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- // Persistence Of Vision raytracer version 3.1 sample file.
- // Use copies of this file for starting your own scenes.
-
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0, 3,-10>
- direction <0, 0, 1>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0, 2, 0>
- }
-
- light_source {<10, 20, -30> color White}
-
- sky_sphere { pigment { Blue } }
-
- // Floor
- plane { y, 0
- pigment {NeonBlue}
- finish {ambient 0.15 diffuse 0.8}
- }
-
- // Sphere object
- sphere { <0, 3, 0>, 3
- pigment {Orange}
- finish {
- ambient 0.2
- diffuse 0.7
- phong 1
- phong_size 80
- brilliance 2
- }
- }
-