid.
:AppearanceAlignMiddleCenterButton
Display text in middle center of selected grid.
:AppearanceAlignMiddleRightButton
Display text in middle right side of selected grid.
:AppearanceAlignLowerLeftButton
Display text in lower left corner of selected grid.
:AppearanceAlignLowerCenterButton
Display text in lower center part of selected grid.
:AppearanceAlignLowerRightButton
Display text in lower right corner of selected grid.
:AppearanceIndentLeftRange
The IndentLeft property of the selected grid is
displayed in and can be set with this Range grid.
:AppearanceIndentRightRange
The IndentRight property of the selected grid is
displayed in and can be set with this Range grid.
:AppearanceIndentTopRange
The IndentTop property of the selected grid is
displayed in and can be set with this Range grid.
:AppearanceIndentBottomRange
The IndentBottom property of the selected grid is
displayed in and can be set with this Range grid.
:AppearanceStyleLabel
The style number of the selected grid is displayed
in and set by the XuiRange grid next to this label.
:AppearanceTimerLabel
The msec timer of the selected grid is displayed
in and set by the XuiRange grid next to this label.
:AppearanceStyleRange
The style number of the selected grid is displayed here.
You can slewed the style number up/down to change it.
A style of 0 is the default style for all grid types.
:AppearanceTimerRange
The millisecond timer value of the selected grid is
displayed here. You can slew the timer value up/down
to change it. A value of 0 disables the timer.
:AppearanceFontButton
Display / Hide the XuiFont grid that lets you see and
change the Font property of the selected grid.
:AppearanceTextArrayButton
Display / Hide the XuiTextArea grid that lets you see
and change the TextArray property of the selected grid.
:AppearanceImageButton
Display / Hide the File grid that lets you see
and change the filename of the image property
of the selected grid.
:AppearanceEnterButton
Assign contents of the appearance window
to the grid properties. This assures the
current state of the properties in the
appearance window are assigned to the
selected grid.
:AppearanceRestoreButton
Restore the appearance properties of
the selected grid to the values it had
before the current session started in
the appearance window.
:AppearanceDefaultsButton
Set the appearance properties of the
selected grid to the default values
of that grid type. These are the
properties the grid type has just
after it is created, before any
appearance properties are changed.
:AppearanceCancelButton
Remove the appearance window from the display.
The appearance window can be displayed again in two ways.
You must be in "DesignMode" (not "TestMode"), and have a
a grid in the design window selected. Then...
1. Double-click the selected grid in the design window.
2. Select GridAppearances entry in the toolkit MenuBar.
:AppearanceTextArray
Enter text for the TextArray property of
the selected grid.
This window is displayed by clicking on
the "TextArray" button in the Appearance
Window. To update the TextArray property
of the selected grid, edit the TextArray,
then click on the "TextArray" button again.
:DesignWindowBackground
This "GraphGrid" is not part of the design window,
and does not appear in the grid or window created
by SaveGrid or SaveWindow.
:ToolkitTestMode
The "TestMode" CheckBox selects the operating mode
of the displayed design window.
TestMode : CheckBox is checked.
DesignMode : CheckBox is not checked.
***** TestMode *****
When in test mode, grids in the design window
operate pretty much the same as in running
programs. When an event occurs that would
generate a callback in a running program, a
callback message is printed in the console.
***** DesignMode *****
When in design mode, MouseDown and MouseDrag
select/move/resize grids. In design mode you
select grids from the toolkit and lay them
out in the design window.
:Console
The console window is where conventional
input and output of text occurs.
INPUT: a$ = INLINE$("Enter here ===>>")
OUTPUT: PRINT a$
:Behavior
The BehaviorWindow displays the message processing
functions and subroutines for the most recently
selected grid.
Message processing functions and subroutines are
executed by grid functions in response to messages
they receive for one of their grids. Any message
not listed in the left column is ignored. Some
messages are processed by a message processing
function and message processing subroutine and
the message appears on two consecutive lines.
Both Enter and Cancel hide the BehaviorWindow.
:BehaviorList
This is a list of the messages processing functions
and message processing subroutines for all messages
the grid function responsible for the most recently
selected grid will respond.
:BehaviorText
Enter a message in this XuiTextLine grid to bring
the message into view in the list. The list is
updated with every keystroke, so you don't usually
have to type the whole message name to bring it
into the visible portion of the XuiList grid.
:BehaviorEnter
Hide the BehaviorWindow.
:BehaviorCancel
Hide the BehaviorWindow.
:Report
Call XuiReportMessage() to display the normal GuiDesigner
message arguments for inspection. XuiReportMessages() is
called in grid functions and callback functions generated
by GuiDesigner, though they may be commented out either or
both functions. The XuiReportMessage() arguments are:
XuiReportMessage (grid, message, v0, v1, v2, v3, r0, r1)
:gridLabel
The grid number or window number argument
is displayed to the right of this label.
:gridNumber
grid number = 1st message argument
:gridTypeName
grid type name of specified grid
:messageLabel
The message number is displayed to the
right of this label.
:messageNumber
message number = 2nd message argument
:messageName
message name of specified message number
:v0Label
The v0 argument is displayed to the right
of this label.
:v0Number
v0 = 3rd argument (decimal)
:v0Hex
v0 = 3rd argument (hexadecimal)
:v1Label
The v1 argument is displayed to the right
of this label.
:v1Number
v1 = 4th argument (decimal)
:v1Hex
v1 = 4th argument (hexadecimal)
:v2Label
The v2 argument is displayed to the right
of this label.
:v2Number
v2 = 5th argument (decimal)
:v2Hex
v2 = 5th argument (hexadecimal)
:v3Label
The v3 argument is displayed to the right
of this label.
:v3Number
v3 = 6th argument (decimal)
:v3Hex
v3 = 6th argument (hexadecimal)
:r0Label
The kid or r0 argument is displayed to the
right of this label.
:r0Number
kid = r0 = 7th argument (decimal)
:r0Hex
kid = r0 = 7th argument (hexadecimal)
:r1Label
The r1 argument is displayed to the right
of this label.
:r1Number
r1 = 8th argument (decimal)
:r1Info
r1 = 8th argument (hex, message, string)
:ReportCancel
Hide the ReportMessage window from view.
:HelpScrollBarH
:HelpScrollBarH
Graph the ACOS function.