home *** CD-ROM | disk | FTP | other *** search
- TITLE: The Separation of Light and Darkness
- NAME: Victor Woeltjen
- COUNTRY: U.S.A.
- EMAIL: skywise@fix.net
- WEBPAGE: http://www.fix.net/~skywise/
- TOPIC: History
- COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
- JPGFILE: vw_separ.jpg
- RENDERER USED:
- POV-Ray v3.00
-
- TOOLS USED:
- N/A
-
- RENDER TIME:
- 43 minutes, and 21 seconds
-
- HARDWARE USED:
- 450 mHz Pentium II
-
-
- IMAGE DESCRIPTION:
-
-
- When I first read this month's topic, I didn't really have any specific
- ideas as to what I was going to make... I had a few fleeting ideas of images
- of war, but I figured there would be more than enough of those already, and
- I personally prefer much more surreal sorts of rendering (mainly because it's
- much, much easier :) )... It took a while for this to come to mind...
-
- To start with, I was just playing around with heightfields contemplating what
- sorts of images might work for the topic in an original way... Like I said,
- I didn't want to try for realism, 'cause that's not as fun, or as easy (in
- my personal opinion)... After a bit of random messings around I ended up
- deciding on trying to do some sort of depiction of the Creation of the
- Universe, most likely in Biblical terms... I guess that's sort of history...
- Sort of... A little bit... Anyway, after more random messings around,
- I stumbled upon some need looking background textures (which ended up not
- being used in the image, ironically... At least, not in their original form).
- In test renderings, I came out with a sort of starry looking background,
- except sort of more like strange nebulae type stuff... It was just the way
- the heightfield up top reflected into the texture, actually, and because I
- got rid of the reflectiveness in that particular texture it kind of lost
- that whole effect anyway... That's pretty much beside the point, which is
- that the test renderings showed a clear and striking separation of light and
- shadow in the backgrounds, in a way that just looked really damn good. So,
- I settled upon my actual topic: The separation of light and shadow.
-
- So, that's what it is. The separation of light and shadow. From the Book of
- Genesis, basically, though I didn't really go by the text or anything. Just
- the general idea. Light is on one side, darkness is on the other. The
- universe is represented with the arrangement of spheres and the torus. Why?
- Because I think it looks neat :). Up top, the Creator of the Universe is
- a triangle of the three essential colors: Red, green, and blue. I chose this
- representation mostly because of the way Milton described God in Paradise
- Lost. He was, according to Milton, a being of purest light. The natural
- course of action would have been to just have a white formless shininess
- up there, but because I already had the big white mass to the right of the
- image I wanted to go with something a bit different. I decided to break the
- light of the Creator of the Universe up into its three basic components, as
- we (humans) apply them today. And I did.
-
- I think that's all there is to say. Actually, that's probably more than
- there was to say, or at least more than what was due, but I'm generally
- not too good at being concise, so blug.
-
-
- DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
-
-
- This was a very, very simple image to create. Aside from the heightfield and
- the torus, EVERYTHING is spheres. Everything. You could probably tell that
- already, though.
-
- I really didn't use a wide variety of much of anything in this image. I
- wanted to keep it simple. The Creator of the Universe is made up of halos.
- Light and darkness are also halos. Halos are my favorite thing in POV-Ray :)
-
- Also, there's the primitives with the mirrors. Mirrors are great. Having
- minimal experience in real-life photography, I appreciate the ability
- to have a reflective surface perpendicular to the viewer without having it
- show me holding a camera and looking foolish. I love mirrors. Mirrors are
- great. I love to go crazy with mirrors in POV-Ray, as some of you may
- remember from my last submission. Mirrors are great.
-
- Then there's the heightfield, which is a heightfield. It's kinda dull, but
- it grounds the picture kind of nicely with its lack of unfamiliarity. I
- think so, at least. It's just there to break the monotony a bit.
-
- Then there's the background, which is just a big hollow sphere that surrounds
- everything. I started off just taking the mirror texture and adding bumps,
- but it evolved a bit from there to what you see now. Just a bit.
-
- That's all. It wasn't an amazing feat by any means, but it shows that you
- can generate some interesting imagery very easily if you don't mind keeping
- things simple.
-
- So, ta-da. I didn't include the source because I doubt anyone could really
- learn anything from it, and I'm too lazy too comment it anyway. If someone
- really wants a copy for some strange reason (drunkeness I'm thinking) then
- just email me at skywise@fix.net. If you want to send me insults for
- submitting such a stupid, barely-on-topic image, then just email me at
- skywise@fix.net. If you want to buy a llama, you'll have to look somewhere
- else.
-
- Oh, one last thing: I hate the camera angle I used. It's uninventive. I'm
- also much too lazy to rerender it from a different angle. Bweh.
-
-