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- What to do if you don't have POV-Ray
- This documentation assumes you already have POV-Ray installed and
- running however the POV-Team does distribute this file by itself
- in various formats including online on the internet. If you
- don't have POV-Ray or aren't sure you have the official version
- or the latest version, then the following sections will tell you
- what to get and where to get it.
-
-
- Which Version of POV-Ray should you use?
- POV-Ray can be used under MS-Dos, Windows 3.x, Windows for
- Workgroups 3.11, Windows 95, Windows NT, Apple Macintosh 68k,
- Power PC, Amiga, Linux, UNIX and other platforms. The latest
- versions of the necessary files are available on our web site
- at http://www.povray.org and through various CD distributions.
- See section "Where to Find POV-Ray Files" for more info. If
- your platform is not supported and you are proficient in compiling
- source code programs written in C then, see section "Compiling
- POV-Ray" for more information.
-
-
- Microsoft Windows 95/98/NT
- The Windows version runs under Windows 95, Windows 98, and
- Windows NT4 also should run under OS/2 Warp.
-
- Windows 3.1 and Windows for Workgroups are no longer supported
- however the MS-Dos version will run as a dos application under
- those operating systems.
-
- Required hardware and software:
- Minimum - 486/100 with 16mb RAM and Windows 95.
- Disk space - 15 megabytes
-
- Required POV-Ray files:
- User archive POVWIN3.EXE - a self-extracting archive
- containing the program, sample scenes, standard include
- files and documentation. This file may be split into smaller
- files for easier downloading. Check the directory of your
- download or ftp site to see if other files are needed.
-
- Recommended:
- Pentium 200 or Pentium II with 32mb and Windows 95 or NT4.
- SVGA display preferably with high color or true color ability
- and drivers installed. (Note: accelerated graphics hardware
- will not improve performance.)
-
- Optional: The source code is not needed to use POV-Ray. It is
- provided for the curious and adventurous.
- POVWIN_S.ZIP --- The C source code for POV-Ray for Windows.
- Contains generic parts and Windows specific parts. It does
- not include sample scenes, standard include files and
- documentation so you should also get the executable archive
- as well. POV-Ray can only be compiled using C compilers
- that create 32-bit Windows applications. We support Watcom
- 10.5a or higher, Borland 4.52/5.0 compilers.
-
- MS-Dos & Windows 3.x
- The MS-Dos version runs under MS-Dos or as a DOS application
- under Windows 3.1 or Windows for Workgroups 3.11. Although it
- also runs under Windows 95/98/NT4 and OS/2 Warp, users of those
- systems should use the Windows version..
-
- Required hardware and software:
- A 386 or better CPU and at least 8 meg of RAM.
- About 6 meg disk space to install and 2-10 meg or more beyond
- that for working space.
- A text editor capable of editing plain ASCII text files. The
- EDIT program that comes with MS-Dos will work for moderate
- size files.
- Graphic file viewer capable of viewing GIF and perhaps TGA and
- PNG formats.
-
- Required POV-Ray files:
- POVMSDOS.EXE - a self-extracting archive containing the
- program, sample scenes, standard include files and
- documentation in plain ASCII text format. This file may be
- split into smaller files for easier downloading. Check the
- directory of your download or ftp site to see if other files
- are needed.
-
- Recommended:
- Pentium 200 or Pentium II (faster the better) 32 meg or more
- RAM. SVGA display preferably with VESA interface and high
- color or true color ability. (Note: accelerated graphics
- hardware will not improve performance.)
-
- Optional: The source code is not needed to use POV-Ray. It is
- provided for the curious and adventurous.
- POVMSD_S.ZIP - The C source code for POV-Ray for MS-Dos.
- Contains generic parts and MS-Dos specific parts. It does
- not include sample scenes, standard include files and
- documentation so you should also get the executable archive
- as well. Requires a C compiler that can create 32-bit
- protected mode applications. We support Watcom 11, Borland
- 4.52 with DOS Power Pack and DJGPP 2.
-
- Linux for Intel x86
- Required hardware and software:
- A 386 or better CPU and at least 8 meg of RAM.
