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TicTacToe_GUI.srw
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1997-09-30
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$PBExportHeader$tictactoe_gui.srw
$PBExportComments$Generated by ObjectTeam
forward
global type tictactoe_gui from window
end type
type cellbutton1 from commandbutton within tictactoe_gui
end type
type cellbutton2 from commandbutton within tictactoe_gui
end type
type cellbutton3 from commandbutton within tictactoe_gui
end type
type cellbutton4 from commandbutton within tictactoe_gui
end type
type cellbutton5 from commandbutton within tictactoe_gui
end type
type cellbutton6 from commandbutton within tictactoe_gui
end type
type cellbutton7 from commandbutton within tictactoe_gui
end type
type cellbutton8 from commandbutton within tictactoe_gui
end type
type cellbutton9 from commandbutton within tictactoe_gui
end type
type result from statictext within tictactoe_gui
end type
type board from groupbox within tictactoe_gui
end type
end forward
shared variables
// User defined attributes
// Non modeled user defined attributes
end variables
global type tictactoe_gui from window
WindowType WindowType = main!
string MenuName = "TicTacToe_MainMenu"
int X = 1
int Y = 1
int Width = 1098
int Height = 1241
boolean TitleBar = true
string Title = "Tic Tac Toe"
long BackColor = 0
boolean ControlMenu = true
boolean MinBox = true
boolean ToolBarVisible = false
string Icon = ".\TicTacToe.ico"
cellbutton1 cellbutton1
cellbutton2 cellbutton2
cellbutton3 cellbutton3
cellbutton4 cellbutton4
cellbutton5 cellbutton5
cellbutton6 cellbutton6
cellbutton7 cellbutton7
cellbutton8 cellbutton8
cellbutton9 cellbutton9
result result
board board
end type
global tictactoe_gui tictactoe_gui
type variables
// User defined attributes
// Association attributes
public tictactoe_computer computer
public tictactoe_game game
private classdict cellButtonDict
// Non modeled user defined attributes
// Control to class mappings
// tictactoe_gui --> TicTacToe_GUI
// cellbutton1 --> TicTacToe_CellButton
// cellbutton2 --> TicTacToe_CellButton
// cellbutton3 --> TicTacToe_CellButton
// cellbutton4 --> TicTacToe_CellButton
// cellbutton5 --> TicTacToe_CellButton
// cellbutton6 --> TicTacToe_CellButton
// cellbutton7 --> TicTacToe_CellButton
// cellbutton8 --> TicTacToe_CellButton
// cellbutton9 --> TicTacToe_CellButton
// result --> TicTacToe_Result
// board --> TicTacToe_Board
end variables
forward prototypes
public subroutine disableBoard ()
public subroutine enableBoard ()
public subroutine clearBoard ()
public subroutine displayResult (string text)
public subroutine cellButtonClick (integer index)
public subroutine removeComputer ()
public subroutine setComputer (tictactoe_computer newComputer)
public function tictactoe_computer getComputer ()
public subroutine removeGame ()
public subroutine setGame (tictactoe_game newGame)
public function tictactoe_game getGame ()
public function commandbutton getCellButton (integer index)
public subroutine setCellButton (integer index, commandbutton newCellButton)
public subroutine removeCellButton (integer index)
end prototypes
public subroutine disableBoard ();// disables all cells of board
integer i
commandbutton cb
FOR i = 1 TO 9
cb = getCellButton(i)
cb.Enabled = False
NEXT
end subroutine
public subroutine enableBoard ();// enables all cells of board
integer i
commandbutton cb
FOR i = 1 TO 9
cb = getCellButton(i)
cb.Enabled = True
NEXT
end subroutine
public subroutine clearBoard ();// clears all cells of board
integer i
commandbutton cb
FOR i = 1 TO 9
cb = getCellButton(i)
cb.Text = ' '
NEXT
end subroutine
public subroutine displayResult (string text);// sets result
result.Text = text
end subroutine
public subroutine cellButtonClick (integer index);commandbutton cb
cb = getCellButton(index)
IF cb.Enabled THEN
cb.Enabled = False
cb.Text = game.getActivePlayer()
game.selectCell(index)
computer.checkTurn();
END IF
end subroutine
public subroutine removeComputer ();// Association accessor method
if not isNull(computer) then
setNull(computer.gui)
end if
setNull(computer)
end subroutine
public subroutine setComputer (tictactoe_computer newComputer);// Association accessor method
if not isNull(computer) then
setNull(computer.gui)
end if
if not isNull(newComputer) then
TicTacToe_GUI nullRef
setNull(nullRef)
newComputer.setGui(nullRef)
newComputer.gui = this
end if
computer = newComputer
end subroutine
public function tictactoe_computer getComputer ();// Association accessor method
return computer
end function
public subroutine removeGame ();// Association accessor method
if not isNull(game) then
setNull(game.gui)
end if
setNull(game)
end subroutine
public subroutine setGame (tictactoe_game newGame);// Association accessor method
if not isNull(game) then
setNull(game.gui)
end if
if not isNull(newGame) then
TicTacToe_GUI nullRef
setNull(nullRef)
newGame.setGui(nullRef)
newGame.gui = this
end if
game = newGame
end subroutine
public function tictactoe_game getGame ();// Association accessor method
return game
end function
