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- // Persistence Of Vision raytracer version 3.1 sample file.
-
-
- #version 3.1;
- global_settings { assumed_gamma 2.2 }
-
- #include "stage1.inc"
-
- #declare Radius =2.5;
- #declare RowSpace=1.1;
- #declare ColSpace=1.1;
- #declare Dist=-3;
- #declare Row3= 2;
- #declare Row2=Row3+Radius*RowSpace*2;
- #declare Row1=Row2+Radius*RowSpace*2;
- #declare Col1= -Radius*ColSpace*3;
- #declare Col2= Col1+Radius*ColSpace*2;
- #declare Col3= Col2+Radius*ColSpace*2;
- #declare Col4= Col3+Radius*ColSpace*2;
- #declare Col5= Col4+Radius*ColSpace*2;
-
- camera {Camera1 translate <0,Row2,-110>}
-
- #declare Fade=
- texture {
- pigment {
- gradient <1,1,0>
- color_map {
- [0.0 color Green]
- [0.3 color Green]
- [0.5 color Clear]
- [1.0 color Clear]
- }
- rotate z*45
- }
- finish {phong 1}
- scale 5
- }
-
- #declare Solid=
- texture {
- pigment {Green}
- finish {phong 1}
- }
-
- bicubic_patch {
- type 1 flatness 0.01 u_steps 4 v_steps 4,
- <0, -1.5, 2>, <1, -1.5, 0>, <2, -1.5, 0>, <3, -1.5, -2>,
- <0, -0.5, 0>, <1, -0.5, 0>, <2, -0.5, 0>, <3, -0.5, 0>,
- <0, 0.5, 0>, <1, 0.5, 0>, <2, 0.5, 0>, <3, 0.5, 0>,
- <0, 1.5, 2>, <1, 1.5, 0>, <2, 1.5, 0>, <3, 1.5, -2>
- texture {Solid}
- rotate -45*y
- translate <Col1, Row1, Dist>
- }
-
- blob {
- threshold 0.6
- component 1.0, 1.0, < 0.75, 0, 0>
- component 1.0, 1.0, <-0.375, 0.64952, 0>
- component 1.0, 1.0, <-0.375, -0.64952, 0>
- texture {Solid}
- translate <Col2, Row1, Dist>
- }
-
- box {
- <-1, -1, -1>, <1, 1, 1>
- texture {Solid}
- rotate <-25, 15, 0>
- translate <Col3, Row1, Dist>
- }
-
- cone {
- x,0.5,
- -x,1.0
- rotate y*30
- texture {Solid}
- translate <Col4, Row1, Dist>
- }
-
- cylinder {
- x,-x,1.0
- rotate y*30
- texture {Solid}
- translate <Col1, Row2, Dist>
- }
-
- cubic {
- // x*x + y*y*y + y*y + z*z -1 =0
- <0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0.45, 0, 1, 0, 0, 0, 0, 1, 0, -1>
- sturm
- texture {Fade}
- clipped_by{object{UnitBox scale 2.5}}
- bounded_by{clipped_by}
- translate <Col2, Row2, Dist>
- }
-
- disc {
- <Col3, Row2, Dist>, //center location
- <-1, 3, -2>, //normal vector
- 1.5, //radius
- 0.5 //hole radius (optional)
- texture {Solid}
- }
-
-
- height_field {
- png "plasma3.png"
- smooth
- texture {Solid}
- translate <-.5, -.5, -.5>
- scale <4,2,4>
- rotate <-35, -30, 0>
- translate <Col4, Row2, Dist>
- }
-
- plane { z, 0
- texture {Fade}
- clipped_by{object{UnitBox scale 3}}
- translate <Col1, Row3, Dist>
- }
-
- // x^4 - x^2 + y^2 + z^2 = 0
- poly { 4
- < 1, 0, 0, 0, 0, 0, 0, 0, 0, -1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
- 0, 0, 1, 0, 0>
- sturm
- scale 2
- texture {Solid}
- translate <Col2, Row3, Dist>
- }
-
- // y - x*x + z*z = 0
- quadric {
- <-1, 0, 1>, <0, 0, 0>, <0, 1, 0>, 0
- texture {Fade}
- clipped_by{object{UnitBox scale 2}}
- translate <Col3, Row3, Dist>
- }
-
- quartic {
- //xxxx xxyy xxzz -2(rr+RR)xx
- <1, 0, 0, 0, 2, 0, 0, 2, 0, -2.5,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-
- //yyyy yyzz -2(rr-RR)yy
- 1, 0, 0, 2, 0 1.5, 0, 0, 0, 0,
-
- //zzzz -2(rr+RR)zz (rr-RR)(rr-RR)
- 1, 0, -2.5, 0, 0.5625>
- texture {Solid}
- rotate -45*x
- translate <Col4, Row3, Dist>
- }
-
-