- About 6 meg disk space to install and 2-10 meg or more beyond
- that for working space.
- A text editor capable of editing plain ASCII text files.
- Graphic file viewer capable of viewing PPM, TGA or PNG
- formats.
- Any recent (1994 onwards) Linux kernel and support for ELF
- format binaries. POV-Ray for Linux is not in a.out-format.
- ELF libraries libc.so.6, libm.so.6 and one or both of
- libX11.so.6 or libvga.so.1.
-
- Required POV-Ray files:
- POVLINUX.TGZ or POVLINUX.TAR.GZ - archive containing an
- official binary for each SVGALib and X-Windows modes. Also
- contains sample scenes, standard include files and
- documentation in plain ASCII text.
-
- Recommended:
- Pentium 200 or Pentium II (faster the better) 32 meg or more
- RAM. SVGA display preferably with VESA interface and high
- color or true color ability. If you want display, you'll
- need either SVGALib or X-Windows. (Note: accelerated
- graphics hardware will not improve performance.)
-
- Optional: The source code is not needed to use POV-Ray. It is
- provided for the curious and adventurous.
- POVUNI_S.TAR.GZ or POVUNI_S.TGZ - The C source code for POV-
- Ray for Linux. Contains generic parts and Linux specific
- parts. It does not include sample scenes, standard include
- files and documentation so you should also get the
- executable archive as well. Requires the GNU C compiler and
- (optionally) the X include files and libraries.
-
-
- Apple Macintosh
- The MacOS versions run under Apple's MacOS operating system
- version 7.1 or newer, on any 68020/030/040-based Macintosh-
- compatible computer (with or without a floating point
- coprocessor) or any of the PowerPC Macintosh-compatible
- computers.
-
- Required hardware and software:
- A 68020 or better CPU without a floating point unit (LC or
- Performa or Centris series); at least 8 MB RAM or
- A 68020 or better CPU *with* a floating point unit (Mac II or
- Quadra series); at least 8 MB RAM or
- Any PowerPC Macintosh computer and at least 8 MB RAM.
- System 7.1 or newer and color QuickDraw (System 6 is no longer
- supported).
- Appearance Extension is also required now. This comes standard
- in MacOS 8, but can be downloaded from Apple's web
- site <http://developer.apple.com/sdk/> and installed on any
- Mac running 7.1 or newer.
- Navigation Services is not required, but will enhance the
- open/save dialogs if it is present. It is also a free
- extension available from Apple's web site, which can be used
- in 7.5.5 or newer.
- About 6 MB free disk space to install and an additional 2-10
- MB free space for your own creations (scenes and images).
- Graphic file viewer utility capable of viewing Mac PICT, GIF
- and perhaps TGA and PNG formats (the shareware
- GraphicConverter or GIFConverter applications are good.)
-
- Required POV-Ray files:
- POVMACNF.SIT or POVMACNF.SIT.HQX - a Stuffit archive
- containing the non-FPU 68K Macintosh application, sample
- scenes, standard include files and documentation (slower
- version for Macs without an FPU) or
- POVMAC68.SIT or POVMAC68.SIT.HQX - a Stuffit archive
- containing the FPU 68K Macintosh application, sample scenes,
- standard include files and documentation (faster version for
- Macs WITH an FPU) or
- POVPMAC.SIT or POVPMAC.SIT.HQX - a Stuffit archive containing
- the native Power Macintosh application, sample scenes,
- standard include files and documentation.
-
- Recommended:
- 68030/33 or faster with FPU, or any Power Macintosh
- 8 MB or more RAM for 68K Macintosh;
- 16 MB or more for Power Macintosh systems.
- Color monitor preferred, 256 colors OK, but thousands or
- millions of colors is even better.
-
- Optional: The source code is not needed to use POV-Ray. It is
- provided for the curious and adventurous. POV-Ray can be compiled
- using Apple's MPW 3.3, Metrowerks CodeWarrior Pro or Symantec 8.
- POVMACS.SIT or POVMACS.SIT.HQX - The full C source code for
- POV-Ray for Macintosh. Contains generic parts and Macintosh
- specific parts. It does not include sample scenes, standard
- include files and documentation so you should also get the
- executable archive as well.
