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- // Persistence of Vision Ray Tracer POV-Ray 3.1 Sample Scene
- // by Chris Young
- // CLOCKD.POV demonstrates basic use of the clock_delta identifier.
- // Run this scene with various start & end clock values or frames.
-
- #include "colors.inc"
-
- light_source { <100,1000,-1000>, White}
-
- camera { location <0,1,-16> direction 2*z look_at <0,1,0>}
-
- union{
- cylinder{0,z,2 pigment{radial color_map{[0.5 Green][0.5 Cyan]} frequency 12 rotate x*90}}
- cone{0,0.25,y*2,0 pigment{Blue} rotate -z*clock*360}
- translate y*3
- }
-
- text{ttf "timrom.ttf" concat("clock_delta=",str(clock_delta,8,4)),0.1,0
- pigment{Red}
- translate -5*x
- }
-
- union {
- plane{y,-2} plane{-z,-10} plane{x,-10}
- pigment{checker Cyan,Yellow}
- }
-
-