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0045_SSS.pas
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Pascal/Delphi Source File
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1997-03-02
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9KB
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229 lines
This Document release Date: 11/8/93 (ver 1.0 of "SSS-form.txt")
THE STUDIO SESSION SONG FILE FORMAT (Editor version 1.0)
--------------------------------------------------------
Format created by: Steve Capps <capps@applelink.apple.com>, Mark Zimmer,
Tom Hedges, Ed Bogas, Nick Borelli, Ty Roberts, and Neil Cormia
of Bogas Software in 1986.
This hacked-together description by: Jamal Hannah <jamal@gnu.ai.mit.edu>
There are 12 fields and 6 tracks to this format.. on old Macs, since you
use complex waveforms for these sounds, you'll probabaly have to
simulate the multiple sound channels by combining them on the fly
with some fancy math. I think there is actualy a Mac Toolbox call
to do this in the origional "Sound Driver" chapter of Inside Macintosh.
File Signatures (Macintosh Only)
Type: 'XSNG' (sometimes 'DSNG' or 'JSNG')
Creator: 'XPRT'
Offset Field Length
0 Tempo 2 range: 10-450
2 unused 2 should be nul ($0000)
4 TimeSignature 2 decimal ranges of each byte: 1-32,1-32
6 Pascal string names of Instrument Files begin here, each followed
by 2 nul bytes. ($00 $00)
?? unused 1 (should be $00.. if there are no instruments,
this will come right after TimeSignature)
?? unused 64
?? Data for track 1, terminated by $B0
?? Data for track 2, terminated by $B0
?? Track 3 "
?? Track 4 "
?? Track 5 "
?? Track 6 "
Instruments are implicitly numbered from 01 onward, starting with the
first one listed. They are the exact name of the Studio Session
Instrument file, which should be on the same volume or directory.
Track data consists of the following commands, which represent notes
and other components on a musical staff:
COMMANDS (with fields and field names):
ending $C0 xx (endingNumber)
timeSignature $BD xx xx (timeSigTop,timeSigBottom)
barLine $BA
newInstrument $B9 xxxx (instrumentNumber)
dashedBarLine $B5
keySignature $B4 xx (keyMode)
tempoChange $B3 xxxx (tempoSpeed)
repeatBarEnd $B2
repeatBarStart $B1 xxxx (numRepeats)
coda $B0
musicalNote xx xx xx (pitch, unit#, slurStatus)
NOTE UNITS:
A "musicalNote" is really either a rest, or a note. Normaly a unit is
a rest, but if it has anything in the pitch field (mentioned above)
then it is a note. A rest always has $00 in the pitch and slurStatus
fields.
unit32 $03 1/32nd rest or note
unit32_3 $02 1/32nd rest or note triplet
unit32_2 none
unit32_1 none
unit16 $06 1/16th rest or note
unit16_3 $04 1/16th rest or note triplet
unit16_2 none
unit16_1 $09 1/16th rest or note, dotted
unit8 $0C 1/8th rest or note
unit8_3 $08 1/8th rest or note triplet
unit8_2 $15 1/8th rest or note, double-dotted
unit8_1 $12 1/8th rest or note, dotted
unit4 $18 1/4th rest or note
unit4_3 $10 1/4th rest or note triplet
unit4_2 $2A 1/4th rest or note, double-dotted
unit4_1 $24 1/4th rest or note, dotted
unit2 $30 1/2 rest or note
unit2_3 $20 1/2 rest or note triplet
unit2_2 $54 1/2 rest or note, double-dotted
unit2_1 $48 1/2 rest or note, dotted
unit1 $60 Whole rest or note
unit1_3 $40 Whole rest or note, triplet
unit1_2 $A8 Whole rest or note, double-dotted
unit1_1 $90 Whole rest or note, dotted
(A triplet is a rest/note with a little 3 over it, with playing length
multiplied by 2/3 (shortened). A double-dotted unit's length is multiplied
by 1 3/4, and a single dotted unit length is multiplied by 1 1/2... if
I am wrong, a good book on musical notation can clear this up!)
PITCH:
Pitch values range from "C0" (lower C, at the bottom of the scale) up to
"C6" (upper C, at the top of the scale).. and are represented by the
numbers $01-$2B (1-43).