-
- Amiga
- The Amiga version comes in several flavors, 68000/68020 without
- FPU, (not recommended, very slow) 68020/68030 with fpu, 68040 and
- 68060. There's two way to use Pov: Shell only and using the
- provided GUI interface which requires MUI 3.8. All versions run
- under OS3.x and up. Support exists for pensharing and window
- display under OS3.x with 256 color palettes, plus CyberGraphics
- and Picasso 96 24-bit display.
-
- Required:
- At least 4 meg of RAM.
- At least 2 meg of hard disk space for the necessities, 5-20
- more recommended for workspace.
- An ASCII text editor, GUI configurable to launch the editor of
- your choice.
- Graphic file viewer - POV-Ray outputs to PNG, Targa (TGA), and
- PPM formats. POV-Ray Amiga can load any image format with
- Picture.Datatype V43 and the appropriate datatype.
-
- Required POV-Ray files:
- POVAMIx0.LHA -- a LHA archive containing executable, sample
- scenes, standard include files, and documentation for the
- 680x0 version of POV-Ray (i.e.: POVAMI60.LHA stands for
- 68060 version); 68020 version needs FPU.
-
- Recommended:
- 8 meg or more of RAM.
- 68030 & 68882 or higher processor.
- 24bit display card (CyberGFX and Picasso 96 library supported)
-
- Amiga PowerPC version of POV-Ray is now in beta testing. Watch
- www.povray.org for further news.
-
- Optional: The source code is not needed to use POV-Ray. It is
- provided for the curious and adventurous.
- POVAMI_S.LHA --- The C source code for POV-Ray for Amiga.
- Contains generic parts and Amiga specific parts. It does not
- include sample scenes, standard include files, and
- documentation so you should also get the executable archive
- as well.
-
- SunOS
- Required hardware and software:
- A Sun SPARC processor and at least 4 meg of RAM.
- About 6 meg disk space to install and 2-10 meg or more beyond
- that for working space.
- Graphic file viewer capable of viewing PPM, TGA or PNG
- formats.
- A text editor capable of editing plain ASCII text files.
- SunOS 4.1.3 or other operating system capable of running such
- a binary (Solaris or possibly Linux for Sparc).
-
- Required POV-Ray files:
- POVSUNOS.TGZ or POVSUNOS.TAR.GZ - archive containing an
- official binary for each text-only and X-Windows modes. Also
- contains sample scenes, standard include files and
- documentation.
-
- Recommended:
- 8 meg or more RAM.
- If you want display, you'll need X-Windows or an X-Term.-
- preferably 24-bit TrueColor display ability, although the X
- display code is known to work with ANY combination of visual
- and color depth.
- Graphic file viewer capable of viewing PPM, TGA or PNG
- formats.
-
- Optional: The source code is not needed to use POV-Ray. It is
- provided for the curious and adventurous.
- POVUNI_S.TGZ or POVUNI_S.TAR.GZ - The C source code for POV-
- Ray for UNIX. Contains generic parts and Unix/Linux
- specific parts. It does not include sample scenes, standard
- include files and documentation so you should also get the
- executable archive as well. You will need a C compiler and
- (optionally) the X include files and libraries and knowledge
- of how to use it. Although we provide source code for
- generic Unix systems, we do not provide technical support on
- how to compile the program.
-
- Generic Unix
- Because Unix runs on a wide variety of hardware and CPUs, the POV-
- Team cannot provide executable versions for every type of Unix.
- We distribute generic Unix source code in portable ANSI C source
- code. You will need a C compiler and (optionally) the X include
- files and libraries and knowledge of how to use it. Although we
- provide source code for generic Unix systems, we do not provide
- technical support on how to compile the program.
-
- Required:
- POVUNI_S.TGZ or POVUNI_S.TAR.GZ - The C source code for POV-
- Ray for UNIX. Contains generic parts and Unix/Linux
- specific parts. It does not include sample scenes, standard
- include files and documentation so you should also get an
- executable archive for another platform or get
- POVUNI_D.TGZ or POVUNI_D.TAR.GZ which contains the sample
- scenes, standard include files and documentation.
