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Aliens.odl
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Text File
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1998-03-12
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9KB
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388 lines
#=====================================================
# Aliens ODL
#=====================================================
#***********************************
# Enemy AirCraft
#***********************************
type "lfighter"
name "lfighter"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aair"
hitpoints 30
points 250
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 80
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 3
sfx "lfighter" channels 2 min 1200 max 16000 loop
cannons
pos -124 37 -6
pos 124 37 -6
shadow "effects\lfightnw shd 1.ppm" transparent alpha low
type "lfighter-BS"
name "lfighter"
objfile as "lfighter"
group "aliens"
subgroup "aair"
hitpoints 60
points 250
dynamics "alien"
mass 115
max altitude 9000
min altitude 500
max vel 40
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
flameout 3
sfx "lfighter" channels 2 min 1200 max 16000 loop
cannons
pos -124 37 -6
pos 124 37 -6
shadow "effects\lfightnw shd 1.ppm" transparent alpha low
type "hfighter"
name "hfighter"
objfile "cweapons\pcexport\hfighter.ian" scale 5
objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "fighters"
hitpoints 50
points 500
dynamics "alien"
mass 150
max altitude 9000
min altitude 500
max vel 65
min vel 0
pitch acc 1.6
yaw acc 1.6
roll acc 2
linear acc 5
bank stability 80%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\hfighter shd 1.ppm" transparent alpha low
type "hfighter-BS"
name "hfighter"
objfile as "hfighter"
group "aliens"
subgroup "fighters"
hitpoints 100
points 500
dynamics "alien"
mass 150
max altitude 9000
min altitude 1500
max vel 35
min vel 0
pitch acc 1.6
yaw acc 1.6
roll acc 2
linear acc 5
bank stability 80%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\hfighter shd 1.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "lbomber"
name "lbomber"
sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
texture "smoke.ppm"
group "aliens"
subgroup "bombers"
hitpoints 100
points 1000
dynamics "alien"
mass 170
max altitude 9000
min altitude 500
max vel 50
min vel 10
pitch acc 1
yaw acc 3
roll acc 0.25
linear acc 5
bank stability 90%
linear drag 40%
angular drag 40%
flameout 100
sfx "lbomber" channels 2 min 1100 max 16000 loop
cannons
pos 0 48 0
shadow "effects\hfighter shd 1.ppm" transparent alpha low
child "lbomber2"
objfile "cweapons\pcexport\wrknrobt.ian" scale 40
objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
texture "cweapons\al-metal.ppm"
operate "spin" 0 0.08 0
position 0 0 0
type "lbomber-BS"
name "lbomber"
sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
texture "smoke.ppm"
group "aliens"
subgroup "bombers"
hitpoints 150
points 1000
dynamics "alien"
mass 170
max altitude 9000
min altitude 1000
max vel 20
min vel 10
pitch acc 1
yaw acc 3
roll acc 0.25
linear acc 5
bank stability 90%
linear drag 40%
angular drag 40%
flameout 100
sfx "lbomber" channels 2 min 1100 max 16000 loop
cannons
pos 0 48 0
shadow "effects\hfighter shd 1.ppm" transparent alpha low
child "lbomber2-BS"
objfile as "lbomber2"
operate "spin" 0 0.08 0
position 0 0 0
#----------------------------------------------------------------------------------------------
type "bomber"
name "mbomber"
objfile "cweapons\pcexport\bomber.ian" scale 2.4
objfile lod 1 "cweapons\pcexport\low\bomber.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "bombers"
hitpoints 4200
points 5000
dynamics "alien"
mass 600
max altitude 9000
min altitude 500
max vel 40
min vel 10
pitch acc 1
yaw acc 1.5
roll acc 0.25
linear acc 5
bank stability 100%
linear drag 60%
angular drag 50%
flameout 150
sfx "bomber" channels 2 min 1100 max 16000 loop
cannons
pos 0 155 262
shadow "effects\bomber shd 1.ppm" transparent alpha low
#***********************************
# Enemy SurfaceCraft
#***********************************
type "facraft"
name "facraft"
objfile "cweapons\pcexport\facraft.ian" scale 8
objfile lod 1 "cweapons\pcexport\low\facraft.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 200
points 500
dynamics "hovercraft"
mass 80
max altitude 80
max vel 28
min vel 10
yaw acc 1.5
linear acc 3
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos 0 -14 205
shadow "effects\al hovtank shd 1.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "atank"
name "atank"
objfile "cweapons\pcexport\hovrtank.ian" scale 9
objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 110
points 250
dynamics "hovercraft"
mass 90
max altitude 70
max vel 25
min vel 10
yaw acc 1
linear acc 3
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos -72 -4 122
pos 72 -4 122
shadow "effects\al hovtank shd 1.ppm" transparent alpha low
#----------------------------------------------------------------------------------------------
type "skimmer"
name "skimmer"
objfile "cweapons\pcexport\skimmer.ian" scale 14
objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 350
points 400
dynamics "hovercraft"
mass 90
max altitude 60
max vel 25
min vel 10
yaw acc 1
linear acc 3
flameout 2
sfx "hovtank" channels 2 min 500 max 10000 loop
cannons
pos -30 -14 109
pos 30 -14 109
shadow "effects\al hovtank shd 1.ppm" transparent alpha low
#***********************************
# Player AirCraft
#***********************************
type "plfight"
name "lfighter"
objfile as "lfighter"
group "human"
hitpoints 300
dynamics "alien"
mass 115
max altitude 9000
max vel 80
min vel 0
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 60%
linear drag 40%
angular drag 40%
cockpit 0 -20 110
sfx "plfight" min 200 max 2000 loop
cannons
pos -124 37 -6
pos 124 37 -6
secondary_cannons
pos 60 0 0
pos -60 0 0
shadow "effects\lfightnw shd 1.ppm" transparent alpha low
type "hfighter-human"
name "hfighter"
objfile as "hfighter"
group "human"
subgroup "fighters"
hitpoints 150
points 500
dynamics "alien"
mass 150
max altitude 9000
min altitude 500
max vel 65
min vel 0
pitch acc 1.6
yaw acc 1.6
roll acc 2
linear acc 5
bank stability 80%
linear drag 40%
angular drag 40%
flameout 70
sfx "hfighter" channels 2 min 1200 max 16000 loop
cannons
pos -80 74 -74
pos 80 74 -74
shadow "effects\hfighter shd 1.ppm" transparent alpha low
type "lbomber-human"
name "lbomber"
sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
texture "smoke.ppm"
group "human"
subgroup "bombers"
hitpoints 150
points 1000
dynamics "alien"
mass 170
max altitude 9000
min altitude 500
max vel 50
min vel 10
pitch acc 1
yaw acc 3
roll acc 0.25
linear acc 5
bank stability 90%
linear drag 40%
angular drag 40%
flameout 100
sfx "lbomber" channels 2 min 1100 max 16000 loop
cannons
pos 0 48 0
shadow "effects\hfighter shd 1.ppm" transparent alpha low
child "lbomber2"
objfile as "lbomber2"
operate "spin" 0 0.08 0
position 0 0 0