Accidentals: If the pitch value has $40 added to it, then it is "flat".
If it is "sharp", it has $80 added.
SLUR STATUS:
The slur is that little curvy line that links two notes together and "slurs"
them together at playtime. Here are the byte values:
$00 No slur on this note
$01 Slur start/line curving from this note toward one on the right
$02 Slur end/line coming from a note to the left
$03 Slur joint (two slur lines coming from both left and right)
(There are other codes that go here too.. sometimes a note has a little
letter floating over it. I still have yet to decode these variations.)
BAR LINE:
This byte represents the vertical bar line that marks the end of a measure.
I'm not sure what a dashed bar line is for!
ENDING:
An "ending" command is followed by the number that the ending is repeated,
ranging from 1-10 ($01-$0A)
REPEAT BAR:
The Command byte is followed by a word-length number representing the number
of times to repeat the following notes. The repeated section is terminated
by the next instance of a "repeatBarEnd" command.
TIME SIGNATURE:
The "timeSignature" command is followed by bytes representing the top and
bottom of the time signature, respectivly.
KEY SIGNATURE:
The key signature command is followed by codes representing the following
modes of the notes that follow:
Value Key Number to add to pitch-bytes of notes following
$00 C Major $00
$01 G Major $00
$02 D Major $80
$03 A Major $80
$04 E Major $80
$05 B Major $80
$06 F Sharp Major $80
$07 C Sharp Major $80
$08 F Major $00
$09 B flat Major $00
$0A E flat Major $00
$0B A flat Major $00
$0C D flat Major $00
$0D G flat Major $40
(note: dont add this value if the note already has
a sharp or a flat)
TEMPO CHANGE:
A tempo change command byte is followed by a word-length value representing
the new tempo speed, ranging (in decimal) from 10-450.
CODA
A coda is a byte representing the end of a track. If a track is empty,
the coda byte holds it's place. Since the file ends with the end of the
6th track, there will always be at least one $B0 at the end of the file.
SUPER STUDIO SESSION SONG FILE FORMAT (Editor version 2.1)
----------------------------------------------------------
The only real difference between verion 1 and 2 is the addition of two more
tracks, for a total of eight. The second two are represented just like
the 1st six, with $B0 bytes as ending markers. There is also one additional
command:
VOLUME:
The volume command is represented by (hex) byte $BF, with a word-length
value following, and 3 bytes after that which I havn't figured out.
Volume always defaults at "fff" (loudest). "ppp" is the softest volume.
BF xxxx xx xx xx Volume
BF 0000 58 88 9A ppp
BF 0001 12 40 80 pp
BF 0002 12 40 80 p
BF 0003 12 40 80 mp
BF 0004 58 88 9A mf
BF 0005 12 40 80 f
BF 0006 58 88 9A ff
BF 0007 58 88 9A fff
Editor version 2 also places a (incremental) number above most bar lines,
but this has nothing to do with the file format.
(SUPER) STUDIO SESSION INSTRUMENT FILES (From Bogus Prod. Docs)
---------------------------------------------------------------
The format of instrument files is very simple. The samples are eight bit
unsigned samples (silence =128). There is an eight byte header with the
following format followed by the samples themselves.
No. Bytes Description
2 Loop Start: byte offset of loop start
2 Loop End: byte offset of loop end
1 Recorded pitch: #37 is middle C
1 0: reserved
2 Length in bytes
n The samples
Note: If loopback is used, there must be at least 370 samples after the
loop end.
For more information, look at "Flute mid" in SoundEdit(tm) and then look at
the binary version of the file with any file utility.
Note: some older files are compressed on disk so they won't follow the above
description and some files have "0" for the pitch which implies middle C.
(Special Note: This file format is basicly the origional Macintosh "Sound Cap"
and SoundEdit recorded instrument format (Type/Creator: 'DEWF'/'FSSC' or
'DEWF'/'SFX!') respectivly. - JH )
The SoundEdit manual has a good explanation of sampling techniques.
SoundEdit will create Super Studio Session(tm) or Jam Session(tm) instrument
files or convert them from most other formats.
Bogas Productions
751 Laurel Street, #213
San Carlos, California 94070
Phone: (415) 592-5129
Fax: (415) 592-5196
(April, 1992)
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