- A C compiler for your computer and KNOWLEDGE OF HOW TO USE IT.
- Graphic file viewer capable of viewing PPM, TGA or PNG
- formats.
- A text editor capable of editing plain ASCII text files.
-
- Recommended:
- Math co-processor.
- 8 meg or more RAM.
-
- Optional:
- X Windows if you want to be able to display as you render.
- You will need the X-Windows include files as well. If you're
- not familiar with compiling programs for X-Windows you may
- need some help from someone who is knowledgeable at your
- installation because the X include files and libraries are
- not always in a standard place.
-
- All Versions
- Each executable archive includes full documentation for POV-Ray
- itself as well as specific instructions for using POV-Ray with
- your type of platform. All versions of the program share the same
- ray-tracing features like shapes, lighting and textures. In other
- words, an MS-Dos-PC can create the same pictures as a Cray
- supercomputer as long as it has enough memory. The user will want
- to get the executable that best matches their computer hardware.
-
- In addition to the files listed above, the POV-Team also
- distributes the user documentation in two alternate forms. Note
- this is the same documentation distributed in other archives but
- in a different format. This may be especially useful for MS-Dos
- or Unix users because their documentation is plain ASCII text
- only.
- POVUSER.PDF - Tutorial and Reference documentation in Adobe
- Acrobat PDF format. Requires Adobe Acrobat Reader available
- for Windows 3.x, Windows 95/98/NT, Mac and some Unix
- systems. Go to
- http://www.adobe.com/prodindex/acrobat/readstep.html to get
- the reader for free.
- POVHTML.ZIP - Archive containing Tutorial and Reference
- documentation in html for viewing with any internet browser.
- POV31W97.ZIP - Archive containing Tutorial and Reference
- documentation in Microsoft Word 97 format.
-
- See the section "Where to Find POV-Ray Files" for where to find
- these files. You can contact those sources to find out what the
- best version is for you and your computer.
-
- Where to Find POV-Ray Files
- The latest versions of the POV-Ray software are available from
- the following sources.
-
- World Wide Website www.povray.org
- The internet home of POV-Ray is reachable on the World Wide Web
- via the address http://www.povray.org and via ftp as
- ftp.povray.org. Please stop by often for the latest files,
- utilities, news and images from the official POV-Ray internet
- site.
-
- The comp.graphics.rendering.raytracing newsgroup has many
- competent POV-Ray users that are very willing to share their
- knowledge. They generally ask that you first browse a few files
- to see if someone has already answered the same question, and of
- course, that you follow proper "netiquette". If you have any
- doubts about the qualifications of the folks that frequent the
- group, a few minutes spend at the Ray Tracing Competition pages
- at www.povray.org will quickly convince you!
-
- Also the POV-Team operates its own news server on the internet
- with several news groups related to POV-Ray and other interesting
- programs. For more information about the server
- see http://www.povray.org/groups.html.
-
- Books, Magazines and CD-ROMs
- Unfortunately all English language books on POV-Ray are out of
- print and there are no plans to reprint them. However there
- is now a POV-Ray 3.02 book and CD-ROM available in Japanese.
- It talks about the Windows and Mac versions of POV-Ray, and
- various utilities. The CD-ROM is dual format, Windows/Mac.
- It was written in Japan by Hideki Komuro-san, and published
- by ASCII Corp. in June 1998, ISBN 4-7561-1831-3.
-
- Many popular computer magazines have been authorized to
- distribute POV-Ray on cover CDs. Note that such distributions
- of the official version of POV-Ray is permitted under the terms
- of the General License in the file POVLEGAL.DOC. The POV-Team
- does not endorse the distributor or its products. The POV-Team
- receives no compensation for this distribution.
-
- The POV-Team does endorse some CD-ROMs containing POV-Ray which
- are prepared by team members. A portion of the proceeds from
- these CDs support our internet sites and other team activities.
- You can always find the latest information on what is available
- at our web site www.povray.org.
-