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PC World 1999 July
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maya.txt
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1999-05-05
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TITLE: Not Quite Stella
NAME: Alex Vandiver
EMAIL: vandiver@tiac.net
WEBPAGE: None that isn't 2 years out of date..
TOPIC: History
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: maya.jpg
RENDERER USED:
POV-Ray 3.1 with SuperPatch
TOOLS USED:
sPatch, Lparser, electricity..
RENDER TIME:
20 hours, 52 minutes, 48 seconds
HARDWARE USED:
Pentium II 400
IMAGE DESCRIPTION:
Of the ruins of the Central American civilization of the Maya, only a few relics
remain. Worn, pitted, and broken, the stones of a pillar, or stella, lay
scattered on the jungle floor. Ironically, the glyphs inscribed on them read
'A stella was set up, this day..'
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Hrm.. This is my first IRTC entry, so I used a real smorgashboard of methods.
The ground is a heightfield; the tree is several heightfields, wrapped into
cylinders, placed around a sPatch'd model; the blocks are CSG's, the ferns are
basic Lparser ferns. The fiddleheads are strange; they are the rotations,
scales, and translations taken from the output of Lparser, but use spheres and
cones to connect them. Eash segment is covered with about 170 little
semi-transparent cones, to make the 'fur'. There are easier ways, but I didn't
have the time to figure 'em out. Just for the heck of it, the water in the
pool has media in it, to make patches of floating dirt. The red flowers are
sPatch, as is the purple one in the middle. The moss is made of many, many
torii, half-imbedded in the heightfield. Throw it all together in some
semblence of order, and voila! Not-so-instant history!