public function commandbutton getCellButton (integer index);// Association accessor method
return cellButtonDict.get(index)
end function
public subroutine setCellButton (integer index, commandbutton newCellButton);// Association accessor method
if isNull(newCellButton) then
return
end if
cellButtonDict.set(index, newCellButton)
end subroutine
public subroutine removeCellButton (integer index);// Association accessor method
powerobject object
object = cellButtonDict.get(index)
if isNull(object) then
return
end if
cellButtonDict.remove(index)
end subroutine
on tictactoe_gui.create
if this.MenuName = "TicTacToe_MainMenu" then this.MenuID = create TicTacToe_MainMenu
this.cellbutton1=create cellbutton1
this.cellbutton2=create cellbutton2
this.cellbutton3=create cellbutton3
this.cellbutton4=create cellbutton4
this.cellbutton5=create cellbutton5
this.cellbutton6=create cellbutton6
this.cellbutton7=create cellbutton7
this.cellbutton8=create cellbutton8
this.cellbutton9=create cellbutton9
this.result=create result
this.board=create board
this.Control[]={ this.cellbutton1,&
this.cellbutton2,&
this.cellbutton3,&
this.cellbutton4,&
this.cellbutton5,&
this.cellbutton6,&
this.cellbutton7,&
this.cellbutton8,&
this.cellbutton9,&
this.result,&
this.board}
end on
on tictactoe_gui.destroy
if IsValid(MenuID) then destroy(MenuID)
destroy(this.cellbutton1)
destroy(this.cellbutton2)
destroy(this.cellbutton3)
destroy(this.cellbutton4)
destroy(this.cellbutton5)
destroy(this.cellbutton6)
destroy(this.cellbutton7)
destroy(this.cellbutton8)
destroy(this.cellbutton9)
destroy(this.result)
destroy(this.board)
end on
event open;TriggerEvent (this, "constructor")
// Start user code section
// End user code section
end event
event constructor;setNull(computer)
setNull(game)
cellButtonDict = create classdict
// Start user code section
tictactoe_game newGame
newGame = create tictactoe_game
setgame(newGame)
tictactoe_computer newComp
newComp = create tictactoe_computer
newComp.setgame(this.game)
setcomputer(newComp)
setCellButton(1,cellbutton1)
setCellButton(2,cellbutton2)
setCellButton(3,cellbutton3)
setCellButton(4,cellbutton4)
setCellButton(5,cellbutton5)
setCellButton(6,cellbutton6)
setCellButton(7,cellbutton7)
setCellButton(8,cellbutton8)
setCellButton(9,cellbutton9)
Width=1098
Height=1241
game.startGame()
// End user code section
end event
event close;TriggerEvent (this, "destructor")
// Start user code section
// End user code section
end event
event destructor;// Start user code section
// End user code section
if not isNull(computer) then
setNull(computer.gui)
end if
setNull(computer)
if not isNull(game) then
setNull(game.gui)
end if
setNull(game)
destroy(cellButtonDict)
setNull(cellButtonDict)
end event
type cellbutton1 from commandbutton within tictactoe_gui
int X = 142
int Y = 141
int Width = 270
int Height = 193
int TabOrder = 10
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(1)
end event
type cellbutton2 from commandbutton within tictactoe_gui
int X = 412
int Y = 141
int Width = 270
int Height = 193
int TabOrder = 20
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(2)
end event
type cellbutton3 from commandbutton within tictactoe_gui
int X = 682
int Y = 141
int Width = 270
int Height = 193
int TabOrder = 30
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(3)
end event
type cellbutton4 from commandbutton within tictactoe_gui
int X = 142
int Y = 333
int Width = 270
int Height = 193
int TabOrder = 40
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(4)
end event
type cellbutton5 from commandbutton within tictactoe_gui
int X = 412
int Y = 333
int Width = 270
int Height = 193
int TabOrder = 50
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(5)
end event
type cellbutton6 from commandbutton within tictactoe_gui
int X = 682
int Y = 333
int Width = 270
int Height = 193
int TabOrder = 60
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(6)
end event
type cellbutton7 from commandbutton within tictactoe_gui
int X = 142
int Y = 525
int Width = 270
int Height = 185
int TabOrder = 70
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(7)
end event
type cellbutton8 from commandbutton within tictactoe_gui
int X = 412
int Y = 525
int Width = 270
int Height = 185
int TabOrder = 80
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(8)
end event
type cellbutton9 from commandbutton within tictactoe_gui
int X = 682
int Y = 525
int Width = 270
int Height = 185
int TabOrder = 90
string Text = " "
int TextSize = -24
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
event clicked;parent.cellbuttonclick(9)
end event
type result from statictext within tictactoe_gui
int X = 5
int Y = 897
int Width = 1098
int Height = 149
string Text = "O is the winner!!!"
Alignment Alignment = Center!
long TextColor = 65535
long BackColor = 0
int TextSize = -18
int Weight = 700
string FaceName = "Arial"
FontFamily FontFamily = Swiss!
FontPitch FontPitch = Variable!
end type
type board from groupbox within tictactoe_gui
int Width = 1093
int Height = 825
boolean Enabled = false
BorderStyle BorderStyle = StyleRaised!
long BackColor = 0
end type