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PC Gamer 2000 February
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CD-Gamer_2000-02_06_cd.bin
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Nba2k
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index.fsh
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Text File
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1999-09-28
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2KB
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97 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 25 objects, tag GIMX
BUFSZ 359328
NOGLOBPAL
hrit 0000.BMP
BMP 7B +1 8 15 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hrig 0001.BMP
BMP 7B +1 8 15 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hlft 0002.BMP
BMP 7B +1 8 15 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hlfg 0003.BMP
BMP 7B +1 8 15 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hmid 0004.BMP
BMP 7B +1 640 15 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hmig 0005.BMP
BMP 7B +1 640 15 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
fill 0006.BMP
BMP 7B +1 640 13 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
filg 0007.BMP
BMP 7B +1 640 13 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lup%20 0008.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
rup%20 0009.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
lhl%20 0010.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
rhl%20 0011.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
ldn%20 0012.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
rdn%20 0013.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
tmup 0014.BMP
BMP 7B +1 640 13 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
tmgr 0015.BMP
BMP 7B +1 640 13 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
trgr 0016.BMP
BMP 7B +1 4 13 {0 0 0 0}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
tlgr 0017.BMP
BMP 7B +1 4 13 {0 0 0 0}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
rgr%20 0018.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
lgr%20 0019.BMP
BMP 7B +1 15 13 {0 0 0 0}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
trup 0020.BMP
BMP 7B +1 4 13 {0 0 0 0}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
tlup 0021.BMP
BMP 7B +1 4 13 {0 0 0 0}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
tmhl 0022.BMP
BMP 7B +1 640 13 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
tlhl 0023.BMP
BMP 7B +1 4 13 {0 0 0 0}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
trhl 0024.BMP
BMP 7B +1 4 13 {0 0 0 0}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
#END